Subdivision modeling to multi-res sculpting workflow. Pretty powerful and something you might like. Visit my website for links to my assets, addons, the discord, and other useful resources. www.pzthree.com/
Жүктеу.....
Пікірлер: 63
@naborsjw9 ай бұрын
Not gonna lie, I was a little unsure about sub-d modeling, to the point I wasn't willing to even try. This video changed my mind. 🤙🏼
@sjdjjsjsjs3991
4 ай бұрын
It's not that hard if you spend enough time practicing
@RunTheTape Жыл бұрын
I will probably watch this 2 or 3 times. Pure awesomeness
@iluvyunie
Жыл бұрын
Me also
@afterveil Жыл бұрын
I've been really struggling with sub-d lately, this video single handedly saved my ass haha, thank you so much for sharing!
@vanessawarren6833 ай бұрын
This is really cool! My SubD models have improved a lot since studying your lessons, thank you!
@thomaswalsh7311 Жыл бұрын
This tutorial is so info dense, will definitely be watching many times
@larastarslayer3349 Жыл бұрын
awesome! I have seen so many asking about Sub-D and I'm glad to have a good video on it.
@T3rranified8 ай бұрын
This is it. This is the workflow I can work with best. Very technical methodology.
@cowbless Жыл бұрын
Dude this tutorial is very helpful, you have very good habits for clean topo, definitely learned something here! Thanks!
@Sculpture_Labs5 ай бұрын
great video! its so nice to see someone cover this properly, i will be using this for the design of my mech legs
@derdugati7126 Жыл бұрын
Subbed and notifocation ON! A real relaxed and thoughtful journey through technical creativity =) Thank you!
@nickkallen1 Жыл бұрын
I like the way you've styled the blender ui
@ramyissa20 Жыл бұрын
You're modeling like it's piece of cake not a very hard thing to do, awesome videos 🦾
@robertasgustas4129 Жыл бұрын
Amazing +1 subscriber. Very good, very informative, I see lack of good subd workflow. Would be nice to see more about topology in subd. Please don't stop. :)
@KG_BM Жыл бұрын
Im so glad I found this channel
@vladartiomav24736 ай бұрын
Your tuts are gold🤘. Thanks from France 🇫🇷 Merci beaucoup
@vinnypassmore5657 Жыл бұрын
Super good workflow buddy, thanks for sharing.
@ariyelfeasey59668 ай бұрын
This was so helpful, didn't realise about Machin3 Tools before this too but have downloaded it
@dantefernandez2455 Жыл бұрын
Wonderful work! Reminds me of the plasma pistol from Halo!
@lavatr8322 Жыл бұрын
DAmn this what i needed , the real game or film asset ready workflow
@darkdevil3265 Жыл бұрын
That's so beautiful damn
@AdriFlashBack Жыл бұрын
Professional lvl, great content
@smilgu Жыл бұрын
Thank you very much for sharing
@FischersFritze12 Жыл бұрын
What a wonderfull Work and Topo
@gezbob3508 Жыл бұрын
really great video thanks!
@sergeyandreev2599Ай бұрын
Awesome video
@ianmcglasham Жыл бұрын
Great work.
@systematicpsychologic7321 Жыл бұрын
Haha, damn that's an awesome model. 3-4 hours? Impressive.
@MrFujinChris Жыл бұрын
very good tutorial, thats what I need!
@iluvyunie Жыл бұрын
Only 3/4 hours *Sweats* I really like your sketches btw
@komputer7566 Жыл бұрын
very helpful thank you
@sergeyandreev2599Ай бұрын
Watched the entire thing. Good skill! btw 52:39 - I do this for game weapons everythere :D So it's good
@Finijtzu Жыл бұрын
awesome video
@sebbosebbo9794 Жыл бұрын
thx....glade you helped..
@jsi6930 Жыл бұрын
Thanks!
@arifdale Жыл бұрын
watching subD workflow is really therapeutic
@arturkarneyavets7586 Жыл бұрын
omg realy usfull video, short and informative
@artinrad8213 Жыл бұрын
thx
@TheTrumanZoo Жыл бұрын
+1 nice content I’ll follow.
@stevenross5342 Жыл бұрын
So Before moving onto the Multi-Res Mod. UV Unwrap? Could you temporarily disable the mod, UV unwrap, then re-enable Multi-Res?
@pzthree
Жыл бұрын
yes
@darkobakula5190 Жыл бұрын
How did you make your modifiers tab look so nice, readable and similar to 3ds max? Addon?
@pzthree
Жыл бұрын
modifier list addon, link at the webpage.
@crmsmxeo81157 ай бұрын
Is this possible to do without any of the paid addons
@FlickerJab4 ай бұрын
What about the Ngons created when beveling edges, for example at 39:36? What is the best way to redirect the topology in those areas?
@pzthree
4 ай бұрын
You actually don't have to remove them. However, if you push the center vertex out to the next vertex. They would be quads. Difference is how it is subdivided. Ngons= epole. Triquad = npole or a combo of both. Check the end results, turning optimize display off in the subd modifier.
@FlickerJab
4 ай бұрын
@@pzthree that makes sense, thank you for the great content, learning a lot of tips from these!
@mrmerezz3 ай бұрын
Hi! Lovely tutorial, thanks! Cant find surface slide inside Hard Ops... Any clue where it might be? Thanks :)
@pzthree
3 ай бұрын
machin3 tools addon mode pie (when in edit mode)
@mrmerezz
3 ай бұрын
@@pzthree Found it! Thank you so much! Im learning a ton with your content, thanks again :)
@renealbrechtsen974311 ай бұрын
Would you recommend modelling buildings with the subd method ?
@pzthree
11 ай бұрын
not usually
@homborgor9 ай бұрын
Why is your blender so pretty?
@pzthree
9 ай бұрын
Matcaps and theme. That's all really.
@lisniakaleksandr6923 Жыл бұрын
Show please how retop this,for low poly mesh.
@pzthree
Жыл бұрын
Same as doing characters. Will do one in the future.
@lisniakaleksandr6923
Жыл бұрын
@PzThree thank you. I don't now how correctly retop hard objects(
@yamiomo739211 ай бұрын
I feel like a blender whore at this point. if I spent half the time doing blender as I did learning about blender oh lord kill me.
Пікірлер: 63
Not gonna lie, I was a little unsure about sub-d modeling, to the point I wasn't willing to even try. This video changed my mind. 🤙🏼
@sjdjjsjsjs3991
4 ай бұрын
It's not that hard if you spend enough time practicing
I will probably watch this 2 or 3 times. Pure awesomeness
@iluvyunie
Жыл бұрын
Me also
I've been really struggling with sub-d lately, this video single handedly saved my ass haha, thank you so much for sharing!
This is really cool! My SubD models have improved a lot since studying your lessons, thank you!
This tutorial is so info dense, will definitely be watching many times
awesome! I have seen so many asking about Sub-D and I'm glad to have a good video on it.
This is it. This is the workflow I can work with best. Very technical methodology.
Dude this tutorial is very helpful, you have very good habits for clean topo, definitely learned something here! Thanks!
great video! its so nice to see someone cover this properly, i will be using this for the design of my mech legs
Subbed and notifocation ON! A real relaxed and thoughtful journey through technical creativity =) Thank you!
I like the way you've styled the blender ui
You're modeling like it's piece of cake not a very hard thing to do, awesome videos 🦾
Amazing +1 subscriber. Very good, very informative, I see lack of good subd workflow. Would be nice to see more about topology in subd. Please don't stop. :)
Im so glad I found this channel
Your tuts are gold🤘. Thanks from France 🇫🇷 Merci beaucoup
Super good workflow buddy, thanks for sharing.
This was so helpful, didn't realise about Machin3 Tools before this too but have downloaded it
Wonderful work! Reminds me of the plasma pistol from Halo!
DAmn this what i needed , the real game or film asset ready workflow
That's so beautiful damn
Professional lvl, great content
Thank you very much for sharing
What a wonderfull Work and Topo
really great video thanks!
Awesome video
Great work.
Haha, damn that's an awesome model. 3-4 hours? Impressive.
very good tutorial, thats what I need!
Only 3/4 hours *Sweats* I really like your sketches btw
very helpful thank you
Watched the entire thing. Good skill! btw 52:39 - I do this for game weapons everythere :D So it's good
awesome video
thx....glade you helped..
Thanks!
watching subD workflow is really therapeutic
omg realy usfull video, short and informative
thx
+1 nice content I’ll follow.
So Before moving onto the Multi-Res Mod. UV Unwrap? Could you temporarily disable the mod, UV unwrap, then re-enable Multi-Res?
@pzthree
Жыл бұрын
yes
How did you make your modifiers tab look so nice, readable and similar to 3ds max? Addon?
@pzthree
Жыл бұрын
modifier list addon, link at the webpage.
Is this possible to do without any of the paid addons
What about the Ngons created when beveling edges, for example at 39:36? What is the best way to redirect the topology in those areas?
@pzthree
4 ай бұрын
You actually don't have to remove them. However, if you push the center vertex out to the next vertex. They would be quads. Difference is how it is subdivided. Ngons= epole. Triquad = npole or a combo of both. Check the end results, turning optimize display off in the subd modifier.
@FlickerJab
4 ай бұрын
@@pzthree that makes sense, thank you for the great content, learning a lot of tips from these!
Hi! Lovely tutorial, thanks! Cant find surface slide inside Hard Ops... Any clue where it might be? Thanks :)
@pzthree
3 ай бұрын
machin3 tools addon mode pie (when in edit mode)
@mrmerezz
3 ай бұрын
@@pzthree Found it! Thank you so much! Im learning a ton with your content, thanks again :)
Would you recommend modelling buildings with the subd method ?
@pzthree
11 ай бұрын
not usually
Why is your blender so pretty?
@pzthree
9 ай бұрын
Matcaps and theme. That's all really.
Show please how retop this,for low poly mesh.
@pzthree
Жыл бұрын
Same as doing characters. Will do one in the future.
@lisniakaleksandr6923
Жыл бұрын
@PzThree thank you. I don't now how correctly retop hard objects(
I feel like a blender whore at this point. if I spent half the time doing blender as I did learning about blender oh lord kill me.
Can you please give us your theme?
@pzthree
Жыл бұрын
Check my website.
@nizarelfennani7477
Жыл бұрын
@@pzthree thank you so much
close the asset browser