Signal Processing For Sound Design
In this 2014 GDC session, Formosa Group's Peter Zinda offer a nitty-gritty breakdown on how to use signal processing to improve your game's sound design.
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Пікірлер: 45
This talk is really great (except for the ironically poor audio capture). Thanks for posting this to KZread. Great for some education and inspiration.
The fact this guy predicted the metal pipe sfx meme 5 years ahead is amazing. great talk!
@Orangeharmonic
3 ай бұрын
haha shoot me the meme please
Ha! the irony of sound DSP presentation with the audio on top of 60hz.
this video needs some audio processing :-)
@Florreking
7 жыл бұрын
:^ p
@oligzeiborisoff6792
6 жыл бұрын
that was first on my mind xD
@2MuchCoffeeMan1
6 жыл бұрын
yeah, sound design video with a 50hz hum.... brilliant.
@iamjakdaw1
6 жыл бұрын
Im thinking more 60Hz hum...its in America ;-)
@agugyin
5 жыл бұрын
hell yes... ruins it :((
Peter was very concise and the talk was very inspirational in terms of affirmation of my homebrewed sound design workflow. Wish I could've seen it live! Q&A follow-up was surely enlightening
this is actually very helpful from a music producing standpoint
Interesting to see many of the plugins are still actual, 10 years later, with revamped UI.
Great talk for a beginner like me that gives me tons of inspiration.
Great talk, thanks for uploading!
Such an inspirational talk. Thank you
fantastic talk
The sounds in pacific rim changed my life lol I had been into synths and hip hop beats, and liked dubstep but it felt out of reach. Pacific rim had some random promo video talk about how the sounds were synthesized and not captured. It blew my mind and I still do sound design today.
He should really go back and forth between the pre and post edited sounds so you can hear the difference better.
@VangenTube
7 жыл бұрын
My thoughts too
@pogchamp7983
6 жыл бұрын
The say whilst watching a video you can skip to any point in :c
that magical sound around 13 minutes sounded to me more like dragging a metal bar across the floor but... aight
ironic that there would be a constant static hum on a talk about audio 😂
Maybe hit that low pad on the lav mic and get a ground loop lift and make sure youre on balance. You wont get that noise if you get a feedback processor.
The sound guy should be fired for the hectic hum!! Ha ha. Great Video!!
I'm dying to know which plugins he used for Example 6 Morphing any ideas?
@jamesmeustache7740
Жыл бұрын
Woud like to know too! Although I guess you could use any morphing plug ins like Mmorph maybe or I wonder if this is doable with a vocoder with having one source as a modulator for the other, it's worth trying it!
@jamesmeustache7740
Жыл бұрын
at the end of the talk he says it it's called prosonic morph
@davidlauritsen1528
Жыл бұрын
@@jamesmeustache7740 Hey James. I did some digging and Zynaptic Morph2 is the current version of this plugin. Back then it was owned and sold by another company but Zynaptic has bought and currently sells 'Morph 2'
I wanted to RX this so bad
shout out to transient master, that thing is THE SHIT
Run it through es8 or es9
Why is this video hidden? not interested in share it?
+
41:30 boing
holy macaroni
"Rescuing sounds that are contaminated with noise" Help....me...plz....
@ZxCrono
7 жыл бұрын
one does not simply throw money at the problem...
Maybe I shouldn't have viewed this talk in 2x speed ;)
There is too much noise in movies these days, guys. Learn something from classics.
@paradoxelle481
4 жыл бұрын
I find Ghibli movies tend to go against the modern western norm and have quite a bit of space, but yeah.... couldn't agree for most action blockbusters out there