Still Wakes The Deep Means A Lot To Me
Ойындар
A game set in Scotland with Lovecraftian inspirations made by an Amnesia developer? How could I not talk about this?
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Still Wakes the Deep is the newest game from developer The Chinese Room. The Chinese Room are known for their walking simulators Dear Esther and Everybody's Gone To The Rapture, as well as their mixed-reviewed Amnesia: A Machine for Pigs. Now they have created a narrative horror game set in 1970s Scotland. And it's brilliant.
Still Wakes the Deep is likely my top horror game of 2024 so far.
Video sources:
Amnesia: A Machine for Pigs
Still Wakes the Deep
Silent Hill 2
Call of Duty: Black Ops
Limmy's Show
Audio Sources:
Still Wakes the Deep
Amnesia: A Machine for Pigs
TimeSplitters: Future Perfect
Star Wars: Knights of the Old Republic 2 - The Sith Lords
Silent Hill 2
Kevin MacLeod - Disco Sting
DJ Badboy - Friday Nite
Пікірлер: 222
Had the pleasure of meeting a horror beyond my comprehension at a charity do once. It was surprisingly down to earth, and VERY funny.
This is one of the few games were the abundance of yellow paint is completely justified as Oil Rigs and other dangerous work sites are filled with bright paint markings to indicate environmental hazards.
@theshuman100
Ай бұрын
now imagine if they didnt have the work unions
@mdog86
Ай бұрын
I didn't even realize people were up in arms about the paint in this game. Like it didn't even faze me lol cause I was fully invested in this game for the story and experience. Doesn't surprise me though that people complain about the simplest things now.
@InMaTeofDeath
25 күн бұрын
@@mdog86 I don't think they were upset about this game specifically having it but there has been a lot of yellow paint hate in general.
Scariest thing about the video was finding out Panticus is scottish.
@burningbronze7555
Ай бұрын
Why is that a problem?
@josiepie1523
Ай бұрын
Scary?
@onepiece666
Ай бұрын
I still have nightmares when I was gardening my plants at night when I lived in Edinburgh and a drunk Scottish man with a heavy accent told me he loved how good they looked. I could barely understand a word he said, and he probably meant no harm, but was so terrified at the strong and indecipherable English I sometimes wonder if it was true or a real nightmare
@thesidneychan
Ай бұрын
@@burningbronze7555 who said it was a problem?
@greenforest8575
23 күн бұрын
So scottish makes you scare?
Need a mod for Silent Hill 2 that replaces everyone with Scottish accents now
@rawallon
Ай бұрын
Tha ry? (that right?)
@crash4267
Ай бұрын
Naaaooowww!!!
I am obsessed with this game, not because I love horror (I don't, really), or because I'm interested in playing it for that matter. But I could listen to that back and forth banter between the workers and Caz for hours and hours. It's like coming home. I'm Danish, but I grew up around some *deep* dockworker accents, and both the cadence and the free use of swears and benign threats over football and lunch meats takes me right back to some core memories. All the voice actors in this game should win awards. All of the awards. They feel R E A L.
@ferchrissakes
24 күн бұрын
Dane here to. Different background, but personal core memories or not I agree wholeheartedly. The writing and acting - the lyricism, really - is just spectacular.
This game was a shocker to me, it was such a good narrative game. The characters are so unique and loveable. The pain of the people around, it is realistic in most unrealistic way.
Benny Harver. R.I.P Gone but not forgotten, miss you big man
Purple. Burglar. Alarm. SAY IT!
it was sooooo refreshing to hear all this real, really nice voice acting when so many people are relying on speech to text trash. the VAs did a PHENOMENAL job
What I love about this game is the characters feel HUMAN and not like fictional individuals Like they actually talk, act, and react like how we probably would in situations like this And the models and animation add to that, the models move in a realistic non robotic way
As a Glaswegian (who also speaks gaelic so I was so elated by the inclusion of it), I was beyond impressed with the voice acting and dialogue. It really carried the game for me and felt so natural and unapologetically Scottish. The story and gameplay were also great, but the organic acting, diverse and REAL accents, and bloody dialogue just really made this so important for me. Bless this game. Instant classic for me.
The curse of yellow painticus
@tangiblenoah2035
Ай бұрын
though it makes sense considering the setting is an oil rig
gotta say I love the sinewy look the flesh creatures have in this. it's unlike any other type of body horror commonly seen in horror media, and it communicates diseased flesh and corruption really well without relying on fungal aesthetics. it's icky, and gross, and wet and very well done.
@Painticus
Ай бұрын
julian would you eat the Still Wakes the Deep flesh for $10
@julian0451
Ай бұрын
@@Painticusmake it 50 and I'll think about it. I'm sure it'd be ok on like a stir-fry or somth
@TrinSpin
24 күн бұрын
@@julian0451 I wonder if it'd make good jerky
@LeonserGT
23 күн бұрын
@@julian0451 horrors beyond our comprehension are scary and all, but fifty bucks are fifty bucks!
I’m American and can verify: any sort of scottish/english accent makes everything better, especially swearing. that’s all.
@beesare_cool
19 сағат бұрын
as a canadian, yep!! horror is much better with accents. the magnus archives is rooted very strongly in my brain. very much assisted by the accents.
i really appreciate how in depth the caracters in this game are, not only do they have actual personalities but they are actually competent and dont rely on you and only you to save them all which is a common trope. the banter also adds alot to it
7:50 Oh! Also these kinds of yellow paint markings are actually a part of this kind of derrick! I think its quite clever they used it here for this setting specifically.
"yer da mines avon" by J.D. Sportscraft
@Painticus
Ай бұрын
spectacular comment
As an Australian with a Scottish background, I love the little rant section about combating the stereotypes that accents come to follow in today’s modern media. I’ll tell you this, Australia’s culture rep is not far from what Scotland’s is, and we definitely lack some actual identity in media aside from having that one “bushranger” character with heavy emphasis on the accent, and constantly have to seem sorta cocky and “bogan like” as we call here, with the excessive use of Australian slang. I mean some characters that could come to mind is tf2’s sniper and mk’s kano. Your take on this representation is amazing, and I love your critique on breaking this archetype-cycle in representing a character’s nationality. Props to you, you earnt a like. Also little side note, I fucking adore this voice acting, it seems legitimately fluent and unscripted. It feels so casual and it’s really done so well.
I’m American but I collaborate with another Scottish KZreadr and I played while she translated and man this game spoke to me. I’ve never felt so intensely captivated and immersed in a horror game. I cared far more than I ever have in any game in recent memory. And my collaborator agreed and said it was shocking how accurate this game was. Linear or not this game will stick with me. And replayable or not I will be replaying in the future just to revisit the amazing characters and story. It’s worth going back to just to feel it again.
I really hope the devs make an expansion story pack or light sequel about a rescue crew going out to check what the fuck went down. Oil rigs exploding are a massive deal (binged watched too many maritime accident reports vids on here), so sometime involving a salvage or S&R crew especially if the devs want to explore more of this 'entity'
I wanted to add that the sanity effect looks alot like spilled oil or a burning film, I just thought that was really cool and fitting
Even though I considered cosmic horror a bit overused, this game was one that I genuinely liked cause it has so much more to it than just cosmic horror and it was used really well. + no jumpscare bs
Alternate titel: SCOTLAND FOREEEVERRRRR!!
I keep trying to imagine this game with the mechanics and exploration of something like an Alien Isolation. My God, what this studio gets right it gets VERY right. The environments, attention to detail, audio, writing and story, characters, voice work, oh my days the quality of the voice acting! Now, if they could widen it out and make an actual GAME then we would have game of the year contenders. As is, it's still the best horror game so far this year but I still can't shake the thoughts of what it could have been.
this is seriously up there with my favourite horror games of all time
I think it'd be really cool if the game did something like Little Nightmares, where they added DLCs where you could play as different characters. Even if all their fates are set and the game will always head down the same course, the dialogue Caz doesn't get to hear, and doing jobs to help out the rig that Caz doesn't have direct involvement in (i.e, doing Brodie's job and staying with him in his final moments when he makes the choice to stay behind in the Pontoons), and learning more about the characters (by playing through their perspective) that were lost while Caz was out doing the heavy lifting would be really cool. Like if we got to play as Finlay, we could hear her son's voice like she said, and we would be leaving notes around the rig. And through Brodie and Finlay's perspective, we could feel the grief when we 'lose' Caz, or even see Caz get smacked 'off the rig' and feel that tragedy with the characters, and the relief when he returns. In the beginning of the game, we could lower Raff's into the water ourselves, or fish Caz out after he hits the water, and feel the full force of losing and being unable to save the other guy (forgot his name sorry), and have new interactions with the other crew members, too. Following the other crew member's adventures through the rig would be pretty cool. And even playing Muir or Trots as they are transformed into monsters beyond their understanding, and hunt down people in their respective areas- intimately learnining what it's like to be possessed and understanding their suffering from a closer perspective... that'd be neat.
you sound like your speaking with a scottish accent to me, maybe not super strong or anything, but I can definitely hear it in your voice
@drakesdrum1
Ай бұрын
yeah I could definitely hear it in the previous videos, to the extent that i was taken aback when he said he didn't have an accent...
I just wrapped the story this evening. I really agree that it was super refreshing to hear Scottish and British voice acting that wasn't just cartoonish parodies dialled up to 11. I really enjoyed the characters in this game and the acting and dialogue did a ton of heavy lifting to make me genuinely care about what I was doing and the world I was doing it in. I really hope we get to see more of this kind of down to earth casting and direction in future games.
I'm from the ni and to hear ANY northern irish accent in media (good or bad) is a pleasant surprise. glad to hear this game does us justice, even in a small way :)
@dancingcarapace
11 күн бұрын
I am curious, cause I can’t tell accents apart sometimes, which character is the Northern Irish character?
@dancingcarapace
11 күн бұрын
Like I’m gonna go out on a limb and say it’s O’Connor, but even that’s not exclusively gonna be an Irish name
3:25 Well those and a one-eyed demolition man.
CalMac mentioned!! Just finished playing this and my biggest surprise was how accurate and detailed the environments were. Although I was not around in the 70's the tartan carpets and teak furniture are still incredibly nostalgic to me.
Ya know, I never considered that this may have been prevented if the rig was actually working the way its supposed to but the government or company or whoever couldn't take the time to care. In my country this would have been even worse.
The game is really good. Having played it, it got described as "70s sweary Scottish Oil Rig of death" I would also recommend getting a Gamepass subscription just to play it. At £8.99 for 4-6 hours that's great value. And I do believe that Xbox are doing another £1 a month promotion (I saw that in the credits too!)
Also, you hit ALOT of Scottish people in space movies,as well as British.
@Painticus
Ай бұрын
That's very true! I think we hold the honour for the first people to swear in Star Wars. That was a bright moment for us
I just wish people did more Lovecraft inspired stuff on oil rigs. Cause oil is a millenia long dead carcass, that can be related to ichor of the Earth.
The voice acting GODDAMN the voice acting in this game. Everything was stellar, but the voice acting made it all sound real to me
On the yellow paint thing, you can enable or disable that in the settings, but yes it feels very natural in this game.
David Tennant is a worldwide treasure and we thank you.
It is an incredible feeling to see a video from you about a game I've never heard of, but immediately know is exactly up my alley. Your take on A Machine For Pigs was also very well stated, and I'm glad we can look back on that game now and realize that it suffered from following The Dark Descent more than anything else. I can't wait to play this for myself!
Usually I am not a fan of walking simulators, but this hits something akin to Stanley Parable where it knows it's nothing but a walking simulator and basically supercharges every other aspect about the game using that. Really feels like it yoinks Stanley Parable's charm and tries to fashion it into a horror scenario. And despite how ridiculous that sounds, it somehow works. Probably in some lovecraftian way. Also the main "monster" (if you can even call it that) really reminds me of SCP-610, a plague(?) that causes those infected to mutate into horrific beasts with some form of sentience still in there, their fate eventually turning into them just covering the surroundings with what used to be this person growing into and out of walls, forced now to do nothing but dedicate their deformed bodies to spreading the noxious fumes that will turn other unwilling people into more of them. Only unlike 610, which was a weapon used by a cult to amass an army of flesh beasts to fight in some war, this thing basically has no purpose. It just exists. And that probably makes it more terrifying.
I absolutely love the Drill scene its.....god its beautiful there is just a level of "fuck around find out" and just sheer beauty that that scene hits
Finished it yesterday, loved it. I'm not Scottish myself but I have 2 good friends that are and playing the game I felt like I was in the middle of one of our chats. Which made me feel like I was in that oil rig and when shite hit the fan and people started dying ( one death in particular) I teared up a bit... Felt too real. But you see, this nice feeling of being represented in something you love, I'm glad you felt like that and that's how some other people feel when they're represented. Media (movies, games, etc) will always be at least 99% white, straight etc, so it puzzles me when people have bitch fits online because or other ethnicity in their videogames... P.s.: you got a subscriber 🖤
Ending the video with a TimeSplitters ost almost killed me with nostalgia, brutal. Nice vid!
Alright well now I'm just going to imagine you as Limmy forever, paint.
Great video bro. I stumbled on this game release day with zero expectations. Loved it to death. Love the points you make man, and yes zombies was universal. You’ve got my subscription
I appreciate you being real about prices. These days too many people are ready to shill for $50+ games and it’s insanely depressing.
One of the few games that does authentic accents especially Scottish. And scarily enough, other games that do Scottish accents authentically come from Gacha games as well. Like legit, There’s a character called Bagpipe in Arknights and she’s EXTREMELY Scottish.
It's great having a game so close to home, especially when you understand every word spoken without needing translation
Under actual objective scrutiny, a machine for pigs is absolute ass design wise: You dont die most of the time, the pigs just knock you out, they usually either leave you near the area or have you wake up past the spooky bit, the pigs have a set aggro area they will immediately retreat to when they leave it, the pigs generally aggro like the witch from l4d but without the punishment of a 1tap, the blue fog obscuring most of the games bad lighting. To quote a certain youtuber "friction creates sparks, which creates heat, there is no spark to heat this ham, and its oscar meyer cold cuts, which is mostly chicken, this is chicken gameplay". Story is great and the final monologue of the badguy is peak however
@jurtheorc8117
Ай бұрын
Mandalore, i presume?
@liamzakhaev
Ай бұрын
@@jurtheorc8117 yep, although I've played the game enough beforehand to know the game is really bad, mostly because I love the story enough to play it repeatedly
@jurtheorc8117
Ай бұрын
@@liamzakhaev That's very fair.
@JaceMorley
Ай бұрын
A term I came up with to explain what SWTD is that may apply is "set piece horror". The entire game is going from linear set piece to linear set piece. And you either enjoy the narrative and spectacle of the set pieces or you don't and the game has nothing for you to make it worth playing.
To quote Eurotrip, "Wow, you guys are on a whole other level of swearing over herre..."
Great little review! It's really nice to see Painticus' opinion of A machine for pigs and its creators develop over the years! It seems, if the game had taken place in Edinburgh, not London, it would have found a place in your heart sooner... ;D But considering you're THE self-proclaimed Lovecraft-expert on this platform, one question remains: When will you play the most accurate representation of cosmic horror in games: Sucker for Love?
New Painticus video, yipeee~ Was thinking about that yesterday anyway lol
My first visit here, I think this review absolutely nails many points for SWTD which others thought were detriments. Very sound reasoning, keep up the good work! Subbed.
finally someone mentioned annihilation in the references of the game I thought I was the only that think of it
Means a lot to me also. Played it on gamepass and ordered a physical copy from Best Buy for PS5. Just picked it up an hour ago. Now instead of saying can’t or cannot in my everyday language I say I canny!
I've finished the game just a few hours ago and I absolutely loved it. I wasn't expecting anything special, just saw good reviews on Steam and the lovecraftian aesthetics on an offshore oil platform. My experience was incredible. Yet, you have to consider this game more as a movie in which you dictate the pacing than an actual game, because it is entirely rail-roaded and there are no choices. But the story of the main character is really interesting. My best part was the death of Broddie, where he spoke about Skye and the still waters there, it bringed me to tears which games usually aren't able to do, so good point for this game. I might consider playing the other games from The Chinese Room, do you have any suggestions?
I bit the bullet and bought it on Steam despite the price tag because I've loved The Chinese Room ever since I first played A Machine for Pigs and it did not dissapoint, I was sobbing by the end. I definitely love this game to bits. (May have also backed the art book, I shouldn't be trusted with money) :D
okay so you actually made me want to check this out. gonna come back to the vid after, promised👌
F.... RIP Benny Harvey, miss you big man.
Funnily enough, my gaming snobbiness, so to speak, lead me the other way. I was immediately intrigued by The Chinese Room’s output and wanted more. I didn’t get into _Amnesia_ before it’d already blown up and become almost synonymous with PewDi- actually, won’t say that name - and his imitators and their, to me, insufferableness. So _Amnesia_ was just too hyped for me to really get invested in to the degree so many others did. But I adored _A Machine for Pigs,_ not for its gameplay, but for its prose, music and voice acting. In a way it works better as an audiobook almost. Or a let’s play you have in the background. There’s something incredibly compelling about the writing and delivery, that very monied, old English tone. And similarly for the the anything-but ensemble of voices and accents in _Still Wakes the Deep._ I just want to listen to it
SOMA is one of my favourite games ever, and I got heavy SOMA vibes here. I loved it.
I just finished it last night, it was an awesome experience. Although not incredibly challenging, the story, setting, and lore is so good
Honestly spot on. I have to say between the setting to the voice acting I was shocked as a Scottish person at how well they did. I do agree with you though once you've played it I don't think it has a lot of replayability. That being said, I can't wait to see what they do next!
Scottish people sound like us southerners when we're drunk
As an American we ARE bad at swearing. I was watching another Scottish streamer play this (AyeforScotland) and he mentioned that as well!
See that description of how people used to use the term walking simulator is somewhat inaccurate because those people did like niche games but only niche games they enjoyed (underrated masterpieces)
What do you mean you dont have an accent? I hear one Its faint, but I definitely hear it
Dear Esther is one of my most revisited experiences in gaming, and this studio made this game, a game that feels like it was made for me. I love nautical settings, Lovecraft, body horror, authentic Scottish accents! everything in this game feels like I asked someone to make a game only I would like. Can’t wait for their next game.
Honey, wake up, new Painticus video dropped.
This game has done what a lot of horror games haven't been able to do. Scare the shit out of me 😂
Caz : "Anyone can give up his fight by laying down arms… But the feeling of holding a gun… That… We’ll never forget… Like our lost limbs… The sensation lingers… We hold our rifles in missing hands. We stand tall on missing legs. We stride forward on the bones of our fallen. Then, and only then, are we alive. This pain… is ours, and no one else’s. A secret weapon we wield, out of sight… We will be stronger than ever… For our peace… “Sahelanthropus will unleash that thirst unto the future.” Those were his last words. Pretentious to the end… Still, doesn’t feel like this is over… And I’ll never be whole again." Wait..
4:03 please dub over the entire game this is gold
I'm glad you talked about accent representation in the beginning. I'm from North East England and its so rare to have accents from the Tyne and Tees areas represented in media. Often "Northern English" accents are reduced to generic Yorkshire/Lancashire accent
Great video, loved this game the line about jam made me laugh alot
They also just added in a yellow paint remover option I think, so you can get rid of the environmental cues if you like.
Just wish it was longer
minnesota name drop omg hi that's my homeland still wakes the deep is searingly authentic, and it's nice to hear that folks from both sides of the pond can feel that.
Rip Benny Harvey
still wakes the deep is going up in my list of 10/10 games, there are only 4 other games other than this i consider 10/10 and this is higher then a 10/10, this had been the best horror game iv ever played and it kinda saddens me considering how the horror genre is going its probably gonna take atleast 5-10 years until a new horror story game this good comes out again, it was a beautiful masterpiece
Really enjoyed the game. Not that it was scary but i love horror games in isolated settings and a oil rig is perfect. They nailed the characters. I do miss linear games and thought it added to the gameplay here as i just kept moving forward with no distractions.
14:38 woot woot! Minnesota mention! 😆❤️🎉
Honestly one of the best horror games we've had in a long time. Just finished it and already wish I could experience it for the first time again.
4:34 Good point, I still think most non-brits first experience with the Welsh accent was Elden Ring lmao. And there they just got called british.
Fellow Scot here also filled with a weird amount of national pride at our representation in this game.
Painticus voice acting Darth Sion in KoTOR remake when?
He can't keep getting away with posting bangers one after another, somebody stop him!
Oh my god you're right, Scots and Aussies sound way better when swearing, I have an Australian friend and it just sounds right when he swears
Enjoyed this game a lot albeit a bit to short and wish we had more encounters lol im Northern Irish and loved the Scottish banter in the game
YES YES YES PAINTICUS VIDEO
@Painticus
Ай бұрын
HI WINDORT
Finished this yesterday and totally loved every minute of it, may be showing my age, but, did anyone think that the screen-border distortion from the flashbacks and enemy radar remind anyone of the old FORBIDDEN SIREN/BLOODCURSE games?
almost choked when I heard that Silent Hill 2 Maryhill bit honest to god though Maryhill is scary enough without having fog and monsters cutting about
@ProcolHarum1967
21 күн бұрын
The real Silent Hill is Cowdenbeath, place is perpetually shrouded in fog. It's spooky.
@lawn9652
21 күн бұрын
@@ProcolHarum1967 you make a solid point there my guy
@joe9042
17 күн бұрын
@@ProcolHarum1967Bam-central!
NEW PAINT NEW PAINT NEW PAINT NEW PAINT!!!! i’m happy to see you < 3
@Painticus
Ай бұрын
HI KARISSA!!
want to add as someone who lives in the U.S there yellow paint or black and yellow paint in ship yards, construction, pretty common warning color witch i thought made it great to guide the palyer in this game, i issue i have with the yellow paint is like in uncharted or tomb raid where you climbing a rock wall or ancient city and theres fucking yellow lings on shit lol
paint is the goat
My dude, the shining lights could not be a more direct reference to The Color Out Of Space, which was about a farm where a meteorite fell into their well and oozed strange colors "Unlike those seen on earth". And there were two monsters in that story, both children of an Elder God an a Mortal. One looked like a dude in the head and hands but beneath his coat he was hairy, goat legged, his hips hanging with dozens of tentacles with eyes at the ends. The other was capable of invisibility and Freakin Huge, and what descriptors we get are of a giant shambling flesh monster with way too many limbs and apperently A Huge Face that bore clear resembalence to the family living on the farm. Sorry to be the Um Actually person, I just lilke to infodump about stories I've read, and I feel very strongly that the reference is deliberate.
@user-zp4ge3yp2o
2 минут бұрын
The Color out of Space is by far my favourite Lovecraft story. You're getting it mixed up though, the two brothers were in The Dunwich Horror.
I just watched a walkthrough. The only thing I feel could’ve been changed was that there be atleast 2 paths to reach some areas, the monster areas be a little more long and there be more instances where you were being stalked by one. It felt too “non chal ant” anyway the graphics were great, the voice acting stellar and the story superb
Watched my friend play most of the game when it came out on game pass, it was so fucking awesome
It's sad to see people still use that term, walking simulator, in a derogatory way. Man I fkn love 'walking simulator' games, I'm almost 40 years old, seeing that a game will be a chill narrative experience gets me super excited. And yeah this game was phenomenal, so damn good from beginning to end. Was worried it'd flop so I'm happy to see nothing but praise for it. Going on a week since finishing and I can't stop thinking about it, so that says something about the impact this game had on me.
I'm pretty sure Cas VA also voiced beast from Divinity Origenal Sin 2.
@Painticus
Ай бұрын
He was indeed! He was also in Cyberpunk 2077 which I didn't know until now.
i’ve been thinking this dude was some kind of nord this whole time