Spruance Leader - Base Game Playthrough Part 2

Ойындар

This is the second entry in a short series of playthroughs of an 'Easy' campaign in "Spruance Leader" from Dan Verssen Games.
This video continues play of an encounter with a Soviet wolfpack of four submarines in the 'North Atlantic Skirmishes' campaign; this covers the remaining turns of that first mission of the campaign.'
Note that I made a key mistake in part 1 relating to the order of operations with target selection and ordinance purchase. That comes home to roost here in part 2. Learning experience!
Spruance Leader is the first foray for this venerable series into the naval realm and serves up some interesting "Cold War gone hot" gameplay. It has all the hallmarks of the Leader series with some special twists for its nautical theme.
Check out the Spruance Leader page on Boardgame Geek here:
boardgamegeek.com/boardgame/3...
The game's page on the DVG website:
www.mcssl.com/store/danversse...
As always, thank you for watching. If you'd consider liking, sharing and/or subscribing that would be much appreciated. Happy Gaming!
Follow Hexed & Countered on Twitter: / handc_joe or check out the website at hexedandcountered.com

Пікірлер: 12

  • @thomaskonczal1465
    @thomaskonczal1465 Жыл бұрын

    Near the end, when the submarines rolled and received a detection level 2, they automatically fire one torpedo or one missile, which ever is in range. You can find that on the summary sheet at the bottom, or in the rulebook.

  • @HexedAndCountered

    @HexedAndCountered

    Жыл бұрын

    Thanks

  • @dennissvitak148
    @dennissvitak148 Жыл бұрын

    At 5:15 ... You don't get the +2 detection event for your helo. It specifically states SONAR, and you're using a Magnetic Anomaly Detector, or MAD.

  • @raymondklein7900
    @raymondklein79008 ай бұрын

    Thanks for the detailed and well reworked AARs. Makes me think about acquiring the beast. One question though: You've expressed regrets for buying so many missiles, deemed useless for a sub target. However, wouldn't you have needed them in case an enemy TF would have shown up?

  • @HexedAndCountered

    @HexedAndCountered

    8 ай бұрын

    Thanks! And yes, I would have been a lot less disappointed with those missile purchases if a surface TF had shown up. One of the best challenges in this game is trying to account for all the varying possible needs of your forces without knowing exactly what you might end up facing.

  • @dennissvitak148
    @dennissvitak148 Жыл бұрын

    You never did, this entire episode, use the +1 detection modifier for the screening force modifier.

  • @mikewilcox4346
    @mikewilcox4346 Жыл бұрын

    Thanks for showing us how the game is played. Seems similar to other leader games in many ways. I bought it on kickstarter (impulse buy) some time ago and got the game yesterday. Interested to see if the expansions are worth the $$$. I will be sure to get enough ordinance.

  • @HexedAndCountered

    @HexedAndCountered

    Жыл бұрын

    Definitely similar to other Leader games although I would say it's more complex just because there's a lot going on, even with just the base game. Of the expansions (I've messed with them a little and videos on each will be coming soon), the sub expansion is standalone - you can't add SSNs to your "regular" task force and it has an overlay for the board to handle your submarines. The carrier expansion does mix with the base game task forces and ramps up the complexity but also makes the game feel more "complete" because we all know carriers are a core part of US Navy doctrine. The Allies expansion adds other NATO ships which is nice because your unit mix grows by a lot and you can mix in US & NATO vessels in your task force. Having said all that, there's plenty of fun to be had in the base game for sure. I know some people feel like these - or at least the carriers - should have been in the base game, but I understand the modular approach. It is certain that if these were wrapped into the base game the price would be higher. There are a lot of components in the base game already.

  • @alphanerdgames9417
    @alphanerdgames9417 Жыл бұрын

    What tripod are you using? Did you make that dice tower?

  • @HexedAndCountered

    @HexedAndCountered

    Жыл бұрын

    Oh wow, I've had my tripod for over 20 years (it's older than KZread!). It's nothing fancy - a Sunpak Platinum Plus, which they still sell apparently (I looked). I bought it to do home videos of my kids when they were small. As for the dice tower, I actually got that for free from either Miniature Market or Noble Knight as a throw-in on a game purchase. That too is nothing fancy, lol.

  • @jefferywilson3279
    @jefferywilson3279 Жыл бұрын

    Did not use helo last 2 detect rounds?

  • @HexedAndCountered

    @HexedAndCountered

    Жыл бұрын

    It's possible. It's been a while since I did this playthrough and I definitely screwed up a few times.

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