Super Turbo is Broken

Ойындар

And we love it that way. Here's to 30 more years of Super Turbo!
Shout outs to
- @SuperLoreBoys
- @Born2SPD
- @TheoryFighter
-Jwin
for all of the fact checking, ideas, and help for this video! This video couldn't have happened without them.
Translation Credits:
-Brazilian Portuguese - @crocodillax
-Japanese - @satsuma_nao
Inspired by the "Smash is Broken" series by @Heeew

Пікірлер: 1 600

  • @SuperLoreBoys
    @SuperLoreBoys10 ай бұрын

    Super Street Fighter II X is still a perfect fighting game. It has a global diehard scene, is still one of the most competitive fighters out there, and most of the OG players are still playing at their all-time best. Seriously, what more can you ask for? Thank you for this video GuileWinQuote!

  • @dnmstarsi

    @dnmstarsi

    10 ай бұрын

    A fixed version of Super Turbo so I can play Arcade without the Max Difficulty Bug? LOL

  • @dariogonzalez8989

    @dariogonzalez8989

    10 ай бұрын

    I could ask for a better single player mode, but apparently it's too much to ask for Capcom to fix the glitched AI in the non-Japanese versions.

  • @dnmstarsi

    @dnmstarsi

    10 ай бұрын

    @@dariogonzalez8989 At least there's Hyper SF2 aka SSF2X+

  • @RustieFawn

    @RustieFawn

    10 ай бұрын

    It not being broken. And the community letting capcom fix it and then playing the fixed version instead sticking to the broken one to be stubborn?

  • @dariogonzalez8989

    @dariogonzalez8989

    10 ай бұрын

    @@dnmstarsi I don't know about that one; I played Hyper on the PS2 years ago, and its difficulty was reasonable, _but_ I got the Japanese version, and I've heard horror stories about the Western version *still* having the fucking AI bug from Super Turbo.

  • @RushStudios101
    @RushStudios1014 ай бұрын

    To quote a comment I saw many years ago: "A single combo in SFII is a more effective comeback mechanic than anything Capcom has intentionally designed as a comeback mechanic."

  • @muratendmo

    @muratendmo

    2 ай бұрын

    Counterpoint: X-Factor in UMvC3

  • @bootlegspinjutsu9966

    @bootlegspinjutsu9966

    2 ай бұрын

    ​​​​​@@muratendmoCounter-counterpoint: That was Eighting and Capcom, not just Capcom, also it was propbably Eighting behind that since their games are balanced like shit and X factor is BROKEN

  • @muratendmo

    @muratendmo

    3 күн бұрын

    ​@@bootlegspinjutsu9966Huh, makes sense. The more you know.

  • @aonbrogan8266
    @aonbrogan82665 ай бұрын

    Gotta appreciate how broken playable Akuma is because Boss Akuma is even worse. Capcom REALLY wanted your quarters when you found out he existed.

  • @Neogears1312
    @Neogears131210 ай бұрын

    You forgot one detail about Vegas super; it’s the only super in fighting game history that you can infinitely whiff. If you don’t land the grab after doing the super you keep the meter meaning it’s the most low committal check in the game.

  • @daakrolb

    @daakrolb

    10 ай бұрын

    DAMN that is DIRTY.

  • @ericthescruffy

    @ericthescruffy

    10 ай бұрын

    WHAT?? THAT'S SO FUCKED UP!!!! What were they thinking???

  • @Trimint123

    @Trimint123

    10 ай бұрын

    ​@@ericthescruffyBad programming.

  • @thecatastrophe132

    @thecatastrophe132

    10 ай бұрын

    Counter Supers in Naruto Clash of Ninja/Gekito Ninja Taisen are the same way IIRC, if you don’t get the counter you keep your meter

  • @PhilipWester

    @PhilipWester

    9 ай бұрын

    This is kinda untrue. There are niche fighting games where you can infinutely whiff supers as well. Any super counter from the Gekitou Ninja Taisen series, for instance.

  • @D0ntTaseM3Br0
    @D0ntTaseM3Br02 ай бұрын

    When Akuma made his debut. I still remember how us kids back in the 90's lost our fucking minds seeing a character do a fireball while in the air. Like he's honestly one of the most broken characters in this game for real. Even in Super Turbo HD Remix he was still banned despite being nerfed. So when people played him online it really made tons of us angry.

  • @ChrisStriker

    @ChrisStriker

    22 күн бұрын

    Wait, even in HD Remix, Akuma was still banned? And my other question is, were there any official USF2 tournaments?

  • @rapappathepepper3996
    @rapappathepepper399610 ай бұрын

    No competitive fighting game is complete without jank.

  • @AugustAPC

    @AugustAPC

    10 ай бұрын

    Some of the most revered competitive fighting games have absolutely busted shit in them. MvC2 yo.

  • @jank_frank

    @jank_frank

    10 ай бұрын

    Got that right

  • @bonbon8899

    @bonbon8899

    10 ай бұрын

    nah this game is undeniable kusoge garbage dont let sickos who play this shit ever say anything even remotely positive about it im so serious

  • @rapappathepepper3996

    @rapappathepepper3996

    10 ай бұрын

    ​@@AugustAPC Super Smash Bros. Melee.

  • @MS-ql8ek

    @MS-ql8ek

    10 ай бұрын

    The most jank of them all is SF6, zangief 360spd animation is janky af in the corner

  • @RedUmbre
    @RedUmbre10 ай бұрын

    Something about every level being a different speed is really funny to me

  • @daakrolb

    @daakrolb

    10 ай бұрын

    Me too. And also broken as all hell.

  • @Darknight0681

    @Darknight0681

    10 ай бұрын

    The reason for the speed difference is that all the stages were designed to use just enough compute power to run at 60fps. What both HF and ST do is unlock the framerate to get it’s turbo speeds. Some stages just take more to run and therefore perform slower than others.

  • @daakrolb

    @daakrolb

    10 ай бұрын

    @@Darknight0681 I figured it was something kinda like that. Shouldn't be that way though...

  • @TheTolnoc

    @TheTolnoc

    6 ай бұрын

    @@Darknight0681 I KNEW IT. As soon as I heard that they ran at different speeds, I thought, 'Wait, did they just uncap the framerate without making adjustments?'

  • @listerofsmeg884

    @listerofsmeg884

    5 ай бұрын

    Surprised that's not a thing with all the games actually, given the varying levels of background animation (virtually none in Ryu's stage, tonnes in Chun's)

  • @hhhazel
    @hhhazel10 ай бұрын

    my favorite thing that has ever happened while playing a fighting game to this day was air throwing a friend's dictator out of a head stomp as chun in super turbo. iirc we both just yelled. no words just ahhhhh

  • @stagefatality
    @stagefatality10 ай бұрын

    This video made me enjoy this game even more. If you aren't committing war crimes in your pre-2000's fighting games, what are you doing?

  • @megamansoupreme7122

    @megamansoupreme7122

    6 ай бұрын

    Trying to main Q/12 in vain, as one does

  • @frankhorrigan1508

    @frankhorrigan1508

    5 ай бұрын

    ​​@@megamansoupreme7122>be Q >the most mysterious character from the series >be among the lowest tiers characters in the game >refuse to elaborate further >leave

  • @AtJoee230

    @AtJoee230

    3 ай бұрын

    ​@@frankhorrigan1508>possibly reappear as G in SFV more than a decade later

  • @DJDizzy8
    @DJDizzy810 ай бұрын

    Vega has been paying for his Super Turbo sins ever since.

  • @legtendgav556

    @legtendgav556

    10 ай бұрын

    Kirby mains feel you

  • @assassinonprozac

    @assassinonprozac

    10 ай бұрын

    He was actually very strong in Alpha 3 and high tier in CVS2. He started paying for his sins in SF4, where he’s bottom 3 in Ultra and debatably the worst character in the game in Vanilla.

  • @pastorofmuppets9346

    @pastorofmuppets9346

    10 ай бұрын

    ​@@assassinonprozaches around mid tier in ultra from what i heard

  • @assassinonprozac

    @assassinonprozac

    10 ай бұрын

    @@pastorofmuppets9346 Every tier list I’ve ever looked at puts him in wildly different places so I just put him as far down as I thought I reasonably could. I’d say he’s closer to bottom 7, bottom 10 if you’re being generous.

  • @TheBlueArcher

    @TheBlueArcher

    10 ай бұрын

    Blanka has been paying for his sins in mainline series since HF (cvs2 isn't mainline) only now in 6 they go... Lets try not making him crap again...

  • @gaminglakitu
    @gaminglakitu10 ай бұрын

    Ah yes, the truly most balanced and footsie based Street Fighter

  • @SleekGoose

    @SleekGoose

    10 ай бұрын

    Real

  • @heyitsmort7744

    @heyitsmort7744

    10 ай бұрын

    We used to be a proper country

  • @WrestleJam

    @WrestleJam

    10 ай бұрын

    Sounds good to me, droob

  • @elfascisto6549

    @elfascisto6549

    10 ай бұрын

    That would be sf2 Hyper Fighting

  • @csolisr

    @csolisr

    10 ай бұрын

    No joke, the most balanced Street Fighter is the very first one. I mean it automatically has to be, it only has one single playable character (and a skin for player 2) and besides, even pulling a single Hadoken requires frame-perfect inputs every single time. What better test of skill than that?

  • @Micha-Hil
    @Micha-Hil10 ай бұрын

    0:56 For people who care, Cammy's stage -is the fastest/has the least lag.- Oops, it isn't. That's another stage - this one is just the most fair. In Super Turbo: New Legacy, all the stages were modded to run at the same speed as Cammy's stage

  • @megamansoupreme7122

    @megamansoupreme7122

    5 ай бұрын

    Which stage is the slowest?

  • @TwistedSoul2002

    @TwistedSoul2002

    5 ай бұрын

    Zangief and Claw’s stages are the fastest and Dhalsim + Fei Long’s stages are the laggiest/slowest. Cammy’s stage was chosen because it’s the most balanced not because it’s the fastest.

  • @freelanceryuu

    @freelanceryuu

    3 ай бұрын

    Ah. That’s why every tourney plays on Cammys stage.

  • @TwistedSoul2002

    @TwistedSoul2002

    3 ай бұрын

    @@elfascisto6549 In terms of speed; not the fastest, not the slowest.

  • @tammid8423

    @tammid8423

    2 ай бұрын

    So that's why people only use that one in Fightcade?

  • @ectothermia1
    @ectothermia110 ай бұрын

    Not sure that I was ready to find out that Super Turbo shares more DNA with Mortal Kombat 9 than it does with modern Street Fighter but I'm here for it

  • @YoshiONE2ONE
    @YoshiONE2ONE10 ай бұрын

    The fact I've seen those Claw wall dive setups dominate world class players is a testament to how stupid it is lol

  • @SomniaCE

    @SomniaCE

    10 ай бұрын

    It's both a knowledge check and pure RNG. Gotta love it

  • @victorjr9369

    @victorjr9369

    10 ай бұрын

    @@RemnantsOfATenguit is hella deep and one of the greatest fighters ever It’s also broken and janky as hell Both of these things are true

  • @joeschmoe4376

    @joeschmoe4376

    10 ай бұрын

    Aren't there crazy OSes you can do with it if you have the execution?

  • @MusicoftheDamned

    @MusicoftheDamned

    10 ай бұрын

    In a way it makes sense that Claw is still suffering for his bullshit in this game, with _CvS2_ being like the sole exception to the rule, but it's also hilarious that Sagat still gets away with war crimes given O. Sagat.

  • @saado99

    @saado99

    10 ай бұрын

    The hilarious part is, even back in the day players like Graham Wolfe or Tokido would decimate people with claw and people still had the gall to say ST was the most technical pure SF game ever. Once MAO came in and cleaned house, it was game over.

  • @irvingforbush
    @irvingforbush10 ай бұрын

    You forgot about T.Hawk's option select of death. Imagine if 15 years from now someone discovered a technique in SF5 that let FANG win a match off of a single knockdown by doing some absurd input over and over again, and that's what happened in Super Turbo with T.Hawk.

  • @tedjomuljono3052

    @tedjomuljono3052

    10 ай бұрын

    The fact that even with that Hawk is still bottom tier in Super Turbo shows how ridiculous the game was

  • @MusicoftheDamned

    @MusicoftheDamned

    10 ай бұрын

    ​@@tedjomuljono3052Much like a bunch of BS in the Marvel Vs. games, he has to both get to close to you and hit you first. Those _seem_ like easy conditons, but when there are characters who can legitimately oppress you from across the screen or otherwise as soon as the round starts...yeah.

  • @madspunky

    @madspunky

    10 ай бұрын

    While we knew about the option select way back in the day (I heard about it first in 2001), it was indeed until many years later players got good enough at it to take T. Hawk from lowest tier to highest!

  • @skyleite

    @skyleite

    10 ай бұрын

    @@madspunkyisn’t thawk still bottom tier though? Lol

  • @MiscFightVids

    @MiscFightVids

    8 ай бұрын

    @tedjomuljono3052 Not really, he's ranked pretty high now. Very few people can pull it off reliably though.

  • @WarriorTier
    @WarriorTier10 ай бұрын

    This is kind of mind blowing to watch, I had no idea. Especially the stage slowdown! Amazing job on this.

  • @GuileWinQuote

    @GuileWinQuote

    10 ай бұрын

    Thank you for watching 🙇🏼

  • @manafbenayache1880

    @manafbenayache1880

    9 ай бұрын

    The Cpu can do anything to win ! Even defying the game s own coding ! For ex as a human player you perform a light punch hadouken it take about half second recovery time or something but Cpu when under pressure it reduces the time to even half and I noticed it trust me ! I have been playing fighting games for 28 years and know what I m saying ! An other thing Cpu can counter your every move if it wants to for ex I press up even before my character jumps by a fragment of second te Cpu counter my jump etc...

  • @maxmercurythemm827

    @maxmercurythemm827

    9 ай бұрын

    @@manafbenayache1880 Yeah, it can read inputs, make its attacks faster (and unblockable too), become invincible at random times, and so on. There's videos how there on how the CPU cheats you.

  • @CptJistuce

    @CptJistuce

    2 ай бұрын

    ​@@manafbenayache1880Pretty standard for the day. Ain't nothin' next to the legendary cheese of SNK bosses.

  • @crystalqueen9711
    @crystalqueen971110 ай бұрын

    God, you can just tell that Claw and Old Sagat came from the arcade era of games that actively try to rip you off by throwing as many overtuned tactics at you as possible just to try and get more quarters, but this game puts them in player hands

  • @jngo172

    @jngo172

    10 ай бұрын

    SSFIIT Claw players are the types to call him “Vega” instead of Claw

  • @iceman78772

    @iceman78772

    10 ай бұрын

    That does make me wonder how many of these loops and unblockables work on the game's AI, if any.

  • @polestarbei163

    @polestarbei163

    10 ай бұрын

    And everyone liked it and it's been played for 30 years unlike Weed Fighter 6 that runs on 0.5x speed and will die in 2 years like its predecessor SFV

  • @syrelian

    @syrelian

    9 ай бұрын

    @@polestarbei163 You mean a game that didn't actually die in two years? Cause SFV had a rough start but it absolutely came out well played from front to back, and in a good place at the end

  • @CoralCopperHead

    @CoralCopperHead

    9 ай бұрын

    @@jngo172 I call him whatever it says on the screen. The screen says "Vega," I say "Vega," simple as that.

  • @SomniaCE
    @SomniaCE10 ай бұрын

    Only people who say that ST is pure or perfect are people who never played it but roleplay as fighting game boomer savants online

  • @shishioh

    @shishioh

    10 ай бұрын

    That's the comment I was looking for. Thanks.

  • @billyboleson2830

    @billyboleson2830

    10 ай бұрын

    You can replace ST with Third Strike and it would be just as true

  • @SirLightsOut99

    @SirLightsOut99

    10 ай бұрын

    I'm absolute trash at classic SF, but even I could tell you at the low level I play that those games are a long way away from Balanced. Those people who go online and complain about SF6 wanting to go back to the old school days clearly don’t know what they’re talking about.

  • @shishioh

    @shishioh

    10 ай бұрын

    @billyboleson2830 Fuckin correctomundo. I always say that about 90% of the people that say a game is the greatest of it's genre never even played the game, even if readily available. 5% of them are casuals who don't want to be in the minority, and may not even like the game as much as they say. The other 5% actually play the game with some semblance of skill. Umvc3 is at that stage right now as well.

  • @saado99

    @saado99

    10 ай бұрын

    Also old school heads in general had this take. If you read on SRK forums from back in the day what people would say, you would think ST is literally chess over fine wine levels of sophistication.

  • @Bon-bn5lc
    @Bon-bn5lc4 ай бұрын

    As soon as I lost half my health to zangief biting my ear I knew capcom was sniffing sugar while making it

  • @supadragonyoshi1084
    @supadragonyoshi108410 ай бұрын

    Okay shotos being able to cancel their sweeps from hit sounds really cool and fun tho.

  • @Oh-Ben

    @Oh-Ben

    10 ай бұрын

    Smash added this for shotos and even though sweeps don't knockdown in Smash they allow for Kara canceling. This was added in a random patch and was never brought up in the notes so nobody knows if the Kara cancel was intentional.

  • @Ebinsugewa

    @Ebinsugewa

    10 ай бұрын

    It’s actually the best. Once you play ST Ryu it’s hard to go back to him in any other game 😂

  • @naejimba

    @naejimba

    Ай бұрын

    Projectiles never felt better than in this game. There are two models that every 2D, non platformer fighting game is based on today: SF2, and Vampire Savior that is the grandfather of the anime fighter. I disagree with how the street fighter model dealt with fireballs going forward. First, they nerfed them, second, they gave characters abilities that just allow them to ignore the fireball, usually requiring them to spend meter. Boring and lazy design when far more interesting neutral skips exist if that is your solution. With SF1, the design goal of the fireball was "to create meaningful combat across the screen." With the Vampire Savior model, we get to a game like MvC2 where this is truly the case; attacks that effectively stretch full screen, and you can even open someone up full screen... but this is a VERY different type of game. I'd like to go back to the point of Super Turbo and keep projectiles just as strong, but find new solutions for non fireball characters to deal with them that doesn't amount to "lol Imma just ignore it and open you up because I have meter."

  • @hamiro
    @hamiro10 ай бұрын

    Nice video, Street Fighter 2 has a big community in Brazil to this day. Props to the portuguese translation as well

  • @AtJoee230

    @AtJoee230

    10 ай бұрын

    Valeu BRASIL

  • @KAKA-de4sp
    @KAKA-de4sp10 ай бұрын

    We all came from jank, and we shall all return to jank

  • @rodrigomarcondes5857
    @rodrigomarcondes585710 ай бұрын

    This video was wonderful and it would be great if we also got a "3rd strike is broken" video, because that game also has fame of being "the most balanced fighting game ever" when it's absolutely not and being balanced is not the most important thing in what makes a fighting game great

  • @kfcnyancat

    @kfcnyancat

    10 ай бұрын

    If I had to bet on what fighting game is "most balanced" I definitely wouldn't bet on anything before Street Fighter IV, and I don't even think USFIV is a candidate. The only reason I'd maybe bet on SF6 is that nobody can agree on tiers yet beyond "Gief and Lily are low but not unviable."

  • @meathir4921

    @meathir4921

    10 ай бұрын

    @@kfcnyancat I would put my money squarely on Alpha 2.

  • @joeschmoe4376

    @joeschmoe4376

    10 ай бұрын

    It'll just be 12 things about Chun, Yun's Genei Jin, Ken's super/dashes/meterless damage/bthrow, and maybe Makoto's SA2 stuff. Besides that, the game's relatively balanced, outside of unblockable loops and some of Elena's matchups

  • @meathir4921

    @meathir4921

    10 ай бұрын

    @@joeschmoe4376 The game’s relatively balanced, outside of all the unbalanced stuff You forgot looping unblockable set ups and Q

  • @jimjam1556

    @jimjam1556

    10 ай бұрын

    ​@@joeschmoe4376there is way more broken stuff in 3S lol. Whiffing normals for meter, 12 and Sean being functionality useless at top level, useless supers like Remy SA3 or Alex SA3, certain characters feeling unfinished like Alex or Q, Makoto pressure, unlockables etc.

  • @Christian-zq2ph
    @Christian-zq2ph10 ай бұрын

    Not to mention the AI was mistakingly harder than usual 😅

  • @Ebinsugewa

    @Ebinsugewa

    10 ай бұрын

    Just like all nonsense in ST there’s even more to the story! The increased AI difficulty is only present in the US region (and maybe the non-Japan ‘world’?) versions of the game.

  • @figment1988

    @figment1988

    9 ай бұрын

    Allegedly, Super Turbo uses AI which is based on some of the best Street Fighter players around the world. Simply put, this is practically a "Show me what you got'' challenge. However, as Ebinsugewa mentioned, this oddly enough isn't a deal in the Japanese version.

  • @IB_E_Y_O_N_DI

    @IB_E_Y_O_N_DI

    3 ай бұрын

    @@figment1988source?

  • @Momentanius
    @Momentanius10 ай бұрын

    While I personally dislike the jank, I respect how much personality it adds to this game. It's a perfect representation of how far fighting games went as a genre - nowadays, it's normal for us to ask for nerfs a week into a new release, and here's Super Turbo with its goofy ass cast of broken characters and mechanics. Fantastic game.

  • @pedrocarvalho7375

    @pedrocarvalho7375

    10 ай бұрын

    Não ironicamente o fato do jogo ser quebrado pra caralho, torna ele muito divertido e interessante de analisar, estudar e jogar, acho incrível jogadores usando isso ao limite, sendo que o potencial é absurdo.

  • @rockmork9121

    @rockmork9121

    10 ай бұрын

    Alucard???

  • @smarckeyi9216

    @smarckeyi9216

    10 ай бұрын

    Bem-vindo de volta, Mestre.

  • @juliocesaralvesfernandes8158

    @juliocesaralvesfernandes8158

    10 ай бұрын

    MAS ALUCARD

  • @ddranimestyle

    @ddranimestyle

    10 ай бұрын

    I mean, there WAS a patch... Technically. HD Remix, and everyone just plays ST lol

  • @griffonsarcade
    @griffonsarcade10 ай бұрын

    I've never personally enjoyed playing Super Turbo, but I'll always respect its place among the greats.

  • @Fischonkel
    @Fischonkel10 ай бұрын

    I only had access to the DOS port of Super Turbo (which has a different aspect ratio and thus shorter stages / bigger characters) and played that for years, so this game is very dear to my heart. I am bad at it, but I can easily go 100/0 a night and still come back for more the next day. There is something magic about this particular Street Fighter that I cannot explain. Back in the day it was the perfect storm. This video was nothing short of amazing - thank you all for taking the time of putting it together. Here's to another 30 years of ST!

  • @alexmajor2366

    @alexmajor2366

    3 ай бұрын

    Shoutout to Rozner labs?

  • @alexmajor2366

    @alexmajor2366

    3 ай бұрын

    Maybe I was on the base ssf2 port

  • @capoman1
    @capoman110 ай бұрын

    Wild. A game this old is still relevant and still looks great.

  • @Calwinn

    @Calwinn

    4 ай бұрын

    SF2 will always look great

  • @oni0nhed715

    @oni0nhed715

    4 ай бұрын

    One of my favorite things to see as a new Street Fighter fan, honestly

  • @yearslate9349
    @yearslate934910 ай бұрын

    I love these kinds of videos. Some people will see it as validation that the game's just bad, but these videos come from a deep understanding and love of the game.

  • @oni0nhed715

    @oni0nhed715

    4 ай бұрын

    I'm new to Street Fighter but the ladder sentiment is exactly what I love about the series and especially its fans :)

  • @GreyCartridge
    @GreyCartridge10 ай бұрын

    I didn’t know I needed Heeew style videos on traditional FGs until today.

  • @Limit02
    @Limit0210 ай бұрын

    There being no way to use the default colors while still having access to supers is still super weird

  • @velostation6309

    @velostation6309

    10 ай бұрын

    You can, but you have to intentionally pick the old version of your character, lose, continue and don't press any button on the select screen. More trouble than it's worth.

  • @FMecha

    @FMecha

    10 ай бұрын

    An idea for a light ST ROM hack I still have to this day despite having zero ability to do so: - Move Old 1 (classic color) to hold any button color, then move Old 2 to Old 1 color slot (that also means hold color is now Old 2 slot) - For English versions, remove the difficulty buff - Optionally, patch out O. Zangief magic throw

  • @dnmstarsi

    @dnmstarsi

    10 ай бұрын

    @@wonderboke There's a video about it.

  • @strandedfiend1224

    @strandedfiend1224

    10 ай бұрын

    ​@@FMechathe closest to that is only street fighter 2 new legacy the problem is that they don't have a vanilla version with only the QoL stuff

  • @FMecha

    @FMecha

    10 ай бұрын

    @@strandedfiend1224 I know right?

  • @TheSeventhForce
    @TheSeventhForce10 ай бұрын

    I love how Obama's Only Sickos Play Super Turbo video is my next recommended video lmao Great stuff as always, your presentation quality's gotten bonkers these last few videos!

  • @thegreathadoken6808
    @thegreathadoken680810 ай бұрын

    Great video. I'm an old Streetfighter guy, I go ALL the way back although by the time Super Turbo came out I had begun to move on. So many of these I didn't know. Subbed.

  • @squidtheinconsistent
    @squidtheinconsistent10 ай бұрын

    Honestly this video perfectly encapsulates why I find this game so enthralling and why I just can't ever get into playing it.

  • @therock238360

    @therock238360

    10 ай бұрын

    I get it, it’s why I prefer Ultra and Hyper SF II to ST, not to mention the difficulty of the AI in Arcade mode

  • @squidtheinconsistent

    @squidtheinconsistent

    10 ай бұрын

    @@therock238360 personally I stick to A3 and 4 when I'm looking to play SF, but yea, HSF2 and USF2 are just as good for casual gameplay.

  • @kkmasters

    @kkmasters

    10 ай бұрын

    come to the darkside ;)

  • @squidtheinconsistent

    @squidtheinconsistent

    10 ай бұрын

    @@kkmasters sorry man, I've already sold my soul to +R

  • @MusicoftheDamned

    @MusicoftheDamned

    10 ай бұрын

    Same. I can respect the game and its enduring legacy both in itself and the games that came after, but gods do I never want to deal with its bullshit at present, and that was true back when I only knew half of this madness.

  • @faceurhell
    @faceurhell10 ай бұрын

    I always tell people “Super Turbo is great. It is broken, has terrible balance, has lots of RNG, and makes minimal sense. I love it!” 😂 Which to be fair… true of any great fighting game I love. Alpha 2, KOF98, Marvel 2, Melee, SamSho V Special, BBCF, Tekken 7, DBFZ, all janky silly goofy fun time games. You got to love it! “Perfection” is boring anyways, give me stupid crazy fun!

  • @Swattii

    @Swattii

    10 ай бұрын

    Isn't Alpha 2 considered one of the most balanced Street Fighter games to date??

  • @meathir4921

    @meathir4921

    10 ай бұрын

    @@RemnantsOfATengu Nah, even playing retroactively, Alpha 2 is a very balanced and controlled experience. Landing a CC is huge, but it's the only method of big damage and it's quite difficult (either a hard confirm which is not easy in Alpha 2, Vaille CC "guard break" which requires close proximity or just doing it raw/anti air off a read). Most of the cast can perform in Alpha 2 to a strong degree and the difference between the best and worst of the game is not big.

  • @meathir4921

    @meathir4921

    10 ай бұрын

    @@RemnantsOfATengu What does number of mechanics have to do with roster balance? If you mean “CCs and Supers are too strong” then fair enuff, I can see you making that case, but even compared to other Street Fighters it is more balanced than basically all of them except late SF5.

  • @meathir4921

    @meathir4921

    10 ай бұрын

    @@RemnantsOfATengu Honestly, Rose is probably the only character that stands as too strong/weak and you saw players play every character on the roster at high level.

  • @saado99

    @saado99

    10 ай бұрын

    @@RemnantsOfATengu It's not just custom combos, other games have custom combos and while they are good they can still be balanced. Alpha 2 CCs are unblockable if you weren't blocking beforehand, it will often clip you low if you were walking back. Huge damage, often little risk, kind of ruins a match where you were punishing things accordingly and then one CC tilts it the other way. Clayton Chapman does a good job explaining it on his channel.

  • @Xaiverh
    @Xaiverh10 ай бұрын

    Interesting to see a video that details so much of the jank of this game, really help support all the stuff I've heard about this game over the years. I guess being a pioneer of such a genre came with its fair share of issues, and at least visually and in terms of its musical score it holds up pretty well, I can also say I generally think it has some of the best character designs compared to some of the later entries, or even some other fighting games by Capcom over the years, even titles as revered as 3rd Strike.

  • @quakgd
    @quakgd10 ай бұрын

    fire video bro, me and probably the rest of the Super Turbo community appreciates this video and all the work you and the people who helped you put into it.

  • @drem_psb
    @drem_psb10 ай бұрын

    Amazing short doc! Saved it in a special YT list for timeless fighting vids. Keep the good work up, dude!

  • @buff00n3ry
    @buff00n3ry9 ай бұрын

    5:31 I'm positive someone got into a fight in an arcade cuz of this oversight.

  • @scottsimm9707
    @scottsimm970710 ай бұрын

    But Cammy’s sped up poses are cute so it’s objectively a perfect game

  • @RTU130

    @RTU130

    10 ай бұрын

    Hmm

  • @mrgameandmusic
    @mrgameandmusic10 ай бұрын

    The fact that this came out after me entering my first ST tournament (even though it was new legacy) is actually magical

  • @naejimba

    @naejimba

    Ай бұрын

    Nice. Shout out to New Legacy.

  • @HoFactor
    @HoFactor10 ай бұрын

    There's this bizarre sense of satisfaction when you Oicho Throw a Dictator mid-Devil's Reverse, and this game was a mainstay during my childhood when my local mall had an arcade. The love for this game at Texas Showdown and several retro titles is why I love seeing it when I'm not working the event all weekend on Sunday. 💖

  • @blackzach913
    @blackzach91310 ай бұрын

    It's like the computer is using game genie to take all your quarters.

  • @silentscope88
    @silentscope8810 ай бұрын

    Stored supers: there is actually a bit of leeway in the super that you can go to neutral or back for a few frames and then back to forward, and continue to have super stores See Chun trial #19 kzread.info/dash/bejne/ZJasmMOmcsy7f5s.html A common tactic is to neutral jump and maintain stored charge, to fake losing charge

  • @alexvs6160

    @alexvs6160

    10 ай бұрын

    It makes it easy to keep the store while being crossed up, you can also guard a fireball or a jump in it always surprise the opponent lol.

  • @publickip
    @publickip10 ай бұрын

    I love that this has become a genre of video now

  • @orlanzo2621
    @orlanzo262110 ай бұрын

    Amazing video Guile! Man I’ve been playing ST since it came out and I never knew a lot of this stuff. It’s one of my favorite fighting games of all time but yea it’s definitely a little wonky and goofy for sure.

  • @NelsonWin
    @NelsonWin6 ай бұрын

    12:07 Justin Wong's favorite SSF2 Turbo pick.

  • @Had0k3n2X
    @Had0k3n2X10 ай бұрын

    Awesome Stuff! Thanks for making this video Heres to 30 more years to ST! Thanks for actually reaching out to the scene and actually explaining the "Random" aspects of ST!

  • @UnderTheSkin13
    @UnderTheSkin1310 ай бұрын

    Now I know why the video isn't narrated. It's so we can appreciate the full majesty of the tiger.

  • @smoothestedge
    @smoothestedge4 ай бұрын

    Great video and editting. I got a few good chuckles from it

  • @Capt._Cheese_Balls
    @Capt._Cheese_Balls14 күн бұрын

    I've watched this video three times, I've never even played the game before I have no idea why like this so much.

  • @GuileWinQuote

    @GuileWinQuote

    14 күн бұрын

    Hope you decide to pick up the sticks on day 🫡

  • @GazettiSF
    @GazettiSF10 ай бұрын

    also i think its worth mentioning what can be done with negative edge in terms of option selects. and that command grab supers, like claw's, are only used when they land. that feels significant.

  • @ivanrosado5283
    @ivanrosado528310 ай бұрын

    Loved the video and i can tell that it was made with a lot of care and love for the game, crossing my fingers for these to be a series

  • @kanrakucheese

    @kanrakucheese

    10 ай бұрын

    Soul Calibur 2, particularly now that fans have modded the GCN release so that all three guest characters are in one game, seems a good candidate. Melee's jank is plenty well documented already.

  • @digitalchameleon1884
    @digitalchameleon18844 ай бұрын

    A very nicely put together video. Really enjoyed wtching that, great stuff. :)

  • @InfernoCleric384
    @InfernoCleric38410 ай бұрын

    Forgot to mention how because of how ridiculous the balance is, 7-3 matchups and up were extremely common. E. Honda's matchups were almost all 7-3s, either in his favor or against depending on whether you had a fireball or not. My favorite one is the Gief vs Boxer; bottom tier Gief has a 5-5, arguably 10-0 against top tier Boxer.

  • @kkmasters
    @kkmasters10 ай бұрын

    great vid, didnt know half the things in here and been playing since I was a kid. Still my fav Sf game .

  • @GazettiSF
    @GazettiSF10 ай бұрын

    i remember when sf4 come out and i started actually learning fighting games, i was up against a guy on xbox 360 talking about how excited i was about the game and how it felt like classic street fighter in a lot of ways. he responded with "uhh, supers that do 60% health? yeah, i dont think so..." god i wish i played more st back then and could just point to any super in this game...

  • @girdielbohmer2148
    @girdielbohmer214810 ай бұрын

    This video reminded me of playing in arcades back in the day. The almost infinite fireball wars, fearing the other guy´s shinenigans, and the legit satisfaction feeling after a good fight. Thanks!

  • @justsayin4632
    @justsayin463210 ай бұрын

    Great vid. You knew s$&t was about to get real when Akuma came flying in😂 Even after all these years I didn’t know there was a speed difference between stages! Finally makes sense why certain combos seemed to occasionally never wanna come out right for me when other times I could perform them in my sleep! Lol

  • @soundsofstabbing3627
    @soundsofstabbing362710 ай бұрын

    I've always loved ______ is broken videos, an absolute classic of fighting game youtube

  • @IkariLoona
    @IkariLoona10 ай бұрын

    This used to be known as the Grand Master Challenge, and I get the feeling one could base an entirely new game just on avoiding its issues.

  • @naejimba

    @naejimba

    Ай бұрын

    Agreed. Nothing since feels close to this game...

  • @michaelpassmore9369
    @michaelpassmore936910 ай бұрын

    This video was fantastic and I learnt a lot. Thanks so much for sharing! 🙂

  • @thegoldengunman
    @thegoldengunman10 ай бұрын

    What a fantastic video! Props for making it.

  • @westisonfire5993
    @westisonfire599310 ай бұрын

    Vídeo incrível. Obrigado pelas legendas em português. =)

  • @maciekmiktus
    @maciekmiktus10 ай бұрын

    Thank You! Cool and funny video and I learned some new stuff 😁 Cheers to another 30 years for ST 🍻

  • @juanoncho
    @juanoncho10 ай бұрын

    Pretty good analysis, Thanks for this video. Now thinking about this from the future.. It's really impresive how many things they tried in the game (some worked some not) But surely it was a milestone in fighting videogames.

  • @dond.orochi1665
    @dond.orochi166510 ай бұрын

    *Oii, eu sou do 🇧🇷, e esse vídeo apareceu nos meus recomendados. CARA, QUE VIDEO INCRIVEL, ESSA QUALIDADE, AS EXPLICAÇOES CERTAS, tudo nesse vídeo tá perfeito. Vou até me inscrever aqui, que sinceramente, Tá ótimo demais o conteudo*

  • @BlackFrog24
    @BlackFrog2410 ай бұрын

    Love the tribute to Heeew. May he rest peacefully

  • @neluyfox
    @neluyfox10 ай бұрын

    Adorei o vídeo ☺️ não conhecia o canal mas já seguindo pra acompanhar! Obrigada pelas legendas ❤

  • @boofuls
    @boofuls7 ай бұрын

    Appreciate your work making this video

  • @GuileWinQuote

    @GuileWinQuote

    7 ай бұрын

    Thank you for watching 🙇🏼

  • @Mankey619
    @Mankey61910 ай бұрын

    The A.I in this game is indeed downright ridiculously broken beyond belief. They always cheap shot you and predict your future very move you make.

  • @FMecha

    @FMecha

    10 ай бұрын

    Except in JP version and in the PS1/Saturn port that was part of SF Collection (though that port has some changes with competitive consequences)

  • @THENAMEISQUICKMAN

    @THENAMEISQUICKMAN

    4 ай бұрын

    There's a bug in the US version that for some reason sticks the game on Level 8 difficulty no matter what difficulty you select. The JP version is still hard as nails but it's not totally broken.

  • @colk5373
    @colk53736 ай бұрын

    6:15 i swear i cant take Balrog's voice seriously "UAAAGH- five."

  • @turxa
    @turxa10 ай бұрын

    If that ending was extended any further, I'd have shed a few tears... That's forsure! Thanks for the video 👊

  • @Micha-Hil
    @Micha-Hil9 ай бұрын

    9:21 hold on what was that sync

  • @raccooncityhunk497
    @raccooncityhunk4974 ай бұрын

    You can love the game all you want, but the dickriding for something this broken is crazy.

  • @maxlimit9129
    @maxlimit912910 ай бұрын

    OH MY GOD IT'S A HEEEW HOMAGE LFG

  • @justingoers
    @justingoers10 ай бұрын

    Amazing little doc on this game. Thank you!

  • @tadeuferreira4059
    @tadeuferreira40599 ай бұрын

    Excelente video, I LOVE this more technical analysis from fighting games!

  • @deadchannel758
    @deadchannel75810 ай бұрын

    Yess "the first street fighter to introduce supers"! I'm so glad you're not watchmojo bro; art of fighting deserves some appreciation lol

  • @MeatSim64
    @MeatSim648 ай бұрын

    13:01 Capcom did make Sagat broken again in Vanilla SFIV tbf

  • @sonhadordiurno
    @sonhadordiurno10 ай бұрын

    Great video! Love from Brazil! 💛💚

  • @Joryuken
    @Joryuken10 ай бұрын

    This is the best vidéo i've Seen on YT. Thank you Very much

  • @saltlord_
    @saltlord_10 ай бұрын

    Another video in the fabled "is Broken" series, my favorite cross-channel KZread series!

  • @BubMarch
    @BubMarch2 ай бұрын

    3:34 ok Marth-li

  • @Innomen
    @Innomen8 ай бұрын

    This was an amazing video, thank you. (/the 44 year old dude that loved this game and didn't know any of this stuff except that vega and sim were amazing XD)

  • @clembule2201
    @clembule22018 ай бұрын

    This video is truly spectacular it covered everything that makes this game great and very cool inspiration from heww's series the way you edited songs to things like akuma air fireball

  • @totoroslayer
    @totoroslayer10 ай бұрын

    Just to expand a little on Honda's stored Oicho; what makes it so broken is a combination of a few of the other points mentioned before: 1. Command grabs (except Gief SPD) have no whiff animation 2. Oicho can be stored in the down-back direction 3. Specials can be negative-edge activated That means if Honda gets knocked down, he can store the Oicho input, hold down all 3 punches, and then as he wakes up, sequentially release the punches while still holding down-back, giving him an OPTION SELECT BETWEEN BLOCK OR COMMAND GRAB ON WAKEUP.

  • @Komatik_

    @Komatik_

    10 ай бұрын

    hashtag healthy play patterns

  • @evangel1460

    @evangel1460

    10 ай бұрын

    he needs it though the fireball matchups are legit 7-3/8-2 lmfao

  • @Komatik_

    @Komatik_

    10 ай бұрын

    @@evangel1460 Nah, no they're not. Honda going 5-3, 5-4 type scores against fireball characters is routine, and Honda winning with those scores is too. The fireball character has an advantage, sure, but the game has actually garbage matchups. Think about Claw vs. Sim, for example. If Claw won 5-4 you'd start wondering how did he fuck up, and Sim actually winning a FT5 is just plain unthinkable. Yet Honda players do that routinely against Ryu and the like. 3-7 may describe how awful it feels to try to get in as Honda, but Honda's matchup scores don't really reflect reality or account for the opponent just dying when he gets in.

  • @naejimba

    @naejimba

    10 ай бұрын

    @@evangel1460 , the problem with Honda is this makes him godlike against the non fireball characters. If he needs help with fireballs sure, mess with his jump a bit and how far neutral HP drifts him, etc. but for the love of god he doesn't need this and it takes the matchups he's already favored against and makes it almost impossible. Taking that away and helping him with his less favored matchups is a fair trade off imo.

  • @TheBLBShow
    @TheBLBShow10 ай бұрын

    The 3 Things I really like about ST that most modern fighting games don't get right are: 1. The Speed 2. How Safe alot of moves are. I think alot of modern fighting games make specials and supers way too punishable. Throwing out a special or super with even the slight chance of it being blocked is a death sentence in modern fighting games. In ST there isn't so much risk which makes the game very fun. 3. Combos were short. I hate waiting for my opponent to finish their combo for 10 seconds. ST was quick and to the point

  • @irvingforbush

    @irvingforbush

    10 ай бұрын

    #2 is especially frustrating because it makes everything feel like Virtua Fighter.

  • @jayare6975
    @jayare69757 ай бұрын

    This video is FASCINATING. I watched it again after the 1st time I watched it a few months back.

  • @kirgeez-gaming
    @kirgeez-gaming10 ай бұрын

    Great video with some really good explanations.

  • @GenghisConnThr333
    @GenghisConnThr33310 ай бұрын

    I never got into Super Turbo because the AI was crazy so every time I try to play Super Turbo I just give up and go back to Hyper Fighting

  • @GenghisConnThr333

    @GenghisConnThr333

    10 ай бұрын

    I do play and enjoy the GBA version from time to time though.

  • @eisenhorn5494
    @eisenhorn549410 ай бұрын

    Fourth place on a neo geo conversation equals number one North American player.

  • @darrnellnott07
    @darrnellnott0710 ай бұрын

    I thought was a desk vid!! haha soo good!! Great job with this one (as always tbh)

  • @loganford3921
    @loganford392110 ай бұрын

    The A.I is hard on the easiest setting on ST. It's a bit different on the SF collection (Sega Saturn) as the difficulty is more easier.

  • @BlueRuki
    @BlueRuki10 ай бұрын

    3:30 we now know the inspiration for Marth's throw range.

  • @manafbenayache1880

    @manafbenayache1880

    9 ай бұрын

    You mean Zangief and T.Hawk right ! I just know

  • @wajinshu
    @wajinshuАй бұрын

    Wow I enjoyed watching this. I really laugh at claw part. Good job on this 😁

  • @ReCharredSigh
    @ReCharredSigh10 ай бұрын

    You did your homework, this is a seriously good vid on all the brokenness of ST. Maybe forgot to cover safe jumps, but other than that a really good job. I think a possible reason why fans overlook the brokenness of this game is that everyone has such high damage and stun that any character can win if they can just get 2-3 good reads, and they don’t have to be difficult combos either. Plus the game plays very fast too.

  • @jngo172
    @jngo17210 ай бұрын

    And of course, you can’t have your character’s classic color scheme without sacrificing your new moves, buffs, and Super Combos in Super Turbo.

  • @dnmstarsi

    @dnmstarsi

    10 ай бұрын

    Actually, there's a way to get classic colors without giving up the buffs. A bit tedious but it is possible through a glitch IIRC.

  • @jngo172

    @jngo172

    10 ай бұрын

    @@dnmstarsiCan you please tell me how to it with my Nintendo Switch?

  • @dnmstarsi

    @dnmstarsi

    10 ай бұрын

    @@jngo172 There's an old video on it still up on KZread.

  • @jngo172

    @jngo172

    10 ай бұрын

    @@dnmstarsi So I watched it. I think I kind of get most of it, but it might be hard for me to go the player 2 part without having to use someone else to do it. Otherwise, I think I can pull it off.

  • @TheSkarletKardinalSwoopsIn
    @TheSkarletKardinalSwoopsIn7 ай бұрын

    It's truly a testament to the masterpiece that Super Street Fighter II Turbo is that there's so many people still playing it to this day three decades later. Also, there's just something funny for some reason about the fact that each stage in the game runs at a different speed.

  • @user-iw5zg4nj9e
    @user-iw5zg4nj9e5 ай бұрын

    Amazing video, my fave game of all time, I didn't know a lot of this :)

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