StarbaseSim progress update: getting closer to proper hot staging

Ғылым және технология

Progress on the latest StarbaseSim update has been slow with moving lots of stuff to C++ in Unreal Engine and then getting the exchange between C++ and Blueprints managed.
There are also completely new systems like grid fins and RCS, that I'm currently working on, where it's difficult to estimate how long it takes to implement them.
There was an info post a few days ago for supporters which is now accessible to everyone, if you want to know more: ko-fi.com/post/Status-Update-...
In the post it says that I was aiming for January with the next release. That's probably off the table already. At least there won't be any new flames as I couldn't even get to start with them yet.

Пікірлер: 39

  • @ashtorak
    @ashtorak5 ай бұрын

    Progress on the latest StarbaseSim update has been slow with moving lots of stuff to C++ in Unreal Engine and then getting the exchange between C++ and Blueprints managed. There are also completely new systems like grid fins and RCS, that I'm currently working on, where it's difficult to estimate how long it takes to implement them. There was an info post a few days ago for supporters which is now accessible to everyone, if you want to know more: ko-fi.com/post/Status-Update-January-2024-I2I4TA79Z In the post it says that I was aiming for January with the next release. That's probably off the table already. At least there won't be any new flames as I couldn't even get to start with them yet.

  • @JoshLoweSpace
    @JoshLoweSpace5 ай бұрын

    Looks great! One thing to note: the vehicle rolls the wrong way here, in real life it rolls so that the heat shield faces to the south. Awesome stuff still!

  • @ashtorak

    @ashtorak

    5 ай бұрын

    true!

  • @Eddy525_violin

    @Eddy525_violin

    5 ай бұрын

    @@ashtorakit pitched over with the tps facing the sea at first but then rolls so that the side faces the sea

  • @ashtorak

    @ashtorak

    5 ай бұрын

    It's pitching and rolling at the same time, right? I haven't looked at the exact rates though, but everybody can do it themselves anyway and try to get a good match

  • @TheJordan276
    @TheJordan2765 ай бұрын

    Love seeing progress ur doing i hope you still have a lot in mind for the future of it

  • @Jannik.38
    @Jannik.385 ай бұрын

    This looks so good

  • @goosegaming13
    @goosegaming135 ай бұрын

    very cool, i have a question will the hotstaging plume happen like when the ships plume hits the deflector?

  • @ashtorak

    @ashtorak

    5 ай бұрын

    Plume will be improved, yes

  • @NominalOrbit
    @NominalOrbit14 күн бұрын

    Forgot to shutdown the outer 20 engines for Boostback

  • @forgegamer3118
    @forgegamer31185 ай бұрын

    Pog!

  • @marsstarlink3235
    @marsstarlink32355 ай бұрын

    At this point make your own real life graphics KSP with the earth, moon and mars.

  • @ashtorak

    @ashtorak

    5 ай бұрын

    maybe later on, but for now you're not supposed to fly anything, you should fly THE thing ;D

  • @stevengaming3689
    @stevengaming36895 ай бұрын

    Poggers!

  • @ianeichelmann3063
    @ianeichelmann30635 ай бұрын

    question when will it come out cause this is the best update ever

  • @ashtorak

    @ashtorak

    5 ай бұрын

    When it's done! Of course :D should be February though...

  • @ianeichelmann3063
    @ianeichelmann30635 ай бұрын

    Maybe next update should me like booster engines touch so you can shutdown the engine and the ship with its own control panel like the booster

  • @Booster-13I
    @Booster-13I5 ай бұрын

    That Mach diamond is beautiful, but are you going to update the booster since it still has HPUs?

  • @ashtorak

    @ashtorak

    5 ай бұрын

    yes, in the next update after this one

  • @Booster-13I

    @Booster-13I

    5 ай бұрын

    @@ashtorak ok

  • @officer728k5
    @officer728k55 ай бұрын

    How do i do the gravity turn? Whenever i gimbal the engines for it the stack pulls an IFT-1

  • @ashtorak

    @ashtorak

    5 ай бұрын

    turn very slowly ;)

  • @officer728k5

    @officer728k5

    5 ай бұрын

    @@ashtorakhow much do I gimbal the engines?

  • @ashtorak

    @ashtorak

    5 ай бұрын

    oh, are you on the Unity version? It's a bit difficult there. On Unreal you can just slowly pitch the attitude target, but if you have to directly do it via the gimbals you have to be very careful and go as slow as possible until you get a hang of it.

  • @officer728k5

    @officer728k5

    5 ай бұрын

    Ah ok that makes sense. Thanks

  • @ufloc
    @ufloc5 ай бұрын

    does control over which of the 33 engines are ignited exist yet? or is it planned

  • @ashtorak

    @ashtorak

    5 ай бұрын

    is planned

  • @ufloc

    @ufloc

    5 ай бұрын

    @@ashtorak kewl

  • @StephenMattison66
    @StephenMattison665 ай бұрын

    😱😍

  • @ianeichelmann3063
    @ianeichelmann30635 ай бұрын

    Question its febuary is it out now?

  • @ashtorak

    @ashtorak

    5 ай бұрын

    no, but it's getting close

  • @ChaosDivision64
    @ChaosDivision645 ай бұрын

    Is this the unreal version?

  • @ashtorak

    @ashtorak

    5 ай бұрын

    yes, please check the pinned comment or description ;)

  • @dangorneanu9616
    @dangorneanu96164 ай бұрын

    Can u make a tutorial on how to install this game?And its free???

  • @ashtorak

    @ashtorak

    4 ай бұрын

    just download the zip for your operating system from the itch page and unzip it. There are also instructions on the itch site. The new Unreal version will be available there in a few days as well.

  • @candaceflores9184
    @candaceflores91845 ай бұрын

    Im bored is it out now

  • @ashtorak

    @ashtorak

    5 ай бұрын

    no, 1st of March and a little bit earlier for supporters

  • @vladislavakm386
    @vladislavakm3865 ай бұрын

    Oh my god, this video proofs that Earth is flat !!!! :-)

  • @ashtorak

    @ashtorak

    5 ай бұрын

    yes

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