Starsector - 11 Mods That You Should Try
Ойындар
Just a list of small-ish mods that would go along with your main modpack, why not try some out?
⭐ Discord: / discord
Mods:
QoL Pack: bit.ly/3LSTNSj
Minimal UI: bit.ly/3siziGO
Lights Out: bit.ly/3KSPntk
HexShields: bit.ly/3FmGx61
Automated Commands: bit.ly/3FperH4
Better-Deserved S-Mods: bit.ly/3vULTT2
Unusually Gullible Hullmods: bit.ly/3OXWXpI
Hullmod Barratry: bit.ly/3P6EHuk
Gladiator Society: bit.ly/37sAnoo
Substance.Abuse: bit.ly/3wfzA2B
Forge Production: bit.ly/3vUM00U
0:00 Intro
0:23 QoL Pack
1:16 Minimal UI
1:41 Lights Out
2:09 HexShields
2:38 Automated Commands
3:06 Unusually Gullible Hullmods
3:53 Hullmod Barratry
4:36 Gladiator Society
5:12 Substance.Abuse
6:31 Forge Production
7:44 Outro
Space Jazz by Kevin MacLeod
Link: incompetech.filmmusic.io/song...
License: filmmusic.io/standard-license
Hellfire by Alexander Nakarada
Link: filmmusic.io/song/8902-hellfire
License: filmmusic.io/standard-license
Lobby Time by Kevin MacLeod
Link: filmmusic.io/song/3986-lobby-...
License: filmmusic.io/standard-license
Canon In D Interstellar Mix by Kevin MacLeod
Link: filmmusic.io/song/6960-canon-...
License: filmmusic.io/standard-license
Constance by Kevin MacLeod
Link: filmmusic.io/song/3541-constance
License: filmmusic.io/standard-license
Пікірлер: 58
hexshields does work on modded shields, just needs to be enabled in the config by entering modded HullStyle IDs in the HexShields/data/config/hex_whitelist.csv. There is an example csv file that contains a bunch of them on the forum thread that can easily be dragged-and-dropped to replace the default one. Thanks for the shoutout!
@Dhunt05
2 жыл бұрын
ah yes glad tomato came in here i made the whitelist and i have it updated to include more if anyone needs it :D
@nephihenry4328
Жыл бұрын
THANK YOU, that always bothered me
@kaulis6524
5 күн бұрын
I gues it "works" sigh...what if i have a super modpack? I guess enter each of them one by one
I realised recently that we need mod that would allow to filter and sort weapons and strike crafts for specific characteristics, like range, PD ability, flux cost etc in both refit nd production view. That would make life so much easier.
@WARCALIPTOLF
2 жыл бұрын
or simply by faction/common like the other filters but when fitting(the important part)
@user-sg6zh6vr7h
2 жыл бұрын
@@WARCALIPTOLF yes, its so annoying having to scroll drown 100 weapons just to find a specific one from a mod
@cookies23z
2 жыл бұрын
sorting by range would be so nice...
@CAMSLAYER13
Жыл бұрын
Was actually thinking this as I was playing. That's and a way to add notes to systems so I can keep track of the good ones easier.
@notioncreanga
Жыл бұрын
@@CAMSLAYER13 for notes, try "Captain's Log" mod
7:23 "Wasn't made to make forging profitable" me with a synchrotron core and 5 Atlas making money by buying cheap volatiles and selling fuels : bet
@lampaddict7885
2 жыл бұрын
the greatest way to profit in starsector: make philip andrada cry
Hexagon...Is bestagon.
I wish there were more mod showcases like this that aren't faction mods. Great video bro!
"Mods you should try" would be an incredible series.
You should make a video solely on QOL mods featuring stuff such as speedup, the mass move with alt mod and the colony improvements to name a few. If newer players had a list of mods that dont add massive amounts of ships/factions/weapons but instead make the game take fewer buttons to do the same tasks then many may see it as more interesting and easier to get into. Or I could be wrong. :D
@MoshiKnight
2 жыл бұрын
Oh yeah, that's a good idea. It could be like an essential mods guide, but there could be a lot to put in
@cheato1163
2 жыл бұрын
@@MoshiKnight If theres a lot to put in then wouldnt it be more useful? Most QOL mods tend to do very little and so lots may be daunting. The benefit of you showing them off and providing a list for people to just jump to what they like is that it becomes a lot more accessible.
Thanks, Moshi! Utility mods are so cool.
Hi thank you for that ! I love the dark sci fi atmosphere of the game, the mod hiding the systems seems to be really great
great Video, thank you for presenting the mods.
Great video. Highlighting some smaller mods that people might not be aware of
Amazing. Going to use every single one at once and see if the game doesn't explode. The QoL is def a must-have mod now.
very cool video, thank you
yes a lot of these small mods add so much that flashy mods shine over, but when playing WITH it. can;'t hide how impacting they are. I got a lot of these and the small mods tend to be one of the best to find to improve enjoyment with vanilla even(if you don't want more ship/equip bloat).
i love diy planets, i use it sparcelly and try to make it somewhat realistic to not abuse the mechanics and make a terran planet on a starless system or too close to a star. but its pretty neat to use those presumably centuries old technologies from the terraforming projects of the domain and they work pretty damn well too
Thanks moshi now im ready to play again
@MoshiKnight
2 жыл бұрын
Have fun, thanks for the DME suggestion back then as well, I had fun using it with Nex
@Asphyx12
2 жыл бұрын
@@MoshiKnight yup DME is really awesome especially the Blade ships Im surprised you even still remembered when i suggest DME
Thans, nice vid
yes
Might as well try Starship Legends
KZread: You probably meed subtitles for this video, so here it is *auto enable subtitles* Subtitles: MUSIC
At least few of those sound useful!
I really like this format but I wish I knew what all the alcoholds, especially since the ludds are my favorite faction
Oh shit I didnt know you can actually drink those booze. I just go around finding recipes and raiding/stealing it so my colony can produce and sell it. I got all the recipes and its bringing a decent amount of cash lmao
Are there some mods that allow you to lock hardpoint weapon orientation? In the base game, most hardpoint slots have a 5 degree or so “wiggle room” in their orientation, and this can throw off your aim at standoff range. The Thermal Pulse Cannons on the Onslaught are notable for *not* having this “wiggle room” feature, and as such their inaccuracy is solely limited to regular weapon spread and recoil.
this video is better then it has any right to be.
Did blackrock get updated?
@mercerwing1458
2 жыл бұрын
are the lights out moon colonisable?
@MoshiKnight
2 жыл бұрын
Yes and yes, moons have pretty high hazards though
@mercerwing1458
2 жыл бұрын
@@MoshiKnight k time to build a system with 20 colonies
Was Blackrock Drive Yards updated or something?
i love karkinos, but officially not yet any update for current version, personally i tweak that blackrock mod, but sometime cause game crash because not clean tweak, I'm not good at tweaking old mod.
Noice
👏🙂
What mod adds the white ships from the intro?
@MoshiKnight
2 жыл бұрын
Dassault-Mikoyan Engineering
What is the black ship with green engines in the beginning?
@morgansmith1529
Жыл бұрын
Blackrock Drive Yards i think, not updated to latest patch tho
@rory2094
Жыл бұрын
@@morgansmith1529 there is an unofficial update on starsector discord
Is there some Star Trek mod?
heres my modlist let me know if im missing any good ones! "yunrutechmining", "yunruindustries", "$$$_lightshow", "$$$_trailermoments", "Adjusted Sector", "anotherportraitpack", "archeus_beta", "automatedcommands", "timid_admins", "beyondthesector", "BSC", "capturecrew", "CAS", "chatter", "su_Concord", "diyplanets", "DetailedCombatResults", "diableavionics_snowblast", "diableavionics", "dynamictariffs", "sun_fuel_siphoning", "gladiatorsociety", "GrandColonies", "HHE", "HexShields", "hte", "hiigaran_descendants", "sun_hyperdrive", "IndEvo", "internalaffairs", "timid_xiv", "JYD", "kadur_remnant", "LTA", "lw_lazylib", "ArkLeg", "logisticsNotifications", "mag_protect", "MagicLib", "su_CarrierHullmod", "su_CarrierHullmod_Rebalance", "more_hullmods", "nexerelin", "kayse_phaseships", "wisp_perseanchronicles", "roider", "secretsofthefrontieralt", "SEEKER", "swp", "speedUp", "sun_starship_legends", "stelnet", "superweapons", "timid_supply_forging", "tahlan", "Terraforming & Station Construction", "star_federation", "TORCHSHIPS", "transfer_all_items", "underworld", "US", "URW", "vayrasector", "vayrashippack", "whichmod", "yunru_pirate_collection", "yunrucore", "shaderLib"
@xmosphere
2 жыл бұрын
If you are looking for difficulty ruthless sector makes the remnant fleets stronger the further out and lights out hides unknown star systems on the map till you find it. Gundam UC and Arma Armatura adds mech ships and fighters
@YourLocalMairaaboo
2 жыл бұрын
Beyond the Sector and Capture Crew are highly unstable, and game forums heavily discourage them. Beyond that, if you take DIY planets, it is best to take Slightly Better Tech Mining to buff the rates, because it pollutes the loot pool, making items harder to find.
@jimster1111
2 жыл бұрын
i just added beyond the sector and havent run into problems yet, capture crews ive had for a few games and it hasnt really ever given me any problems yet either. but i have noticed the loot pool pollution from DIY planets! ill try out slightly better tech mining!