Street Fighter 6 Parry Explained! Easy Tips On How To Use
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This guide covers the basics of the parry system in Street Fighter 6. We go over a whole bunch of gameplay scenarios where parry might be even more useful than blocking. Most players know that it's weak to throws, but there are actual situations where you can still tech. A lot of mix-ups can be negated by parry, which restores your drive meter as an extra bonus. Performing a perfect parry is, of course, a lot flashier, but I think more players need to use the basic parry as well.
Timestamps
00:00 Intro
00:19 Basic Properties
02:11 Parry Throw Tech
03:32 Parry Recovery
04:40 Pushback
05:59 High Low
07:59 Left Right
09:13 Pressure
10:15 Zoning
11:38 Supers
12:55 Aggro
13:43 Closing
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Пікірлер: 115
a small tip on the parrying supers topic, parrying anything makes the recovery change from parry recovery to the recovery of whatever you parried. It means if you parry a move that causes you to recover as if you blocked it. TL DR: A succesful parry is just a block plus the benefits of a parry such as drive meter recovery and push back reduction.
@The_SOB_II
Жыл бұрын
What? Holy shit that's real Good
@myrez_
9 ай бұрын
so good to know this. I was like "why would I even parry if there's a 29f recovery"
i dont use parry as much as i should sometimes during a match i forget its in the game
@Bluebocat
Жыл бұрын
This is how I feel with DI
@grahamjl766
Жыл бұрын
The mental stack is real. I never seen so many uncontested jumpins from elite professional players because of it.
@evalangley3985
Жыл бұрын
@@Bluebocat Drive Impact is the answer to all the neutral Special move spamming. It can punish almost everything... like those Sumo Headbutt or those Blanka Ball.
@AIKnowYou
Жыл бұрын
@@evalangley3985 nah, you'll get blown up trying to DI headbutt. It recovers too fast to DI on reaction.
@JoeRahl
Жыл бұрын
@@Bluebocat I'm the same. I'm ready to react to my opponents DI, but I always forget to use it myself.
People who've fought a lot of JP are not underestimating the value of parry. We have embraced it.
Here's how I've started thinking about parry in match: Consider the damage you take from a punish counter throw. Now...how much damage are you likely to take if you guess wrong on this next mixup? If it's likely to be more if you get hit, then bet on parry. This means I tend to parry more later in rounds when bigger supers are on deck. It does make people second guess their offense too.
This is actually really great advise, I never used parry like this... this will definitely help me break that platinum barrier I'm stuck in. Thanks man
@jamesbutler5630
Жыл бұрын
I just made platinum one star ⭐️ good luck making it out
@TrophyJourney
Жыл бұрын
The platinum barrier is ruthless! I finally escaped it yesterday and I'm super happy about it. Best of luck to you!
@TheSoulCrisis
5 ай бұрын
@@TrophyJourney My Zangief is platinum 1 rank, while my Guile and Chun-Li are both gold rank. I feel like what separates the diamond ranks and up are those who have mastered the match-ups and system mechanics, while platinum and below are still struggling with specific match-up tricks and knowledge, plus still mastering their strongest characters on their way up.
Very use-full tips, especially holding down parry against multiple jp spikes instead of pressing parry down at each one of them. Thanks.
I've lost count of the times I've visited London and there's a British gentleman in a suit drinking tea in the middle of the road. 😂
I usually use Drive Parry to use ultimately Drive Reversal. It works almost all the time. As a JP player, you just take your turn back and it is brutal to deal with.
@shinonyx
Жыл бұрын
Interesting, im a JP user to, didn't know you could go from parry to drive reversal. This will save me from allot of accidental drive impacts.
@Azalealiketheflower
Жыл бұрын
@@shinonyxIt would only make sense because you can do other options out and you're still technically taking the hit, so it should work nearly the same as DI out of a parry, at least in concept
@shinonyx
Жыл бұрын
@Azalealiketheflower no it totally works, tried it as soon as I read your comment. No more unintentional drive impacts from me lol
@Azalealiketheflower
Жыл бұрын
@@shinonyx Awesome, thanks for testing it out bro!
Perfect timing on this. My cousin and I were just discussing using parry vs blocking during different situations.
Thanks for the tip! Been watching your videos since SF4. This really open my eye on the parry mechanic. I didn't know you were about to tech throw after parrying
Love the way you break down everything in simple to understand terms. Keep it up been following this page since the SF4 days
The best channel on KZread for SF tech! Thank you so much for delivering time after time, Vesper!
... and that's what Street Fighter is all about! Love to see there is this complete guide for the mechanic! Cheers!
Now I can pass the basketball bonus round 🏀
Very informative sometimes I forget to use parry I forget how good it is definitely gonna start using it more now especially on wakeup supers and DI in the corner is really good thanks for making this vid.
Thank you for this info Vesper because I was actually wondering what all standard parry could do
This was very helpful. I’ve been using a lot of perfect parry, but not enough of regular.
This was an excellent video. I don't play this game, but I still found it captivating.
Thank you Vesper... very informative!
I learn something new about SF6 every day. Didn't notice you get your drive gauge back when you successful parry...smdh.
I absolutely would have just assumed tapping parry for each projectile was more efficient (and thats what I do). Great tip on the hold for spammed fireballs.
Wow I didn't realize you got so much meter back from each attack. Dang, I gotta use it more.
Good stuff V! Love the overlay!
2:11 I didn't know about the parry throw tech, thanks a lot
That was great tips Vesper 👌
Great video!. I had not realized it was that important. Good to know.
Vesper been clutch with the tutorials since I was in 5th grade. Thanks vesper
Good stuff.I use parry mostly for fireballs but now going to use it more for drive rush spammers.
Great stuff! I learned a lot!
Awesome vid, thanks for the tips!
Great advice video. Really appreciate 🙏
Very clear content 👌
This is pure gold. Kudos x100.
Great video, thank you
Brah, can you do an analysis on Wakeup Timmings (framedata, normal and hardknock down, wakeup options) Thanks for your hard work guys !
I had no idea about throw teching after parry.
So good bro, def upped my game!
This was a really great video.
Great video, cheers!
I didn’t know about parry throw tech. 🤯
Brill video vesperarcade. Thx
thank bro you helped alot
hey buddy. amazing vid! can you cover parrying during blockstrings? people crouch jab all day long online and I wonder if I can (perfect) parry in between?
good stuff
Thanks for the Tip Dood.
It builds that meter baby!!
This was really good, perfect parrying next?
Excellent
Hello Vesp great job, please is there a flowchart ken in your playlist? If not please consider making one.
That's something I needs to do more on wake up.
You the man
When you do the tech throw, do you still holding the parry buttons or you have to release both buttons and press the throws buttons?
One opponent was trying to Perfect Parry me when I was jumping at him... the problem with that is that you get a free throw when you empty jump... he learned the hard way... and that's super effective when using JP. You bait the opponent with Gates and use Departure when he tries to parry.
@Iankill2121
Жыл бұрын
I've seen this alot too, it's something you can try once or twice in a match. It's good because you can get a punish counter combo
I got to Diamond without using it, I forgot it exists because everyone spams throws 1000 times in a row
@aspreedacore
Жыл бұрын
insta drrive rush throw...
Do yuou have any info on trades? i dont udnerstand that mechanic
So is the frame data the same as block?
JP with his full screen Command grab
I need to take notes on this... Can I pay for the script?
whenever i try to parry a honda headbutt or a blanka ball, they just walk up and throw me
Zangief cares not for your parry. Unfortunately though i think his super can be parried. Due to it starting at fist attacks.
Hmm I am confused, I wanted infos on the perfect parry (+ counter) but seems it is the only thing not covered in the video about parry?
@VesperArcade
10 ай бұрын
It depends on what move you perfect parried but you can pretty much punish with anything, unless you perfect parried a light attack.
Vesper SF6 looks like 3rd strike Dreamcast version with normal canceling Activatedm
Notes have been taken!
Im thinking of using parry after a flip out . Is that legit?
i wish there would be a list of Parried B&B or Blockstrings whichh become punishable with the less amount of Pushback ;)
@mir2266
Жыл бұрын
the pushback is not any different, just even split between attacker and defender, as opposed to the defender taking all the pushback (excluding the corner)
Honestly I didnt know parrying also worked as a reversed fautless defense from GGS
Can you tell us how can you remove jamie shirt in SF6
cool
Thanks.
Let's get the parry started! ... Tough crowd.
@AnhDonoi
Жыл бұрын
Lol. Dad joke too strong
If you have less than half a bar left, can you still get a perfect parry?
@VesperArcade
Жыл бұрын
Yes, it's the only way to prevent burnout at that point.
So this is how you get around JPs full screen super...
Parries are very strong in this game
Got a question. Parrying has 29 frames of recovery, but let's say you parry a move that usually does 20 frames of blockstun. Assuming I let go of parry right after parrying that move, do I only get 20 frames of recovery, or do I get the usual 29 frames?
@feri7mble
Жыл бұрын
If you let go of parry, then you are put in the same situation as if you blocked the move. In other words, your parry recovery will match the usual blockstun.
@GonBluV
Жыл бұрын
@@feri7mble Sickk
Parry supers except if they’re throw supers and fireballs ez
The other day I ran through a Vesper Arcade club member lol. Y'all need to pay attention!
This is a great game but i still prefer sf3 third strike in terms of the parrying system .
lejend
The fact that I can’t punish a “whiff” parry with a button because they let the opp block right after is fucking stupid. Make the parry recover window REAL. Shit is ridiculous
And you forgot to mention anything about Perfect Parry. Why no one talking about it? WHY?
@zeokenx2
Жыл бұрын
The reward for it is scaled damage which isnt good pre say in early matches but when your opponents are low health,it can lead to guaranteed punishes/situations.IMO it got its uses but
Throw is over powered
I think that the name is just wrong. Special block would have been more accurate.
The code botton
Perfect parry is ruining the game as I expected. And now with Rashid coming I might as well just delete the game. Fighting games are more about being flashy with a million mechanics than actual competitive balance.
@evalangley3985
Жыл бұрын
Perfect parry is scaling so much that it actually doesn't matter.
@Aubin1
Жыл бұрын
competitive balance has never existed in any fun fighting game ever, get over it
@ImSoConfucius
Жыл бұрын
Damage becomes shit after perfect parry. Just stop being so predictable so it doesn’t keep happening lmao
@gp381
Жыл бұрын
Also, perfect parrying isn't that easy. Depends on the move. Some moves startup faster than others and are different timing.
@FrankTheDoomriderJohansen
Жыл бұрын
@@gp381 Getting perfect parry on me when I want to check your minus frames is garbage.