SNK Gem: Art of Fighting - All Super & Desperation Attacks
Ойындар
This video shows All Super Death Blows and Desperation Attacks from Art of Fighting.
0:00 Todoh Ryuhaku - Meiou Buraijin (SNES only)
0:28 Ryo Sakazaki - Haoh Shoukou Ken (Arcade)
0:36 Ryo Sakazaki - Ryuko Ranbu (Arcade)
0:52 Ryo Sakazaki - Haoh Shoukou Ken (SNES)
1:05 Ryo Sakazaki - Ryuko Ranbu (SNES)
1:23 Robert Garcia - Haoh Shoukou Ken (Arcade)
1:31 Robert Garcia - Ryuko Ranbu (Arcade)
1:48 Robert Garcia - Haoh Shoukou Ken (SNES)
1:59 Robert Garcia - Ryuko Ranbu (SNES)
2:18 Jack Turner - Giant Press (SNES only)
2:48 Mr. Big - Lightning Cross (SNES only)
3:13 Lee Pai Long - Hishou Senpuu Geki (SNES only)
3:40 King - Bloody Dance (SNES only)
4:10 Mickey Rogers - Burning Rush (SNES only)
4:43 John Crawley - Spinning Crush (SNES only)
5:17 Mr. Karate - Haoh Shoukou Ken (Arcade)
5:43 Mr. Karate - Haoh Shoukou Ken (SNES)
5:54 Mr. Karate - Ryuko Ranbu (SNES only)
Watch with 4K quality for the best experience
Пікірлер: 105
Aof1's achievement with the creation of supers can be broken down to: the invention of meter; an idea of meter management (but different from what later games would do); the idea that supers have to be flashy and strong looking; the "Ranbu" super idea: the char charges foward, does a barrage of strikers and then finishes with a simple attack (probably 70% of all Kof supers must be this way); the distinction between "super" (strong move that costs a lot of meter) and "desperation move", i.e the low-hp only move, that is the standard for SS and the early FFs, and became gradually a big deal in the genre (though this might not be so flattering for hardcore fans) because they are in a way the first comeback mechanic (note: Kof distorted the "Dm" meaning so ignore this point); the idea of designing different types of supers: like "automatic" ones, and the "hit trigger" ones, which only happen if the first hit connect, which then will trigger a whole animation - this is a pretty big deal, because it was invented by this game, Capcom wasnt a fan of it and used little in the 90s, but nowadays that's the rule for almost all fg's, including SF, especially the 3d fg's. All this was given to the fg genre by the very first game with supers. This might be one of the important 90's fg's that aged the worst, but this package of contributions is definitely impressive. And that was only one topic: supers.
@silent.revolution2168
2 жыл бұрын
@@starbreaker6441 let’s not forget Kim’s fat clone Chang and slim clone Choi. But yeah most of the DM are short-range projectiles (Orochinagi) and auto-combos (counting Terry’s High Angle in).
@garou12
2 жыл бұрын
ranbus didn't originate w aof. they came from fatal fury 2. kim kaphwan's phoenix kick predates ryukonoranbu
@Nhan6241
Жыл бұрын
@@garou12 Art Of Fighting came out in September 1992, Fatal Fury 2 came out in December 1992.
@SDSOverfiend
Жыл бұрын
@@garou12 FF came later
@SDSOverfiend
Жыл бұрын
That’s why it’s called DM. Charging at the opponent with malevolent intent to just maim sounds like desperation to me 😂
"I hate the art of fighting, but I want to be the king of fighters!"
@hashslingingslasher2032
3 жыл бұрын
Dan Hibiki
@Nhan6241
3 жыл бұрын
I wish Dan's taunts can burn enemy's gauge like AOF3, then no one will underestimate him.
@bubblewaffle1558
3 жыл бұрын
Then,beat it
@zukoulou7464
3 жыл бұрын
It's Dan Hibiki in...SF Alpha 3 !!!
@zukoulou7464
3 жыл бұрын
Not... Hibiki. (Last Blade 2)🙈 Ryôga Hibiki. (Ranma 1/2) 🦊
Man that final dojo music is so lit
Interesting to see the ideas of commands they came with, for this original concept. Especially Ryuko Ranbu. That was a year before Snk set their minds clearly with the use of complex commands like qcf,hcb. Another interesting detail is that their very first commands for supers revealed their thing for double button presses, specifically a punch and kick. A very Snk trait that lasted until the mid 90s in Kof, the late 90s in FF and forever in SS.
@murderofcrows9942
3 жыл бұрын
@Carlos Augusto I remember it being featured in a magazine, as a super secret ultimate move. The explanation took one-third of the page. And that was just the Ryuko Ranbu! It was a different time back then.
I always thought Mr Big was blid cuz of the glasses and as he couldn't jump xD
I loved the art style of AOF 1 & 2. Wish they could've touched it up a little bit for for 3, instead of ditching it completely.
@carlosaugusto9821
3 жыл бұрын
Aof3 could have just used the same art style of 2, and a very similar roster too. The reception would have been very different then. Maybe the series wouldnt even have died that early.
@xboys10p
3 жыл бұрын
@@carlosaugusto9821 this game need remake version to new engine. but i prefer AOF1 than 2. but most casual players like AOF2 because have alot rosters and easy to play than 1.
@josh6453
3 жыл бұрын
@@xboys10p I’ve heard that’s the hardest SNK fighting game ever made.
@Chraan
Жыл бұрын
@@josh6453 AOF2 is not a hard game and probably the most fun out of the 3, however the AI is very cheesy, especially the final boss, which you need to counter with cheese. That guy is downright an unfair experience, so I would not rate that in terms of difficulty. (I am not going to spoil who it is in case you don't know and want to try it out, I can tell you that my friend got freaked out when we played it through to him)
Art of Fighting is known by many to be the first game to have to implement a true Super Special Move, as it was released before FATAL FURY 2. In fact, in your last SNK showcase, FATAL FURY SPECIAL, Ryo Sakazaki was shown as a secret character, which made that game, one of the very first crossover. It is older than Fighting Vipers, Super Smash Bros., SoulCalibur II, any of them. ...It's what I heard anyway.
@IrishKyokushin
3 жыл бұрын
Art of Fighting doesnt get the credit it deserves.
@carlosaugusto9821
3 жыл бұрын
@@IrishKyokushin Only because of how "muricans" in particular reacted to it. And unfortunately those people live in a country that is very relevant in the global market. So their moronic opinions and tastes matter a lot. I'm from a south american country and AOF has almost none of the bad image it has in the u.s. AOF chars are super popular and respected. And im talking about Ryo and Robert in particular - the generally least respected ones among the murican community because of the "SF clone" stigma. I'm pointing out this fact just to show what is a difference of perception between two gamer cultures. There are places with a huge appreciation for the "blonde Ryu clone that is mocked by Dan" outside of the u.s. (where there isnt even a Snk fg culture to begin with).
@Mjwara
2 жыл бұрын
Ryo's appearance in FF Special is one of the factors that led to the creation of King of Fighters. Many of them aren't even aware that Art Of Fighting and Fatal Fury was created by the creator of Street Fighter.
@milesr4609
2 жыл бұрын
@@carlosaugusto9821 KOF XV will change that perception.
@h.m.5724
2 жыл бұрын
@@carlosaugusto9821 I'm from Southern Africa and your statement is so true. I hate every opinion Americans want to impose on the whole world. SNK was loved here during the 90s way better than Capcom
i love john crawley moves
"Don't kill that man ! He's our..." To be continued ?!
@rizqalunanuruddai7553
3 жыл бұрын
Its ryo's father Mr.karate
@murderofcrows9942
3 жыл бұрын
Best ending in Marvel Vs. SF
@zukoulou7464
3 жыл бұрын
Rizqaluna : Yes. Takuma Sakazaki.😁😀😂
@joe6443
3 жыл бұрын
Look the snes version ending have extra ending
@Muryohken
3 ай бұрын
Not in the snes version. 😃
“Unless you master Haoh-Ken, you can never beat me.” -Mr. Karate
I thought it was a better idea to skip Aof1 for 2, which also was such a big update, to make a super collection. But i see you had a nice solution, going as far to play a Snes port for the sake of robust and complete content. Great work man. Also for choosing the best song for the ending.
@xboys10p
3 жыл бұрын
i prefer AOF 1 than 2 because it is harder to win the battle at highest difficult level except you can record every opponent move, then you know how to beat them, because they move repeatable. for AOF2, throwing & sweep are the key to make perfect winning. very easy.
Art of fighting is the only game that shows any character with their face smashed when it's about to be defeated, this is very realistic, also, if the last blow to beat a character is a little kick, he/she just kneels down, not like all the KOFs that makes you fly away with a little kick
Lee's super basically takes all your life
Hola a todos bien video me isiste recordas todos eso juegos y me dió ganas de jugar de nuevo estos títulos saludos y soy nuevo las recuerdos bonitos jeje saludos
Eu cresci jogando esse jogo🕹🎮boas lembranças da minha infância nessa parte😥como o tempo passa😢😭mais fdase😅😂😎😆
I clearly remember Jack had a very unique special move, where you tap the punch button really fast (clicking with your pinky-->ring-->middle-forefinger in one rapid quick move) - and he generates a spinning fist and huffs with a grunt that sounds like some sort of sneeze. I can't seem to find that move being done anywhere, but I remember it very well from the arcade and my childhood. it was a very well-kept secret that only a few knew! if anyone knows what I'm talking about and can link to a video showing that move - please comment and link
@h.m.5724
11 ай бұрын
There's no such move stop dreaming
@Warblefly41
6 ай бұрын
was that mugen you were playing?
"Come on weeniemeister!"
Old Robert Looks like Steven Segal
That defeat sound effect is the best ever
Imagine those snes super moves are into aof 1 arcade how awesome right?.
It was a interesting video, taco breath.
MICKEY SUPER WAS A CLASSIC
The game was very raw and packed with too many innovations, that the devs didnt have a clear idea of how to manage and lead them. Typical of some kind of eccentric inventions. But i guess those devs were super creative but just without the "developer genius" of Nishitani, who made SF2. He also was filled with new ideas not made before, so without external references as well, but he got a lot of stuff right. The AOF devs invented supers in fg's - such a huge deal, which certainly didnt seem so when it was made - but apparently they had an original concept of "the hero's special power". So it's their specialty, as the main chars. Only in FF2 the company took the idea further and made it an universal mechanic. And the Snes port of Aof1 benefitted from that evolved concept, so the other chars all gained their supers. Kinda funny, that such limited game ended up with this important bonus lacking in the original.
Taco Breath? Weeniemiester? Who comes up with these stuff?
@michealballspen1s93
2 жыл бұрын
Japan and their engrish
If only AOF1 had complete movesets like in AOF2.
So worth it when you defeat King with either super fireball from Ryo or Robert. 😏
This is my favourite game
The invincible dragon and the raging tiger !!! 😀😁✌💕😍 Art of Fighting is available on : _ Nec, _ Super Nintendo, _ Megadrive, _ PS2, (AOC Anthology) _ PS2, Wii, PSP (SNK : Arcade Classics 1) Mini Neo Geo International. ✌
Meiou Buraijin was original super name until Kasumi's first introduce and change name to Shou Kasanete
But wasn't Todoh's DM called Cho Kasaneate?
@yossiemarantika4856
3 жыл бұрын
yes... same as Kasumi's DM at KoF series.
have this on sega mega drive,if I remember right I found the game too "stiff" and after finishing it a few times, I went back to street fighter
@xboys10p
3 жыл бұрын
it is the best to play on arcade version.
The first AOF didn't have any desperation except Ryu and Robert on the Neo Geo machine. This is a different console.
Why did you use the arcade version first? Then switched to the SNES version?
@carlosaugusto9821
3 жыл бұрын
Because all those other chars dont have Dm's (supers) in the arcade version. That was an extra feature added to the Snes version. Only in Aof2 all chars were given a Dm in the arcade version.
@abrhmprbdsh2134
2 жыл бұрын
I see
What console did you play on
Is this the NeoGeo and Snes versions?
@xcom457
3 жыл бұрын
Arcade+Snes
Jack,s café lol
I like the snes more than Neo Geo original, despite sprites are smaller, don't know why, but I like music better on snes ❤🎮
Please follow 1 for art of fighting 2 as well
How To cet this player
Some characters has special moves in the sega genesis or pc engine is like
there's a hack that allows you to play whatever characters in story mode instead of Ryo and Robert only, but I can't find it, or cheats code don't work
@BradPitBrasileiro
3 жыл бұрын
maybe you can play after end the game
@tunkunrunk
3 жыл бұрын
@@BradPitBrasileiro I got the codes from a youtuber , I can play any characters in story mode, except king
Aquí nacieron los quintos o especiales
Que es ese súper movimiento
リョウ・ロバート=龍虎乱舞 藤堂=盟王武頼陣 ジャック=ジャイアントプレス リー=旋風飛翔撃 キング=ブラッディダンス ミッキー=バーニングラッシュ ジョン=スピニングクラッシュ Mr.ビッグ=ライトニングクロス Mr.カラテ=龍虎乱舞
This is console version not snk
1:55 2:04 1:35 1:10
Mickey actually perfoms a fatality as well. Once he beats you up he also infects you with his homeless germs/ you end up dying eventually.
Believe or not,mr big use psycho crusher
2:26 that doesn't make any sense
fourth
@demonstrate1
3 жыл бұрын
Next time
All three Art of Fighting games were so janky in there own ways. If not for the King of Fighters series, Art of Fighting might have been lost to time.
@carlosaugusto9821
3 жыл бұрын
True, but AoF3 made a pretty big step in gameplay style and quality compared to 1. And that deserves some appreciation at least for being just the 3rd game of the series and taking only 3 years to evolve that way from the first game. That's the time span of the whole run of SF2 updates... Now how long and how many releases it took to deliver a sufficiently robust evolution of the SF system from SF1?
@carlosaugusto9821
3 жыл бұрын
AOF and FF were saved (either one in its own way) from irrelevance by Kof, in a similar sense that dead or just smaller Nintendo franchises are saved from irrelevance by SB. And of course the even older franchises like Athena, that was already less popular by the mid 90s, around the debut of Kof. AOF was short lived and died by the mid 90s, and FF died in the late 90s, but anyway both would be irrelevant in the 00s if it wasnt for Kof.
@xm_heecka.laddder.job_mx5962
3 жыл бұрын
Nah, RYO is heavily plot relevance i KOF Universe though
Pues muy bonito y todo, pero no dicen como hacer esos poderes, deslike
I hater Ryo and Robert's uppercut.
Que es esa basura
@JoseluisSerna-jd4ue
11 ай бұрын
Es street fighter siempre ha sido basura
AOF on SNES SUCKED
@carlosaugusto9821
3 жыл бұрын
To be totally fair, it really wasnt great, but that was the norm for Snes ports of arcade fg's (pretty much the only exceptions were some MK ports). Even Sf2 ports were very compressed, and Sf2 was a very basic fg technically compared to the early Snk fg's. So naturally those ports in the Snes would look much worse to the Neogeo originals. But i wouldnt say they were totally bad. There was a notable effort put in the AOF1 ost for example. And the addition of supers for all chars, not present in the original.
@burntyper
3 жыл бұрын
Nah
Need lovely 😍💋 💝💖❤️