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Smart Weathering 3.0 - Tutorial - Plasticity and Blender bridge

In this tutorial, we will learn about the workflow you can have when using Plasticity, Blender and Smart Weathering together to create a realistic 3d model for concept art projects or game production. This is the fastest workflow you can currently have between the modeling phase and the texturing one. Possible with the bridge add-on that Plasticity offers and the procedural nature of Smart Weathering to get realistic textures without the need to worry about UV’s, importing, exporting or to redo the texture work.
🔍 Find out more about it:
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📖 Add-on documentation
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💡And here is a form to report us feedback (bugs, suggestions, ideas, show us your artwork)
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⭐ Know more about us here
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📨 If you need to contact us, please do it at: contact@tinquify.com
00:00 - 00:33 | Intro
00:35 - 01:10 | Plasticity and Blender bridge setup
01:11 - 01:38 | Basic setup
01:39 - 03:33 | Using Smart Weathering
03:34 - 04:56 | Plasticity bridge in action
04:57 | Outro
#imperfections #hardsurface #realistic #smartmaterials #3dtexturing #blender3d #b3d #cgi #procedural #shadernodes #plasticity #substancepainter #scratches #dirt #dust #texturing #effect

Пікірлер: 6

  • @axelkarsten9828
    @axelkarsten9828Ай бұрын

    Amazing as always! We have Lionel Messi, and then we have the Tinquify team proving that Argentinians have talent! This addon is sure to be in the top tier and one of the most used addons in the marketplace. Currently, I have about six different addons to do a similar job, but even with all those addons together, I can't achieve the amazing results that Smart Weathering does! Great work, guys!

  • @Tinquify

    @Tinquify

    Ай бұрын

    Thank you very much Axel for the very kind comment you did! It is really valuable for us to hear that type of support. Muchísimas gracias y este es un casco como el que hiciste vos para innovación ;)

  • @parelt
    @parelt24 күн бұрын

    Excellent Excellent system for product visualization and hard surfaces. It works with your existing shaders as an extra step in the node tree. Such a controllable system with killer results. Cancelling my Substance subscription.

  • @Tinquify

    @Tinquify

    24 күн бұрын

    That is a dream comment! Thank you very much for appreciating the value of our efforts to create a solution that adds value to your workflow. Welcome to the Smart Weathering family 😊🎉🎉

  • @UnchartedWorlds
    @UnchartedWorldsАй бұрын

    UV map unpacking not needed here? This plugin shader operates in 3d space?

  • @Tinquify

    @Tinquify

    Ай бұрын

    Yes, exactly, you don't need to worry about UVs. The textures are created procedurally using the object shape and orientation as information. If you need to export it or bake it, for any reason, then yes, you will need to create the UVs. Here is a tutorial we made about this workflow showing how you can do a PBR bake using a third party addon called simple bake. kzread.info/dash/bejne/eZN4zpiNmZDVZrw.htmlsi=UJLtyvkRok6SYb5S But in some scenarios like getting still images for concept art or in short films donde in Blender you may be able to skip the UVs and retopo. A good example is our Smart Weathering presentations. We didn't use any UVs. Just our procedural texturing (which also due to its nature) can give you animated textures. That is why we believe this tool is very powerful!