Super Mario Bros. 3: Parallel Universes and Out of Bounds
Ойындар
In this video I am going to be demonstrating how the game behaves when Mario is out of bounds, as well as every known way to get Mario out there.
I also explain how the screen warps destinations array works, and how to manipulate it to warp Mario out of bounds.
Additionally, I explain the odd behavior of blocks in parallel universes, as well as how to bring Mario into one.
Пікірлер: 36
8:48 mario accidentally summons a demon while breaking the fundamental laws of the universe
@deadlyespresso6166
2 жыл бұрын
that noise tho
@Margen67
Жыл бұрын
Koopas need HUGS
I like how you do all this with natural glitches that exists within the game! I also like exploring, but I use Game Genie to do it (which is much easier, but less exciting), also the way you do it makes sure that you don't actually mess with the game mechanics (except for exploiting glitches of course), this is something I always have to be careful about when designing GG codes.
@MaxEditsSpore
24 күн бұрын
Cna you tell what GG code you used? 😊
Wow this is insane, genuinely Such good quality content holy
I took a crack at doing the 1-3 softlock. It was a neat trick to learn!
I can't stop binging your videos
This was incredible!! I love your videos :D
*P A R A L L E L U N I V E R S E S* something something half an A Button press something something 0:50: IT'S STILL GOING TOO SLOW. 1:26: He crossed the death plane. 7:37: "DENIED." -Nintendo, 1988-ish 7:55: But our Princess is in another (very broken) castle... 9:39: Goomba: "So, how'd you get down here?" Mario: "I dunno-a. I just used-a some Koopas to break-a the laws of physics-a!"
This is super cool! Keep it up!
We need to go even further beyond just pArAlLeL universes, we need to learn about *parallel worlds and parallel collisions or parralel levels*
3:40 actually sounds good for some reason. 😂😂😂😂
that was extremely engaging, nice video!
8:48 holy shit
great videos, wow!
7:50 NEW WORLD RECORD!
Awesome
7:36 8:38 8:52 Super Mario Bros 3 stop working
Terminal montage never lied before…
To answer this we need to talk about pareall universes
u just got a sub ur cool
6:28 how come the parallel universe here is mostly intact after the wall of junk tiles but on a vertical level if you go past the boundaries it keeps making junk tiles that vaguely resemble the level and don’t work right at all (such as in 7-1)
@100thCoin
11 ай бұрын
Horizontal levels and vertical levels are "loaded" using different methods while the screen scrolls. The method for horizontal levels overflows after the 16th screen, so it repeats. Bumping/breaking blocks or collecting a coin out there malfunctions in a similar way to the vertical levels though. The method for vertical levels overflows after the 256th screen, and player collision is specifically ignored for the final 128 screens (so you don't interact with anything if you were to fly over the top, which can be done in 5-2)
Can you make a video doing this on the SNES and GBA version?
@100thCoin
2 жыл бұрын
It's pretty much the exact same info as this video. The PU's grab blocks from different places, but the effects are about the same. The game doesn't crash though, as writing to ROM does nothing in the SNES version. I don't know anything about the GBA release though, and I'm not planning on covering it any time soon.
How do you go in the black pipe?
@100thCoin
Жыл бұрын
The pipe glitch is incredibly precise, and it took me a couple dozen rerecords to make the footage I show in the video. It's a lot easier to do the pipe glitch on the bottom of pipes, like with the 7-1 wrong warp setup.
What game genie do you use get past the exit to the garbage?
@100thCoin
2 жыл бұрын
It was done through hex editing, not game genie. I set address $0022 to a value of 0xFF
@alexanderforselius
2 жыл бұрын
@@100thCoin OK Great can you give instructions step by step? Which ROM?
@100thCoin
2 жыл бұрын
@@alexanderforselius It doesn't matter which version of the game you use, all of them use address $22 to determine the length of the level. The emulator I use is called Bizhawk, and it has built in tools, like the Hex Editor. At the top of the emulator, there's a little dropdown menu labeled tools, which contains the Hex Editor. Once you're inside a level, click on address $22, and type FF. That will manually change the value of that byte, and set the length of the level.
@alexanderforselius
2 жыл бұрын
@@100thCoin I use Fceux and it displays addresses in 000000 and when I search for 0022 I get to 0x0000020 and I edit the fourth hex to FF but it makes the horizontal scrolling stop...
I hate ghost peach
But first we need to make some dumb tired joke about half A presses.
great video this will help alot for level design