SpaceChem Review

Ойындар

The first in a series of Zachtronics reviews. If you're not familiar with these games there's a better introduction video here: • Recommending Zachtronics
Series Playlist: • Zachtronics Review Series
Infinifactory: • Infinifactory Review
TIS:-100: • TIS-100 Review
Shenzhen I/O: • Shenzhen I/O Review
Opus Magnum: • Opus Magnum Review
This is the original interpreter video: • SpaceChem Brainfuck In...

Пікірлер: 232

  • @vvav
    @vvav6 жыл бұрын

    Zachtronics games are my favorite puzzle games to play halfway through and then realize that I'm not smart or motivated enough to finish the rest of the game. I still love them for what they represent, and I don't regret supporting these lovely little puzzlers by buying them all, but I doubt if I'll ever see the end of SpaceChem or Infinifactory.

  • @rmsgrey

    @rmsgrey

    6 жыл бұрын

    Depending on how invested I am in the game, I'll either walk away, or start consulting Google for solutions so I can get to more content. So I have seen the end of SpaceChem, but only because I copied solutions shared by others.

  • @OMGclueless

    @OMGclueless

    4 жыл бұрын

    Try Opus Magnum? Unlike SpaceChem and most Zachtronics games the complexity doesn't spiral off into insanity. You have an infinite board and an infinite number of devices that can each be programmed arbitrarily. So there's pretty much always a straightforward solution to get past any sticking point by taking more time and using more space. The difficulty comes back while trying to optimize your solutions but that's always a self-motivated thing -- you never *have* to do it.

  • @MCRogueHaven
    @MCRogueHaven6 жыл бұрын

    "Stop laughing." You caught me.

  • @Toastrz
    @Toastrz6 жыл бұрын

    It's not quite the same without the opening of, "Hello ladies and gentlemen, this is the first in a series of X reviews that I'm doing on the Zachtronics collection."

  • @moritzkorsch9029

    @moritzkorsch9029

    6 жыл бұрын

    Totally wasted opportunity! I was thinking that in 'Recommending Zachatronics', too...

  • @Kraigon42

    @Kraigon42

    6 жыл бұрын

    SiestaYonJyuGo I mean, personally, I couldn't care less. I mainly watch dated material because it's too difficult to keep up with everything, plus it's impossible to completely future-proof something. If you wanted to make a concession, just leave out the number. "This is the first in a series of reviews" instead of "X reviews".

  • @Kraigon42

    @Kraigon42

    6 жыл бұрын

    Sounds to me like you've never had something spoiled to you. Adding it in as a courtesy to people who were intrigued, but did not want to spoil themselves, is to me the better option. There are plenty of reviews out there which stay spoiler-free, and many others which will say "skip to [time] to avoid spoilers", so saying up-front that there's going to be spoilers is a nice bit of courtesy to those watching. That said, the main point of discussion, I think, wasn't about spoilers per se, since as Matthewmatosis pointed out himself, Spacechem isn't really structured in a way that can be spoiled exactly. You could copy his solutions, but that would almost be like cheating, but only you would know you're cheating, but the only thing you're really cheating yourself out of is the point of the game, which is to solve the puzzles by your own logic and planning. I'm not sure I understand your point about it being disingenuous.

  • @salokin3087
    @salokin30876 жыл бұрын

    I'm loving how you're covering more niche games over the typical major releases, so refreshing!

  • @uyaratful
    @uyaratful6 жыл бұрын

    Matthew throwing dem fluor-uran-carbon-potassium bombs

  • @SolusBatty

    @SolusBatty

    6 жыл бұрын

    oxygen-potassium

  • @anlumo1
    @anlumo16 жыл бұрын

    First I thought that the developers of Opus Magnum clearly copied this game, and how that sucks. Then I actually looked up who developed both of them… doh.

  • @yonatanbeer3475

    @yonatanbeer3475

    5 жыл бұрын

    Zachtronics is a company that produced a half a dozen games about programming in different hats

  • @matschbirne5363

    @matschbirne5363

    3 жыл бұрын

    @@yonatanbeer3475 zach actually said it himself lol

  • @linguica
    @linguica6 жыл бұрын

    I remember buying this game back in 2011 when it came out and told friends it was my game of the year and they all thought I was insane

  • @MenacingSnail
    @MenacingSnail6 жыл бұрын

    Been following you for years, Matt. I watch all your videos multiple times as they give me some great insight on how to be a more observant and analytical person. Usually when you drop a video, I'll drop whatever I'm doing and watch it 2-3 times back to back. This was the first review where I got 5 minutes in, stopped, and actually bought the game. I guess you did your job, then. cya in a bit Matt.

  • @alexjohnson9798
    @alexjohnson97986 жыл бұрын

    Would love to see you do a video on factorio or dwarf fortress if you're a fan of either. Certainly alot of mechanics to explore in both

  • @dotanuki3371
    @dotanuki33716 жыл бұрын

    "One player created a brainfuck interpreter ... , demonstrating .. Turing complete". I'm a programmer as well, so I know what that means, but you could have slipped an extra sentence in there to explain it, and its implications, to the layman. Otherwise great video, as usual.

  • @MariusPartenie

    @MariusPartenie

    6 жыл бұрын

    I'm a layman. Do explain away!

  • @dotanuki3371

    @dotanuki3371

    6 жыл бұрын

    Well, apparently someone built a machine in Spacechem that can execute programs written in the programming language brainfuck. This demonstrates that Spacechem is Turing complete, or computationally universal. This means that Spacechem can simulate any computer, and that any and all algorithms and computer programs ever implemented could theoretically be implemented in Spacechem. That is ignoring limited memory/storage space, as a Turing machine is an abstract machine with infinite memory and SpaceChem isn't. Not to mention it would be terribly inefficient both in execution and to work with, so you'd have to be an absolute loon to try to get any practical use out of it. But people are writing programs in brainfuck and that's already pretty loony, soooo ....

  • @fduisterwinkel

    @fduisterwinkel

    6 жыл бұрын

    I'm now wondering if writing my code in SpaceChem would make my workday more or less enjoyable... At least i'm pretty sure it'd be superior to using powerpoint kzread.info/dash/bejne/p4Ke2sdxg8uzXZs.html

  • @dotanuki3371

    @dotanuki3371

    6 жыл бұрын

    "How are those ui components coming along, Johnson?" "It will probably be couple of years boss, I'm still implementing arithmetic operations." "You're fired." "Awww."

  • @wobblysauce

    @wobblysauce

    6 жыл бұрын

    Yep.

  • @lupusgirl64
    @lupusgirl646 жыл бұрын

    I beat the game and never had the idea of running a waldo in a wall to make them run an action perpetiually I love this game so much

  • @Lucios1995
    @Lucios19956 жыл бұрын

    I was actually planning on using the review as an introduction to Spacechem's gameplay, thanks for the redirect

  • @kirbymaster5
    @kirbymaster56 жыл бұрын

    I always consider any game you make a video on, but this one looks like a full-time job

  • @davidoftheport
    @davidoftheport6 жыл бұрын

    Your vids are becoming like some low key gem on late on BBC 2. That’s a good thing

  • @ThekadaWr
    @ThekadaWr6 жыл бұрын

    Finally some much-needed love for Zacktronics. I personally classify Zacktronics games as having their own genre of the same name. As games created by mostly one person they stand out as very unique. Can't wait for the video about the latest game!

  • @DiglidiDudeNG
    @DiglidiDudeNG6 жыл бұрын

    I remember getting SpaceChem randomly from a key that was sent on a stream's chat, which I was lucky enough to redeem first. I was surprised by how much it hooked me. I think it helped cement my career as a programmer. And that soundtrack. I still listen to it to this day.

  • @Fungusdude42

    @Fungusdude42

    6 жыл бұрын

    I too wonder if Spacechem helped push me towards studying computer science. I was an engineering student at the time.

  • @meta1ke
    @meta1ke6 жыл бұрын

    20:30 I see what you did there.

  • @mylittlewhatnow
    @mylittlewhatnow6 жыл бұрын

    A lot of cool insight in this video, however I think it would have benefitted by having you explain some of the terms you are using in a bit more detail so the layperson could understand the gist of the game mechanics a bit more as you review them. Still enjoyed it very much

  • @longhorneagle99
    @longhorneagle994 жыл бұрын

    idk if they changed this after this video was made, but there is a way to show bonder priority exactly as you have described, it's just tucked away in the options menu.

  • @a_shovel
    @a_shovel6 жыл бұрын

    That sure was an interesting puzzle you were designing there.

  • @Kraigon42
    @Kraigon426 жыл бұрын

    I grabbed Spacechem based on your previous video, and even though I haven't beaten it yet, I'm kind of blown away by some of your solutions here.

  • @danielleanderson6371
    @danielleanderson63716 жыл бұрын

    For all the hand-holding it does early on, I do feel like later levels could use a hint system, or even a post-level developer solution, in case the player somehow missed something they were supposed to learn. The fact that the player can miss crucial learning moments by stubbornly finding another solution is my major gripe with open-ended games like this. The number of times so far (I'm maybe halfway into the game.) that I've woken up at five in the morning with a eureka moment for a puzzle I'd been working on is unfortunately perfectly balanced by the number of times I've had to consult the internet for a clue on how to proceed. You can't have a game that builds on previous lessons learned if the player didn't learn those lessons to begin with.

  • @NoodleIncidental

    @NoodleIncidental

    6 жыл бұрын

    Danielle Anderson Your belief that the game has intended solutions or lessons isn't the game's fault. MM goes over this in the video, when he talks about how different players can generate different puzzles for themselves as they go, by making assumptions at the start and being unwilling to abandon their first approach to the level. Learning "lessons" in a different order is just an extension of that concept to the whole game, rather than within a level.

  • @danielleanderson6371

    @danielleanderson6371

    6 жыл бұрын

    I actually never said I think there's intended solutions. In fact I called it open-ended. My complaint is that because it's open-ended the difficulty curve can vary from player to player, depending on whether or not they just happened to learn certain tricks that the developers intended players to learn. That's why a dev solution after each level (thus still providing the player a chance to come up with their own solution first) would be so useful. Obviously they wouldn't put the best solution, but one which shows exactly what the player was supposed to gain from it, so that on later levels they aren't left scratching their head trying to figure out how to do something completely trivial that the dev assumed they would already know.

  • @darkgiggsxx

    @darkgiggsxx

    6 жыл бұрын

    Post-level developer solutions wouldn't have been possible all the way through. Zach himself didn't finish the last level.

  • @Audey

    @Audey

    6 жыл бұрын

    I think this is another place where the histogram is a great feature. When I finished levels in the bottom sliver of anything I would usually think to myself "Okay... there's got to be a more elegant way to do this thing". It encouraged me to refine things or sometimes to just start over with an entirely different approach, and usually I'd learn a new technique or skill along the way.

  • @danielleanderson6371

    @danielleanderson6371

    6 жыл бұрын

    They wouldn't even be necessary all the way through. Just enough to get the basics out.

  • @werewolfmack1269
    @werewolfmack12696 жыл бұрын

    I like these vids, and you’re a good writer. I do agree with people saying it’s a little inaccessible, but at least we are getting vids from you. Keep up the good work, good video game analysis is hard to find.

  • @Maksie0
    @Maksie06 жыл бұрын

    Ah, SpaceChem. My favorite TF2 fishcake delivery system.

  • @artey6671
    @artey66716 жыл бұрын

    Really great video. First, I would like to thank you for showing me SpaceChem, although that was with the video you did a few years ago. I can easily relate to you saying it's one of the best puzzle games ever made. I love it so much that I feel bad for buying it for less than 3€. I didn't know there was so much about SpaceChem I had yet to learn. I didn't really care about how bonders and waldos prioritize stuff, but I'm also not sure whether I should appreciate the way they work. It seems odd to me that bonders behave differently while they look identical. Also, I gotta say, I really like the reactor at 2:36. I never thought of having loops which only use two direction-changing commands. The Brainfuck interpreter also looks interesting. I might want to look into that deeper the next time SpaceChem grabs me. Leaderboards may not be as bad as you say. I don't know if people really were motivated to cheat, but it surely is an easy game to cheat. (I would like to believe that the best reactor designers are responsible enough not to post their solutions, but I'm skeptical about that. And don't worry, I don't consider this video containing your solutions to support cheating.) But I doubt the best solutions are always known, so maybe it's not a big problem anyway. And even with cheaters, you could still tie the world record. Cheaters don't make that any harder or easier. Anyway, there are at least two upsides to leaderboards. First, drastically optimizing your reactor and thus seeing how far you've jumped up the leaderboard might give you some more of this insane sense of satisfaction when completing a level for the first time. I don't think histograms accomplish that. Seeing a line having moved a bit isn't really rewarding for me. Second, you usually can't see the world record with histograms, but leaderboards allow that. Although it could just have been displayed separately. I think the visuals of the production levels look quite nice. They probably could look a bit better, but I do like the contrast between nature and industry. Maybe that was something they were going for. But I agree that the music, while sounding good, can be distracting. I think it's fine while executing a plan, but coming up with an idea of a reactor design while listening to music can be hard. It probably isn't easy to make music for a game that requires intense concentration. Maybe a collection of somewhat relaxing sound effects without any recognizable melody would fit better with this type of game. Or just dead silence. I think TIS-100 works out really well in that regard. Oh, and you're one of those few people who managed to beat SpaceChem? You have my respect. I wish I was one of them, too. I got to the last level maybe 3 years ago, but I eventually gave up. I basically restarted the entire game some time ago and had to find out I wasn't as good anymore. Maybe I was more creative back then, I don't know. After failing a level I had already beaten, I eventually looked up my old solution and was stunned by what seemed like witchcraft. Maybe I'll be good enough to finally do it one day.

  • @CustardCream515
    @CustardCream5156 жыл бұрын

    This combined with the Zachtronics video did a much better job of explaining SpaceChem to me than your original video, but I did need to watch this one twice with pauses to google some of the terms used. I understand that most people interested in a game such as this might know what a histogram is but I haven't used one since I was 15 years old and looking that up breaks up the flow of the video. Your wit is a big reason I enjoy your work and I think if there was a video that needed more "Sacre bleu" moments it was this one. At the end of the day, SpaceChem isn't for me, but now I know that for certain. Looking forward to your next video x

  • @pinkfloyd36123
    @pinkfloyd361236 жыл бұрын

    i have never and likely will never play this game, but i fully support your decision to make videos on games you care about and want to discuss. im glad you havent succumbed to the pressure of just halfheartedly talking about the next big game of the week like so many others.

  • @Vhite
    @Vhite6 жыл бұрын

    Please consider doing Stephen's Sausage Roll next. It's a brilliant puzzle game.

  • @Gardolaboy
    @Gardolaboy6 жыл бұрын

    Dammit! I was about to sleep, then Matthew uploads.

  • @GSMonkeyRoboWasTaken
    @GSMonkeyRoboWasTaken6 жыл бұрын

    I never knew you could overlap pipes, no wonder I couldn't figure out that aimed laser boss

  • @JonathanStYves
    @JonathanStYves6 жыл бұрын

    With all this puzzle love, I'm surprised you haven't done a video about Stephen Sausage Roll yet.

  • @Galaxy40k
    @Galaxy40k6 жыл бұрын

    Nice video. I got lost a handful of times since I've never played Spacechem and you typically briefly explain mechanics before diving into them. While I understood the basics from "Recommending Spacechem," I didn't for example know what a "control switch" was, which made that whole section of the video lost for me. Still, enjoyed it as always.

  • @jobojoe1
    @jobojoe16 жыл бұрын

    Flip flops huh? I’m just going to assume that’s part of a beach themed dlc pack

  • @rmsgrey

    @rmsgrey

    6 жыл бұрын

    It's something far more/less interesting (depending on point of view) - a directional arrow that takes up the instruction space in a square, but is only active every second time the square is visited by that waldo

  • @Haunie
    @Haunie5 жыл бұрын

    Funnily enough, as you said, the link to the turorial is now broken because of the new format. Google helps. Still tho, they should have just put the video into a folder and used the media player.

  • @BenMakesGames
    @BenMakesGames6 жыл бұрын

    I wasn't bothered by the lack of mechanics explanation; this was great review that gave some insight on how (and, sometimes, how not) to make a good puzzle game, regardless of the specific mechanics used.

  • @AntiCheatBot
    @AntiCheatBot6 жыл бұрын

    I didn't understand a thing you said but I still love that games like this exist. 12:57 creeped me out a little because I was laughing and you said it so matter of factly :D

  • @scottbeale1825
    @scottbeale18254 жыл бұрын

    Another way that the placement graphs improve over leader boards for a game like this is that you can see distribution. If I finish a level and see there's 10% of people who are faster but I'm in the largest distribution, then I can be sure that I have "learned" the lesson/technique the level was intending to. If I see two peaks and I'm in a slower one, that gives me a chance to re examine my problem and know there's a good way to achieve better efficiency achievable by the "average" player.

  • @palestasza
    @palestasza6 жыл бұрын

    Welcome back

  • @EconaelGaming
    @EconaelGaming6 жыл бұрын

    18:55 The background is softly painted, so it doesn't interfere with your visual perception of the hardlined game elements.

  • @silicalnz
    @silicalnz6 жыл бұрын

    I'm really hoping on a SpaceChem 2. It's just such a perfect game.

  • @DeyvsonMoutinhoCaliman
    @DeyvsonMoutinhoCaliman5 жыл бұрын

    Love this game. I work with public transportation of students and playing this game I felt like a farmer going home and playing "Farm Simulator". You can tinker with red priority because the game allows you to switch the colors between them. But maybe it's a new mechanic, since the video is from April 2018 and I have been playing on and off after that. This game requires so much intelligence, that whoever finishes it I would gladly give a job.

  • @giacomopiccinini9157
    @giacomopiccinini91576 жыл бұрын

    Amazing game that never got much attention, I loved it upon release. Love to see it getting some much deserved praise

  • @DarthFennec
    @DarthFennec4 жыл бұрын

    I've beaten every puzzle in this game, and I never discovered or knew about that bonder priority inconsistency. Hearing about it is very surprising. You'd think I'd have run into that problem at some point, but I guess the fact that I never did shows how small of a problem it is.

  • @nicholisesmithbobjunior1889
    @nicholisesmithbobjunior18896 жыл бұрын

    NOOOOO its over. Great video

  • @doctordungus7774
    @doctordungus77746 жыл бұрын

    Matthew please consider re-uploading this with "Hello ladies and gentlemen, this is the first in a series of..."

  • @guycomments
    @guycomments3 жыл бұрын

    I don't know if this was true at the time of the video, but you actually can turn on bonder priority in the options

  • @sportsracer48
    @sportsracer483 жыл бұрын

    Couldn't agree more with the idea that Spacechem transcends greatness. This game got me though my college apps. I ground it into dust, 100%'d it, the DLC, the bonus levels, everything.

  • @HalcyonSerenade
    @HalcyonSerenade6 жыл бұрын

    3:18 "Brain f... 'brain fuck interpreter'?" 3:25 "Oh. That _is_ what he said. Huh."

  • @Ultracity6060
    @Ultracity60606 жыл бұрын

    The story presentation kind of reminds me of Tyrian.

  • @jgodden8022
    @jgodden80225 жыл бұрын

    The soundtrack for any audiovisual media being comprised of a repeating playlist isn't a "minor complaint", it's a complete misunderstanding of the purpose of applied music.

  • @Kajotex
    @Kajotex6 жыл бұрын

    I have no idea about spacechem, but usually i can watch videos about games i don't know and it's still fine. With this you might as well be speaking a newspeak hybrid of russian and cherokee. Thanks for the vid tho

  • @rmsgrey

    @rmsgrey

    6 жыл бұрын

    How SpaceChem works: You are provided with specific chemicals as inputs and expected to produce specific chemicals as outputs. Knowledge of chemistry beyond a familiarity with the periodic table is irrelevant since the game doesn't care about anything more than the number of bonds an atom can form (and, later, its atomic number). Also, unlike real chemistry, everything in the game happens in 2D rather than 3D. There are two levels at which gameplay occurs - maps where you position reactors and connect them with pipes, and the interiors of reactors, where most of the work happens. The standard reactor is a 10-wide, 8-high square grid, with two 4x4 input zones on the left, two 4x4 output zones on the right, four +/- bonders and two waldoes. The waldoes are the red and blue circles that do all the work. Each square of the grid can hold up to one instruction for each waldo, and up to one directional arrow for each waldo. When a waldo enters a square, it executes the instruction there (some only affect the waldo and whatever it's carrying; some affect the entire reactor) then moves on in the direction of the arrow (or the direction it was going if there's no arrow - so by going horizontally and vertically through the same square, you can have the waldo visit it twice during each loop). The entire path of each waldo, from its unique START instruction to either looping or dead-ending against a wall is shown at all times. The basic instructions are: to input in a specific zone; to output from a specific zone; to grab the contents of the current square, drop the currently held atom in the current square, or do whichever of grabbing and dropping is currently possible; to rotate the currently held atom (and attached molecule) by 90 degrees in either direction; or to synchronise with the other waldo - whenever a waldo is on a SYNC instruction, it waits there until the other waldo is also on a SYNC instruction, then both move off. As the game progresses, further instructions are added, starting with BOND+ which cause all adjacent pairs of bonders to attempt to add a bond between the pair of atoms occupying those two squares (if there aren't two atoms there, one or both can't accept additional bonds, or the pair already has a triple bond, nothing will happen there), while BOND- attempts to remove a bond the same way. As the game progresses, you also get access to non-standard reactors - ones with only one type of bonder (+ or -); or ones with lots of bonders; or ones with only one, double-sized output zone; or ones with additional components - a sensor (a new instruction tests whether an atom of a specified element is currently over the sensor, applying a directional override if it is), or a fuser which adds one atom to another, summing their atomic numbers, or a teleporter that transports one atom (breaking any bonds to it) from one specific square to another, and I'm probably forgetting some. You set up your reactor(s) and then you start it running and watch the processes play out - if your solution has any problems, you have to stop and start the run from scratch once you've fixed your design - and then move on to the next level (after seeing how your performance compares). Typically, you're wanting to produce 10 or 40 of specific molecules, so you want your solution to be able to loop for at least a while - which is what the waldoes want to do naturally anyway (counting dead-ending against a wall or stalling waiting for a Sync or for an input/output to succeed as a single-action loop) so it's easier than it might sound. Hope that's provided more insight than confusion :)

  • @ArfJason
    @ArfJason6 жыл бұрын

    Oh yes

  • @maxinecaulfield310
    @maxinecaulfield3106 жыл бұрын

    Ironclad Tactics is a Zachtronics game too..

  • @BartlettRacing66
    @BartlettRacing666 жыл бұрын

    Are you going to do anything on Dark Souls 3?

  • @diodamke1007
    @diodamke10072 жыл бұрын

    I feel like it's not ideal to use the word "skill" to refer only to the dexterity and reflexes a player employs when playing a game, in a way that specifically excludes cerebral abilities from the definition.

  • @TheEpikak
    @TheEpikak6 жыл бұрын

    "Ugh, matt...stop presenting challenging, underrated material that requires me to think about it and post a review on a big release that's already been talked to death on KZread." -comments section

  • @dotanuki3371

    @dotanuki3371

    6 жыл бұрын

    He said in his previous video that the next 5 reviews would be on Zachtronics. I'm not sure why people are so caught off guard. Maybe they hit their head in the goldfish bowl.

  • @krombopulos_michael

    @krombopulos_michael

    6 жыл бұрын

    My problem is not being challenged or having to think, it's more just that this is clearly a complicated game and there is no explanation into how it even works so I'm not getting much out of seeing it it hearing a discussion of it.

  • @jack_crawford

    @jack_crawford

    6 жыл бұрын

    Playing the game would be a good first step

  • @dotanuki3371

    @dotanuki3371

    6 жыл бұрын

    Krombopulos Michael: You get input molecules on the left side. You are supposed to rearrange them, using the bonders, into the molecules requested on the far right side, and move them to the output on the right. You move the molecules with the waldos, the red and blue rings. These follow the red and blue tracks you lay down, and you put down instructions for the waldos to grab, release, rotate, and more, the molecules along those tracks. That summarizes the base mechanics, and are all covered in giant capital letters in the video from 0:35 to 1:13

  • @MrOldMiguel

    @MrOldMiguel

    6 жыл бұрын

    Dark Souls is the Spacechem of Action RPGs. It's a very Chem-like game.

  • @slumpcat6352
    @slumpcat63526 жыл бұрын

    I beat every mission in Spacechem and I still have no idea what you are saying to me

  • @h2ojr1
    @h2ojr16 жыл бұрын

    I love you man

  • @wuwei473
    @wuwei4736 жыл бұрын

    Don't let the haters get you down Matt. I loved the review.

  • @atalantab8764
    @atalantab87646 жыл бұрын

    I'm sorry. I seriously don't even remember subscribing to you. But even so you've earned my sub even though I'm already subbed XD

  • @IfOUGHTpIRANHAz
    @IfOUGHTpIRANHAz6 жыл бұрын

    Got to admit. This is going a little over my head.

  • @Gemdowner
    @Gemdowner6 жыл бұрын

    I played it for the nice badge and fishcake in TF2

  • @dark0ssx
    @dark0ssx6 жыл бұрын

    Do a review of mass migration

  • @Impressive__
    @Impressive__6 жыл бұрын

    Neat

  • @joebailey8294
    @joebailey82946 жыл бұрын

    What game is he referencing at the end?

  • @neoman289151
    @neoman2891516 жыл бұрын

    Spacechem Review 2: Chemical Boogaloo

  • @aSHTEBALA
    @aSHTEBALA6 жыл бұрын

    You should do a critique on NiOh

  • @elnico5623
    @elnico56233 жыл бұрын

    Wait isn't there an option ingame to show bonder priority numbers?

  • @christianm3390

    @christianm3390

    Жыл бұрын

    yup, it was added in feb 2019 though so the video predates it

  • @GentleCrabfish
    @GentleCrabfish6 жыл бұрын

    I want to like this came but I just can’t get my head around the mechanics.

  • @gelmir7322
    @gelmir73226 жыл бұрын

    looks like simplified Chemical Engineering

  • @MidlifeCrisisJoe

    @MidlifeCrisisJoe

    6 жыл бұрын

    That is the concept of the game, yes.

  • @harshwilly
    @harshwilly4 жыл бұрын

    really want to play this game but still can't figure out the rules - tutorial? what tutorial?

  • @ThePlatypusManifest
    @ThePlatypusManifest6 жыл бұрын

    YACE

  • @DesigningFor
    @DesigningFor6 жыл бұрын

    I love these reviews. It's great to see such thorough investment into a game that I completely loathe on a fundamental level, just because I love seeing what's important to different people. I do think you're too quick to blame everything on the UI, however. I played well into the game and found myself disliking it more and more the more complex it got. I felt it became disconnected from any kind of meaningful exercise, and only a source of frustration when I have no idea where to begin or need to reinvent an entire system from the ground up because I took a stab at the mechanics and they turned out to be a bad method. It's the same reason I can't stand actual programming either, but at least with that I end up with something useful.

  • @PyramidMayhem
    @PyramidMayhem6 жыл бұрын

    Wait what - Turing complete - did someone beat the Turing test with this game? How does that work?

  • @enrymion9681

    @enrymion9681

    6 жыл бұрын

    Turing completeness is a different thing, it means that assuming you had unlimited time and memory you could program anything within SpaceChem that the current computers can do.

  • @MarcusAubrey1
    @MarcusAubrey16 жыл бұрын

    Hey man. Great to see you back. Are you gonna do a Breath of the Wild vid? :D

  • @TheRitva26
    @TheRitva266 жыл бұрын

    please review kingdom come deliverance

  • @Gennys
    @Gennys3 жыл бұрын

    I think about this game all the time honestly. It's the only game where I WANT to beat my previous scores in the three different ways it's scored. I've always enjoyed the way they graphed the score instead of leaderboards. I don't need to know the top x number of people that have done some score better. I just need to know what percentile I'm in on each subsequent playthrough of a level. My brain WANTS to score higher and if I'm in the 95 percentile I'm happy. It's a game where beating your own score is WAY more important than beating some named person's score that, let's be honest, you'll NEVER beat.

  • @GrigoNiko

    @GrigoNiko

    10 ай бұрын

    let's be honest, most of them just copied solution from the internet see their name above others on leaderboard. Btw, what you described is the reason why Zachtronics preferred to use histograms over leaderboards, as Zach mentioned on one of his interview. Its better to make game more enjoyable to large percentage of good players, than trying to please very few galaxybrain-level engineers. Also it makes less appealing to cheat.

  • @Lamrock93
    @Lamrock93 Жыл бұрын

    There's no way I would have tried these games if not for this channel but they are fantastic. Spacechem is my favorite. Opus is too easy, I don't enjoy the 3d aspect of infinifactory, and the other games make me feel like I should be learning a real programming language

  • @rocketfallen
    @rocketfallen6 жыл бұрын

    NOW DO OPUS MAGNUM ok i'll actually watch this one first but still

  • @lanelafisking

    @lanelafisking

    6 жыл бұрын

    Opus magnum will be the last in the series

  • @likessox92
    @likessox926 жыл бұрын

    Seeing a new matt video makes my heart skip every time, like I'm worried you might give me a heart attack. Pls upload regularly so i can die sooner

  • @SuperBoyboys
    @SuperBoyboys6 жыл бұрын

    noice

  • @SuperBoyboys

    @SuperBoyboys

    6 жыл бұрын

    also wtf: i.imgur.com/hpEAS9E.png

  • @MsQuote
    @MsQuote4 жыл бұрын

    Lol I actually just got this game to get the fishcake in tf2 lol

  • @gtabro1337
    @gtabro13376 жыл бұрын

    Not sure if Matthew is super smart and his day job is a scientist or he just does a lot of research to 'get' every game...

  • @billylaws2262
    @billylaws22626 жыл бұрын

    Awesome

  • @Timmytimmy123123
    @Timmytimmy1231236 жыл бұрын

    Didn't you already make this video?

  • @johngaltsmotor2339
    @johngaltsmotor23394 жыл бұрын

    So an Irishman walks into a bar and starts speaking French...

  • @LeeLemon008
    @LeeLemon0086 жыл бұрын

    I wonder what the percentage of people who actually _watch_ the tutorial video is. (And then proceed to get stuck on the first level >.>)

  • @T0ly113
    @T0ly1136 жыл бұрын

    If you're interested in SpaceChem, check out GuavaMoment on KZread. He posed Tournaments a few years back and uploaded the solutions. It's really incredible, how the best solutions work.

  • @amiho100
    @amiho1006 жыл бұрын

    Love from belgium 💋

  • @shadowdeku6926
    @shadowdeku69266 жыл бұрын

    I watched a 20 minute video on a game I have no interest in, didn't understand it by the end, and still enjoyed the video.

  • @goldfishforce12
    @goldfishforce126 жыл бұрын

    Sweet review dude, I can't wait for Hbomerguy to make a video telling you how wrongyour opinion is.

  • @MidlifeCrisisJoe

    @MidlifeCrisisJoe

    6 жыл бұрын

    As always, fuck Hbomberguy. Marxist little shit.

  • @MrOldMiguel

    @MrOldMiguel

    6 жыл бұрын

    Hey! Marx is great. On the other hand, Hbomberguy is great too. Matthewmattosis as well. In fact, I wonder what's going on here, are you guys on acid or something?

  • @MidlifeCrisisJoe

    @MidlifeCrisisJoe

    6 жыл бұрын

    Nope. Just someone who likes to eat food, rather than the national dish of every Marxist country: nothing.

  • @MrOldMiguel

    @MrOldMiguel

    6 жыл бұрын

    Was Marx a marxist? I don't think so

  • @Zyphon44

    @Zyphon44

    6 жыл бұрын

    Hot Take: H.Bomberguy and Matthewmatosis are both great and Harris disagreeing with Matthew on Dark Souls 2 doesn't have to make them bitter enemies, so people like you can just calm down. Like.... you get he doesn't have a personal grudge against Matthewmatosis, right? Hbomb just liked Dark Souls 2, and since Matthewmatosis' video was the biggest one on the topic, he addressed it in part. Like, even that video wasn't a fully or even mostly a response to Matthewmatosis' video. I don't get the continued aggression from parts of Matthewmatosis' fanbase :/

  • @Czeckie
    @Czeckie5 жыл бұрын

    the only one save slot for a mission is the biggest tragedy of this game. It discourages player to try different ideas or to optimize different set of parameters. Nobody likes to delete the already working solution.

  • @LouSaydus
    @LouSaydus5 жыл бұрын

    It's a disguised programming game lol.

  • @Ramash440
    @Ramash4403 жыл бұрын

    Just gotta say though, either I'm extremely dumb or this game is much harder than Opus Magnum. I'm struggling to get past some of the first few non tutorial levels here while in Opus Magnum I pretty much steamrolled the game until I got to the postgame puzzles. Oh, also I didn't know bonder pads could be moved. Maybe I really am a brainlet.

  • @gabemewell3643
    @gabemewell36436 жыл бұрын

    I miss the intro part where you explain you're doing a series of five reviews. At least the ending parts are there.

  • @TheSp0rki
    @TheSp0rki6 жыл бұрын

    Never throught I'd see the day where I decided not to finish a Matthewmatosis video, I don't know how I ended up in this crazy alternate dimension or parallel universe but I want out

  • @fr3ddyfr3sh
    @fr3ddyfr3sh Жыл бұрын

    Zach has a tendency to implement quirks intentionally in his Games, because it resembles reality. Or if not intentional, leave them in the game, if they are close enough to the first rule. He kind of encourages people to take advantage of it. Cause that’s what optimising C and assembly programming was like in the 80s.

  • @lukeleppla
    @lukeleppla6 жыл бұрын

    I don’t understand, this was originally posted years ago...

  • @ChimeratAlpha
    @ChimeratAlpha5 жыл бұрын

    *watch the molecule disappear at **4:30** a few times* WHY didn't you ever say _SHAPE_ DOESN'T MATTER, you bloody game!? *headdesks*

  • @exeledusprince9165
    @exeledusprince91656 жыл бұрын

    I will never play this game. It looks like a chore more than a game. That being said, I love this video. I think it's great that you talk about games you enjoy or find interesting. You have certainly convinced me to purchase great games I would have otherwise just overlooked. Keep up the great work!

  • @prototypeinheritance515

    @prototypeinheritance515

    6 жыл бұрын

    that's close minded