Starbase - Spaceship Designer Feature Video (Partly Outdated)
Ойындар
This video focuses on Starbase's Spaceship Designer, which enables you to design your spaceship from scratch, take the ship for a test ride and more and all this can be done either alone or with friends. In the video we’ll demonstrate the building process by building a basic ship and by explaining how the Spaceship Designer works while doing so.
Wishlist on Steam: store.steampowered.com/app/45...
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www.starbasegame.com
Music by Marcus Warner: / mkwarnermusic
#Starbase
Copyright © 2019-2021 Frozenbyte Oy. "Starbase" is a trademark or registered trademark of Frozenbyte Oy in the U.S. and other countries. All Rights Reserved.
Starbase is in active development and this feature video may not accurately present the game in its current state. The features presented here either exist or will be added to the game in the near future. We reserve the right to change our plans and modify the features in the future.
Пікірлер: 557
> Configurable everything > Space-efficient, comfortable, colour-coded UI > Quality-of-life tools To a Space Engineers player, this is like making a blind man see again.
@56bturn
4 жыл бұрын
The only thing this falls short of in relation to SE is the YOLOL system. I'm sure it would be easier to get into compared to SE's scripting system, but there is little in the way of easy basic functions like with SE; you could easily link a button to a door and define what you want that button to do without having to change any value fields. Just outright select the function. Or doors can just be interacted with directly. The YOLOL system is not friendly to new people who just want to create basic systems.
@PineCone227_
4 жыл бұрын
SE uses C# for scripting so a lot of people not familiar with programming just wouldn't ever touch it Starbase has its own scripting language that is made to be easily understood on the basic level
@QUIROPTEROHOLLOW
4 жыл бұрын
@@PineCone227_ Dude I program in C#, C++, Java and Python and I want nothing to do with SE programming lmao.
@muliczwalter7379
4 жыл бұрын
@@PineCone227_ doesn't it use a custom version of C# that was retrofitted for SE (im coding in C# and I don't recognize SE's C# at all)
@janne_kekalainen
4 жыл бұрын
@@muliczwalter7379 It's C# 6 with Keens Custom DLL:s and some disabled features. In fact, you can do the scripting in Visual Studio with MDK-SE (visual studio extension).
i would really appreciate a "remove shadows" button so that while editing you could see everything clearly but other than that it looks amazing and i cant wait to try it out
@saltylelele
4 жыл бұрын
I mean either that or just temp. disable the shadows in settings
@user-yx8lp2ds7z
4 жыл бұрын
I'm sure ultra low settings would get rid of shadows ...I mean it has to
@ericbrisco2152
4 жыл бұрын
I do not think that darkness is from shadows but rather because the light source is on the other side (ie not all darkening effects come from one object casting a shadow on another). This is a problem faced in several builder games. A head lamp comes in handy!
@FrozenbyteGames
4 жыл бұрын
ambient / light settings are coming :)
@sgt_metz
4 жыл бұрын
@@FrozenbyteGames Thanks!!
"Lets make the ship presentable" Just adds cat ears.
@user-yx8lp2ds7z
4 жыл бұрын
And that is all that is needed
@orb1t584
4 жыл бұрын
@@user-yx8lp2ds7z You couldn't be more right
@spartan0347
4 жыл бұрын
uff cancer
@spartan0347
4 жыл бұрын
@@revolt_4588 agree
@Susul-lj2wm
4 жыл бұрын
@@spartan0347 Cat ears are importand for life =^.^=
FrozenbyteGames: *Builds box ship* Me: "Alright. Nice to see the tools involved in action... But couldn't you have done something a bit more creative?" FrozenbyteGames: *Adds Cat ears* Me: "...10/10 Best ship design."
My only question from this is how I as a designer would be able to determine if my ship is off-balance. In the video, the problem was super obvious, but the how the solution was arrived at was not. Do we have access to some kind of center of balance diagnostics in the ship builder to determine, or will it just be a trial and error thing? (genuine question, not trying to come off as aggressive)
@satamoto6488
4 жыл бұрын
good question. I'm replying to see their answer.
@slimeball3209
4 жыл бұрын
if physic engine already have a center of mass its problem about 2-3 row's in code.
@FrozenbyteGames
4 жыл бұрын
There is currently a very wip/legacy way to see the center of mass point of your ship. You'd still probably want to see a center of thrust indicator - These are features that will be polished / added as we continue to work on the designer tool :)
@silasdutch1426
4 жыл бұрын
@@FrozenbyteGames Excellent, thanks very much!
@ganondorf5573
4 жыл бұрын
As a work around, or even after we get tools to help us balance a ship. You could probably use YOLOL to get a read out on all your thrusters stored into memory chips. Then, try flying the ship in a straight line. If the MFC is using any maneuver thrusters to keep it flying straight, you can store that into memory chips and see which thrusters are outputting the most thrust, and attempt to adjust further from there... but a center of mass + center of thrust would be super helpful. I do think that my technique would still be useful in fine tuning a ship even further, though.
This Spaceship Designer awesome !!! I have somes ideas for this : - 4:19 or 10:42 The "copy fonction" is cool but why not a "Mirroring fonction" ? - 7:22 When i see that, i image "hidden part fonction" which hide parts for better vison. Another idea, i think of Subsystems. For example, i create many "Cockpit", "Body", "Thruster", all saving like "Subsystems". In the asset browser, i find my "subsytems" which can be reuses in the starship designer. And please, make a space designer like a standalone demo.
@FrozenbyteGames
4 жыл бұрын
Thanks for the suggestions!
@antonstezhkin5991
4 жыл бұрын
@@FrozenbyteGames another suggestion for ypo: "upgrade/replace button" or tool that replaces a part with it's analog. For example you want to replace some of the level1 thrusters with level 100 thrusters. it would be handy just to select the "upgrade" tool, click on the thruster and select the needed level from the droplist. This will save time. Because you will not have to remove the old thruster, find the new thruster and place and bolt the new thruster.
@ganondorf5573
4 жыл бұрын
Regarding your subsystems idea, they actually already have that in this video. They call them modules. They're just presaved substructures like you're talking about. She uses at least 4 to make this ship. There's one for the windows, the generator, the door, and the maneuver thrusters.. Maybe more that I didn't notice.
@antonstezhkin5991
4 жыл бұрын
@@ganondorf5573 no. I do not mean modules! I mean replacing individual parts with better or similar parts. E.g. you have a module with several yoolol-chips of tier one. You need to replace them all or some of them with yoolol-chips tier 3. In traditional mood you would have to replace each of them with by removing the old chip and pasting a new one and pasting the script after that. And assigning ids to the new chips. With the upgrade tool the tier 1 chip just turns into tier 3 chip with one click. It's id in the network and it's script remans the same. You need only to add a few lines with trygonometric magic in this particilar example. Or why replace the chips? Or you could replace all the light armor of a 400 000t Dreadnaught with heavy armor in just one click. That would be handy!
@ganondorf5573
4 жыл бұрын
@@antonstezhkin5991 Ahhhh! I understand now. I honestly don't think this would be as useful as you think it might be. In the case of a chip upgrade, you're going to need to edit the code regardless... (because lower tier chips can't have the code that the higher teir one would enable anyway). You're better off keeping all your code saved as scripts outside of the actual chips. Otherwise, it'll be really hard to review your code or reuse it later. So, you'll probably already be ready to copy and paste the new code in wherever you're making these changes. So I don't think YOLOL chip upgrades are a good example. It's a fundamental redesign, not a simple upgrade. As far as upgrading plates from light to heavy... I don't think plates have tiers of strength. The materials you actually make the plates out of decides their strength as well as how many layers of plating you make. I'm not sure how material type is chosen for plates though. It might be decided directly when you actually fill the blueprint in manually.. or maybe you can set it in the editor. In that case, I do think it should be possible to multiselect plates and change what material they're made of.
Let me in! LET ME IIIIIIIIN!!!!
@TheJoker-xc1eo
4 жыл бұрын
FrankensteinV203 and this guys, is how you get a girl pregnant fast 😂
@PersonausdemAll
3 жыл бұрын
The Joker lol
Was really hoping there would be something like this. Can’t wait for early access!
Yes thank you!! Everyone at Frozenbyte needs a hug!
@justintime5021
4 жыл бұрын
Make sure you keep at least 6 feet from them. We need them healthy to release this.
Aight. Time to build a Venator.
@rexerator
4 жыл бұрын
Oof Just thinking about designing a fully functioning ship of that size gives me anxiety
”Without power the ship wont fly anywhere” let me introduce you to my good friend clang
@tahvohck
4 жыл бұрын
From what I've seen, clang ain't got anything on this.
@Ravavyre
4 жыл бұрын
Tahvohck that is what clang wishes you to think
@DonaldWWitt
4 жыл бұрын
What the **** was that?!
This looks amazing! I'm immensely hopeful that this game is successful.
@FrozenbyteGames
4 жыл бұрын
thanks :)
THIS IS GREAT!! The only thing I could find a bit annoying about this system is finding the parts I need in the enormous list of ship parts (for example the plates to cover your ship). But when the game cames out I'll be sure. Maybe with time I'll get used to it.
@FrozenbyteGames
4 жыл бұрын
Happy to hear! Our rental lot editor currently has the option to visualize the parts in the list, it is also coming to the ship designer :)
@Cifer77
4 жыл бұрын
I do love the folders within folders of organization, not just everything sorted alphabetical. But yeah more visuals representing what each item is would be nice.
@HippoRaid1
4 жыл бұрын
@@FrozenbyteGames Perhaps a Plating Tool??
@mattar8363
4 жыл бұрын
@@HippoRaid1 a tool that could automatically pick the needed size would be very useful... not an automatic plating tool tho, that'd just be a nest full of glitches and problems.
@justintime5021
4 жыл бұрын
@@FrozenbyteGames a tape measure might be useful
you added cat ears to it... you guys are great.
I love how open you are to the community! Replying to comments and looking for suggestions to better your progress!
@jornblank7919
4 жыл бұрын
join the discord. the CEO and devs are actively responding to questions and other stuff about the game :). discord.gg/starbase
@cintaxic6430
4 жыл бұрын
@@jornblank7919 Thanks Man! Will do!
I like it, feels like doing Lego Technic :)
Someone is going to make a PC tower case like this ship
you did NOT give the space ship cat ears!!! What have you done! You fool! It's too powerful!
Thank you sooo many games are missing something like that.
@twotimesj6478
4 жыл бұрын
Ikr? This feature is what will make starbase unique
looks awesome. Some future features i hope to see: symmetry modes, shadowless view for working in dark areas
Ive always been slightly worried I would have to add every attachment plate and bolt manually. The autobolt feature has made me much more eager to build a ship rather than buying/changing an existing one!
_"Now all that's left is to add some decorations to make the ship a bit less boxy and a little more presentable"_ **Proceeds to add Cat Ears** *_Everyone liked that_*
@Polar_Onyx
4 жыл бұрын
gamer mario then you can leave
@randomgunguy5821
4 жыл бұрын
@@Polar_Onyx he could also just stay
wow, just wow, the possibilities with this are incredible and these tutorials are going to be a life saver XD I'm already planning out my dream ships and stuff for the game yeeeeeee
I've never EVER been more hyped for a game in my entire life like im am now for Starbase
Can't wait to see someone build the Roci with this.
@ganondorf5573
4 жыл бұрын
That's going to be one of the first things.. and probably be a pretty popular small crew combat ship. It works well in this game because it'll probably be pretty easy to make with its boxy design lol
@plasmaxl8626
4 жыл бұрын
@@ganondorf5573 plus the PDC's are pretty much already in the game
@FrankensteinV203
4 жыл бұрын
Think bigger! Im going straight for the Donager! :)
"multiplayer ship editor" this is all I've ever needed.
Just what we needed!
@javannapoli2018
4 жыл бұрын
Such a good feature, will make designing ships so much easier. I can't wait to get in to this game.
@DonaldWWitt
4 жыл бұрын
I NEED IT!!!
Every video you guys release makes me more and more confident that this is my dream game, I cannot wait until I can get my hands on this game. I could play around in the ship creator for hours, such a good idea.
So, you pretty much developed an in-game IDE for ship design. Impressive. I LOVE it.
Seeing this only makes me more exited to finally build the spaceships of my dreams. One thing I haven't seen anyone talking about the is the background music, it's so good and I wanna hear more of it
Thanks for the laugh at "undoed" instead of "undone" @ 2:06 :P
@mebourke1
4 жыл бұрын
Un doodle-de-doo dude!
For me, starbase looks enough good to go into the early access
@amandamolina501
4 жыл бұрын
@Tessa No they need to take their time. If its bad no one is ganna play, they are doing something all devs should do.
@801quanta7
4 жыл бұрын
@@amandamolina501 but so late, l have wait half year and they not open.
@Mike-my7uf
4 жыл бұрын
@Tessa I don't think people are going to lose interest. Starbase is corning the market on a space in gaming that's not been done before at this scale. That's why Star Citizen, Dual Universe and even Space Engineers continue to make money even though the first two aren't released yet, and Space Engineers wasn't design to offer large scale PVP in the first place. This is an untapped market people have been wanting for a long time.
@jornblank7919
4 жыл бұрын
“A delayed game is eventually good, but a rushed game is forever bad.” -Shigeru Miyamoto
@801quanta7
4 жыл бұрын
@@jornblank7919 Your are right,but they are doing the moon,that's update when the game already out,but they do this now,I think there are no different of before or after to update
Getting a real KSP Vibe from this. Loving it.
Ayyy, new video!
@amandamolina501
4 жыл бұрын
@Tessa Rude
I woke up and was very tired, i then noticed a new starbase video and suddenly i was more awake then ever!!!
This looks amazing! I can’t wait to use this feature to make ships myself!
Was crying for a new video
What a wunderful Birthday present from you :P love to see something like this i wll be in this Tool the moste of my Time, from the moment the Game is released :D
Oh yes thank you! Been waiting to see this :D
I'm SO looking forward to building with this!!!
this gave a lot of insight, thanks for this!
LETS GOOOOOO, ANOTHER VIDEO TO KEEP PUSHING THE HYPE TRAIN!!!!
After watching this video and reading your replies to players' questions, I think the ship designer will be a powerful and user-friendly tool. Having a tool like this can greatly lower the trying coast, let more players unleash their creativity and enjoy the game instead of just wandering around flying prefab ships.
oh man, this game is going to be like Space Engineers, KSP and Scrap Mechanic combined into one
This is amazing! It's really impressive! I can't wait to play this game!
I like how simple this is from what i use to think it would take. thanks for the easy to use editor
Is there a mirror-building-system? Also i think, there should be a button to disable the shadows while in build mode, or somethink like a torch or light on the camera. Its very hard to see whats going on inside a ship after building and sealing the outer walls.
@FrozenbyteGames
4 жыл бұрын
The spaceship designer is an ever-evolving piece of the game, lots of features will be polished and added :) Mirroring is on our list although currently not very high priority, as well as lighting options/ambient light etc.
@Ahris_aus_der_8._Dimension
4 жыл бұрын
@@FrozenbyteGames Very nice. Thanks for the answer ;)
@PoisoningShadow671
4 жыл бұрын
Rip, mirror mode is usually the best option to use when making sure more complex ship designs stay symmetric while also saving time during the build process.
@AlexPBenton
4 жыл бұрын
PoisoningShadow671 They... they just said they planned to add it...
@PoisoningShadow671
4 жыл бұрын
@@AlexPBenton Yes, I know, but they said it's not that high on the priority list, which means that a staple building feature may or may not be included yet once closed access arrives.
The spaceship designer looks great! I'm reading lots of suggestions in the comments so I'll throw mine out here also: I hope there will eventually be a way to hide/turn certain components invisible or transparent in the editor, so that the frame can be more easily edited while panels etc. are on it, for example. Looking forward to release!
awesome! finally we see how ships are built inside of an editor! finally know hwo those beams work too
This is great! I was really worried that the editor was going to be awful like interstellar rift but this actually looks really user friendly for the amount of features it has packed in. One thing though is that there needs to be a way to determine if the ship is off balance before you test it. Center of mass and center of thrust indicators should be a thing inside the editor. By the time you add everything you need to test fly the ship you will have already done a ton of work that may have to be undone in order to balance it properly. I would prefer to build the ship while keeping an eye on the com and cot so at the end it comes out balanced without having to move my generator and all the wiring like you did in this video.
Its amazing :D
The dev team can be proud it's rue deepest gameplay Ive seen in a game .Impressive!
I know its been said many times so far, but Id really like to say that you, Frozenbyte Games, are doing a *really*, very good job on this game thus far. I, and I'm sure most other people here, truly do appreciate the work you have done. Hell, at this point even if for some reason the game takes another year to come out, Id bet good money that the majority of us would understand and will still line up in droves to purchase on launch day. Thank you Frozenbyte!
This appears surprisingly intuitive, despite being so complex.
My god, this makes Space Engineers ship building tools look amazing. If all you want is hardcore people to play this game then fine but this really needs a ton of work before it will be any good for an average gamer to use. The UI looks like something from a CAD program!
@tahvohck
4 жыл бұрын
You're building a spaceship. It's fine for what it is. Other than being feature-incomplete.
10:49 The cat ears from boltcrackers... They are back!
my ship factory is going to be looking like an epic build. Also space yachts are going to be lit
This is the level of detail I always wanted in Space Engineers! I can not wait for this game to come out!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It is..a little bit confusing and a lil scary with how complicated it is at first,but i am looking forward to building ships!
@amandamolina501
4 жыл бұрын
Yea, it looks really confusing
It looks like an awesome building tool! I truely hope i could build ships with my friends like i do in space engineers
Probably my favourite video so far.
You know a MMORPG studio knows what they're doing when the first thing that is presented is the customizable UI x]
Autobolt sounds like the sort of feature that can become a meme one week after release
Amazing! This game has every single feature I have wanted in a video game, and I can’t wait to make my own ship, crash, then re edit it to be useable! Imagine having a fighter, escape pod, a and a freighter! You could slowly build an empire, pun intended, and even use the space station creator to make a Hall ring or even a Death Star, or even make that a ship with twenty laser put on it!
Great humor as always!
Cant Wait when the game will come out. I already love the way game looks .
I thought KZread didn't allow pornography, pleasantly surprised
@nousername8162
4 жыл бұрын
Gallagher068 I see what you were going for but it didn’t come off well
@Gallagher068
4 жыл бұрын
@Tessa no u
The Galaxy-class starship WILL BE BUILT. This video inspires me with confidence.
Keep up the good work. :-)
This looks so wonderfully complex. To the point that i will probably spend much MUCH more time just designing ships than actually playing the rest of the game.
Thank you sooo much, it got way easier
This REALLY needs a mirror tool. Ship designing without it seems like a massive time sink.
@plasmaxl8626
4 жыл бұрын
It was shown that you could copy and flip segments so we should be good in that regard
HELL YEAH!
Oh man i can't wait to build and fly some ships Scavenging and cargoing around the universe :D
Ok. This is it. My main worry about this game's been fixed right in front of my eyes xD Thank you FrozenbyteGames ^^
It looks magical.😍 Now want to try it out.😶
Hey, do you think we can get a version if this early, that way while the full game is being finished, we can get familiar with the ship building system, and maybe even send them to the full game. I also think being able to see center of mass an center of thrust, like in ksp, would help with balancing.
@jornblank7919
4 жыл бұрын
they thought of doing so last year, however the work needed to do so was too much, and would probably delay the game even more. so instead they have published their models for people to use with your 3D modeling software of choice. discord.gg/starbase (the devs and CEO are very active there. if you have any questions, just ask in the FAQ)
Love it! Love the ship! Love the music! Love the edtior! love the subtitles font! Love the SNAPPING fuck me I love the snapping! I love it all, you've done great again Pip
@tahvohck
4 жыл бұрын
The snapping looks soooooooooooo good. Also your dang avatar gave me a moment of "wait... I've seen that before"
The editing UI reminds me a lot of Garry's Mod, with the part categories on the left and tools on the right. Love it
Already planning all the EVE ships I could make with this editor. Hypetrain is chuggin'.
This is so frickin amazing. Take my money and let me in already.
the voice cast is so good :)
This is beautiful
The cat ears really brought the whole thing together, it's quite the masterpiece
Nice video!
Creating functional ships will take literal hours And I love it
There is a couple of things that my time in other ship builders that I can't quite tell from the video itself: - If I have a space for a 7 long beam but there's only 3 & 4 long beams will I need both or do you have adjustable beam lengths? Does using higher part counts directly effect performance? - Is there a way to change the camera speed? For fine adjustment while building and for traversing across large builds. People are gonna push the ship builder to it's absolute limit. (for that, having a less confined space might work, unless you could hire a larger room or something) - Are we gonna have landing legs / docking connectors? ( I really want deployable landing gear ) Compared to other ships builders (KSP, Space Engineers, StarMade) this looks to be quite the step up
the music and just the theme of freedom for building and battels this game has to offer reminds me so hard of worlds adirft... I really really miss that game
So Happy!
What a beautiful flying box!
Amazing. Keep it up
Maybe I'm the only one thinking like this, but this is 100% clear (game dev experience may help) =). Good job devs!
I just want to let you guys know the pain of waiting for early access hurts everyday. But I know it's a pain that's necessary and I accept that. Best of luck on development and hopefully the survey you put out (which I gladly filled out) helps.
Good designers in a fraction will be the real MVPs :D
I can't wait for this game. ;o;
holy hell the background music relaxed me so damn hard
Lovely tool. I'm so glad we'll be able to make custom modules. I can't wait to build my own complete set of modules and build ships out of it. My only real critique is the window visibility options could use some improvement. Instead of checkmarks, maybe give each window a proper icon, and when it's open highlight it somehow? This would make it much easier to figure out what's what.
This is great, I'm even more hyped to neglect reality and build spaceships now
When, when, when??!?! Can't wait, lol.
very nice, in-depth editor. a mirroring function would help a lot too...
@user-yx8lp2ds7z
4 жыл бұрын
I mean you can just rotate it 180°