Soulash 2 Tutorial: Settlement Management

Ойындар

In this tutorial, we'll talk about Settlement Management introduced in the v0.8 major update.
Soulash 2 is a sandbox RPG game where you can create your own stories in procedurally generated living worlds. It's available on Steam and Itch.io.
store.steampowered.com/app/23...
#rpg #rpggames #rpggame #sandboxgame #fantasy #roguelike #soulash #gametutorial #gametutorials

Пікірлер: 27

  • @aduck5639
    @aduck563922 күн бұрын

    It would be really nice if there was some grade between the initial settlement and the 10,000 step. My carpenter can build all these buildings and stock it with food but not even a single person can live there unless I throw 10,000g into the river? would be nice if there was some intermediate step(s).

  • @midazail
    @midazailАй бұрын

    Finally, we can make our kind of Rimworld/Dwarf Fortress experience of cataclysmic ending to campaign)

  • @Kicicle
    @KicicleАй бұрын

    Yay, thank you for adding settlement management, been looking forward to it ❤

  • @awkwardtree1834
    @awkwardtree1834Ай бұрын

    An exciting update! Will start playing again soon.

  • @indiemaze
    @indiemazeАй бұрын

    I was looking forward to this moment!!

  • @zerorecon6260
    @zerorecon6260Ай бұрын

    Just came across this game and saw the roadmap post very excited to be a litch and necromancy

  • @TomTrustworthy
    @TomTrustworthyАй бұрын

    Very nice feature! As a person that is not into creating buildings, is there or will there be prefab structures? Or even better the option to have a 'builder' in our town and tell them we need 3 houses and a wheat farm and they take care of it over time?

  • @wizardsofthecode7923

    @wizardsofthecode7923

    Ай бұрын

    I don't plan it right now, but we'll see. In theory it shouldn't be difficult to add the ability to use existing racial prefabs, but it would be a pretty substantial extra menu to clutter the game.

  • @TomTrustworthy

    @TomTrustworthy

    Ай бұрын

    @@wizardsofthecode7923 Maybe even just have a way to queue buildings you want. Let the AI decide where they are placed and all that. Rather than us choosing where it goes. Less UI that way maybe.

  • @kiroalpha8591
    @kiroalpha859111 күн бұрын

    Is it just me, or does the carpenter somehow doesnt work on acacia logs/woods? They do seem to work on the mahogany log i sent them, though...

  • @wizardsofthecode7923

    @wizardsofthecode7923

    11 күн бұрын

    Yes, not all types of logs are processed by the carpenters. I'll see if it needs adjustment.

  • @weeaboobaguette3943
    @weeaboobaguette394327 күн бұрын

    Does hiring a recruit, going to a settlement, and removing from party makes the recruit part of it ? Obviously not great for your own, but i kinda want to artificially turbocharge pop growth in my hometown. Also, what if you transplant multiple families of another species, like two or more 5+ strong families of goblins into a rashimi town, what happens concerning births and whatnot ? What about bone wraiths, do they actually need a bone cauldron mechanically to grow pop ?

  • @wizardsofthecode7923

    @wizardsofthecode7923

    27 күн бұрын

    They won't join the town, but should linger in the area if you want to hire them again. Maybe later we'll make them join the military company.

  • @rogercounts
    @rogercounts11 күн бұрын

    How do i build a wood cutter if i cant pick up a log

  • @wizardsofthecode7923

    @wizardsofthecode7923

    11 күн бұрын

    You can drag the log close to the stash and it will show up in the stash GUI to put it there. Then build using the stash resources.

  • @rogercounts

    @rogercounts

    10 күн бұрын

    @wizardsofthecode7923 OK thank you

  • @HoangTran-wu6se
    @HoangTran-wu6se2 күн бұрын

    Hey bro, I don't know what traits Dwarven settlements have but every world that I created has at least half of them turn into ruins

  • @wizardsofthecode7923

    @wizardsofthecode7923

    2 күн бұрын

    Probably not enough goats.

  • @MrVladiebaddie
    @MrVladiebaddieАй бұрын

    It seems really weird that you can't introduce new crops to a region that can support them.

  • @wizardsofthecode7923

    @wizardsofthecode7923

    Ай бұрын

    Maybe we'll go into terraforming one day, but for now all world tiles are bound by the natural resources that spawn per biome.

  • @keyleewillson1099
    @keyleewillson109929 күн бұрын

    Is there a way to get caravans to come to your settlement? Or just resources out gold in?

  • @wizardsofthecode7923

    @wizardsofthecode7923

    28 күн бұрын

    You can send from your settlement to another your settlement, but from NPC towns you'll need to trade manually with a family and instead of backpack select delivery to town.

  • @keyleewillson1099

    @keyleewillson1099

    27 күн бұрын

    @@wizardsofthecode7923 thank you!

  • @valonekiil
    @valonekiil15 күн бұрын

    Is there a way for character from orphanage to have a family of his own? Damn my human is already on 20-ish still grinding for money to lvl 2 😂 (too scared too fight a troublesome but easy are just too easy 🏃)

  • @wizardsofthecode7923

    @wizardsofthecode7923

    15 күн бұрын

    Stash the gold and try troublesome. :) Starting our own families will come in the next month or so.

  • @valonekiil

    @valonekiil

    14 күн бұрын

    @@wizardsofthecode7923 chief monkey sucks man first round of fight he pull 50 damage skill 💀 after i flee and fight him again he stopped using the 50 damage skill damn. Thanks for the info dude hope my human character can still outlive it (should just go for dwarf & spell from the start dang)

  • @iuric.528
    @iuric.528Ай бұрын

    10k for a leve 2? It's farming time 😎

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