Source AI vs. Source 2 AI
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0:00 NPC's reacting to props
1:16 Doors vs. NPCs
2:21 NPCs vs. you holding a prop (can they see you?)
3:15 Grunts vs. CP (friendly taking damage)
4:10 Soldier vs. Ordinal (friendly taking damage)
5:03 Hearing AI (can they hear you walk and shoot?)
6:08 Getting up close to CP's & Grunts (do they kick you? do they push you?)
6:58 Getting up close to Soldiers & Ordinals (do they kick you? do they push you?)
7:58 NPCs reacting to grenades (this one's pretty bad)
9:28 Zombies throwing props (does it still work in Alyx?)
10:09 Outro
#HalfLife #HalfLife2 #Valve #HalfLifeAlyx
Пікірлер: 680
Source combine when hit by prop: hey get back here! Source 2 combine when hit by prop: OH GOD HE'S THROWING STUFF AT ME
@pleqq._
3 жыл бұрын
But Source 2's combine here doesn't attack the player, maybe it will be different if they're chasing you.
@1x1boop28
3 жыл бұрын
Wheel the difference being that in one instance you see nontarget off, and in the other nontarget is on (and possible also ignore players), making it physically impossible for the AI to perceive the player as a threat. how would you react if some invisible force threw an 8 ball at you?
@legordonfreeman4234
3 жыл бұрын
@@1x1boop28 I get your point but a cardboard box is not going to throw you off that much
@thewallnutgamer8214
3 жыл бұрын
source two ai is so weak he died because of a cone
@samuraijackoff5354
3 жыл бұрын
@@legordonfreeman4234 It's like something touching you that clearly was not moving before, like a ghost. Man was spooked.
lesson of the day half lifes ai looks alot better in action than in testing
@Xseba360
3 жыл бұрын
They need to be manually assigned into squads on Source 1. I can also guess there were no AI Nodes on the road. Additionally I think Soldiers specifically don't have any animations for unarmed movement therefore they would need to be spawned with weapons for them to run away from the grenades and such as well.
@dustojnikhummer
3 жыл бұрын
@@Xseba360 Node Graph out of date. Rebuilding...
@theDemolisher13
3 жыл бұрын
@@Xseba360 Those are all good points. So does that mean the tests in the video were flawed and need to be redone but more properly?
@Xseba360
3 жыл бұрын
@@theDemolisher13 I would say the Source 1 AI was in a disadvantageous position in this video. Yes. Spawn them with weapons, in a spot that has good AI node coverage, and make sure they are assigned into a squad, then we'll see the full potential 😀
@theDemolisher13
3 жыл бұрын
@@Xseba360 I kinda figured something was up as I've played HL2 and well they're better than what was shown here even in gmod. I mean there's a whole mod about leading combine against wave after wave of zeds and they do fairly alright not great but fair. The thing with the doors and using props to hide you well that's just a problem with all games sadly.
What I learned is that the source 2 ai really cares about its buddies
@AustinDallasPictures
3 жыл бұрын
All I know is he's been killing my buddies...he'll pay he will definatley pay
@hornyclown
3 жыл бұрын
Yeah, it got dumber :(
@JackBradley07
3 жыл бұрын
@Prison Guard what about it
@muttipi
3 жыл бұрын
sometimes the real ai were the friends we made along the way :)
@camel2096
3 жыл бұрын
How to buy or have source 2
There's a big flaw in this comparison. The combine soldiers were spawned without any weapons, and they can't move when they're unarmed
@GuyOnAChair
3 жыл бұрын
Exactly.
@ThisIsGlitch
2 жыл бұрын
and without a squad tied in
@TimDragonDeckers
2 жыл бұрын
If I remmeber. I sometiems manage to stealth kill a nova prospect guard with a crossbow in that first defense room (pretty easy in older version as they won't notice you) and the shotgun soldier nearby approaches his dead comrade. Some soldiers do actually check their killed squad. Only if they're actually assigned to a squad. (noticeable if only 2 of the squad fires at you at a time)
@nagashimayt9083
2 жыл бұрын
Another flaw was that "Ignore players" was on, which doesn't enable them to run towards damage source. I've tested the Source AI Alot in Gmod, and they will always go toward the damage source, even calling in nearby teammates with them.
@6rnk
2 жыл бұрын
Yah true +++
Source 2 ai are so dramatic, *getting hit by a box* "OMG I'm gonna faint!"
@PavelKapusta1337
3 жыл бұрын
Shakespeare would be proud of him.
@painfall
3 жыл бұрын
Most people would flinch when they're hit with something potentially *a grenade* *when they're in combat*
@pleqq._
3 жыл бұрын
@@painfall but why would you flinch when you're being thrown by an 8 ball lol
@cumshitman0420
3 жыл бұрын
@@pleqq._ 8ball is abit heavy , if you are being thrown unexpected you would flinch , and it hurts obviously
@pleqq._
3 жыл бұрын
@@cumshitman0420 Then there's a cardboard box.
Source Combines reacting to props: **runs after you** Source 2 Combines reacting to props: **gets pushed aside**
@Yawkzer
3 жыл бұрын
Get a pillow and a milk godammit
@jockdouglass3824
3 жыл бұрын
@@Yawkzer nah
@Yawkzer
3 жыл бұрын
@@jockdouglass3824 I mean enginner
@Yawkzer
3 жыл бұрын
@Gordon Freeman This is for enginner
@pleqq._
3 жыл бұрын
@Gordon Freeman Gordon Gaming
The combine soldier grenade reaction for half life 2 was not accurate because combine soldiers without weapons are incapable of walking and running, instead, they will only play the animation where they try to shield themselves, with weapons, they will try to run away.
@WhatIsLove170
3 жыл бұрын
@@paintfish The map he is using is a Half life 2 map. Half life 2 maps are noded extensively. Also, it still stands that combine soldiers without weapons are incapable of walking or running, they can try to shield themselves, they can melee, but they cannot run or walk.
@Nothing_._Here
3 жыл бұрын
@@WhatIsLove170 That part of the map is not noded, you can literally open it in hammer.
@WhatIsLove170
3 жыл бұрын
@@Nothing_._Here Doesnt change the fact that combine soldiers without a weapon cannot move, you can easily test this for yourself.
@absolutezerochill2700
Жыл бұрын
@@WhatIsLove170 metro police I notice actually can either run towards you (no melee without stunsticks) without their weapon or run away behind cover or to the safety of their team though ig this makes sense since it'd be much more likely to see an officer without a weapon than a soldier
the reason why source2's combine gets pushed by a ball is because their last three braincells got surprised and shocked
@mimisusanti3572
3 жыл бұрын
Wtf Numba 3 On Volvo Gaems?!?!?!? Half Life Tree When
@mattv2956
2 жыл бұрын
@@mimisusanti3572 *volvo* baest cumpany
@Larmama
2 жыл бұрын
@@mimisusanti3572 Whot es the numbar tree? I dunno, plese tell
@SurmenianSoldier
2 жыл бұрын
PL;S., plae haul laif too gordan is guud and baest in gaem
@awangshahreen1005
Жыл бұрын
you guy's grammar are terrible
Remember that source 2 AI has been toned down a lot so that it's much less overwhelming and hard while playing vr.
@logiju1
2 жыл бұрын
Exactly. There's a mod that removes their 3 seconds delay response and it immediately makes Half-Life: Alyx hardcore on normal difficulty. On a fun fact, there's a sprinting animation for the zombies, a grenade dodge/sidestep animation for the combines and a charging taser baton shotgunner animation that aren't used in the game. Honestly, they should have kept those things for hard difficulty instead of simply making the enemies bullet sponges.
@tragedyplustime8271
2 жыл бұрын
I've said it numerous times, Source 2's AI is just Episode 2's but 10x better. HLA tones it down, but HL3 will presumably showcase how strong Source 2 is.
@kmsk1999
2 жыл бұрын
@@logiju1 Can i know the mod`s title please?
@logiju1
2 жыл бұрын
@@kmsk1999 It's "Merciless Half Life Alyx by Cuser" on the workshop. If you're planning to use it in the main campaign, start on the second map; The first campaign map deactivates add-ons for some reason.
@stevenclark2188
2 жыл бұрын
Now I'm imagining a VR game against F.E.A.R.'s squad AI.
The ai in HLA react differently in flat screen vs. VR (cause the game was made for it). For example, you can’t hold props in front of you the same way, and they calculate your hitbox differently
@leegofilms
2 жыл бұрын
@@HelghastStalker to beat it, you do. To bug test it or to have fun with the npcs, you don’t
Source 2 AI when being thrown with a prop: GUYS RUN HES GOING TO KILL US!! Source 1 AI when being thrown with prop: GET BACK HERE LITTLE SHIT
@adeltoro2
2 ай бұрын
@shxno-i that only happends because in the source 2 demostracion him was like in a invisible mode i saw the original video sorry for being 2 years late
9:00 "Both the Combine grunt and combine suppressor takes a second to notice the grenade" (Then they both look at each other ) Combine grunt: O_O Combine Suppressor: O_O Both: RUN I love this small interaction.
@marsmurderer9868
2 жыл бұрын
Honestly probably pretty realistic, if you see a grenade a foot away from you then there's a pretty good chance you'd probably freeze before running
@deadwalkin12345
2 жыл бұрын
I was looking for this comment haha. Seriously made me laugh to see that genuine reaction lmao
@luckart999
2 жыл бұрын
Yees
@BisexualPlagueDoctor
Жыл бұрын
@@marsmurderer9868not if your a trained soldier who literally cannot experience morale issues or any of the sort
@dessirangelova2676
Жыл бұрын
@@BisexualPlagueDoctor bro thinks trained soldiers are machines that cant feel anything💀
I love how the source 2 combine's reaction to their friend being shot is to run up to them and hold them at gunpoint XD
@legatelaurie
2 жыл бұрын
I've seen in some videos that they'll have some dialogue play occasionally when a squadmate takes damage. Idk if it depends if player targeting is on or anything, obviously here their combat ai was off.
@tapehead3832
2 жыл бұрын
Because the ability for the AI to see the player is turned off so they don't know who fired the shot, they only know someone got hit. If it was turned on they would run over to their friend and realize you shot them and target you
@user-un5xj1wl6p
Жыл бұрын
I think hl2 wpuld do the same if the AI was given Ai nodes and weapons to use
@SB-Boi
Жыл бұрын
Well it’s different when you shoot one of them while they are trying to kill you. The person who made this video had no target on so it looks weird
@Pllayer064
Жыл бұрын
"CAN EVERYONE STOP GETTING SHOT??"
Alyx: *Holds a small box before herself* Combine Grunt: "HOSTILE SECTOR UNKNOWN!"
@DragonBallZKaifan2
2 жыл бұрын
According to other people in this comment section, the person that made this video had some cheats turned on which caused some incorrect reactions to happen. (Especially noticeable in the Source 1 comparisons, since the person didn’t set the NPCs up properly, and also set themselves as invisible to the AI.)
@adeltoro2
2 ай бұрын
@@DragonBallZKaifan2 true and sorry for notify you after 2 years
the combine at 4:01 its so adorabe because he goes to check if his friend is ok!
4:10 Important note: Combine soldiers *can not move* if they spawn without a weapon. They will only stand, look around, and melee enemies that touch them. That's it.
8:09 - grenade reaction depends on the node graph, if I remember correctly (they have to be able to navigate the environment in order to flee the grenade) I don't know how many NPC nodes are there on the highway, where you tested Source 1, but I definitely remember the HL2 Combine AI behaving as: - choose a path opposite as possible to the grenade - see if you can make it that way outside the grenade range (never run towards the grenade, even in a dead end) - if yes, run (needs node graph) - if no, hunker and die
The npc's are working very good when you place AI nodes in the area they follow you and no bug or something else happens in source 1 engine. Its perfect. Doors and stuf. I put citizens and metropolice. Citizens open a door and get inside after that metropolice follows and shoots them. I put the AI nodes very carefully and perfectly to avoid any kind of bugs. And even the zombies have hearing AI man i tested very carefully.
7:52 I love this "Aaaaaa" Death sound.
@lxdgamer1215
3 жыл бұрын
@William Vuthy Heng But stil its funny i laughed for 5 minutes (why its funny i dont know but i think because suddenly sound is comed)
@rytean9091
3 жыл бұрын
@lxdgamer121 hehehehe buldum seni
@lxdgamer1215
3 жыл бұрын
@@rytean9091 buldun beni
@stormer6186
2 жыл бұрын
@@lxdgamer1215 onu bunu bırakda sen burda nabıyon :D
@lxdgamer1215
2 жыл бұрын
@@stormer6186 Noclick seviyorum
Its funny when source 2 combine squad reaction to throwing them prop
@dalivincibey8817
3 жыл бұрын
Funny how they scared from a billards ball
@lxdgamer1215
3 жыл бұрын
@@dalivincibey8817 Yeah (I didnt know you were watching Noclick, Dalivinci
@rytean9091
3 жыл бұрын
Mükemmel ingilizce
@lxdgamer1215
3 жыл бұрын
@@rytean9091 tabi
6:40 STANDING HERE I REALIZE
8:03 Soldiers usually run away from grenades but they can't move without a weapon
7:29 I can't stop laughing at that "kick"
@rey4874
3 жыл бұрын
He's like me when I do anything lmao
This has literally nothing to do with the engine.
@Badgerinary
3 жыл бұрын
Yeah it is a custom Ai and this person is demonstrating it incorrectly
@Kreia.
3 жыл бұрын
Not to mention the fact that HL:A is specifically designed for VR.
@SgtHawk45
3 жыл бұрын
Correct. I've tested it myself properly... the AI of Source is VERY GOOD. And TACTICAL. They WILL USE TACTICS. In Gmod they don't show it well :/. Play the actual Half Life 2 and Alyx you will SEE THEIR SMARTNESS. And then get rekt. Like me in Half Life 2. Darn CPs are freaking tough when they actually dodge, open doors, get behind cover. And then I just resort to grenade-spam. Course Combine without weapons... yeah they don't move and bug out. With guns, they suddenly become superhuman level. And react to sounds, gunshots, allies under attack, and when they see the player they will hone in an eliminate them. ... Also they do dodge grenades in Source 1. I've seen them do it. A LOT. Its A PAIN.
@tragedyplustime8271
2 жыл бұрын
@@SgtHawk45 This is because of 2 reasons: 1: The Combine in Half Life 2 have a squad system that needs to be manually set up in hammer. This system allows Combine to flank while others retreat and use cover fire, or throw grenades. This squad system is present in practically ALL encounters, and adds a HUGE part of the game's difficulty. Also, there are UNUSED behaviors that would have made the game even harder, so yeah. 2: Each map in HL2 has an AI nodegraph that allows AI to tell the most practical paths around obstacles. Most GMod maps don't have this, or have an obsolete one (Shown by the error "Node graph out of date. Rebuilding". Although I feel like this video is incorrect anyways. Labling Alyx's AI as Source 2's AI is a massive mistake. Alyx's AI is purposefully toned down, because fighting HL2 enemies in VR would be practically impossible. But Source 2's AI is the same as in HL2, but with even more options and intelligence.
3:30 ok i get it you can stop shooting Dave and Mike now (bonus points if you get the reference lol)
@astr0leaf826
3 жыл бұрын
Civil protection is the reference (the show from ross Scott)
@allpixelsmatter5471
3 жыл бұрын
@@astr0leaf826 correct :D
4:25 Combines without arms will not move and function properly as their weapon decide some key factors of their AI. Should've used GMOD for this part
Actually, both AI and characters are made for custom purposes. Source 2 Combines are for fighting only. You can only throw things to them for beating them. So they are reacting like this. But in Source, you can see combines are punishing you because you are a "slave" for them.
0:51 that suppressor be taking heavy knock back from a light cardboard box
6:57 Other important note: They still won't move without a weapon, if they had one they would choose between charging at the player to melee, or backing away to maintain fire
Source 2 combine: *takes damage* His friend: OH NOOO BRO ARE YOU FCKING OK???????? Source combine: *dies* His friend: … Ok.
Why when you do your tests on source, you deactivate the navmesh and other parameters which considerably modify the choice of ai? If it is to make a real difference avoid disabling or testing on inappropriate maps.
hl2 ai: friend gets hurt, he spin. hl alyx ai: friend gets hurt, he runs up to them. how nice
cps can open doors in half life 2 tho, non scripted events, they just open the door like the player
Test 1 (reaction to props): Source is the clear winner. Test 2 (doors): Source is the clear winner. Test 3 (hiding behind props): Meh. I'm sure if you tested it with Combine soldiers, they'd toss grenades as well. Test 4 (friendlies taking damage): Improperly tested. I've seen instances where Source NPCs run over to dying buddies. Likely they weren't part of a "squad" since you manually spawned them in. Test 5 (hearing): Improperly tested. "notarget" in Source disables NPC's hearing the player. Test 6 (melee): Source is the clear winner. Test 7 (reacting to grenades): Improperly tested. The area doesn't have proper AI navigation. Test 8: Wouldn't surprise me if its copy/pasted code.
@tomasbar1101
3 жыл бұрын
I think source 2 wins
@odinlindeberg4624
3 жыл бұрын
The "reacting to props" section feels like a cop-out to me, the intro of HL2 is very tightly scripted and you see clearly that combines don't react at all outside of either a specially scripted aggro behaviour for characters in the intro or, in the case of the gravity gun, physics damage.
@Buttsmcgee069
Жыл бұрын
Virtually none of this was properly tested. To do so, both games would’ve needed maps built for AI demonstration and testing.
fun fact: npcs in half-life 2 were simply unable to move on the road due to abcense of npc nodes
the reason that the metro cop in half-life 2 didn't shoot you when you were holding the prop was because Valve coded it so that enemies only attack you if you can see their head.
I know on the original source engine the AI heavily relies on how the map designed puts them in. The programming can also be set based off the names the devs can give the NPC in the editor. Its hard to make an AI showcase video running on a custom made map or by using the debug console to spawn NPCs makes them perform sub-optimally.
Source2 combine AI is the most dramatic AI I've ever seen. XD
7:57 aaaaaaaaaaaaah *************
@genafedor9305
2 жыл бұрын
Обычный запиканный русский алкаш
In defense of the HL2 combine, they don't really do much without weapons. Grenades they usually run away and duck
In Source 2, when you throw a prop at them, they react like pro soccer players
Generally the ai is as smart as the map allow them, at least with hl2.
Me when i fart: 5:04
9:26 “ey, getta fuck outta here”
6:24 Bruh, he so scared that he brokes the planks
4:41 Find yourself a man who looks at you the way combine looks at another combine when they take damage
6:34 "WHY WON'T YOU DIE?!" "HAHA, NANO SOURCE ENGINE SON."
I was impressed when I saw how the whole body of the Combine soldier shakes, when shooting (in HLA). That is some attention to detail.
I love how the source 2 combine run so clunky cuz of there gear
Things noticed: Source 2 runs on action movie logic: Hit by dust particle = Slow motion back flip, from the impact. Source 2 AI grenades need to ask you politely to wait for them to explode, as they take two generations to reach that faze Source 2 doors are actually impassable indestructible entities that the AI fears greatly, which is a small upgrade from being able to spam the door handle to prevent them from opening the door, but maybe things like that left the AI traumatized and it won't even try anymore. Source 2 AI continues the trend of "If I can't see their face, they're basically indestructible and I might as well not even waste my time shooting" Source 2 AI have figured out that if someone in their squad is being shot, there might be an enemy near them, so getting to them might help them find a target. Source 2 AI have started looking at the source of footstep noises rather than just gunshots. Source 2 AI still doesn't know how to withdraw the second they're being advanced on, and will wait between two to ten opportunities to kill them, before they move to cover Source 2 AI will waddle to their next location Source 2 AI still needs about two to three decades to realize they're next to a grenade even when they're out in the open with an easy path to move out of the way
@ineedtherapy8339
3 жыл бұрын
keep in mind that alot of the Source 2 AI has been drastically nerfed for it to feel fair in VR
@Buttsmcgee069
Жыл бұрын
@@ineedtherapy8339This kind of bullshit caused half of the enemy roster for HL2 to get cut.
5:17 You brought a pack of gum to class.
7:00 you can make a musical rhythm out of it
I feel like the Source 2 NPCs reacting to props are a bit over-exaggerating, like even the 8 ball is making him move that much instead of just a flinch or something
I like how the source 2 AI's reaction to the greanades are delayed.
I feel like there was A.I. nodes missing sometimes or not present where they were spawned. Some of the HL2 actions the A.I. can't do without nodes. Also taking away there weapons breaks some animations. Otherwise good comparison video.
@conceptofeverything8793
Жыл бұрын
Im also pretty sure the CSS bots were able to adjust their difficulty to the player, after all, recording game logs and replays are seamless in Source. Noticed that playing on different Steam accounts. L
You had to use Russel for the throwing at npcs part
Finnaly! Fun fact:Never get close to Combine soldiers
2:06 Shouldn't a grenade kick the door right in your face ?! 🤨
This isn't Source 2 AI !!!! This was Intentionally made for HL:A which is a VR game so that it doesn't become difficult...
@shxno-i
3 жыл бұрын
HL:A is on Source 2.
@akshat8586
3 жыл бұрын
@@shxno-i But the AI was made for HL:A, which is a VR game and Half Life 2 was made for PC it isn't fair to compare the two AI's...
@SirMcMuffin
3 жыл бұрын
@@akshat8586 Doesnt matter if it is VR or a traditional PC game, it still uses Source 2 and its systems. Im sure everyone is aware that HL:A's AI was dumbed down but they were done so in clever ways. The longer span between reaction allows for some animations that help make them appear more advanced.
Idk why but combines on source 2 looks like someone irl cosplaying them.
Fun fact: the thumbnail uses the cheaple version of the cp. (AKA more low poly, and used in the moniter found in doctor kliener's lab)
8:36 Supressor's fault
7:50 the combine dude counting down his own death, the wonky ass ragdoll and the hard cutoff of his flatline made this very unintentionally funny
Fun fact : Combine soldiers without a weapon won't move so the tests don't show real results.
0:58 "Who's there is somebody out there? Because you drop your 8-ball right here"
But damn, Half-Life: Alyx animations ARE SO GOD DAMN CLEAN! They really are the best fucking ever animations I've seen in a game!
@MrAdrien914
2 жыл бұрын
Ikr, no wonder they took so much time to release a new HL game
@BoSPaladin-102
2 жыл бұрын
Didn't they use motion capture?
Alyx has some weird AI
@hayro252
3 жыл бұрын
because it's AI calibrated for VR
@lartts7483
3 жыл бұрын
@Riley Dwyer Yep
Nobody: The source 2 ai when being hit by a cardboard box: **turns into a soccer player**
Source 2 Combine: *gets hit with a small cardboard box* Also Source 2 Combine: *gets pushed back by the force of a million newtons*
I wonder if they'll released the non-nerfed Source 2 ai.
I feel like having a VR player makes the ai unable to know how to reaction to certain things and moves.
Would have been nice to put in HL1 Grunt AI into the comparison just for fun.
20 years and still can't open doors
A big issue is that you test Combines on a map Without proper AI nodes, that's why they stand still instead of moving around (moving away from grenades for example).
I like the visual of a heavily armored elite combine soldier being knocked back by an empty card board box being thrown at him at .005 mph
We can safely say that Gordon in a metal armored power suit is much more quite than Alyx in casual clothes.
Half-Life: 2: *combines don't care about props* Half-Life: Alyx: *litearlly almost falls down*
@mrdeadflower
3 жыл бұрын
HL2: *you dare oppose me mortal?* HLA:oh no 8ball scawy
I never noticed the hl2 combine units covering their face when they notice the granate. I wonder why they don't try to escape...
@BoSPaladin-102
2 жыл бұрын
Because they don't have any AI nodes enabled for the map they were spawned at. And when Combine Soldiers are spawned without any weapons they can't move aside from melee.
i think it was kind of a missed opertunity for both source and source 2 to have enemies that go after object noises
What version of Half life 2 were you testing the combine soldiers in? Didnt Valve break the Combine soldier pain sounds in one of the updates causing the sound to not play? Or did they fix it?
You have to keep in mind. These games have two different Gameplay elements and movement styles. So the AI had to be updated accordingly.
imagine you were one of the scientists that got harrased by gordon in black mesa and after 20 years you find come back from death and walking straight to you with new mechanics
Honestly I’m excited if they make another game with expanded mechanics and just faster enemies, more combine situations and honestly more variety or something.
Valve AI sources are a masterpiece and it's way ahead of time than any other AI sources
As a garrys mod man I only watched for source 2 as I know everything about the source engine
Imagine how terrifying it must be to shoot a crowbar-wielding maniac right in his face and he doesn't flinch.
I do know that HLA had to really dial back the AI to give players in VR a fighting chance. I'm really looking forward to seeing Source 2 AI work on a traditional shooter again. It'd be thrilling to see what details and reactions they would be able to toss in, due to the faster pacing.
I feel a lot of this stuff with Alyx is because it's a VR game so they couldn't go all out on making it super challenging. I feel if we got a full non-vr Half-Life game in source 2 it would be a lot better
3:15 Wait... IT SAYS CP
@cmFlakSelbstfahrlafette
2 жыл бұрын
CP stands for Civil Protection moron
@Fpana_miguel
2 жыл бұрын
@@cmFlakSelbstfahrlafette oh
It would be cool if they added the kick grenades in source 2 but in vr it would be so op
the metrocop is designed to chase u, the ai from s2 arent
And now we wait for Source 3.. with the new video Source vs Source 2 vs Source 3
The reason they don't understand doors in HL:Alyx is because they just barely took over They somewhat learned in the events of HL2
great video ngl
in npc reacting to props they werent figthing chat because the players was using cheats to be invisible and they are kinda dramatic because the players would trow props and they made it like that for the slower or less strong people
@adeltoro2
2 ай бұрын
also why the cardboard its bullet proof
@Randomdeadyoutuber
2 ай бұрын
It's not cheats its because he disabled their hostile mode The logic of the cardboard is unknown
Id say, there are some upgrades , some of the actions are similar to source 1 actions (Just with a new gloss of paint via animations or such) which slows stuff down and makes it a little more cinematic. or even the ability to sense better. however we can all agree. that the combine really cant figure out doors very well.
@ElaborateFennek
2 жыл бұрын
They'll get it eventually. sure its taken them like. 5 years... but just, give them a little more time.
Imagine just doing your job and a guy with glasses starts throwing trash at you.
It's oddly reassuring to know there's some things they still haven't quite figured out.
The ai can’t hear in the same way outside of the story of HLA, so they don’t react to thrown bottles outside the story for some reason
CP: must aim at the head Grunt: BELLEEEEEEEEHHHH