Starcraft 2's Upcoming Patch 5.0.14 should have these changes!

00:00 - Intro
00:05 - Colossus Attack Animation/ Damage
01:33 - Blink vs Concussive Shell as movement abilities
02:16 - Colossus Walking Over Mineral Fields
03:02 - Liberator Morph Designate Target Bug
03:30 - Brood Lord Weapon Bugs
04:38 - Picking up units does not reset attack target
06:13 - Turret units should track targets with their turret (Hellion)
07:21 - Contaminate can be cast on units it shouldn't be able to
07:45 - Extra suggestions for Contaminate, Spawn Changeling, and Hallucination
08:57 - Command Structures should have normal wall-offs
09:38 - Expansions should try to automatically rally to centre mineral field
10:22 - Hydralisk walking animation should slither more
11:10 - Dark Templar attack sound should be cancel-able
12:10- Enable Dark Templar attack impact animation
12:55 - Worker Refinery Idle Bug
13:34 - Hellions/Hellbats/Thors should keep current orders through morphing
14:34 - Command card icon improvements
15:34 - Shield Batteries "Stop" should change targets
16:20 - Thors and Siege Tanks should push allied units out of the way
17:36 - Ravagers shouldn't bait eachother into tank fire
18:24 - Oracles shouldn't lose momentum to baits
19:50 - SCV start/stop movement delay should be less random
20:40 - Phoenix turret should track targets
22:04 - Neural upgrade bug
22:44 - Honourable Mentions
Extension mod where all changes are present for testing on Battle.net custom games:
www.rentry.co/CommonSenseBalance

Пікірлер: 25

  • @LowkoTV
    @LowkoTV9 күн бұрын

    Great video! I like pretty much all these changes

  • @OmniSkepticSC

    @OmniSkepticSC

    9 күн бұрын

    Thanks

  • @LoverDino
    @LoverDino5 күн бұрын

    Expansions should automatically rally to the local mineral field: YES! PLEASE!!!

  • @velvetshionne
    @velvetshionne9 күн бұрын

    lowko is cute

  • @OmniSkepticSC

    @OmniSkepticSC

    9 күн бұрын

    I'm sure he'd be very flattered, if mildly speculative about why of all forums this was the one you thought best for expressing that haha

  • @OmniSkepticSC
    @OmniSkepticSC10 күн бұрын

    Whoops! Made an error while editing that caused there to be some deadspace at the end of the video

  • @Somicron

    @Somicron

    10 күн бұрын

    You can use the video editor in KZread Studio to cut it out. It'll like buffer the video for a day but it is fixable. Of course its also not a huge issue but its nice to know the tool is there

  • @ptitdrogo
    @ptitdrogo9 күн бұрын

    Very nice video, a solid half of these changes are no brainers, im in love with the colossus walking over minerals

  • @Arlithian
    @Arlithian5 күн бұрын

    Would really like to see a ranged auto attack added for the infestor and viper - just to make it a little easier to control without running them into the opponents army. Doesnt even have to do damage - can be like the HT's little bubble attack.

  • @OmniSkepticSC

    @OmniSkepticSC

    5 күн бұрын

    In another of my videos you can see my own interpretation of how an Infestor auto attack should look: kzread.info/dash/bejne/k2mL0phska7Ng8Y.html

  • @Miggysaurus13
    @Miggysaurus136 күн бұрын

    Not sure how this popped into my feed but glad it did . really well thought out video. 😊

  • @Ace73Streaming
    @Ace73Streaming9 күн бұрын

    I remember you talking about some of these things years ago, awesome to see all your efforts come to fruition here

  • @smithling1700
    @smithling17009 күн бұрын

    Great video, a lot of good QOL stuff in there

  • @l0rdxar
    @l0rdxar9 күн бұрын

    i loved the oracle fix

  • @cobble3231
    @cobble32319 күн бұрын

    Really good video, I'm really surprised at how garbage some of the designs are, thanks for highlighting everything

  • @realNaniByte
    @realNaniByte10 күн бұрын

    Wow. Very exciting. Love the Hydra change.

  • @sae7561
    @sae75619 күн бұрын

    These are absolutely fantastic designs changes. I do think the oracle one is helpful for protoss but sometimes the intention is killing the queen with more than one oracles. Overall great video, please keep up the good work 🙌

  • @Taran858
    @Taran8586 күн бұрын

    Command centres and hatcheries not always built at minerals. Might make rally point harder to do

  • @chloesmith4065

    @chloesmith4065

    5 күн бұрын

    Agreed. So many proxy hatch and proxy planetary fortress stuff.

  • @matthewpereida1261
    @matthewpereida12619 күн бұрын

    Every time you make one of these i say "This man is amazing! I want all of these"

  • @MachinedFace88ttv

    @MachinedFace88ttv

    4 күн бұрын

    Except the broodlord thing. An insta attack is way less organic than calculated movements such as brood lord deployment. It would be better to buff the 180 range so you're rewarded for more apm

  • @linusclark2344
    @linusclark234410 күн бұрын

    Really good video, I'd like to see a lot of these changes, I think the only one I disagree with is the concussive shells/blink interaction, but maybe that's my terran bias. Do you think you'll make a video on the adept attack bugs?

  • @OmniSkepticSC

    @OmniSkepticSC

    9 күн бұрын

    My guess is probably not only because it's very technical and I've already spoken to someone on the council about it so it will almost certainly be patched If you're curious though, the issue is basically that the Psionic Transfer doesn't have a weapon, so it doesn't have an attack ability. However, it creates an Adept upon expiration which does have an attack command, so when the shade completes and the Adept "inherits" the non-attack order it (consequently) does not attack the target its "supposed" to. TLDR; while controlling your shades always right click if you want to attack a specific target and do not use "attack move". Also, don't try to select shades and other units at the same time and then attack move or else the other units will move command instead of attack move command (assuming the shades are the subselection at the time the order is given)

  • @chloesmith4065

    @chloesmith4065

    5 күн бұрын

    You get the terran buff with the hellion tracking :P

  • @simonreichmd
    @simonreichmd5 күн бұрын

    I extremely disagree with the reasoning behind the blink change/concussive shells effect. I fear that changes of hellions and oracles will create (in hands of highly mechanically skilled players) unbalanced situations. Otherwise I like the changes.