Source 2 Filmmaker Tips and Tricks - Importing Custom Models
Ойындар
A quick guide on how to import custom models and characters to Source 2, using the Half Life Alyx Workshop tools. Hopefully you find this useful! Let me know in the comments if there's anything specific you'd like me to cover in future videos and I'll see what I can do! =)
Topics covered in this video:
00:00 Intro
00:24 Importing a custom FBX model
01:59 Adding materials to the model
05:22 Change the scale of custom models
05:49 Importing characters with bones and animations
06:28 How to add bodygroups
07:54 How to add skins / materialgroups
09:06 Outro
Source Filmmaker Discord server:
/ discord
Music provided by Epidemic Sound:
Pandaraps - Fallin'
You can also support me on Patreon for more videos and songs! ^_^
/ harry101uk
I post updates and works-in-progress over on Twitter:
/ harry101uk
Пікірлер: 231
A tutorial for information I'll never use? Time to learn!
@imeneanze
Жыл бұрын
Basically everyone
@freddy09
Жыл бұрын
Isn’t that school ?
@Bukki13
Жыл бұрын
@@freddy09 how do I like a comment more than once
@aydengaming553
Жыл бұрын
@@Bukki13 use your 70 alternative accounts
@Bukki13
Жыл бұрын
@@aydengaming553 oh right I forgot. i wish yt had awards like reddit.
Even though i dont own S2FM, it's still interesting to watch these tutorials!
@vivsenthevivsen9368
Жыл бұрын
yea right tho! *interesting..* -Medic TF2
@LeafTV-ws5pb
11 ай бұрын
you own dota2.. cuz is free, you own s2fm :))
@NathanDarkson984
3 ай бұрын
@@LeafTV-ws5pbdo you really?
I've been looking for tutorials on how to import models into Source 2 for months and could never find anything that actually works This is so simple and straight forward, you're an absolute legend for posting this
@user-mu9tz1xc6n
7 ай бұрын
My thoughts exactly, Attemping CS2 Mapmaking and theres so little documentation/tutorials for ModelDoc right now it's relieving to find a video like this.
Sometimes I think i'll never know how to animate properly. It's so complicated. I use sfm but I still don't know so many things. Still, I'll give it my all. If so many people in the world knows how to animate , then I will too! I remember it's been my dream since I was a kid. When I first saw "making science," I decided I wanted to do such amazing things. And i still do.
I want more tutorials, no matter what part of source2 they are about, simply because the info about materialgroups was refreshing and about bodygroups I heard for the first time, so very useful! :D
WAIT HE ACTUALLY MADE A PART 2. WHAT! 🙏 Thank you Harry!
Ah yes, Imorting Custom Modems Edit: He fixed it :)
Wish I'd had enough time to keep practicing with SFM. Love a good tutorial :D In terms of the original SFM program, I don't remember having to mess with any 'metalness' settings. Does ModelDoc just allow for better control in terms of modifying specific models and their details?
@Harry101UK
Жыл бұрын
Source 2 uses a modern PBR material workflow, so it's much more similar to other engines like Unreal or Unity, etc. Original SFM didn't have metalness or roughness - just phong which doesn't offer as much control.
@Willow_Pillow__EN-VTuber
Жыл бұрын
@aperture science oh hush he’s probably working on it. people who ask the same question non-stop usually slow the process. plus he doesn’t work for VALVe so it really won’t be Portal 3…
Thanks for tutorial!
im glad you take time inbetween projects to make them better and make it more fun for you
Nice work Harry! Thanks for the infomation 😁👍
Hope you do more of these, Been wanting to someday switch to S2FM but never been able to given I use techniques such as bodyhacking and also stuff like recolorable textures, material that glows. most of the things I make involve Splatoon and sometimes other things like halo. But I'm really looking foward for you covering porting source 1 models
Amazing as always
I thought I recognized some of the Polyhaven models in the intro, so it was amusing to me when you cut to their website. Been supporting them on Patreon for a while now for that sweet sweet convenient bulk download.
A bit late to this, but another incredibly helpful tutorial! Awesome to see how much easier the porting process over to SFM2 seems to be! Definitely gonna be trying to make the switch to Source 2 in the future, so these tutorials are gonna be incredibly helpful! Also, not really a suggestion or anything, but how's the process of getting the assets from other Source 2 things (such as Desk Job) into S2FM? I assume it'd be similar to how it works with downloading workshop items
Hey harry, I've been a long time viewer and I really appreciate all the content you make for us, thanks for all the laughs along the way. Thanks again and I wish you the best
Honestly, I barely watch these for the tutorial. This guys voice is amazing!
a bit late but still early enough to see "Imorting" W
Pretty useful! I will try doing this in the apiture desk job version of s2fm, and see if I can port any model. It seems fairly easy from how I’ve seen it
Harry thanks for the lesson
I'll definitely try this out today. Got a lot of custom props to experiment with.
Wow, importing Custom Models to Source 2 can be made achievable.
This helps a lot.
I dont even know what your doing but its still entertaining to watch
I love that old youtubes that made things back in tthe day that i enjoyed still make content
Love ya stuff!~
So cool!
Nice!
Good stuff
Babe wake up. Harry101UK just uploaded a new video
Nice tutorial-5 Bro!
I hope you're at least thinking about making Meet The Cores 4, I'm watching every Portal animation from you, including songs and bts, in loop. My sanity is going down fast, but I still love the Portal and I'm patiently waiting for more
Harry sounds like a deepen voiced Wheatley core from Portal, we're basically having Wheatley make a tutorial
Harry is alive! I still like your musical animations
Cool material
9:29 Can't wait.
Thanks for video
He is back
Man, I wish Valve would just properly release S2FM (along with SDK) with workshop support and everything, such a good piece of software.
Holy shit he still lives
Please make more tutorials like this. There's not a lot of information and documentation on the S2FM as far as I've seen, and you are one of the few who have already gotten really proficient with its tools. Whenever you have an opportunity to create more videos about stuff like the hammer editor, more about the particle editor, and such - please do. What I am trying to better understand, is the hammer editor, and sometimes making simple things such as a doorframe can become overly complicated. Although I've found help on specifics, there is little covering broader scales.
Thank you for this handy guide; even a total newcomer like myself could understand what you were doing. BTW, I know it's just a title typo that will probably get fixed soon, but "imorting" is a gorgeous word that ought to mean something. (Edit: OK, the typo has already been fixed, it's only got "imorting" in my notifications. Still a great word.)
Please bless us with your knowledge of importing humanoid models soon
the hero returned
@Andraszingst
Жыл бұрын
oh and how are you doing?
Welp now I gotta subscribe for more Tip n Tricks
i love *imorting* custom models. imorting models is my favorite thing!
Imorting
maybe i’ll use this some day, probably not; still a nice tutorial
That is so much easier than porting to SFM. Holy cow.
More of this plzzzzz
would love to see a guide build around importing characters
That Cool 3D
I'd kill for a tutorial to import sfm models to s2fm. That, along with somehow porting popular S1FM utils like ragdolls and text generator, and s2fm would be a huge game changer
Ура новый видос!
If you don't have HLA you can use CS2,some of the paths are different but you can figure it out
J-r0am ( pronounced Jerome ) is an Aperture Science Facility Inspection and Maintenance Robot, built for the purpose of Roaming through the Facility inspecting the Facility and making sure everything is in full working condition. J-r0am’s head is an Oblate Spheroid shaped head that is roughly the same size as a Personality Core. J-r0am has Two eyes, one eye sees only in Visible Light while the other eye can see in both InfraRed Light & Ultraviolet Light as well as Viable Light and this other eye can also see in X-Ray vision so he can see through walls to inspect the facility. J-r0am has two Forms. A Normal Robot Form and a Management Rail form. His normal Form is when his Head is mounted onto a Cylinder shaped body with two hatches, one on front and one in back. The Front hatch holds all the Mechanical workings of the Body while the Back hatch is where the Second Pair of arms are. The Body has two main Exterior arms on both sides of of the body , while their are these Two Extending, Interior secondary arms that can extend out of the back hatch if needed. The whole Body is mounted on a Single powered wheel. This wheel is self balancing so J-r0am has no worries tripping over if he is in his Robot Form, that is if their is no obstacles or obstructions and the floor is smooth and flat and he can ride on it. His Second Form is his management rail form where his Head rides along a Management Rail like Cores do. He can be equipped with Arms on the sides of his heads if he chooses to when he is in this Management Rail form. J-r0am uses his Robot Form more than his Management Rail form because in his Robot Form, he can go to places in the Facility where their are no Management Rails, like the Deep Salt Mines that go deep below to the lowest Parts of the Aperture Facility. I Imagine their is this old Computer Room that is Below the Salt Mines, in the deepest parts of Aperture, and their is only a Single Management Rail that Goes down to this place. In this old Computer Room, their are 7 Super Computers, 7 Old SuperComputers that are used for calculations and programming. These 7 SuperComputers are concuss and Each computer Calculates for different things. Their is one that dose Equations, another that deciphers language, and more. These 7 SuperComputers are connected to GLaDOS through Wires that run all the way up from them to her, and back down to them. The 7 SuperComputers add extra Calculation Power to GLaDOS, and the only things that can run through the Wires between GLaDOS and the Super computers are Electricity, Information, and Pain. In Portal 2 when GLaDOS was being disconnected, an Electrical Surge went through the wires from GLaDOS to the super computers, and those Surge caused great pain for the super computers and when GLaDOS was fully Removed, the Super Computers were deactivated. The Reason Wheatley couldn’t decipher the Spanish he spoke was because the Super Computer responsible for Language Translation and Deciphering had been deactivated along side all the other Super Computers when Wheatley Replaced GLaDOS, and when GLaDOS took back control, the Super Computers went online again. Their are Three Cores that work with the 7 Super Computers down in the Computer Room. The cores are The Contemplation Core, The Rhyme Core, and the Riddle Core. You can tell what these Three Cores do along side with working with the Super Computer. The Contemplation Core Contemplates things, The Rhyme Core speaks and tells Rhymes, and The Riddle Core speaks in and tells Riddles. The only way for these Three Cores to get from the Old Computer Room to the New Parts of Aperture Laboratories is by going through this Tube that takes them up to the new Parts of Aperture and back down again. That’s all.
Finally
Thanks for the video. I tend to come in and out of working in source and it’s “successor”. I was wondering if there’s a way to import a fbx file with a lot of animations and for source 2 to make an animation for each, or do I have to resign myself to exporting the model one animation at a time?
Will you still do more tips and tricks for those of us sticking with sfm 1? Would really appreciate it!
wow cool
nice
Is there ambient occlusion in S2FM? I can't figure out a way to make a model have this... soft shadow, when next to a floor/wall, like most of the props do in regular SFM.
@Harry101UK
Жыл бұрын
There is indeed! It uses a 3D Proxy AO solution instead though, similar to Unreal Engine, and needs to be set up in ModelDoc by adding Proxy AO capsules to models. I'll be covering that in a future video for sure. =)
@JosephAR756
Жыл бұрын
I have the HLA version of S2FM and whenever I try to turn on Ambient Occlusion and render the poster it just comes out as a black screen. Same thing happens whenever I try to preview Ambient Occlusion in the view ports, just gives me a black screen. Did you ever have this issue before? I've tried re-installing and I'm really not sure what to do anymore. I've tried asking about this on multiple other sites but haven't gotten a response. Please help!!!
PORTAL!
Tat was mazing
If you could make a video on export, camera, focal distance settings etc, that'd be amazing. My exports just don't ever seem to be sharp enough despite fidding with the aperture settings and setting the usual progressive refinement settings to max like in SFM1.
is it possible to bake light inside s2fm, or at least somehow make light reflection inside s2fm?
What about source 1 models/maps?
Cool. What animation videos are you working on right now?
Question do you more songs that said of making videos
HARRY UPLOAD
If there is gonna be a half life or a portal movie this guy should do the CGI stuff!
💙
you should make a tutorial about making s2fm maps
NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
No clue what's happening here, but you have a nice voice
This message will self destruct.
Hey Harry, do you have any idea on how to fix a bug where a model will have all it's materials combined into one?
yes source 1 port please
Please upload a tutorial for installing the HDRI pack, I've followed your instructions on the Workshop to no avail, and I'm using S2FM through CS2.
went into the hlvr_addons folder and there isn't any sfm folder. is it somewhere else for me?
I need help with the character porting and the facial control of said character.
i have an issue in source film maker 1 in the top right of this video render theres a ton of flashing lights
No textures in hammer (cs2, custom model fbx) Source 2 There is such a model, but in the modeldoc it is displayed black (with any selected texture), the same in the hammer. If, for example, you select to display only albedo, then everything is fine. What could be the problem?
please make more aperture songs i listened to them when I was younger and now everyday I listen to the songs please make more
Can you do this on the CS2 source filmmaker?
are you gonna voice act in nmrih2 like you did in the first?
do you still do portal videos?
HARRY WE NEED THE DEFECTIVE SONG REMAKE PLSSSSSS
i am using s2fm for dota 2 animation can i use this method with s2fm plz help
Is there a way to use custom sounds ?
if its possible i would really like to know how to make physics simulations in s2fm, im making an animation where a combine soldier kicks down a door.
I broke my whole head , but I didn 't understand how to set up csm sunlight . There are several settings in the console, could you configure and explain in the following video ?
how do I change the map for the modeldoc editor
i add to a playlist... am coolzie
Your special you do the impossible by making more portal content that valve start at 2.
Make the alarm clock spin so fast it become funni
Do you use blender and what gpu and cpu you use
Whenever I do it gives me a “bad content path” error, how do I fix this?
"Imorting Custom Models" - Typo
Im trying this with a custom model and when I hit compile, it just sits. Ive tried 3 times already, and I left it for 30 mins each time, or sometime around there. I have a pretty good PC, and I dont know, nor can I think of anything that could have been causing it. Not only that, but its not just when I have no materials. Ive gotten to the point of making them, I just have the compile issue so I can't see the textures.