StarCraft 2: Nightmare Difficulty Ep. 31 || The Moebius Factor

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StarCraft 2 Wings of Liberty Nightmare Difficulty is a full campaign overhaul that cranks up the difficulty far past Brutal. All plans will crumble on contact with a much more realistically overwhelming Zerg Rush, advanced Protoss technology or some unholy combination of the two. Relive Wings of Liberty with the fire and fury of TheRealRhyme's nightmare mode.
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Пікірлер: 7

  • @sintanan469
    @sintanan469 Жыл бұрын

    For those interested, the following changes affect The Moebius Factor: General Enemy AI Changes: * Enemies properly use abilities * Attack waves are semi randomized. A random delay between -90 and +90 seconds are added to most attack waves to make them less predictable * All missions include a small attack wave in the first ~30 seconds to prevent greed * Enemies obtain attack and armor upgrades more quickly * Later-stage enemy attack waves increased in quality * Most missions have enemies that build outposts as the mission goes on Medivac Changes: * Infantry inside slowly regenerate life at no energy cost. Mission Specific Changes: * Cheese areas properly defended * Objective HP Doubled * Brutalisk Island reduced in size, no high ground. Bruta has cleave anti-ground, no attack wind-up * Kerrigan searches faster, will razor swarm nearby enemies, Implosion dropships * Main base mines out faster * Base at second objective gains +2 mineral fields, +1 gas geyser

  • @lilkeyblader
    @lilkeyblader Жыл бұрын

    mmm no bonus, bonus not taken, mmmm bonus

  • @jacksonframpton7751
    @jacksonframpton7751 Жыл бұрын

    Wasn’t jimmy a Marshall before the first starcraft and that’s what Narud refers to at the start of the mission briefing not the four year period between wars? 2:18

  • @CorruptorPeste
    @CorruptorPeste Жыл бұрын

    If only Terrans could build military structures like the ones who store the data cores...

  • @MrBoombast64
    @MrBoombast64 Жыл бұрын

    No bonus...

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