Super Street Fighter II (JPN) [SNES] - play as Balrog

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This is a play-through using Balrog (boxer) in the SNES version of Super Street Fighter II (Japanese version). Read on below for more information...
Balrog is the 1st of 4 bosses in this game, and he is a regular playable character.
===== ABOUT BALROG =====
Probably the most famous fighting game boxer (in a non-boxing-focused game of course)... back in SF2:WW he was clearly designed to reference Mike Tyson, and the chance of a potential lawsuit from him is the reason on why Capcom USA switched around the names of 3 of the bosses.
In comparison to his WW, CE and HF appearances, in SSF2 he gained a load of new animation/basics for his crouching and jumping attacks, making him a more rounded-out and flexible character.
Capcom have implied that 'Mike' from SF1 is not him.
===== ADDITIONAL INFORMATION =====
---- Being the 1st boss, he'll always appear as the 9th opponent when the player plays through Arcade Mode.
---- Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
---- When the CPU controls him, his Turn Punch special move is different to the player version of it.
---- The bosses are the only characters who do not have a unique "backwards" walking animation in the SF2 series.
---- He is known as M.Bison in Japan.
---- To determine him, fighting game players refer to him as "boxer".
===== ABOUT SNES SSF2 =====
This is regarded as one of the best games on the SNES, and with good reason. The game did not generate as much hype in comparison to the prequel SF2T did (because everyone wanted to play as the bosses), but nevertheless it was still extremely popular.
The game comes in a 32 Megabit cartridge, and those with a good eye for graphics and are familiar with the Arcade version of the game can tell that the storage was somewhat scarce... for example, a lot of the character endings are missing images/parts and in the intro, Ryu is missing a lot of frames of animations. There isn't even a voice for the "Round [x]" and "Fight" before a fight starts. Despite these downsides, the game is pretty complete for the SNES' standards.
===== USA/EUR/JPN DIFFERENCES =====
It should be noted that audio-wise, there are differences between the different region versions of the game. They are as follows:
---- In the USA version, they added the announcer voices for the names of the winning characters in 2-Player matches, for example "Cammy Wins". Just like in the Arcade version. The extra memory required to store these extra voices resulted in the BGM music quality having to be slightly lowered for most of the tracks to the point where some instruments sound different. And you can tell this difference if you listen and compare the versions.
---- In the Japanese version, there are no announcer voices for the winning character's names in 2-Player matches. The announcer just says "You Win" for every winning character. Therefore this means that some of the music BGM themes are of a slightly higher quality and sound better.
---- In the European version, it follows the Japanese version. However some of the instruments in the music have been improved, particularly the drum beats.
---- Regarding Cammy, in the Japanese version her anti-air and spinning drill special moves have her saying "Cannon Spike" and "Spiral Arrow" (sounds like "Sign 'Em Out") respectively. In the other versions these special moves have her saying "Thrust Kick" and "Cannon Drill" instead.

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  • @GamingWithDrew
    @GamingWithDrew4 жыл бұрын

    Long live the joy of Street Fighter II!

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