Super Mario Bros. 3: Parallel Universes and Out of Bounds

Ойындар

In this video I am going to be demonstrating how the game behaves when Mario is out of bounds, as well as every known way to get Mario out there.
I also explain how the screen warps destinations array works, and how to manipulate it to warp Mario out of bounds.
Additionally, I explain the odd behavior of blocks in parallel universes, as well as how to bring Mario into one.

Пікірлер: 36

  • @brightblackhole2442
    @brightblackhole24422 жыл бұрын

    8:48 mario accidentally summons a demon while breaking the fundamental laws of the universe

  • @deadlyespresso6166

    @deadlyespresso6166

    2 жыл бұрын

    that noise tho

  • @Margen67

    @Margen67

    Жыл бұрын

    Koopas need HUGS

  • @_polpon
    @_polpon2 жыл бұрын

    I like how you do all this with natural glitches that exists within the game! I also like exploring, but I use Game Genie to do it (which is much easier, but less exciting), also the way you do it makes sure that you don't actually mess with the game mechanics (except for exploiting glitches of course), this is something I always have to be careful about when designing GG codes.

  • @MaxEditsSpore

    @MaxEditsSpore

    24 күн бұрын

    Cna you tell what GG code you used? 😊

  • @kriller3771
    @kriller3771 Жыл бұрын

    Wow this is insane, genuinely Such good quality content holy

  • @YF501
    @YF501 Жыл бұрын

    I took a crack at doing the 1-3 softlock. It was a neat trick to learn!

  • @aya-hl5bk
    @aya-hl5bk2 жыл бұрын

    I can't stop binging your videos

  • @AtKiba
    @AtKiba2 жыл бұрын

    This was incredible!! I love your videos :D

  • @Alexs23743
    @Alexs23743 Жыл бұрын

    *P A R A L L E L U N I V E R S E S* something something half an A Button press something something 0:50: IT'S STILL GOING TOO SLOW. 1:26: He crossed the death plane. 7:37: "DENIED." -Nintendo, 1988-ish 7:55: But our Princess is in another (very broken) castle... 9:39: Goomba: "So, how'd you get down here?" Mario: "I dunno-a. I just used-a some Koopas to break-a the laws of physics-a!"

  • @Amethaz
    @Amethaz3 жыл бұрын

    This is super cool! Keep it up!

  • @theotherrealkaidenjosevale6038
    @theotherrealkaidenjosevale60382 жыл бұрын

    We need to go even further beyond just pArAlLeL universes, we need to learn about *parallel worlds and parallel collisions or parralel levels*

  • @moadot720
    @moadot7202 жыл бұрын

    3:40 actually sounds good for some reason. 😂😂😂😂

  • @smellyfishstiks
    @smellyfishstiks2 жыл бұрын

    that was extremely engaging, nice video!

  • @playingbandits3033
    @playingbandits30332 жыл бұрын

    8:48 holy shit

  • @mx_seitan2627
    @mx_seitan26272 жыл бұрын

    great videos, wow!

  • @danilodanilo3406
    @danilodanilo3406 Жыл бұрын

    7:50 NEW WORLD RECORD!

  • @ZetaCancri
    @ZetaCancri Жыл бұрын

    Awesome

  • @redgray408isapest
    @redgray408isapest2 жыл бұрын

    7:36 8:38 8:52 Super Mario Bros 3 stop working

  • @rayanplayroblox1454
    @rayanplayroblox14542 жыл бұрын

    Terminal montage never lied before…

  • @jacksongaming854
    @jacksongaming8542 жыл бұрын

    To answer this we need to talk about pareall universes

  • @Sasparilla_
    @Sasparilla_2 жыл бұрын

    u just got a sub ur cool

  • @lilbluefoxie
    @lilbluefoxie Жыл бұрын

    6:28 how come the parallel universe here is mostly intact after the wall of junk tiles but on a vertical level if you go past the boundaries it keeps making junk tiles that vaguely resemble the level and don’t work right at all (such as in 7-1)

  • @100thCoin

    @100thCoin

    11 ай бұрын

    Horizontal levels and vertical levels are "loaded" using different methods while the screen scrolls. The method for horizontal levels overflows after the 16th screen, so it repeats. Bumping/breaking blocks or collecting a coin out there malfunctions in a similar way to the vertical levels though. The method for vertical levels overflows after the 256th screen, and player collision is specifically ignored for the final 128 screens (so you don't interact with anything if you were to fly over the top, which can be done in 5-2)

  • @Margen67
    @Margen672 жыл бұрын

    Can you make a video doing this on the SNES and GBA version?

  • @100thCoin

    @100thCoin

    2 жыл бұрын

    It's pretty much the exact same info as this video. The PU's grab blocks from different places, but the effects are about the same. The game doesn't crash though, as writing to ROM does nothing in the SNES version. I don't know anything about the GBA release though, and I'm not planning on covering it any time soon.

  • @veyselonair6948
    @veyselonair6948 Жыл бұрын

    How do you go in the black pipe?

  • @100thCoin

    @100thCoin

    Жыл бұрын

    The pipe glitch is incredibly precise, and it took me a couple dozen rerecords to make the footage I show in the video. It's a lot easier to do the pipe glitch on the bottom of pipes, like with the 7-1 wrong warp setup.

  • @alexanderforselius
    @alexanderforselius2 жыл бұрын

    What game genie do you use get past the exit to the garbage?

  • @100thCoin

    @100thCoin

    2 жыл бұрын

    It was done through hex editing, not game genie. I set address $0022 to a value of 0xFF

  • @alexanderforselius

    @alexanderforselius

    2 жыл бұрын

    @@100thCoin OK Great can you give instructions step by step? Which ROM?

  • @100thCoin

    @100thCoin

    2 жыл бұрын

    @@alexanderforselius It doesn't matter which version of the game you use, all of them use address $22 to determine the length of the level. The emulator I use is called Bizhawk, and it has built in tools, like the Hex Editor. At the top of the emulator, there's a little dropdown menu labeled tools, which contains the Hex Editor. Once you're inside a level, click on address $22, and type FF. That will manually change the value of that byte, and set the length of the level.

  • @alexanderforselius

    @alexanderforselius

    2 жыл бұрын

    @@100thCoin I use Fceux and it displays addresses in 000000 and when I search for 0022 I get to 0x0000020 and I edit the fourth hex to FF but it makes the horizontal scrolling stop...

  • @kargaroc386
    @kargaroc386 Жыл бұрын

    I hate ghost peach

  • @renakunisaki
    @renakunisaki2 жыл бұрын

    But first we need to make some dumb tired joke about half A presses.

  • @seanshay6573
    @seanshay6573 Жыл бұрын

    great video this will help alot for level design

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