SoulCalibur II Netplay 19.06.24 FT10

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Zelgius (Seong Mi-Na) vs LJ (Yoshimitsu)

Пікірлер: 9

  • @tonyfranksland428
    @tonyfranksland428Ай бұрын

    21:56 Yoshimitsu AI in the nutshell

  • @lj8783
    @lj8783Ай бұрын

    GGs! 03:40 Wake up Evade for back throw. 05:21 Stomp cancel to 1B+K scores CH for the 3B launch. 06:24 Evade into 3B+K blocked. Force Crouch property of 3B+K helps 3B followup to score CH. 14:02 Fubuki Knee ring out. 19:16 44A+B cancel into 1B+K scores CH for the 3B launch. 19:59 Seppuku whiff.. how? 21:46 Almost. Wake up Evade into CH 3B+K, but dropped the 4K[B]. 21:56 Don't stop me now, I'm committed... 22:18 Avoiding the Puddle Whiff #100 (approximately). 24:47 Perfect! 25:35 Yoshi moment. Backturned after Guard Impact. Pogo Rush away! 28:11 Nice 4K auto-GI.

  • @lego_enry2857

    @lego_enry2857

    Ай бұрын

    Yeah, small enough characters can just duck seppuku

  • @buttonmasherpro1472

    @buttonmasherpro1472

    Ай бұрын

    I saw the twitch duck, didn't think Mina was small enough. Can it be ducked consistently by small characters?

  • @lego_enry2857

    @lego_enry2857

    Ай бұрын

    Not really, if he's perfectly aligned ducking will never work even on Link, but even tiny misalignments will create inconsistencies. It's why I try avoiding seppuku after 4G and try doing it on a 6G. In this case I think it was going to miss regardless of the duck tho, it's clearer from the perspective on the replay

  • @buttonmasherpro1472

    @buttonmasherpro1472

    Ай бұрын

    @@lego_enry2857 I try to get around it by dashing towards them half a step. For some reason Mina is still slightly misaligned. I wonder if a single step into 66A+K would work better than 66A+K.

  • @lego_enry2857

    @lego_enry2857

    Ай бұрын

    @@buttonmasherpro1472 unfortunately a single step isn't enough, you have to run towards them until you're completely aligned, which risks them being able to get out of the way. The problem is that it's not just the position, it's also the animation of the opponent getting GIed that puts them sideways, and in this case the animation of mina whiffing her own GI right after also has her shift to the side a bit, so it's a sum of unfortunate factors

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