Supercharged Slots - The Ultimate Guide - No Man's Sky Waypoint Update NMS Xaine's World 2022
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The ultimate guide to Supercharged Slots in No Man's Sky. Charged slots were added to NMS in the recent Waypoint update; 4.0. Supercharged slots give a fantastic bonus to any technology placed into them, and which technology you choose really does matter.
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Timestamps:
00:00 Supercharged Slots
00:13 How Many Slots
00:39 Consistency in Location
00:57 Ship Slot Locations
01:41 Multitool Slot Locations
02:29 Freighter Slot Locations
03:24 Supercharged Slot Bonus
03:52 Additive Stat Calculations
04:56 Multiplicative Stat Calculations
06:27 Reductive Stat Calculations
07:28 Applying the Data
07:38 Exosuit Technology
09:53 Starship Technology
11:33 Freighter Technology
12:48 Multitool Technology
14:59 Any Questions?
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#NoMansSky #Supercharged #XainesWorld
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*IMPORTANT!* Unfortunately I made a mistake in this video; the Shield Lattice blueprint upgrade does not increase from 20% to 50%, it instead increases to 25% as this is an additive stat, not multiplicative.This was an unfortunate oversight on my part, this makes the Shield Lattice far less desirable, I would advise prioritising X-Class Hazard protection in it's place due to these being mostly all-covering and multiplicative, and so their bonuses are worth more.
@halbouma6720
Жыл бұрын
Yeah, the X-Class hazard protection boosting is crazy. Also, for ships, I like to supercharge the efficient launcher module and on MTs, the scanner module that reduces the recharge times. All of these on Survival/PD runs help reduce those difficulty settings off the max. lol. Thanks for the video!
@FellowSunBro
Жыл бұрын
If you do happen to figure out if boosting the Pulse Engine main module does impact its innate Pulse Drive Power stat, drop a dime. Amazing video btw. Liked & Subbed.
@dmtripz927
Жыл бұрын
I tested boosting the pulse drive power and it made no noticeable difference.
@greywuuf
Жыл бұрын
Algorithm comment. This is going to take some rewatching to get settled in my brain.
@sntki8561
Жыл бұрын
ALL VOTE FOR NO MANS SKY TODAY GAME OF THE YEAR SPREAD THE MESSAGE!! IT MIGHT HELP MAKE THE GAME EVEN BETTER
I haven’t been this excited about slots since my early adolescence
@XainesWorld
Жыл бұрын
Giggity
@heymike_49
Жыл бұрын
😆
@BertthecatDevourerofDeities
Жыл бұрын
I get it , the cartridge slot on your brand new Sega mega drive. Makes sense 🤔
@vested420
Жыл бұрын
😂 good one
@shawnwilt7196
Жыл бұрын
@@XainesWorld So, can you answer one question I Have that you may have answered in the video, but maybe I failed to hear you. for each thing (i.e. multi tool, ships, ... etc) which is best to put in the super charged slots? What I mean is, I have seen different people say that for instance its best to put A weapon itself, the shield itself or the movement thing itself on a super charged slot for ships and multitools. Put the craftable or obtainable things around these. I am very confused about all this. I am rather proficient in maths but I don't want to spend hours trying to get the optimum setup. There should be a simple answer to what to put on these slots based on the thing you are working with. Thanks for any answers you might give or point me towards.
I refer to this guide all the time. Thank you for all your hard work and for being such a great No Mans Sky content creator!
@XainesWorld
Жыл бұрын
Wow thank you Joe, that's incredibly kind of you!
This is immensely helpful, especially with putting the core techs on the slots instead of the upgrade modules.
Taking notes...... wait..... multiply by the adjacency along with the supercharged stat on one along with the original....... brain broken.... reset...
As of Waypoint, fuel efficiency and expedition power (to let you use fewer ships to get to 5 stars) are now the most useful stats for frigate expeditions. Duration barely matters at all because you only get 5 expeditions per day and they reroll at the same time.
@shutupimstilltalking
Жыл бұрын
Love the comment. Kind of an important yet overlooked fact.
Just a fun thing you can do. Supercharging the upgrade for the infra knife that increases its cannon count will make the upgrade add 4 cannons instead of 3 massively increasing fire rate.
@flame6836
Жыл бұрын
and 4 s class modules later you have 26k damage potential on the infra knife
@atharvajadhav9437
10 ай бұрын
@@flame6836 running a 76k one on mine, x-class modules though
@VeryProfessionalGamer
9 ай бұрын
Da ting go skrrra
@oceanbytez847
9 ай бұрын
nice find, i already have 50k dmg so that might put me past the 60k mark.
@scienceofone
9 ай бұрын
I use my 4 super charge slots for infra knife giving me 88k dps, I keep it at 3 barrels instead of 4
Excellent guide, as always. Thanks Xaine!
Fantastic work, super detailed and informative. Thank you!
Awesome guide as always Xaine!! Excellent work!!
Thanks, Xaine! That’s some seriously in-depth homework you did there. I can’t wait to jump in and start experimenting with a little “applied science”. Cheers!
Great info, Xaine! This validated what I had figured out on the ship bonuses myself already, although I didn't know the exact math, and certainly didn't know the bit about the sublight amplifier, so huge thanks for that! And this was very useful for the exosuit stuff and the MTs. I've been configuring a "mining" tool vs my combat tools, so this has been fun! I do still have questions about the adjacency of hazard protection, I'll have to check your older videos, because I seem to remember you covering this before.
@XainesWorld
Жыл бұрын
Hazard protection is a bit of a game for adjacency, almost all modules give a bonus to others, but half of them don't gain anything from being buffed. I did all my research on that back in January, so ill need to redo a bunch of it soon for specifics
Bloody brilliant video man! Thanks so much for all the effort you've out in! 🎉
This guide was absolutelly excelent, and the image plans in it are a master stroke. Thanks for the good work!
@XainesWorld
Жыл бұрын
Thank you Victor!
After years of using the same ship and multi tool, it’s nice to now have a reason to have, and use different tools for different jobs. Nice, in-depth analysis as always Xaine.
@sntki8561
Жыл бұрын
ALL VOTE FOR NO MANS SKY TODAY GAME OF THE YEAR SPREAD THE MESSAGE!! IT MIGHT HELP MAKE THE GAME EVEN BETTER
@DJB2
Жыл бұрын
@@sntki8561 do you have a link? Tried searching but see nothing on this.
These supercharged slots have made me the Juggernaut of the Calypso galaxy. The Vy'Keen praise me, they compare me to their hero Hurk.
Thanks Xaine, this was very helpful. Keep up the great work, much appreciated. 👏
You're doing the Atlas's work
Thanks. This verified a lot of what I was observing from my own experiments. Great summary of how the math works, and good recommendations on what to use and prioritize.
Thank you, Xaine. It might take me 27 times of relistening to specific parts, but This is the information All players will need when it comes to getting a Good ship/tool/suit all set up and rocking. TY, TY, TY!
I have a lot to learn here, and YOU have a lot to teach. Thank you!
A little late to this video but I always love your in depth guides. Thanks for all the work you put into these!
Hugely informative and a massive help, thanks. Now to re-watch it many times or find a supercharged slot for my brain!
Thanks for the comprehensive guide, it was really helpful!
Thanks very informative. Just picking up NMS again after many years. Much better than the 2017 era now.
Great info! Thanks for the incredibly useful video!
As usual awesome guide, thanks dude!
Thanks to that guide I managed to get more value from my techs and upgrades simply by rearranging stuff. A well presented video is way easier to understand. Thank you a video well done.
phenomenal guide. thanks
15minutes of pure information, thanks!
thank you, this was very helpful
Thank you for this video, it really helped me - I'm a new player and it's kind of overwhelming to try to do all of the math for ALL of my equipment, so you saved me a ton of time (especially with my new S class staff!)
As always very informative thank you!
Thanks for this - exactly what I was looking 4
Awesome description, thanks!
This is an amazing video, great work
Hey Xaine, thank you for these helpful tips and recommendations! I'll be looking forward to your insight and opinions for exocraft. On that note, I've been toying around with the exocraft slots myself - I'm really digging the ability to store technology, it's so helpful for messing with the traction upgrades to figure out what I actually want on each vehicle, great quality of life change. Anyway, I haven't looked too deeply into supercharging the exocraft cannons except on the minotaur, mostly because the engine upgrades don't seem to yield noticeable performance boosts, just fuel eco (I could be wrong). The Minotaur cannon can become powerful enough that I'm not sure the stun cannon and laser combo, unless desired for fun reasons, is worth supercharging. As for movement on other exocraft, I've gotten exceptional results from sticking the engine and 2 procedural upgrades in the charged slots, and putting the remaining desired upgrades around the engine or bridging the engine to the next closest charged procedural upgrade. Before I continue, I want to add that I did not find the boost upgrades to be nearly as useful when supercharged, but they remain useful to have installed for acceleration on unfavorable terrain. By excluding only Hi-Slide (for acceleration reasons) from my Nomad, I'm hitting mid-50's across oceans, and somewhere over 100 while airborne on low-atmosphere worlds, I can't tell exactly how fast because of how the game displays exocraft velocity not as true velocity, but speed in the direction the front of the exocraft is facing, and the vehicle tilting upwards probably more than 30°. Exocraft can now move fast enough to, in some cases sooner than others depending on your platform's processing power, outrun the speed of a planet's collision geometry being loaded. For me on PS4, this resulted once in falling to the center of a planet with no ocean, with my coordinates flip-flopping each time I passed the center. On another planet with an ocean, my Nomad fell through, hovered on the subterranean ocean, and loaded me into a cave with a flooded section as the only exit. So um... if you choose to share some of these nuances, please also tell people to use the exocraft's jump button, it should resurface them if they fall below the world geometry. Exocraft are kinda wild now, and I feel much more inclined to use them than I did before the update!
Wonderful video Xaine. I’m freshly back to NMS after about a year absence. I’ve a lot to learn.
Great guide! I wish MT and Exo weapons showed per-weapon performance stats like ship weapons do. Would make tweaking performance much easier.
Great job, looks like a lot of work and time spent making the video, thanks for sharing.
@XainesWorld
Жыл бұрын
Thank you bud
I actually prioritized certain multitools to certain tasks for these reasons. Currently i have an expiration tool that has huge scan and mining boosts, and another for combat with damage boosts. Hoping to use this guide to optimize those boosts!
Not all heros wear capes. Thank you very much for this breakdown!
Exemplary work Xaine, awesome level of research and dedication, many thanks.
Ty this helped me understand wtf was going on with my infra knife, didn't realize fire rate was a multiplicative thing
I supercharged the mining beam with three slots on one of my multi tools and it's almost all I use now. It kills things and mines incredibly fast. The only other thing I have on it's the scanner and terrain manipulator.
Fantastic - this has puzzled me, thank you so much
Thank you so much for this, time to play inventory tetris again
What an excellent video and good editing. Thanks and keep it up-
@XainesWorld
Жыл бұрын
Thank you Hyper
I have the alien rifle Austintatious found it is awsome. My damage potential has been between 30,000 and 45,000 depending on gun type.
Xaine, i have always thought i was intelligent until i listen to you, and then i feel completely stupid. Thanks for posting your incredibly valuable work. 👏🏻
You had my subscription at "Supercharged slots" lol - thank you for cutting right to the chase.
Swishadelphia broski! Thanks for the guide man, great stuff
very good video i acualy learnd something
Man. I’ve been playing this all wrong. Thank you. Now I know why my fights with sentinels are so tough.
Great guide, thx
crazy i did exactly as you recommend but long before your video came out :) I recommend having a spaceship explorer type and using all the spaceship supercharged for the hiperdrive a / b / s modules !
Looks like Hunting's back on the menu, boys!
Cool thanks for the info I had no idea what was going on when I came back
I keep coming back to this video, amazing content Xaine! Regarding the neural stimulator mine has the 4 stats you mentioned as priority, not sure if they changed it from 3 recently.
As always, some deep in-depth guidage ( if thats a word ). Thanks Dude. Im sure i have all my stuff set up wrong so now I can go thru and move stuff about and make my saves more ........super ( u see what i did there ?) As for searching for multiple S class multi tool cabinets to find a desired super charged layout, well, ill leave that to the nut cases. I have a kiwi in mind for that. I think any i find will be the only one, since they are hard enough to find in the first place :)
3 weeks of playing, and this has become useful to me. Minmaxing whee!
Damn, I didn't know you can boost the core modules too. Great job
Awesome video
thanks, major thing i learned here is boosting main module actually does something. In-game when you boost a main module like a gun, it doesn't show any stat increases so i assumed it did nothing. now i need to adjust all my stuff on my ships/multitool to try this out
I just started playing NMS. Liked and subbed, so much good info here! I had no idea that the supercharge slot would link! Look forward to learning more.
@XainesWorld
Жыл бұрын
Welcome to the community Jim!
@jimfrostpreaches
Жыл бұрын
@@XainesWorld Sweet, Ill join today! :D 😀
I just noticed for example fidling infra knife with different slots around a supercharged slot makes a huge difference. Also putting the main researched items in the supercharged slots makes a huge difference. And also putting them next to each other is a must.
I think this is important but my brain hurts, will have to come back and watch again I think. Thanks for the upload though, tis is something I need to understand but will have to go one by one when it counts. cheers
Here by myself I thought I knew I had the right things supercharged and was totally wrong, thx for the help
Its not "super long"... this guide is awesome!
Still today, this is a brilliant guide :)
Thank you.
Thank you
Excellent
This data you have put together is fantastic and very appreciated. Have you explored how these systems interact with multiplayer PVP applications in regard to the MT weapons and ship combat? I've been doing some tests and getting wacky results...
Good stuff!
Any idea what the value of supercharging the ship's infra-knife Q-resonator is? It says it increases total cannon count to 4, but the DPS shown in the infra-knife does show a doubling of DPS.
Thank you. I only just subscribed to your channel but I have been using your Refining guide for like.... years. (Sorry.)
Nice !
Thanks so much! My weapon damage just went from 13K to 19K! I knew I had too much core health. Didn't know about the cap. Recharge is under a second now. wow. Thanks for all the updates!
@XainesWorld
Жыл бұрын
Very swish!
thanks!
This is a perfect guide thank you I have never understood the supercharge thing
@XainesWorld
7 ай бұрын
Thank you! I'm happy it was helpful
I haven't played for a while, this new addition to supercharged slots is just a good thing. Anyway, I really needed some advice on how to use them better, thanks.
second time watching... very important info.
damn this is the best guide I ever read, we all know the basic and are looking for details and a bit more explanations!
@XainesWorld
Жыл бұрын
Aaaw thank you!
Amazing video and research. Would definitely be handy in a sort of cheatsheet.
Just a heads up, the alien MT has changed from s-class to a-class in a recent update. It also only has one SC slot.
@AnakinS86
11 ай бұрын
Came to the comments to see if anyone shared in my plight
@Wiseman501
6 ай бұрын
This needs to get pushed to the top lol. I just found the a class trash.
In my experiments, I found that putting the mining beam itself in a supercharged slot increases yield by 35%. Putting the optical drill in a supercharged slot also increases yield by 35%. Putting them both in adjacent supercharged slots increases yield by 75%. This makes a huge difference when farming runaway mould. My 32-ball mould farm now yields 37,191 mould instead of just 21,260.
Great video, great info as always. One question, what's the benefit to boosting frigate mission speed when you're limited to 5 per day regardless? Unless they changed that and I missed it.
@XainesWorld
Жыл бұрын
Thank you! And it largely depends on your situation, if you have a really established fleet, you can send all 5 out with 5 stars no worries, otherwise you may wish to stagger them and speeding up will make it easier. You may also play over the midnight line. Really I could have gone into more detail in the video.
braaa my brain 🧠 is on fire 🔥 after this video but its so well done
Man, I left the game about a year ago after I got the best upgrades and everything for... well, everything. Popped back on a whim tonight and wow, do I have a lot to catch up on and do.
Hello, do you know about the Launch auto charger? I just want it to recharge faster
This video really deserves a lot more attention, so please have my like, comment and subscription.
I play on PS5 and I have noticed, and have tested this a few times, then when you compare ships and it shows an uncovered supercharged slot, when you acquire the ship it does not have the supercharge slot in the same spot
Is the square shaped SC slot layout the best overall or are there any exceptions?
Does the exosuit technology mod things work with scatter blaster? I see no change
excellent explanation. thank you.
So I had to look this up because I haven’t played in a bit and I got an A class rifle with 1 supercharged slot, but it seems to only be missing one slot, was this changed in some way and I have to do more to get them to show up?
EXCELLENT WORK, but I lack just one info - is there any shape of SC slots thats best? The Cube, The L, the T?
Am making a attempt thru hardcore to go thru the center I sadly missed the chance in earlier iterations of NMS. It's one of the last achivements I have left. I know under normal conditions it not possible but with the supercharged slots would that give the reach needed now to achive it?
This video is amazing. But it also makes me think about my life choices….