Source Shorts #3 - Fixing The Disappearing Sun Glitch (& Linux Issue?)
Ойындар
Hello everyone and welcome to another Source Short! Today, I am providing a solution to a glitch that can occur when a player looks at the Sun, which causes the Sun to disappear (if the map has a 3D skybox). I also outline an issue that exists with the env_sun entities on Linux. If you have any ideas about how the Linux issue could be resolved then leave a comment! Please let me know what you think about this and I'll see you for the next video! Thanks for watching.
Air Exchange Retail mod: www.dropbox.com/sh/dz8eycq0cr...
► You can buy me a coffee to support the effort of creating videos on my new channel! -- www.buymeacoffee.com/garethth...
► My new channel: GarethTheGamer -- / @gareththegamer1
Пікірлер: 32
I love these source shorts. Please keep making them
@TheMaster974
27 күн бұрын
Thanks for the comment!
Love these tutorials! I hope to see more of them! Btw I tried following your "changing fov" tutorial. It worked, but above FOV 90, the skybox seems to stop rendering on the sides of the view (it turns fully white). Do you know how to fix that?
@TheMaster974
14 күн бұрын
Thanks for the comment, I am aware of the FOV issue you are describing, however it can't be easily fixed because it requires access to the engine code (which is inaccessible). The only method I know of to resolve this issue is to hook into the engine.dll file and modify the FOV code contained inside (which is much harder than it sounds), you can see more information about this here, near the bottom of the provided issues: github.com/ValveSoftware/source-sdk-2013/issues/562
@TheGangCraftOFFICIEL
13 күн бұрын
@@TheMaster974 So I downloaded the cpp file. I'm on my Visual Studio project. Could you tell me what I need to do next?
@TheMaster974
12 күн бұрын
I haven't followed the process for myself, so I'm not 100% sure. Take a look at this, there's some instructions about how to implement those engine-related fixes: github.com/sapphonie/sdk13-gigalib/tree/main
@TheGangCraftOFFICIEL
12 күн бұрын
@@TheMaster974 Unfortunalely it doesn't seem to be compatible with mapbase; i'm getting a lot of error messages
@TheMaster974
12 күн бұрын
I'm getting a bunch of errors as well and I don't really know what to do about it sadly. I think some other people who wanted to use this have experienced issues, one such example is here: github.com/sapphonie/sdk13-gigalib/issues/21 however I feel the best course of action may be to contact the creator and see what they advise to do.
Could you do a tutorial on env_projectedtexture? 🙂 I followed the guide on the VDC, but it still looks kinda weird.
@TheMaster974
27 күн бұрын
I can look into it and see if it's something I can figure out, is it based off this guide: developer.valvesoftware.com/wiki/Env_projectedtexture/fixes
@BiggulFottum
26 күн бұрын
@@TheMaster974 Yeah. That's the one
yo can you make tutorial how to modelling in blender and then texture it for source sdk? also cool you using line numbers on your video!
@TheMaster974
24 күн бұрын
Thanks for the comment, however I don't deal with modelling at all, so I can't really help you with your request.
@RModOfficial
24 күн бұрын
@@TheMaster974 oh it's ok thx
is there a way to prevent crashing on d2_coast_01 when the jeep gets picked up by the magnet i can't find a solution to this anywhere i'm using the episodic version currently
@TheMaster974
27 күн бұрын
I haven't come across this issue before, so all I can really advise is that the Episodic jeep code is different from the HL2 version, so that could be the reason why you are experiencing crashes. Is there an assertion error or something that pops up when the game crashes?
Can you post a video about adding ironsights
@TheMaster974
23 күн бұрын
I can look into it and see if I can get it working.
Hello!, can you do next video how to fix Burst fire weapon crash in mp?, like when i use alyxgun and switch it into burst fire mode it crash, but for full auto mode nothing wrong, seems valve messed up source sdk 2013 mp
@TheMaster974
19 күн бұрын
Thanks for the comment, I have figured out that the game crashes because of a lag compensation function, however I haven't figured out a way to adequately resolve this issue. The best thing I can advise in the meantime is to comment out the lag compensation lines inside of the FireBullets function inside of hl2mp_player.cpp.
@bloxme7151
17 күн бұрын
thanks im gonna try it later
Can you make csgo like csm for source sdk 2013 please? We need it so bad
@TheMaster974
27 күн бұрын
I think I'll do a video talking about this because it's been recommended to me a lot, but to put it simply here, that's not possible. The best thing to do is use something like this: github.com/celisej567/Fake-CSM-Source-2013
cool tutorial anyways how do i fix the hl2 maps crashing in source sdk base 2013 multiplayer?
@TheMaster974
27 күн бұрын
Thanks for the comment, can you elaborate on these crashes a bit more please, like what's causing them? It could be helpful to provide the names of the maps that are causing these crashes.
@mrwhopper-cc4kq
23 күн бұрын
@@TheMaster974 try running one of them in multiplayer, if they dont crash get to the next map probably npcs are crashing it, i dunno
@mrwhopper-cc4kq
22 күн бұрын
edit: d1_canals_02 is one for example
@TheMaster974
22 күн бұрын
I think it might be because the game is trying to find the player, but it uses a function that only works in Singleplayer. I was getting crashes in ai_scriptconditions.cpp at around line 477, which traces back to ai_utils.h line 24. If this is the same error that you are experiencing, you can follow what is onscreen in this video at the provided timestamp (create a for loop and the CBasePlayer pointer lines in particular): kzread.info/dash/bejne/X2aXsLWhmaqfd9o.htmlsi=Ro7ve1d_Cec1v35O&t=420
@mrwhopper-cc4kq
21 күн бұрын
@@TheMaster974 most of the maps are working now thank you
Possible video on source sdk mapbase and fack csm installer comment code
@TheMaster974
27 күн бұрын
I can look into that, thanks for the suggestion!