SS14 - Exploring Barotrauma Damage and How to Deal With Spacing
Ойындар
I take some time taking quick looks as to how spacing/barotrauma damage works in popular Space Station 13 forks. While my knowledge of those forks is pretty limited, it gives a quick rundown of possible inspiration points for 14. This video also discusses the primary tools to deal with spaced areas.
0:00 Goon Station Spacing
1:10 TG Station Spacing
1:44 SS14 Temperature Protection
3:51 Tools to Fix Spacing
4:13 Distro Pumps
5:33 Firelocks
9:18 Evac
Play Space Station 14 Here: store.steampowered.com/app/12...
Like and Subscribe for more content.
Donation page here: ko-fi.com/liltenhead
Discord server: / discord
#spacestation14 #ss14
Пікірлер: 47
Apologies for some weird mic oddities, I just got the thing and am learning how to use it optimally. PR to fix vents: github.com/space-wizards/space-station-14/pull/29493#issue-2375719861
"There is no reason not to max distro." Time to ruin it for everyone by stealing blue pipes from the floor and causing overpressure in rooms, killing everyone with the annoyance of firelock locking from pressure differencials as the atmos tech groans trying to find where the pipe is missing.
@Liltenhead
Ай бұрын
yeah you'll just annoy people more than anything lol
@andrewgreeb916
Ай бұрын
I only pressurize to 200kpa, for safety reasons
@Scrambleking
Ай бұрын
Oh no, the person who stole part of the station got over pressured?
Respect to lilten for his support in these rough times.
goonstation along with paradise bases their crit system on pain system, pain reduces your overall performance but it does NOT make you absolutely helpless however if there is enough pain you will fall into what is known as hard-crit (all the same on goon,tg,paradise. Cant do anything) 1:25 you stil do, its just that good mood may lower-rise the crit threshold
@Liltenhead
Ай бұрын
Yeah I figured it was a pain crit thing. Thanks for the extra clarifications.
I had a shift on lizard the other day where atmos didn’t work the entire 1.5 hours we were working. Naturally o2 became a scarce resource and the crew slowly started losing control
also as a note to open the closed fire locks (pressure / temperature warning) you need engineering access
@Liltenhead
Ай бұрын
Honestly had no idea, when did that change?
@ShamefulAvocado
Ай бұрын
@@Liltenhead About a week ago or so
@packmore9561
Ай бұрын
@@ShamefulAvocado nah, it's definitely been longer than that. that being said, it's really not noticeable unless you're constantly jumping into spaced rooms as a grey.
@Arkangel630
Ай бұрын
@@packmore9561 or you happen to be in a room that gets spaced, a very rare event I know
There IS reason not to max out distro. Namely you'll drain distro faster and those miners are VERY slow. Also of course it makes unwrenching a pipe immediately overpressure the room and any sort of destroyed pipes lose a lot more air. I prefer to keep it at 200-300. Also similarly oxygen probably should be kept at default values because it will make fires worse since a plasma fire has significantly more fuel in a 50/50 than it would in a 78/22. The only real compelling reason to change the mix is that nitrogen tends to run out faster due to being used more.
@andrewgreeb916
Ай бұрын
I agree with distro pressure, but oxygen content should be increased slightly. Talking like 25% O2 since the server I play on has a morphotype that is very vulnerable to oxygen deprivation due to increased breathing rate and will start suffocating if air oxygen content drops below 21%.
@Bede__
Ай бұрын
A higher oxygen value would let people breathe even in a semi-depresssurized room
@DaFieFie
Ай бұрын
@@Bede__ In most situations by the time you're getting to that point, people should be looking at air tanks anyways due to the threat of spacing. Only real exception would be Delta V harpies where you might want a higher concentration, but still nowhere near 50/50 like some suggest.
@Liltenhead
Ай бұрын
don't you have to unwrench a ton of pipes to actually do that.
Inb4 they nerf winter clothes rather than slowing down depressurization, or other more reasonable fixes
@comet.x
Ай бұрын
i feel like i shouldn't be able to survive absolute zero with a scarf and some fluffly shoes
I like to do 50:50 on the air mix, you could probably bump it up to 30:70 nitro to oxy since slimes are less prone to suffocating
@Liltenhead
Ай бұрын
Those seem to be the popular options now
@hedera1332
Ай бұрын
I think the only downside to too much oxy would be that it would likely be more flammable, yeah? Unless that isn't something that has been implemented.
@andrewgreeb916
Ай бұрын
For delta v they recommend 25% oxygen minimum due to harpies needing higher o2 content. You can go higher but I wouldn't recommend any higher than 50%
I love when maxxed out distro pipes get hit by a meteor and vent all the gas they had into space.
you can manually pry those open without a crowbar in order to let people stuck on the spaced side have a chance to escape
@Liltenhead
Ай бұрын
Ahh okay that makes sense, i wasn't fully aware it changed that one side can open it without tools.
@TheLovelyxxxx
Ай бұрын
@@Liltenhead it's an atmos permission thing. Because assuredly an atmos tech would know what they're doing and not space the entire room behind the airlock. Anyone else wanting to open a door has to pry it. I think captain and HOP also have this access, maybe even HOS.
@veziusthethird
Ай бұрын
@@TheLovelyxxxx i think it's whoever has the atmospherics permission on their id so ce, cap, hop, atmos all have it
@andrewgreeb916
Ай бұрын
@@TheLovelyxxxxfirelocks are engineering access specifically. This is slightly annoying as I will accidentally close firelocks instead of open doors. Air alarms are atmos specific.
IS THAT A BAROTRAUMA REFERENCE?1?1??!?1!!?
Also of note on evac shuttles; tiny fans. Tiny fans sit under each of the doors onto the shuttle and are essentially just infinite holofans, sure you risk someone shoving you out of the shuttle because you're right next to space, but it's easy to see when someone grabs you anyway and moving just a tiny bit will make them let go :)
@agustron2479
Ай бұрын
Normally they dont grab you to space, otherwise your Weight will pull them to space with you
I don't recommend overpressurizing the distro. Max to the inlet, yes, but not the outlet. Some broken pipes and a good portion of the station gets over pressurized.
Oh wow, space station 13
Well, for right now if the evac shuttle gets spaced, as long you have oxygen, you will not die before the shuttle arrives xD
Yeah winter clothes are busted, scarf + winter boots makes emergency eva temp insulated for space and currently and for a long while, glad its been mentioned.
@zombine6222
Ай бұрын
Winter clothes being strong i mean
These are WINTER BOOTS
Distro will be fine even you set it on 50 and 50, core thing is oxygen poisoning will start if proportion of oxygen is higher than nitrogen proportion. Also making gases sucks rn. The most effective schemes require more space in atmos, sadly wizdens aren't adding any new devices in order to compensate nerf.
@Liltenhead
Ай бұрын
there is no oxygen poison atm.
@jurgenhabicht3204
Ай бұрын
@@Liltenhead oh really? Damn
@andrewgreeb916
Ай бұрын
Isn't there the gas recycler that can break down co2 and n2o into oxygen and nitrogen?
@jurgenhabicht3204
Ай бұрын
@@andrewgreeb916 this is not what I am talking about (and thing you are saying is useless)
wait until someone find out space has very good thermal insulation
@comet.x
Ай бұрын
turns out 'nothing' isnt a very good conductor