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SKIP Farms! Do THIS Instead | Manor Lords Food problems

I give Manor Lords Tips to get more food and money through trading and farming sheep.
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Пікірлер: 744

  • @FightMeTotalWar
    @FightMeTotalWar3 ай бұрын

    Do you enjoy the game so far?

  • @Zombxst

    @Zombxst

    3 ай бұрын

    are beekeepers good?

  • @SumOfSeveralEquations

    @SumOfSeveralEquations

    3 ай бұрын

    thnx for the video Dutchie!

  • @AQS521

    @AQS521

    3 ай бұрын

    No, it needs some work. Having your town randomly raided by bandits or armies 3x your size then having them just torch it all to rubble after you get steam rolled just feels awful and isn't fun in the slightest. Or if you turn that off, you get annoying bugs like not enough food variety or wood on the market when there is clearly more than enough. Or your town is always on the verge of starvation no matter how much food you gather, it's all gone in a few days. Really fun city sim but its early access state shows. I think a good 6 months to a year will be enough time to knock out most of those issues

  • @skandrono466

    @skandrono466

    3 ай бұрын

    Yes I Like it!😊

  • @peterfrans1719

    @peterfrans1719

    3 ай бұрын

    Yes try upload every day pls!!!

  • @RamblinRick_
    @RamblinRick_3 ай бұрын

    Short. To the point. No extraneous BS. This is how tutorial videos should be. WELL DONE, sir! More videos. please.

  • @burnout3722

    @burnout3722

    3 ай бұрын

    100% agree! 👍

  • @Xenomorphasized

    @Xenomorphasized

    3 ай бұрын

    Theres nothing I hate more than 10 minute tutorial videos with only 2 minutes of tutorials...

  • @kanon1118

    @kanon1118

    3 ай бұрын

    yeah i watched a video worth an hour of a guy explaining how food worth like it was a business meeting complete with power point presentation ad spread sheets. FFS

  • @Eldesinstalado

    @Eldesinstalado

    3 ай бұрын

    @@Xenomorphasized they need 10 minutes video to get money from youtube i think

  • @Xenomorphasized

    @Xenomorphasized

    3 ай бұрын

    @@Eldesinstalado Yeah exactly haha

  • @NaV3P
    @NaV3P3 ай бұрын

    You dont have to trade for clothes, just build a tannery for lether and you can upgrade to Level 2. Then you build a clobber attachment, to build boots. And you'll never need any more clothes. Since 2 different supply is enough to fulfil their needs, even level 3 house

  • @Alienking01

    @Alienking01

    3 ай бұрын

    but only for a few people, if you don't have rich hunting grouds

  • @IAreSmeegoo

    @IAreSmeegoo

    3 ай бұрын

    @@Alienking01 If you run out of leather, add goat attachments to houses for a supplemental leather source, you don't need a rich hunting spot. Buying clothes off the market is the worst idea I've seen, its a waste of money and time.

  • @Ronin.97

    @Ronin.97

    3 ай бұрын

    @@IAreSmeegoo fr honestly I find buying just about anything from the market a waste but especially clothes.

  • @smokeyshepherdgaming7082

    @smokeyshepherdgaming7082

    3 ай бұрын

    @@Ronin.97 haven't bought anything.... got 2 villages with 450 and 430 people. and a food surplus of 18 months and firewood for 28

  • @rover335

    @rover335

    3 ай бұрын

    shoeconomy is so goddamn strong!

  • @mcwaffles121593
    @mcwaffles1215933 ай бұрын

    Only commenting because this video wasn't 24 minutes long with 11 ads. Well done, great video, helpful information. Love it!

  • @DA-cl4ww
    @DA-cl4ww3 ай бұрын

    farmed are bugged atm. A large field showing a yield of hundreds only gives you like 20. And no, it was not due to weather or lack of workers, it was just a bug.

  • @thorwaldjohanson2526

    @thorwaldjohanson2526

    3 ай бұрын

    Holding tab shows you the actual yield of the field. The hundreds number is from an older build, where farming was mich stronger. I think it got nerfed too much. Especially barley and flax are impossible now. I have giant farms currently and still have to import those.

  • @DA-cl4ww

    @DA-cl4ww

    3 ай бұрын

    @@thorwaldjohanson2526 a 2 morden farm at 60% fertility gave me 25 wheat. For the time / amount of labor it is utterly useless. Not even a months food for a small village. They must have forgotten a zero.

  • @thorwaldjohanson2526

    @thorwaldjohanson2526

    3 ай бұрын

    @@DA-cl4ww yeah, it really needs a rework. Also, harvesting during rain destroys so much. During the open demo it was too strong but now it's just such a hassle.

  • @windradyne8724

    @windradyne8724

    3 ай бұрын

    @@DA-cl4ww If it's 2 morgen then I bet your serfs are taking too long to plow and sow. If you don't finish those tasks before the end of spring you aren't getting anything, and if you aren't finished by the end of April your harvest is going to be minimal. Try smaller fields, and ox plows. If you have bad fertility, you can try skipping farms altogether and going for vegetable plots.

  • @rusticonek1656

    @rusticonek1656

    3 ай бұрын

    @@windradyne8724 no its a bug slavic said this also in the docs about issues, basically if u harvest in september u get nothing XD

  • @robdom91
    @robdom913 ай бұрын

    Well, I'm 5 hours in and I'm stuck! I can't progress any further in this game... Why did they have to make the coat of arms so customizable? I... can't decide on the final design...

  • @wojtek1582

    @wojtek1582

    3 ай бұрын

    Not "they", but "he". It is a single developer indie game

  • @T.K.9

    @T.K.9

    3 ай бұрын

    I had the same problem. Stuck in trying to design an epic coat of arms lmao

  • @tixetixeunem2508

    @tixetixeunem2508

    3 ай бұрын

    @@wojtek1582 Idk at this point. With the money that he get, probably he is not working alone anymore.

  • @MrKomiczek

    @MrKomiczek

    3 ай бұрын

    @@wojtek1582 Still not "he" but "they" since "he" has a publisher.

  • @wojtek1582

    @wojtek1582

    3 ай бұрын

    @@MrKomiczek Publisher is not developing the game...

  • @CyanideSlushie
    @CyanideSlushie3 ай бұрын

    If you export too much of something the price decreases, archers absolutely suck, and the number on the trade menu is the surplus meaning the number that you set is how many it will keep as a reserve so you basically have twice as many bows as you need

  • @Burdenist

    @Burdenist

    3 ай бұрын

    Was going to say this as well. Did this on my first playthrough thinking archers would be fun. You can't turn their production off 😅

  • @Antash_

    @Antash_

    3 ай бұрын

    @@Burdenist you can turn off production, look for a small icon at the top

  • @Burdenist

    @Burdenist

    3 ай бұрын

    @@Antash_ thank you! Will look for this later. There's a few buildings like that just churn out stuff. Do the family do anything after that?

  • @mattadey4220

    @mattadey4220

    3 ай бұрын

    @@Burdenist no once the family are made into their "production type" that becomes that families job even after pausing said production

  • @prooz1364

    @prooz1364

    3 ай бұрын

    ​@@mattadey4220 Destroy the house and rebuild

  • @Essermann
    @Essermann3 ай бұрын

    You don't need a huge surplus of gear and weapons. If you set the surplus for for example ''spears'' at 200 you will always have 200 EXTRA spears on top of the ones that your army already has equipped... So no you don't need to set a huge surplus of any of the gear or weapons.

  • @KoljaGamer

    @KoljaGamer

    3 ай бұрын

    That is what I niticed with bows too. I got one archer/bow militia, equipped 36/36 bows. If I set surplus on 20, I will keep my 36 bowa in the army but I will always have 20 extra bows in stock.

  • @RunaurufuOfficial

    @RunaurufuOfficial

    3 ай бұрын

    yes that is true however if your people die their equipment will disappear too... so with extra 200 spears you can in "instant" recreate militia unit without having to wait for entire economy war machine to refill supplies.

  • @CubeInspector

    @CubeInspector

    3 ай бұрын

    ​@@RunaurufuOfficial you don't need 200 you can keep 10 - 20 and be fine.

  • @RunaurufuOfficial

    @RunaurufuOfficial

    3 ай бұрын

    @@CubeInspector yeah well that depends how many of your guys die :D

  • @nicechock

    @nicechock

    3 ай бұрын

    @@CubeInspector if you keep 20 you can get only 20 spearmen recruiting more soldiers. I just keep 80 or something when i have over 200 or 300. just export the rest.

  • @Licher_
    @Licher_3 ай бұрын

    Build a 0.4 morgen two-family single burgage plot (a house + an outhouse and garden should be two house lengths, you can reduce the number of plots before pressing the hammer) Do this for 80% of the total houses you build and set them all to vegetables! I'm at 100 houses and 240+ pop and i've still got over 40 months worth of food supply, i can't get rid of food quick enough :D

  • @tallinshelley4254

    @tallinshelley4254

    3 ай бұрын

    Wow

  • @darthvader0510
    @darthvader05103 ай бұрын

    this is something that I appreciate from a tips/guides video. No BS, straight to the point. It is my 6th or 7th playthrough that I realize the logistic of this game is not about getting more houses but to utilize a huge house to the max.

  • @lucianodotchi3504
    @lucianodotchi35043 ай бұрын

    So far i didn’t run into any problems, love it so far

  • @chrisjansen1943

    @chrisjansen1943

    3 ай бұрын

    I've had a few problems so far. Mostly just oxen getting glitched and stuck, and also combat being way too difficult. I had 30 pikemen and 10 bowmen fighting 18 bandits, and the bandits just wasted my units with only one casualty.

  • @VYM

    @VYM

    3 ай бұрын

    ​@@chrisjansen1943coz your units are probably naked without helmets and gambesons

  • @Denek_23

    @Denek_23

    3 ай бұрын

    I have issues with disappearing planks 😅 had negative 8 for a moment… 2 saws with to families and oxes assigned to both i make 10 and the start disappearing like my people are eating them or what…

  • @Denek_23

    @Denek_23

    3 ай бұрын

    @@chrisjansen1943i take 18 pikeman to clear each bandit camp with no losses. I march, not run, disable running, to territory with a camp. I rest, then just go into their territory and wait in line so they attack. Usually rested and with slight high ground i get over 118 effectivnes and it works every time. No armor.

  • @VYM

    @VYM

    3 ай бұрын

    @@Denek_23 check your production. Maybe you are crafting shields? Anyway many people have the same issue. Planks disappearing and not producing anymore.

  • @Solon1581
    @Solon15813 ай бұрын

    What you're describing is basically how countries like the Netherlands got rich in the late medieval period(before colonialism) by making expensive manufactured goods and selling them on the international market while importing cheap food from abroad to feed thrmselves, effectively abandoning subsistence farming in favour of a market economy.

  • @itzikashemtov6045

    @itzikashemtov6045

    3 ай бұрын

    Feels like a double edged sword for a small nation, What if France decided to bloackade your ports and sent chevauchee parties all across the countryside to disrupt land trade?

  • @megakilo2142

    @megakilo2142

    3 ай бұрын

    Not at all. It's called the Dutch Colonial Empire. Trade based on wars and exploitation from about the 1600s. They did not engage in farming because there was no farmable land. It has been since! We can't even talk about an international market until the 1900s. Selling the product to a neighboring country is not, and Papua New Guinea was essentially robbed.

  • @larrote6467

    @larrote6467

    3 ай бұрын

    Nope, they colonized, and the they started laundering the world's mafia/cartel money and tax havens. That's how mpst of wurope finances their confortable lives

  • @Neomalthusiano

    @Neomalthusiano

    3 ай бұрын

    ​@@megakilo2142if you were to say Indonesia, I would agree. But as it comes to Papua, the Brazilian gold and sugar robbed by the Netherlands did far more then Papua ever could. But anyway, you are correct in your statement.

  • @BavarianHobbit
    @BavarianHobbit3 ай бұрын

    A tannery also works to fulfill clothing needs btw. You don't have to import it. Tannery+hunting camp easily fulfills the need for like 100 people with one family on each.

  • @Jairion
    @Jairion3 ай бұрын

    In the trade post, you're aiming for a surplus, and I'm pretty sure that any weapons over the 36 that your one unit has is counted as a surplus. So, if you have a unit of archers, and you set the desired surplus to 36, you'll actually get 72 bows total, because the trade post wont sell weapons already in use. At least that's how it seems to me, I tried to sell every surplus weapon away and the total amount never reaches 0.

  • @C4Vendetta
    @C4Vendetta3 ай бұрын

    Love this game, really scratches that Anno 1800 itch for me. Thanks for the video, very informative

  • @MrPuddinJones
    @MrPuddinJones3 ай бұрын

    This is the video I've been looking for! Thanks for the upload! More information in this short video than some of the other people making 45 minute long videos

  • @ewenchan1239
    @ewenchan12392 ай бұрын

    Three things: 1) Agree that early on, you will need to rely on berries and hunting for food. More specifically, during the summer months, have your families work on gathering berries (get as many families in the foragery hut as soon as you can), but in the winter, only put one family on a hunting camp (unless you have a wild animal resource bonus). 2) You actually SHOULDN'T make your burgage plots for the veggie farm too big initially. I keep mine just wide enough to add a second family house on the same burgage plot, that way it will only consume one food/fuel per month (maybe two if it has two families -- I am not 100% sure yet -- still learning about the mechanics of the game), so that the people will be able to plot and harvest the farm in time. I have maybe like 10 burgage plots that are probably about 0.2 Morgen each (maybe?) and I've been able to generate HUNDREDS of units of veggies such that I have a 20 month supply. 3) Contrary to what this video states, I actually go use goats to make hides so that I can trade leather early on in the game for gold. It's an early, profitable resource. If you didn't invest in the trade route development point upgrade (which reduces the cost of setting up a trade route by half), then what I (used to) do was start trading planks first, and then once I have enough gold, then I create the trade route for the leather. And then with the gold that I get from leather, I will upgrade smaller burgage plots (JUST big enough to be able to fit two families and an upgrade) to add goats, which will produce hides, which, if you have a tannery already because of the hunting camp, you'll be able to make leather with the goat hides as well, to make even more money. But otherwise, yes, farms are really mostly useful to create the second type of food and ale for a level 2 burgage plot. Otherwise, you COULD pay to import the raw materials in and then process it yourself, but I have found that early on, where you have more people than you have gold, it's just cheaper/easier to farm it yourself, even if the yields suck. Breadmaking is also an excellent path to a good source of food, but you will need to have enough wheat plots to keep that fed. (And pursuant to another tip video that I watched, I actually tend to make my farm plots smaller so that it can be processed quickly rather than making much larger plots.) Eggs suck (as far as I can tell) as the production appears to be very limited per burgage plot.

  • @RubenBunskoeke
    @RubenBunskoeke3 ай бұрын

    I do it a little bit different: first buy 1 bull, then turn berries into dye, take the trade-route talent first, buy dye talent route and start selling dyes for 4. With that money you can create carrot farm and eggs, without using all your planks/wood

  • @gordoxium
    @gordoxium3 ай бұрын

    The large vegetable plots saved my but. Did 3 villages trying to balance the food as a main priority but I always run out when the town gets bigger. Thanks for the tip!

  • @berserkr4782

    @berserkr4782

    3 ай бұрын

    just wondering, if a house has this absurdly large vegetable plot as seen in the video, will they still be able to farm everything? wont just the inhabitants of the house care for it?

  • @tikhik123

    @tikhik123

    3 ай бұрын

    @@berserkr4782 It's all about efficiency, said you build a huge ass veg backyard , families live in it have to spend time plowing the garden so they can't go to the main work you assigned them which slow down the main task. In my game i see that , 2 people will spend time plowing / gathering in the garden while 1 person will handle the man task ( chopping tree , hunting , etc )

  • @nveresdf

    @nveresdf

    3 ай бұрын

    @@berserkr4782 if you build your burgages large enough, they can have 2 houses and a backyard each, this way both families work the vegetable plot and share the burden (however in the current state, this might be bugged and only one family is working, its hard to say)

  • @RidoDrago

    @RidoDrago

    3 күн бұрын

    See it like a true small village, theres this one farmer who has the biggest land to grow vegetables while the other has the largest sheep cottage etc all selling their goodies at the same market. Think small and immerse yourself as a villager, youll have so much more fun 😅

  • @alexdetodt4971
    @alexdetodt49713 ай бұрын

    As soon as I have decent amount of anything and sell it the price basically instantly drops to 1. But I have a pro Hack for the beer "problem". Import 1 beer, put a worker in for a few seconds so he stores the beer, then click on the building and next to "destruct" you can pause the building basically. The beer need will always be fulfilled from here on forever. Also importing food is a complete waste of money, just start with chicken on all plots then a view big gardens and you are gucci. You just need a couple of foods in huge masses and your peeps will be completely satisfied.

  • @escolaeb13a

    @escolaeb13a

    Ай бұрын

    Hi, where do you put that one beer? In the tavern.?

  • @alexdetodt4971

    @alexdetodt4971

    Ай бұрын

    @@escolaeb13a yes, but I think this got patched by now (not sure tho haven’t played after completing every campaign once)

  • @toncek9981
    @toncek99813 ай бұрын

    IMHO 108 bows is needed only to raise 3 NEW archer units. Once the unit is raised, guys in it have their gear at home, which is not included in surplus. So the 108 surplus is unnecessary high, unless you want to make 3 new units, or you expect all your archers to perish in single battle... Btw orchards are better than vegetable plots, they take time to fully grow, but don't require almost any care by the villagers and yield seems to be much higher as well...

  • @shellasogo-an1345
    @shellasogo-an13453 ай бұрын

    Most excellent. Thanks for keeping it short and SWEET

  • @enki6591
    @enki65913 ай бұрын

    Everyone should play this in their own way. That's what this game was made for.

  • @Hahool
    @Hahool3 ай бұрын

    i still dont get the SORPLUEEEE

  • @GrabbaBeer
    @GrabbaBeer3 ай бұрын

    If you skipped farms then how are you getting barley for your beer that your houses are making?

  • @AdamW00

    @AdamW00

    3 ай бұрын

    Importing

  • @GrabbaBeer

    @GrabbaBeer

    3 ай бұрын

    @@AdamW00 that’s bugged and he didn’t say that lol

  • @noo-sho8500
    @noo-sho85003 ай бұрын

    Thanks. That is really good point you’re making. I will give it a shot. Also the fact that it was 108 and not 102 bows and that you just rolled with it made me giggle.

  • @SvenDoes
    @SvenDoes3 ай бұрын

    Great video man, very informative and you also included some inside funnys. Excellent work my lord. 🍵

  • @AHersheyHere
    @AHersheyHere3 ай бұрын

    I have had great food surplus (200+) with 5 huge vegetable farms, the only downside is the smaller families, take a long time to sow the backyard fields, when you would rather they be doing construction/early assigned role. 2-3 is probably more reasonable. Fields can generate a lot but, you have to micro and pull all non-essential workers to the fields during the harvest/sowing. They wait the rest of the year, so I pull the families once the sowing is done.

  • @sicariusaf
    @sicariusaf3 ай бұрын

    You can also get a livestock trading post and sell sheep when you get close to your pasture capacity. That makes a ton of money because each sheep is worth like 30 wealth, and with sheep breeding you get tons of sheep

  • @johnnyenglish583

    @johnnyenglish583

    3 ай бұрын

    How many sheep do I have to have for them to start multiplying? I have 8 now and they don't want to breed.

  • @sicariusaf

    @sicariusaf

    3 ай бұрын

    @@johnnyenglish583 once I’d got 25-50 is when it started increasing really fast

  • @SvenDoes

    @SvenDoes

    3 ай бұрын

    @@johnnyenglish583 I guess at least two should do. Also it takes a very long time before they start doing the deed.

  • @SvenDoes

    @SvenDoes

    3 ай бұрын

    @@johnnyenglish583 And to add to that, the more sheep you have the faster they reproduce.

  • @johnnyenglish583

    @johnnyenglish583

    3 ай бұрын

    @@SvenDoes thanks

  • @peterbuckmaster581
    @peterbuckmaster5813 ай бұрын

    I will give this a try as I wasn't doing very well with farming. I feel like I'm learning one thing each attempt. Main issue so far is not having a militia early enough to stave off bandits, and then not having any kind of army to challenge the AI lord. The kind of money this creator has is insane! I thought I was doing well breaking the one thousand mark.

  • @blainemills1408
    @blainemills14082 ай бұрын

    all you need is one fletchers shop with a spare home attachment, will generate more bows then you will ever be able to sell, this goes for most production.

  • @Lornext
    @Lornext3 ай бұрын

    If only the vegetables didnt get bugged in the houses with none in the granaries.

  • @yournarrativehasexpired3201

    @yournarrativehasexpired3201

    3 ай бұрын

    I hope they fix this. Vegetables are a good source of income though. Your granary workers won't pick them up from burgage plots but your traders will.

  • @serhatgenc0
    @serhatgenc03 ай бұрын

    Right now the worst thing about this game is that you can't continue playing even if you fail winning condition.

  • @Stevengrill
    @Stevengrill3 ай бұрын

    I came here to learn why farms were bad, instead you just explained the trading to me that I was struggling with.. I am ready to keep playing now. Thanks

  • @boportsmouth
    @boportsmouth3 ай бұрын

    I have a ton of plots with chickens but i never seem to have enough eggs

  • @AC-hj9tv

    @AC-hj9tv

    3 ай бұрын

    Bro fr

  • @AQS521

    @AQS521

    3 ай бұрын

    Yeah, idk what this chicken meta is because they don't work for me.

  • @mainer97

    @mainer97

    3 ай бұрын

    you need 10 plus houses with chickens to make it work it. get one house and make it a apple orchard make the plot super big. i got 100 plus apples on my 4th year.

  • @NousoftheSupreme

    @NousoftheSupreme

    3 ай бұрын

    That's weird! In my first region they were producing tons of eggs. In the second region, even though i had more coups, the number was always below 10. It must be bugged or im overlooking something major.

  • @Demonichellfighter

    @Demonichellfighter

    3 ай бұрын

    @@NousoftheSupreme this whole game is a bugged mess. 7 years of development lol.

  • @InfiniteKillClan
    @InfiniteKillClan3 ай бұрын

    2:36 did you say denars? like from bannerlord?

  • @HighlanderJosh

    @HighlanderJosh

    3 ай бұрын

    Like from Warband?

  • @Lorkid06

    @Lorkid06

    3 ай бұрын

    nah, its from islamic history

  • @kreken5260

    @kreken5260

    3 ай бұрын

    Roman​@@Lorkid06

  • @Nagizak1

    @Nagizak1

    3 ай бұрын

    Can't wait for them to add butter so then king Harlaus can sack my village and loot all the butter i have.

  • @TheImmortuary

    @TheImmortuary

    3 ай бұрын

    What?! Half a denary for my bloody life story?

  • @samdajellybeenie14
    @samdajellybeenie14Ай бұрын

    The hardest part for me is that now I’m running out of fuel because I’ve deforested the whole area. The foresters are planting trees but they take 3 years to grow back. I tried to get the woodcutters to go to the neighboring conquered region and cut their forest, but they want to spend all their time in their vegetable garden. I demolished some of their homes so they’d go to work lmaoooo

  • @JuanSoloPlays
    @JuanSoloPlays3 ай бұрын

    There is no need of holding a surplus of equipment once the army is already decked out. Also, with so many warbow producers you can easily drain your plank production, that could stall your plot upgrades. The tips of relying on plot food production are really good! Although in my experience, making the vegetable plot too big can hit a limit wherein your families wont collect all the vegetables. Also, if there is more food than pantry storage you risk losing some of your harvest to bad weather.

  • @cookie_licker1284
    @cookie_licker12842 ай бұрын

    2:05 would building a tannery early on with hunting not be better. Set up supply lines early and then when you upgrade 1 turn it into shoe making right away. Or is this method faster? Im only 19 hours in on my 2nd run :D

  • @InfiniteKillClan
    @InfiniteKillClan3 ай бұрын

    this game is so fun. and its nice to have a guide like you help me.

  • @cronus7500
    @cronus75003 ай бұрын

    This also just a really good video on how to set up a trading capitol!

  • @dmknght8946
    @dmknght89463 ай бұрын

    Great video! Thank you! I'm in learning stage and I found out (just last night) that the food supply chain of my village was not enough when my village has about 100 civis. Meanwhile to make breads, it requires 3 families for the chain (considering each family does 1 job). The food seemed good at first, but ofc the more villagers, the less effective of getting food from farm. Hunting seems good IMO but it depends on village's location. I found out in some matches, the perk "trap" gives me plenty of meat. From your video, I realised that I didn't use trade so effective, so I spent too many families on making stuff to upgrade (clothes, leather, ...). I always end up lacking of family to make resources :D

  • @citizenoftheverse4653
    @citizenoftheverse46533 ай бұрын

    Short, straight to the point, effective. Thank you!

  • @yumasenpai6322
    @yumasenpai63223 күн бұрын

    You can plow and sow on September and then wait for it until next year. The harvest for me in 2.2 morgen plot is around 166 wheat.

  • @yumasenpai6322

    @yumasenpai6322

    3 күн бұрын

    It's not like banished and ostriv that the Wheat you sowed will not grow and be erased in Winter

  • @massiveleg
    @massiveleg3 ай бұрын

    two problems with this approach: 1. you skipped over Malt which is also quite expensive to import and the farming fertility is terrible. 2. I don't know if this was not a thing in the game when you released this video but there is a Global Market Supply which increases fast for a product which you export bringing the export value down significantly. Not saying that this approach wouldn't work, just stating that it will take longer than you expect and building few small farms with the best fertility you can get in the area is not a bad idea.

  • @dannyhussain5489
    @dannyhussain54893 ай бұрын

    Nice strat. I went another direction, I have a lot of goats, and a tanner, this will give you clothing stalls and level 2 burgage, then i build tailor and sell their products, and buy all the food i need, my town becomes trade dependant for food but massively wealthy from all the artisans

  • @INFJ-ThaneTr
    @INFJ-ThaneTrАй бұрын

    Pro Tip; cater to your regions specialization strengths and use the trading post.

  • @blacktemplar5874
    @blacktemplar58743 ай бұрын

    I've been doing since on my 2nd play through, I'm so glad to know that what I'm doing is right. Thanks!

  • @yourpapersplease5000
    @yourpapersplease50003 ай бұрын

    Great summary! Would recommend exercising plurals and countable/uncountable nouns.

  • @cyph3r.427
    @cyph3r.4273 ай бұрын

    this only works for the 1st couple years, the main issue is that backyard crops dont make it to the market unless their house pantry is full and even then only if nothing else takes priority. can have lots of carrots and eggs but it doesnt make it to the market. but one thing that helps is making your plots big enough to have 2 families.

  • @beendead.324
    @beendead.3243 ай бұрын

    You can also get your house to level 2 by having a tanner near your hunting lodge, hell produce leather which counts as clothes for the requirement

  • @AloPlY
    @AloPlY3 ай бұрын

    This is not only food but also money tutorial, thank bro.

  • @FightMeTotalWar

    @FightMeTotalWar

    3 ай бұрын

    ❤️🫶

  • @morganaluthor
    @morganaluthorАй бұрын

    nice. it does help. thanks for being straight to the point really helpful for a beginner like me

  • @iulian3335
    @iulian33353 ай бұрын

    I had the rich berriers deposit, got the upgrade to double it and have over 500 every year - most of it exported for moni

  • @yournarrativehasexpired3201

    @yournarrativehasexpired3201

    3 ай бұрын

    OMG yes. If you get a rich berry deposit at the start it's like, "well, I hope you guys like berries." lmao

  • @SepSol75
    @SepSol753 ай бұрын

    It's been a decade since any game got me this excited! Love it so far!

  • @SvenDoes
    @SvenDoes3 ай бұрын

    Farming also requires a lot of workers. So if you DO want to add farming to your village, make sure your farming plot size is not too big for the amount of workers that you have available. Otherwise the crops wont be fully grown in the harvesting season.

  • @anonomyous2559
    @anonomyous25593 ай бұрын

    Cobblers make shoes out of leather which is also a very good way of getting houses to level 3 without needing to import!

  • @BiglerSakura

    @BiglerSakura

    3 ай бұрын

    BTW, does it make difference, if a cobbler's shop is in a one-house backyard or with a duplex? Do two families in one plot produce more shoes (or whatever product) than one?

  • @anonomyous2559

    @anonomyous2559

    3 ай бұрын

    @BiglerSakura I believe so yes since both families become artisans (cobblers so unable to do anything else)

  • @Drinnan
    @Drinnan3 ай бұрын

    WOW, I've started a couple of games and this is the first time of me knowing you can make a bigger house plot for chickens and veg. Thank you

  • @menechne

    @menechne

    Ай бұрын

    For chicken and goats a large plot has no impact so use your smal upgrade plots for these. If you manage to make a big one, use it for veggies

  • @Max-hc7mx
    @Max-hc7mx3 ай бұрын

    F dude I thought I was subscribed this whole time 😂 fixed now love you big boy

  • @FightMeTotalWar

    @FightMeTotalWar

    3 ай бұрын

    🫶

  • @pett3rson79
    @pett3rson793 ай бұрын

    I have one question. What about market surplus? Yesterday when I played I had 1 gold/item of price because I sold a lot of the same thing...I could sold it for 4 or 6 gold, but the game said NO :) Anyway, good video and a good idea, just need to test in the game.

  • @Bones_Ex
    @Bones_Ex3 ай бұрын

    All I want is for my villagers to make some damn planks

  • @Azraiel213

    @Azraiel213

    3 ай бұрын

    You might need more oxen, or to assign a family to your stables to guide the ones you already have around full-time. I couldn't get planks cut to save myself until I set up a hitching post, lumber mill, saw pit and woodcutter's hut together in the middle of a forest and made sure that the post had an ox and a family assigned. Production began to flow consistently after that.

  • @wormfood83

    @wormfood83

    3 ай бұрын

    @@Azraiel213 ^This, always buy another oxen at the start. It's a bottleneck. The guys working the lumbermill will cut down and debranch a tree, then your one oxen will have to move it from it's location to the lumberyard. You can have tons of guys chopping down trees, but if there's no oxen moving them into storages, it doesn't work. Those same oxen also move the logs to the sawmill to make planks and new constructions sites. Also with the guys making planks, only one family seems to work. Adding more doesn't speed up the process.

  • @jonathangarcia7730

    @jonathangarcia7730

    3 ай бұрын

    I found that some house extensions were draining my planks hahah you can try pausing the production for the ones that need planks and seeing if you can generate them again!

  • @GrabbaBeer

    @GrabbaBeer

    3 ай бұрын

    I know what your issue is. I had the same problem. You upgraded some houses to make items that require planks. So these houses are sucking up all your planks the second you produce them. Go find these houses and pause their production. The houses that make shields use lots of planks too.

  • @robbieross7893

    @robbieross7893

    3 ай бұрын

    also see if your dude is farming in a tree line you can extend how far you want them to reach if they run out of trees then they stop making planks

  • @wilczekkubam
    @wilczekkubam3 ай бұрын

    ok I have to ask, what are your game settings? When I play, I always encounter a problem with sales being crazy, so the money quickly stops coming in and I have to be careful about what I buy to be profitable. If I build one house for the production of bows, after two or three years I will be sitting in the city with 100 bows, because I have already oversupplied the market. If I build a shield guy and a blacksmith, I have to change what they produce every two years because they oversupply the market. One guy producing shoes, boom, the cost of purchasing "raw" hides is comparable to the profit from selling shoes and processed hides (with 5 hunting buildings generating hides and meat from traps). This is one of the tourials that I see, where someone makes huge amounts of money, and I see that the market is overcrowding very quickly and very often I see red arrows telling me that no one is buying it for 1 coin anymore. How? But that's how you manage to be in the black by a few thousand, but never by 10 or more. At some point I just have nothing left to sell. And the same way you deal with the availability of firewood in a town with more than 70 inhabitants. Whenever I have more than 50 inhabitants, there are always houses without firewood, because with two plants producing them, no more than 30 units reach the market. Even if I have 1k in stock

  • @user-wy2pe6gi9t
    @user-wy2pe6gi9t3 ай бұрын

    Thanks for the guide dude, it really helped in my gameplay. I've been trying to atleast maintain my food supply but to no avail. You're really precise. Hoping to get more tutorials from you

  • @FightMeTotalWar

    @FightMeTotalWar

    3 ай бұрын

    Glad I could help!❤️

  • @Sol_is_the_name_of_the_sun
    @Sol_is_the_name_of_the_sun3 ай бұрын

    I know, I also use big plots for vegetables and use sheep farms foor yarn and wool, but my problem is that the global market is constantly oversupplied because of how much I export or undersupplied when I import products like food

  • @elephiant8696
    @elephiant86963 ай бұрын

    Seriously nice video. I get frustrated by all the wooly talkers with 1 hour long tutorials. Watching this is just benefit :).

  • @leeannadimoulas5163
    @leeannadimoulas51633 ай бұрын

    Interesting set up. I might try it for a starter, especially if first area is low fertility, and maybe try to get my second territory as a dedicated farm... 🤔

  • @ryanf7596
    @ryanf75963 ай бұрын

    before watching this video i typed this. i did 4 wheat fields, raided some bandit camps to get money, and upgraded 15-20 houses to have chicken coops and vegetable gardens.

  • @PuszekSE
    @PuszekSE3 ай бұрын

    I feel like there's quite a few things that might mislead people in this tutorial?... the way of getting clothes from market, by buying them for t2-t3 houses?... As some people mentioned, using tanners and cobblers is much more efficient, you can get hundreds of shoes, even surplus to sell with 2-3 families going for eggs is extremely inefficient, as you need like one in two, three houses to have enough while 2 big plots of vegetables can get you enough for 40-50 families... and you can even get the harvest in the first year of the game And you shouldn't even bother to make archers, they are essentially bugged and not working properly... if you want to convert planks into more expensive export product, just make shields instead I think that actually useful tips would be planks trading and sheep farms (in lategame?...) Interestingly enough with rich deers and iron deposits i think that going for deep mines and selling those would be more efficient long term?... would actually have to compare

  • @androot69
    @androot693 ай бұрын

    Brilliant. I have to add one thing. It might be just a guess however it seems upgrading houses to level 3 early is a bad idea. I have noticed dramatic drop in food after starting upgrading.

  • @camerapasteurize7215
    @camerapasteurize72153 ай бұрын

    Chicken farms, hunting, and vegetable hardens got me through the first few years of the game with my current village, until I had enough extra labor to start farming on a larger scale. I would definitely say farming is still worth it. You just have to time it right. It's very labor intensive, but once you've reached a certain size village, it gets harder to feed everyone without it in my experience.

  • @Smiley1967
    @Smiley19673 ай бұрын

    the first houses only need leather to be upgraded, only build chickens at plots with only one house because the eggs have to fill up first the house and afterwards the market

  • @tylertiffin9067
    @tylertiffin90673 ай бұрын

    I hunted everything in the 1st year, and now there is nothing to hunt, lol

  • @Wombat89

    @Wombat89

    3 ай бұрын

    Every land is different, not every land chunk has a lot of deer. This game rocks lol

  • @AC-hj9tv

    @AC-hj9tv

    3 ай бұрын

    Zoops

  • @cardinal151515

    @cardinal151515

    3 ай бұрын

    you should pause hutning when wild animals are down to below 10. Wait for them to reproduce before you start hunting again

  • @fun-ghi

    @fun-ghi

    3 ай бұрын

    @@cardinal151515 Now I know that too. A litle too late, but It was obvious.

  • @coltoncyr2283

    @coltoncyr2283

    3 ай бұрын

    @@cardinal151515 you can set the hut to a max # to hunt, which helps so you dont have to micro it.

  • @mathiasiversen7848
    @mathiasiversen78483 ай бұрын

    That sounds complicated - if you're already hunting all you need is a tanner and puff you dont need to sit and wait around for trading before you can get your level 2 burg plots, alternatively, get some early sheep, a sheep farm and a weaver.

  • @johnbain5543
    @johnbain55433 ай бұрын

    I do a very similar thing but using iron as my base. Get 4 families mining iron at a crazy fast rate some converting that to slabs and some making weapons trade the excess and BOOM all the money needed for food

  • @michaelsanchez9594
    @michaelsanchez95943 ай бұрын

    This game is gonna be wild when they add Fuedal Japan, and fantasy DLC's

  • @DarkMatter13377
    @DarkMatter133773 ай бұрын

    Subscribed, short sweet and to the point. Thank you! Loving the game, even with its early access glitches. Played as long as i could until i realized how bad i messed up at the beginning. Loving the curve.

  • @GuidoKrawinkel
    @GuidoKrawinkel3 ай бұрын

    I have only berries, eggs and veggies. works very well. small backyard for chcikens and large one for veggies.

  • @pcmob8057
    @pcmob80573 ай бұрын

    I farmed but still did like 80% of the things you did and I got to a city with 1.5k population and over 150k money.

  • @hydrolien
    @hydrolien3 ай бұрын

    Bows can be sell for a good price at first, but when you will have sold a lot price drop down to 1, so you should do more than 1 house for bows.

  • @homer1268
    @homer12683 ай бұрын

    I skipped trading food and went straight for warbows, completely forgot that I had an artesian working on them. Got a stockpile of 200 bows, sold 140 and made a dookie ton of money.

  • @karstenpedersen7749

    @karstenpedersen7749

    3 ай бұрын

    I love that phrase, dookie ton 😂

  • @blainemills1408
    @blainemills14082 ай бұрын

    Sheep are still extremely buggy and goats are excellent to mix in with your chicken coops if you want to bring your own houses to level 2 without using the trade post, they generate hides for leather. Vegetables seem like they got kinda nerfed in the last patch. Now when you make the burgage farms too big they don't actually use all the land but small portions.

  • @edwardortaliz2225
    @edwardortaliz22253 ай бұрын

    There is still a bug that when you create a vegie plot, they will not plow it entirely. As I progress at the 4-5th year, vegie yield starts to decline giving me about 5-10 vegies per plot. I think this is a bug.

  • @tommeakin1732
    @tommeakin17323 ай бұрын

    Be a little wary of selling too much of one thing without stop though. In my game, just with like one bowyer, he was making so many bows that I must have been flooding the market and at some point I looked at saw that the worth of bows had dropped to like one "coin" until I paused my selling, and basically let the market recover. So I would guess that this doesn't get any better later in the game...? Seems a little extreme to me lol

  • @JawBr

    @JawBr

    3 ай бұрын

    The trading is kinda bad right now, I hope that the dev improve this system.

  • @sigursberget3777

    @sigursberget3777

    3 ай бұрын

    ​@@JawBr it works like that irl to you know... less demand less money

  • @JawBr

    @JawBr

    3 ай бұрын

    @@sigursberget3777 Well, selling 50 bows should not decrease the value of the bow to 1 piece of silver for the entire "region/kingdom (idk)" you know. You are technically selling this good in many many places it's impossible to sell 50 bows in "Europe" and decrease it's value to almost none. it should not be like that.

  • @sigursberget3777

    @sigursberget3777

    3 ай бұрын

    @@JawBr oh its that bad😅

  • @ZaRaven

    @ZaRaven

    3 ай бұрын

    Also, it seems bad that the pricing is affected only by MY actions. I mean, if I sell too much beer,->drops to 1 coin, if I import more beer -HIGH prices..but it should be some "fake" market Up and down, every supply is AVERAGE until I touch it. Is like I am the only one who is trading in that entire map.

  • @jasonpaserno
    @jasonpaserno3 ай бұрын

    Thanks for the tips 👍 lil correction, they were no slaves😅

  • @prizrak636
    @prizrak6363 ай бұрын

    I dont understand what full trade is? I assumed it would be both buying and selling to get desired surplus. But what is the point? If you can just export and it wont go lower than surplus

  • @mikebasketball11

    @mikebasketball11

    3 ай бұрын

    You may wish to export surplus food items (say berries) But wouldn;t wish to export once you drop below 20. In fact, if you drop below 20, you can auto buy back to 20 so you don't run low on berries (diverse food) but also sell the excess (profit!)

  • @prizrak636

    @prizrak636

    3 ай бұрын

    @@mikebasketball11 yeah that's pretty much what I thought, but I prefer keeping export only, and if I do drop below say 20, I'll just wait till another batch of berries is collected and it goes back up to 20

  • @Worshippersofthesun
    @WorshippersofthesunАй бұрын

    Great Video, straight to the point and funny as well!

  • @FightMeTotalWar

    @FightMeTotalWar

    Ай бұрын

    🫡🫶

  • @StealthGunRunner
    @StealthGunRunner3 ай бұрын

    The issue with the fletchers, eventually you oversaturate the market and bows gain you nothing.

  • @maezzologymedia14
    @maezzologymedia143 ай бұрын

    Chicken dont naturally lay eggs during the winter. I demand and update to this magnificent game !

  • @MatthewDay
    @MatthewDay3 ай бұрын

    The problem i have is get sheep you need a livestock trading post. I build that assign a family to work there, obtain a sheep, build a sheep farm and pasture right next to it with road access, assign a family to work at the sheep farm and the sheep never moves from the trading post?!!? Left it for hours and it never gets to the farm... what am i missing?

  • @chriscarnes7815
    @chriscarnes78153 ай бұрын

    Farms are my main source of food early game.You just have to manage them properly,dump workers on them to make them plowed quickly.then for about 3 months they will grow without workers while you gather wood, berries,whatever else.then max out farm workers when harvest season starts and by the time winter comes you have like 300 bread.Then during winter focus on wood and Industry.I make a lot and import planks and then build shields then sell them and within 5 years I have btwn 3500 and 4000 wealth

  • @Catfive1975

    @Catfive1975

    3 ай бұрын

    You can also create 'mini plots' and basically divide up a given farming paddock into a bunch of smaller ones. If your workers fail to plant/harvest a field it's only going to be one small section rather than the entire field going to waste.

  • @rprlunn93
    @rprlunn933 ай бұрын

    A few wrong things like surplus is after use so you have 102 used bows and 102 back up which is a big waste. Also just put down loads of woodcutters and foresters with plank makers and it's infinite fast easy money to buy anything if you wanna easy mode

  • @TheSeacretNINJA
    @TheSeacretNINJA3 ай бұрын

    this is a way to do it but not the best unless you want to speed build but its very costly as you see.... i have a town of 500 and am only importing about 30 barley and wheat. no need for flax for clothes when you trade sheep once you get enough

  • @ryan_roga
    @ryan_roga3 ай бұрын

    Yeaaaaah.... The trading post number sets the maximum OVERSTOCK. So equipped gear does not factor. I usually set mine yo 10. Or 36 only if im trying to add another militia.

  • @Exocrime
    @Exocrime3 ай бұрын

    to big plots dont work for vegetables. at some point there is a limit and the family dont seed the garden. and its about half the size of the one in the video left from my experience. if you have a square plot for a house. about 4 times the size house building area. the thing you decide before build. house are the first ## then you have some free space before the work area is created at deciding plot size. depending on the day work area your family cant even make a vegetable garden this big. best make a double house for vegetable garden and single houses with small work area for crafting stations or goats. double house gardens can be a bit bigger too. ------------------------- - ## ########- - ########- -## ########- ------------------------- the vegetable gardens at 1:48 are a bit to small, i would make them a bit bigger. about 30-40% more size for the garden.

  • @yuckyhamsandwich
    @yuckyhamsandwichАй бұрын

    0:20 That made me laugh "Slaves". Anyways thanks for the tips I been trying to figure this out.

  • @cgtactical6619
    @cgtactical66193 ай бұрын

    I was selling bows but the problem is the demand drops to only $1 if you continuously sell them and will not go back up unless you take a year off

  • @PhilosophyofElivagar
    @PhilosophyofElivagar3 ай бұрын

    I feel like I hardly get any eggs from my coops, and I have a lot of them. I even get more hides from goats lmao

  • @ltorii
    @ltorii3 ай бұрын

    Straight to the point, love it! Keep it up!

  • @dzej16
    @dzej163 ай бұрын

    Dude you are awesome. Your video is really cool, funny and most important you go straight to the point. Under 5 min i learnt more than from other youtubers :D

  • @moonmun
    @moonmun3 ай бұрын

    I've been thinking about doing this myself but that bow idea is def good!