Spatial Communication in Level Design
Фильм және анимация
This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, as designers, can take control of this conversation to make sure players get the experience we intend.
The level was built in Dreams on a Playstation 4.
Пікірлер: 149
This is the level design crash course you never knew you needed.
@LucasBlizzard
Ай бұрын
Fr
Whenever i find a video like this, with tremendous wisdom and low views, i wonder how many other hidden gems are out there that i may never find.
Probably the best level design guide I've ever seen
One of the best presentations I've heard on Level Design. I constantly find myself rewatching this lecture and feel like I learn something new each time. Thank you for sharing!
@ranina.ultradream30
4 ай бұрын
That's what I was thinking! To come back and revisit this amazing video again!
@larryd9577
4 ай бұрын
same
This is seriously the best level design videos I’ve ever seen. I can’t thank you enough!! Much love ❤
@candlestorms
5 ай бұрын
fully agree, even feels wrong knowing I'm among the just 30K people who have seen it
Amazing video! A lot of great info in there! But two situations confused me. - In the first room, seeing the lighthouse in the distance and with the blinders waving with the wind dragging my attention and telling me that the window is open, it was much more obvious to me that the way forward was jumping out of the window instead of over the crates. - The locked gate that you need to interact to knock down the crate also felt strange. From a medium distance the gate looks blocked because the padlock is pretty obvious. On the other hand it's impossible to know that you need to interact with it first to knock down the crate and open the path forward. The crate and the gate are not logically connected with each other, so might be a situation where the player looks at the gate, realizes it's locked and start to roam around without a way to find the key just because they didn't interact with the gate first. Just my 2 cents. Again, thank you! Awesome talk!
@iconic_comet_doodles
Ай бұрын
I definitely agree with the portion about the locked gate being connected to the crates nearby. As a suggestion for the maker/modeler of this game for that portion I would recommend including a cutscene showing a quick overview of the area including the padlock, the crates and any important information needed like some sort of small action (like a person dropping the keys in the drawer it was in in the guard tower). This might be helpful for other parts of the game, too!
Thought he had a puppy on his lap for the first minute.
I really thought he was gonna show all 3 of those paths in the falsely large area… he really does read our player minds
This talk legitimately made me feel robbed that I didn't get to play this level... ! The effort you put into the space to aid in this explanation is much appreciated! Fantastic communication on such a complex topic.
Amazing, you gives me a bunch of ideas and better understanding the exploration mechanics. I really appreciate that! You gain a new follower 😁👍
This is some really great, condensed information. The live demo is super cool and well-done!
Great talk! I really like the toggle you have to show different iterations of the space, it adds a lot to the walkthrough.
This video is genuinely helpful. Definitely worth watching more than once. I laughed out loud when he said he was so nervous.
Easily the best tutorial and best presentation I've seen in my life. Kept me engaged the entire time and every second was crammed with genuinely useful information that was straight-forward and logical.
First ever time ive genuinly found a good video on leve design. Masterful work and presented so simply
This was a very great presentation. I loved it. Very well done. Thanks so much!
This was an excellent and creatively presented design talk, amazing work!
Thank you very much for this talk! It's amazing how many pieces of knowledge you've integrated in relatively short video. Great job!
Such an amazing presentation. Thank you so much for sharing this version of it, helped me so much
Amazing presentation! The interactive format is very well-used. It's a pleasure to find such a high quality educational video!
From start to finish, this is a fantastic dive into level design. Not a wasted inch of your viewing time.
having this video and only 1.5k subs is criminal
Thank you a lot Peter, very interinsting and usefull notions. It's very nice to understand the non-verbal communication in our favorite games. I am discovering more and more that the main charachter in Half Life serie or The last of us is actually space and world building. Simplicity can tell a lot of stories.
Fantastic talk! Thank you for making it!
It took way too long to find this video. It has the kind of specificity regarding methods and mindset I've been looking for. So many videos are vague and subjective regarding this subject.
as others have said, this is an excellent level design course!
Well that was a masterclass on game level design!
Seriously, this video should have waaay more visibility! Awesome work! The best level design guideline I've seen so far, showing the levels on practice makes a huge difference.
Incredible presentation thanks :))
Thank you so much, such a great presentation and a lot of useful information!
Dude this needs way more views
Did a design course at uni many years ago. I learnt more in these 30 minutes than 6 weeks of that course. Well done and thank you for sharing. On the topic of the key I am slightly confused. Isn't it possible that the player will feel rewarded for their exploration if they find the key before they reach the gate? If the gate has a lock on it, why would I as a player interact with the quite clearly marked locked gate, whereas if I have obtained a mysterious key the locked door may be something that I specifically look for. I suppose the lesson is problem, solution ordering; not hyper focusing on the specific key example.
Thank you for this video! As a level design student this was super interesting, both hearing stuff I've been taught before being repeated and explained in new ways (with an excellent presentation level, I actually found this video because one of my teachers referenced the "breaking down walls" part of the video in one of their talks), and lots of ideas I've never heard as well! My favorite tip was building on uneven terrain; I often find myself following the grid much more than I really need to without being sure of where and why I should move off the grid, but having an actual foundation below definitely sounds like it would help a lot!
This video is what we call "hidden gem". The level design reminded me of the games I played in the ps1-ps2 era. Thank you for making this. I am sorry that the algorithm gods have not blessed you appropriate, because this video deserves at least 1 million views! Cheers.
A great breakdown for the logic behind level design, just what a beginner needs
I’m 3 years late but this is amazing🔥🙏🏾
So far one of the best videos on level design and blocking, appreciate your proper work!
this guy is incredibly good in explaining
What an amazing video
Incredible video my man! Great job
this is seriously very awesome :) i like how he presented what and why every detail is important :)
An actually useful presentation of things that most games are lacking in level design. Great job!
Phenomenal breakdown of core concepts with great examples!
amazing video thanks forr the tips
great talk, thank you for this video. i really like how you have used the interactivity of dreams in this presentation. its really clever and a fast way to show what you are talking about. please create more content like this. i know its been 2 years already 😅
That was fantastic, thank you so much.
This is by far the best level design crash course I've seen. It's a masterclass!
really well presented - thank you
Thank you! what a great talk.
This is an exceptional video and guide.
This was amazing, thank you so much! The way you put complex topics into very logical and understandable chunks of information is just super cool! Also love all of your other videos, please make more :)
One of the best videos on KZread. Well done, thank you!
This was an amazing talk. I really liked your way of presenting your ideas and points. Like being in the game and stopping for a moment to elaborate. Thanks a lot. 💝
Dude you're brilliant .. please make more like these .. don't stop ..
very good video I would love to see more content on your channel, the quality is excellent
This was EXTREMELY interesting. I learned so much from this!
I wouldn't have read those pipes by the bridge as another way down because my first introduction to the bridge area is a fatal drop, so in my mind that part of the world isn't traversable. A better solution would have been a stairwell you don't notice until you approach from another direction. Especially as you've previously established pipes for going over obstacles not for climbing down on. Alternatively, opening up the opposite side of the bridge would have allowed the player to see that the pipes under the bridge extend down to the ground. Flipping the industrial area to be below the bridge but between the player and the lighthouse would also communicate it as somewhere to reach next.
Such a great video, well presented with an excellent demo. And that level just shows how you can take simple concepts, tie them together and make something that guides the player incredibly well, without them even knowing they're being guided.
Thanks for making this video, Peter! This is a perfect introduction to level design and I enjoyed watching it! 👊
Thanks Peter - very much enjoyed!
Very interesting,i like the part when we can pin point the player view into a specific space within the map as we compose the cinematic scene.
THE best intro to level design i've ever seen. Bravo
Fantastic talk! I hope you do more like this in the future, keep up the good work!
Thank you for such an informative talk. You illustrated your various points so well with each area of the level, and with the level as a whole. This is really high quality content that I'm grateful to have come across. I'm excited to implement these ideas in my own level design, and feel that I am much better equipped than before to approach design with solid conceptual tools at my disposal!
That was a great watch, very well put together. Great talk.
Great presentation! Thank you!
Great video, and very informative! Always amazes me how much work goes into good level design!
Peter, this video is so good, thanks so much,
Love love love this! Amazing presentation to educate us on these ideas! Thank you! Could you make more? ❤
I'm do environment art but this was still such a great line of insight to level design. I love that concept of establishing the starting area and end point right away! I think in terms of getting away from a blank canvas, that's easily the best advice for a first step that I can think of.
Awesome, nice to see such a clean and condensed presentation.
I always find myself coming back to this video, it´s extreamly underated and needs more appretiation ! Thank you for this video Peter !!
Thank you for this one, really complete and interesting, will definitely recommand it and watch it again ! Cheers from France !
Awesome! Really showcases things that a beginner might not be aware of! Great stuff!
Fantastic talk, and a great use of Dreams to create a more engaging way of presenting those ideas!
Amazing video with slew of useful information. Thank you very much!
This was fantastic. So much great information packaged so succinctly. Thanks for the lesson! 🙏
Interesting and useful insight - much appreciated.
That's an amazing presentation, thank you so much! It was super clear, and also allowed me to experience the emotions that the level design is trying to craft for the player.
Thank you for this very helpful and informative break down of great level design. The best video so far i have seen on this topic. Well done! =)
masterclass talk, I hope to see more tutorials from you. Great job!
Excellent piece on level design!
Very interesting and necessary this type of videos for the community. Great work!
This presentation was very cool and underrated Helped out a lot
Thank you so much for this useful talk !
Fantastic talk!❤
Legitimately the most well constructed and informative presentation on Level Design I’ve ever seen. Wonderful content with perfect pacing, thank you for the effort you put into crafting this. It taught me so many techniques that I’m genuinely astonished (and rather frustrated) were skimped over in my “formal” education.
Amazing class! Thank you so much
Thanks a lot! This is really a huge guide fof main level design rules, it was very helpful for me ! i need to redo my level now :D
Such a good talk, thank you so much!
That's a great video. Thank you so much!
This was fantastic thank you 😊
Such an amazing presentation! Love the work! Thank you for sharing!
It was so exciting, I learned a lot. Thank you very much for your detailed sharing.
This was extremly helpful!
After building my 5 levels I was using so many of these ideas so it’s really cool to see that reinforcement from your talk that I’m on the right path. I did learn a lot more ideas which will be in the next game. More fun less frustration.
Great video!
Wow amazing presentation! I loved the density of information and it was all good stuff and the level you showed showcased the ideas really well.
amazing level and great explanation of flow about level
very interesting talk - thank you very much