Social History and Humankind (The Game)

Ойындар

Given the topic of the previous video I thought it would be smart to offer the academic counterpoint: Social History. With Humankind (the game) we get a glimpse through the social history lens, looking at history as more the story of People, rather than heroes and governments. Humankind is, as a game, far less interested in “Great Men” than Europa Universails or Civilization, and in that way, deviates from the broader genre.Next up after this one is a bonus episode going into greater detail about the form of the broader genre and how we play these games, how we can’t help but play them.
Here's the twitter I mentioned: / samuelpepys
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00:00 Intro
02:29 Social History Gameplay
07:06 The Value of Social History
10:50 Class
12:35 Conclusion
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Пікірлер: 34

  • @HUMANKINDGAME
    @HUMANKINDGAME2 жыл бұрын

    A refreshingly well put together analysis of the genre and the strengths and limitations of Humankind as a game. Keep up the good work!

  • @chrisbarber2436
    @chrisbarber24362 жыл бұрын

    Rosencreutz: "Could you tell the “story” of Revolutionary France without mentioning Napoleon?" Me: "Yes, obviously." Rosencreutz: "But what if I told you there is a way?" Me: :o

  • @gregorymckenna2727

    @gregorymckenna2727

    2 жыл бұрын

    It's obviously a nitpick, but probably a better question would be "could you tell the 'story' of Revolutionary France without mentioning Robespierre or King Louis."

  • @gokbay3057

    @gokbay3057

    11 ай бұрын

    That was also my response. "Revolutionary France? Obviously. But not Imperial France."

  • @Hell_O7

    @Hell_O7

    5 ай бұрын

    Most of the time, I kinda forgot he's there. There's a big jump in my head between revolutionary era and Napoleonic

  • @thenamesianna

    @thenamesianna

    8 күн бұрын

    Just substitute Napoleon with France or the Imperial government :P

  • @Mathioussee
    @Mathioussee2 жыл бұрын

    This is a incredibly interesting video that i didn’t even know i needed! i’m really hoping you get picked up soon by more people so they can see your good work!

  • @hedgehog3180
    @hedgehog3180 Жыл бұрын

    I would like to point out that the fact that you use a fairly abstracted character in Humankind was one of the strengths of it's marketing since it just went full out and said that you are literally playing as you, some kind of immortal god emperor type or constantly reincarnated leader who guides humanity through a history of your creation. At the same time the game definitely aims for a more social history approach but on a meta level the game also revels in all the funny and absurd scenarios 4X games creates on that level. So internally it's a social history game but externally it's more like a history sandbox that lets you influence and create history.

  • @aneru9396
    @aneru93962 жыл бұрын

    I think Endless Space 2 is the closest 4X game that tries to make your individual population matter for the direction of your empire. As population in that game each have a political leaning, which then dictates how they vote in an election (dictatorship makes them not matter, of course). And whichever party wins the election (the game certainly allows for surprize election results), the major laws and general focus of your empire shifts towards the ideology of that party... maybe not fully, but it certainly tries to. Though, unfortunately, population in that game isn't used to fill up a ship; that's the one thing I find Humankind does well in making population matter--having them be burned to produce units, though I acknowledge that may not mesh well with how Endless Space 2 is set up currently. Stellaris also has population with individual political leaning, however: I do not receive the feeling of them mattering that much when it comes to the greater mechanisms of an empire. ...man, this video makes me want to find up an old essay I did on how individual games portrays politics lol. edit: But, yes, a game that wants to make elections significantly-completely matter to the player will need to treat the player as an individual who stands to lose significant amount of power if their people pick another party/ruler... which is something that is sort of an unspoken tabu in 4X games; as it's likely the player will more often than not dislike such a mechanic. Still: I do look forward to seeing 4X games make population and the empire's cultural/political switches matter more. edit2: 4X games in general almost, if not, always will have the problem of innately being games where the numbers must go up. Meaning that every player will always need to make a near utopian empire in order to not be crippled in their ability to expand, advance technologically, and grow a healthy production base for the eventual Military Industrial Complex. When, in reality, the mortality of leaders and the population have always had a significant hand in making leaders shy away from caring for the populous, and the "greater good", in order to focus on their own self prosperity... which, usually, comes at the cost of the functionality of their empire. I'm not sure if there's a romantic way to naturally portray that in a game... as least at greater hieghts that HUMANKIND portrays trade dependency and the consequences of it in a natural way that does not feel unfair to the player.

  • @Rosencreutzzz

    @Rosencreutzzz

    2 жыл бұрын

    I've got a bonus episode coming and it's on the one game I have experience with that talks about populations a lot but misses the mark on other angles of this, so we'll see if it coves some of the details of edit one, though it certainly still misses a fair bit of edit 2. To give a hint: Its another game where populations have a political leaning...and one where pops can be divided by class, religion, and ethnicity/nationality, complicating matters a bit more. The point on trade consequences is one I def didn't go into but like... (I know this is a bit topical) but just the idea of a game where economic sanctions can genuinely matter is really cool and I think just one of the many examples of where this game innovates within the genre.

  • @pimpabootejettanut122

    @pimpabootejettanut122

    5 ай бұрын

    I know it's a year now but... I really wanna see your essay. I'm addicted to collect 'politics systems' in so many games that some are brought just so I can get access to its text, so seeing how other approach this would be awesome.

  • @Hell_O7

    @Hell_O7

    5 ай бұрын

    Sounds like a fun essay, did you found them? If possible, I want to see it.

  • @andrewwang7699

    @andrewwang7699

    3 ай бұрын

    @@pimpabootejettanut122@Hell_O7 i suspect this was the Victoria II one

  • @GreatKnightJ
    @GreatKnightJ2 жыл бұрын

    I don't have anything intelligent to say so I'm just going to say "Nice work" and hope that the algorithm smiles upon this video!

  • @polasamierwahsh421
    @polasamierwahsh4212 жыл бұрын

    Amazing analysis

  • @lukezepeda2364
    @lukezepeda23649 күн бұрын

    I am of the opinion that history is both a story of “great men” and “the masses.” Sometimes an individual changes history, and maybe some other individual could fill that role but we have no way of knowing. Sometimes it is a group that makes a huge impact on history but without a person to rally behind would the masses make such a difference? Who is in agreement and who isn’t?

  • @snowmanscz1011
    @snowmanscz10112 жыл бұрын

    Your channel is gonna be big one day

  • @GlidusFlowers
    @GlidusFlowers2 жыл бұрын

    Already watched, already liked. Just here to comment

  • @mekelius
    @mekelius11 ай бұрын

    I am endlessly nostalgic for the time as a kid when I would play civ4 and just.. enjoy the sounds of cities, imagine people living there. I'd see a great jungle with fog of war behind it at the edge of my territory and feel a mix of fear and excitement for what lie beyond, as the people of my cities must have felt. I think ultimately that's the feeling I still seek from these games, in vain. I know every tile and civ and leader. Have made excel sheets of every building. Plan ahead the route through techs. Also it helped in taking my time that my vista laptop took 30min to process a turn on a standard map.

  • @888alphaable
    @888alphaable2 жыл бұрын

    Nicely done! I admire your concise approach to such a complex topic. The example with the diary is very good. When will there be a deep dive into Great Man Theory through the lens of Horatio Dating Simulator?

  • @Rosencreutzzz

    @Rosencreutzzz

    2 жыл бұрын

    Hahaha I should have thought of that before I did Great Man using EU4.

  • @anderkickers5
    @anderkickers5 Жыл бұрын

    Damn this court case is crazy

  • @Generiname
    @Generiname2 жыл бұрын

    "All models are wrong, but some are useful"

  • @zdhim2714
    @zdhim271414 күн бұрын

    A French youtuber did exactly that, a series which never went in depth about Napoleon himself, nor the wars he is famous for. In fact, not only did he do that, he went on to do a series on Restauration France and the reign Napoleon III. It's a very good demonstration of how sometimes, things only have as much meaning as we give them.

  • @emersonpage5384

    @emersonpage5384

    8 сағат бұрын

    What youtuber?

  • @LeSelmer
    @LeSelmer2 жыл бұрын

    Very interesting video, thanks for that :-)

  • @nawade
    @nawade Жыл бұрын

    I had never thought of Humankind in this way

  • @philiphunt-bull5817
    @philiphunt-bull5817 Жыл бұрын

    I answered 'yes' out loud at the start of the video

  • @TheJayman213
    @TheJayman213 Жыл бұрын

    Great work! Thanks to F The Algorithm.

  • @voneror
    @voneror2 жыл бұрын

    In GSGs/4x you do not play as Napoleon, but you also don't play as French. You play as France. This is why a revolution is not a game over, if the state survives it. I haven't played Humankind but from your description, it's not a game about playing as people, but rather game about playing as state pretending to be game about playing as people, just like conventionally GSGs/4x are games about playing as state pretending to be games playing as leaders.

  • @s0niKu
    @s0niKu5 ай бұрын

    Imma be honest with you. I didn't realize Napoleon was involved in the revolution. I thought it was a Robespierre and Danton gig. So I guess you can tell that story.

  • @petersmythe6462
    @petersmythe64625 ай бұрын

    I kinda would say it's both, right? Millions willingly participate in the maintenance and implementation of the social construct that the leader's power is real, and the leader makes important individual decisions to do the same. The reason that, say, Kim Jong Un has authority in North Korea but not South Sudan is that millions of North Koreans participate to varying degrees in the creation, maintenance, and implementation of the structure legitimating his authority while no such thing occurs in South Sudan. But that does not mean that Kim is strictly downstream from North Korean interest groups and hard power, since his decisions ultimately impact the same interest groups and hard power that put him there in the first place.

  • @PhoenixStriker1
    @PhoenixStriker15 ай бұрын

    “One of these leaders has a dating sim” is a hilarious inclusion because it implies you know that it’s not the fish woman.

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