Spotting Targets For My BMP-2 Crew, These New ATGMs Are Wobbly But Fun | Squad Gameplay
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Жүктеу.....
Пікірлер: 34
@CertifiedGoonerManАй бұрын
This update definitely makes the game more "realistic" in terms of atgm accuracy. The wobblyness definitely makes the atgm more skill based instead of point and click. Just mho
@JohnCampbell
Ай бұрын
Especially when combined with the IR Smoke actually having effect on them
@CertifiedGoonerMan
Ай бұрын
@@JohnCampbell True! Now you can easily actually counter at least IR atgm with smoke instead of having to retreat or reposition.
@JohnCampbell
Ай бұрын
@@CertifiedGoonerMan right! I’ve already had the smoke save my arse multiple times, I’m interested to see what they’re going to do with the new M7A3 “BFIST” and it’s “advanced optics and sensor pod”, because as of right now it’s just an M2A3 Bradley without a TOW.
@novinovic298
Ай бұрын
Problem with ATGMs is IFVs/APCs have too large of a window to retaliate or escape and fix vehicle. If hit in turret or frontal half of the vehicle they should be destroyed immediately and give them a 20 secounds of life left only if hit in part where infantry seats are. IMO current balance is bad because of demage model. Hiting competent crew is already hard enough and giving them a chance to retaliate or escape is bad balance.
@JohnCampbell
Ай бұрын
@@novinovic298 I hate to cut all of that short with a short response.. But “balance brother, balance”. No one wants to wait 10min+ for their armor vic, just to have it 1 tapped by an ATGM in such an easy place to hit, it’s already bad enough with armor being so easily ammo racked.
@mimikal7548Ай бұрын
Watching good crews like this is really satisfying
@DogFood464Ай бұрын
I was on the MBT squad on your team that game. Well played!
@rayotoxi1509Ай бұрын
the BMP2 should have the same spinning stabilized guidance as the Kornet spinning mid air and going in cricles might make it more acurate to
@micaheiber1419
Ай бұрын
Doesn't it fire the Konkurs? This seems pretty accurate to the real Konkurs.
@RamoNLGR
Ай бұрын
This missile is wire guided instead of beam riding like the Kornet, therefore the trajectory is different
@motochabz8578Ай бұрын
Maaaan great vid again
@marcopirrotta2791Ай бұрын
Bro is litterally just sniping with an armoured veichle 😂
@RamoNLGRАй бұрын
Foreshadowing at 9:44 - 9:53, Henki led us into our predicted death
@themememerchant5064Ай бұрын
I thought you did ticket counts after. It is nice knowing the true impact of the vehicles
@HenkiSpanky
Ай бұрын
1 tank, 2 aslavs, 2 trucks, thats 45 tickets not including infantry kills :)
@FEDEXLuchsАй бұрын
my first Kornet.. Line up a shot on Jensens range at the farthest traget and fire missle goes.. 10 m away and slams into the ground due to its wobble ive never been so ticked in my life
@nikovbn839Ай бұрын
now this is gaming
@snowe-7680Ай бұрын
Played a match with the bmp1 and the malyutkas feel nicer and more responsive now
@bruhmoment879Ай бұрын
don't use the beam riding atgm in close range, it misses a lot because of the spin
Пікірлер: 34
This update definitely makes the game more "realistic" in terms of atgm accuracy. The wobblyness definitely makes the atgm more skill based instead of point and click. Just mho
@JohnCampbell
Ай бұрын
Especially when combined with the IR Smoke actually having effect on them
@CertifiedGoonerMan
Ай бұрын
@@JohnCampbell True! Now you can easily actually counter at least IR atgm with smoke instead of having to retreat or reposition.
@JohnCampbell
Ай бұрын
@@CertifiedGoonerMan right! I’ve already had the smoke save my arse multiple times, I’m interested to see what they’re going to do with the new M7A3 “BFIST” and it’s “advanced optics and sensor pod”, because as of right now it’s just an M2A3 Bradley without a TOW.
@novinovic298
Ай бұрын
Problem with ATGMs is IFVs/APCs have too large of a window to retaliate or escape and fix vehicle. If hit in turret or frontal half of the vehicle they should be destroyed immediately and give them a 20 secounds of life left only if hit in part where infantry seats are. IMO current balance is bad because of demage model. Hiting competent crew is already hard enough and giving them a chance to retaliate or escape is bad balance.
@JohnCampbell
Ай бұрын
@@novinovic298 I hate to cut all of that short with a short response.. But “balance brother, balance”. No one wants to wait 10min+ for their armor vic, just to have it 1 tapped by an ATGM in such an easy place to hit, it’s already bad enough with armor being so easily ammo racked.
Watching good crews like this is really satisfying
I was on the MBT squad on your team that game. Well played!
the BMP2 should have the same spinning stabilized guidance as the Kornet spinning mid air and going in cricles might make it more acurate to
@micaheiber1419
Ай бұрын
Doesn't it fire the Konkurs? This seems pretty accurate to the real Konkurs.
@RamoNLGR
Ай бұрын
This missile is wire guided instead of beam riding like the Kornet, therefore the trajectory is different
Maaaan great vid again
Bro is litterally just sniping with an armoured veichle 😂
Foreshadowing at 9:44 - 9:53, Henki led us into our predicted death
I thought you did ticket counts after. It is nice knowing the true impact of the vehicles
@HenkiSpanky
Ай бұрын
1 tank, 2 aslavs, 2 trucks, thats 45 tickets not including infantry kills :)
my first Kornet.. Line up a shot on Jensens range at the farthest traget and fire missle goes.. 10 m away and slams into the ground due to its wobble ive never been so ticked in my life
now this is gaming
Played a match with the bmp1 and the malyutkas feel nicer and more responsive now
don't use the beam riding atgm in close range, it misses a lot because of the spin
Chasing pixels
post more videos man