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Spotting Targets For My BMP-2 Crew, These New ATGMs Are Wobbly But Fun | Squad Gameplay

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Пікірлер: 34

  • @CertifiedGoonerMan
    @CertifiedGoonerManАй бұрын

    This update definitely makes the game more "realistic" in terms of atgm accuracy. The wobblyness definitely makes the atgm more skill based instead of point and click. Just mho

  • @JohnCampbell

    @JohnCampbell

    Ай бұрын

    Especially when combined with the IR Smoke actually having effect on them

  • @CertifiedGoonerMan

    @CertifiedGoonerMan

    Ай бұрын

    @@JohnCampbell True! Now you can easily actually counter at least IR atgm with smoke instead of having to retreat or reposition.

  • @JohnCampbell

    @JohnCampbell

    Ай бұрын

    @@CertifiedGoonerMan right! I’ve already had the smoke save my arse multiple times, I’m interested to see what they’re going to do with the new M7A3 “BFIST” and it’s “advanced optics and sensor pod”, because as of right now it’s just an M2A3 Bradley without a TOW.

  • @novinovic298

    @novinovic298

    Ай бұрын

    Problem with ATGMs is IFVs/APCs have too large of a window to retaliate or escape and fix vehicle. If hit in turret or frontal half of the vehicle they should be destroyed immediately and give them a 20 secounds of life left only if hit in part where infantry seats are. IMO current balance is bad because of demage model. Hiting competent crew is already hard enough and giving them a chance to retaliate or escape is bad balance.

  • @JohnCampbell

    @JohnCampbell

    Ай бұрын

    @@novinovic298 I hate to cut all of that short with a short response.. But “balance brother, balance”. No one wants to wait 10min+ for their armor vic, just to have it 1 tapped by an ATGM in such an easy place to hit, it’s already bad enough with armor being so easily ammo racked.

  • @mimikal7548
    @mimikal7548Ай бұрын

    Watching good crews like this is really satisfying

  • @DogFood464
    @DogFood464Ай бұрын

    I was on the MBT squad on your team that game. Well played!

  • @rayotoxi1509
    @rayotoxi1509Ай бұрын

    the BMP2 should have the same spinning stabilized guidance as the Kornet spinning mid air and going in cricles might make it more acurate to

  • @micaheiber1419

    @micaheiber1419

    Ай бұрын

    Doesn't it fire the Konkurs? This seems pretty accurate to the real Konkurs.

  • @RamoNLGR

    @RamoNLGR

    Ай бұрын

    This missile is wire guided instead of beam riding like the Kornet, therefore the trajectory is different

  • @motochabz8578
    @motochabz8578Ай бұрын

    Maaaan great vid again

  • @marcopirrotta2791
    @marcopirrotta2791Ай бұрын

    Bro is litterally just sniping with an armoured veichle 😂

  • @RamoNLGR
    @RamoNLGRАй бұрын

    Foreshadowing at 9:44 - 9:53, Henki led us into our predicted death

  • @themememerchant5064
    @themememerchant5064Ай бұрын

    I thought you did ticket counts after. It is nice knowing the true impact of the vehicles

  • @HenkiSpanky

    @HenkiSpanky

    Ай бұрын

    1 tank, 2 aslavs, 2 trucks, thats 45 tickets not including infantry kills :)

  • @FEDEXLuchs
    @FEDEXLuchsАй бұрын

    my first Kornet.. Line up a shot on Jensens range at the farthest traget and fire missle goes.. 10 m away and slams into the ground due to its wobble ive never been so ticked in my life

  • @nikovbn839
    @nikovbn839Ай бұрын

    now this is gaming

  • @snowe-7680
    @snowe-7680Ай бұрын

    Played a match with the bmp1 and the malyutkas feel nicer and more responsive now

  • @bruhmoment879
    @bruhmoment879Ай бұрын

    don't use the beam riding atgm in close range, it misses a lot because of the spin

  • @user-Mahmoud-El.Shimali
    @user-Mahmoud-El.ShimaliАй бұрын

  • @Fabzil
    @Fabzil29 күн бұрын

    Chasing pixels

  • @drakoryan2287
    @drakoryan2287Ай бұрын

    post more videos man