Signal Processing For Sound Design

In this 2014 GDC session, Formosa Group's Peter Zinda offer a nitty-gritty breakdown on how to use signal processing to improve your game's sound design.
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Пікірлер: 45

  • @owencoopersfx
    @owencoopersfx6 жыл бұрын

    This talk is really great (except for the ironically poor audio capture). Thanks for posting this to KZread. Great for some education and inspiration.

  • @vvert1506
    @vvert15064 ай бұрын

    The fact this guy predicted the metal pipe sfx meme 5 years ahead is amazing. great talk!

  • @Orangeharmonic

    @Orangeharmonic

    3 ай бұрын

    haha shoot me the meme please

  • @humanhiveanomaly
    @humanhiveanomaly6 жыл бұрын

    Ha! the irony of sound DSP presentation with the audio on top of 60hz.

  • @WutipongWongsakuldej
    @WutipongWongsakuldej7 жыл бұрын

    this video needs some audio processing :-)

  • @Florreking

    @Florreking

    7 жыл бұрын

    :^ p

  • @oligzeiborisoff6792

    @oligzeiborisoff6792

    6 жыл бұрын

    that was first on my mind xD

  • @2MuchCoffeeMan1

    @2MuchCoffeeMan1

    6 жыл бұрын

    yeah, sound design video with a 50hz hum.... brilliant.

  • @iamjakdaw1

    @iamjakdaw1

    6 жыл бұрын

    Im thinking more 60Hz hum...its in America ;-)

  • @agugyin

    @agugyin

    5 жыл бұрын

    hell yes... ruins it :((

  • @MarkMassengale
    @MarkMassengale7 жыл бұрын

    Peter was very concise and the talk was very inspirational in terms of affirmation of my homebrewed sound design workflow. Wish I could've seen it live! Q&A follow-up was surely enlightening

  • @mosesbrambila
    @mosesbrambila7 жыл бұрын

    this is actually very helpful from a music producing standpoint

  • 20 күн бұрын

    Interesting to see many of the plugins are still actual, 10 years later, with revamped UI.

  • @henrique_zsp
    @henrique_zsp3 жыл бұрын

    Great talk for a beginner like me that gives me tons of inspiration.

  • @INDEPTHSoundDesign
    @INDEPTHSoundDesign6 жыл бұрын

    Great talk, thanks for uploading!

  • @soobinha1279
    @soobinha12792 жыл бұрын

    Such an inspirational talk. Thank you

  • @redhotbbqfries4L
    @redhotbbqfries4L7 жыл бұрын

    fantastic talk

  • @JStack
    @JStack11 ай бұрын

    The sounds in pacific rim changed my life lol I had been into synths and hip hop beats, and liked dubstep but it felt out of reach. Pacific rim had some random promo video talk about how the sounds were synthesized and not captured. It blew my mind and I still do sound design today.

  • @junky258
    @junky2587 жыл бұрын

    He should really go back and forth between the pre and post edited sounds so you can hear the difference better.

  • @VangenTube

    @VangenTube

    7 жыл бұрын

    My thoughts too

  • @pogchamp7983

    @pogchamp7983

    6 жыл бұрын

    The say whilst watching a video you can skip to any point in :c

  • @MizoxNG
    @MizoxNG4 жыл бұрын

    that magical sound around 13 minutes sounded to me more like dragging a metal bar across the floor but... aight

  • @AximVidya
    @AximVidya2 жыл бұрын

    ironic that there would be a constant static hum on a talk about audio 😂

  • @999Lucas
    @999Lucas2 жыл бұрын

    Maybe hit that low pad on the lav mic and get a ground loop lift and make sure youre on balance. You wont get that noise if you get a feedback processor.

  • @TinyduPreez
    @TinyduPreez6 жыл бұрын

    The sound guy should be fired for the hectic hum!! Ha ha. Great Video!!

  • @davidlauritsen1528
    @davidlauritsen15282 жыл бұрын

    I'm dying to know which plugins he used for Example 6 Morphing any ideas?

  • @jamesmeustache7740

    @jamesmeustache7740

    Жыл бұрын

    Woud like to know too! Although I guess you could use any morphing plug ins like Mmorph maybe or I wonder if this is doable with a vocoder with having one source as a modulator for the other, it's worth trying it!

  • @jamesmeustache7740

    @jamesmeustache7740

    Жыл бұрын

    at the end of the talk he says it it's called prosonic morph

  • @davidlauritsen1528

    @davidlauritsen1528

    Жыл бұрын

    @@jamesmeustache7740 Hey James. I did some digging and Zynaptic Morph2 is the current version of this plugin. Back then it was owned and sold by another company but Zynaptic has bought and currently sells 'Morph 2'

  • @salexmatei
    @salexmatei3 жыл бұрын

    I wanted to RX this so bad

  • @RipplzMusic
    @RipplzMusic6 жыл бұрын

    shout out to transient master, that thing is THE SHIT

  • @corticallarvae
    @corticallarvae5 ай бұрын

    Run it through es8 or es9

  • @AkiDev
    @AkiDev7 жыл бұрын

    Why is this video hidden? not interested in share it?

  • @user-sm2vp1ul9d
    @user-sm2vp1ul9d4 жыл бұрын

    +

  • @sine_ma_7489
    @sine_ma_7489 Жыл бұрын

    41:30 boing

  • @andreiviievskyi2838
    @andreiviievskyi28382 жыл бұрын

    holy macaroni

  • @ZxCrono
    @ZxCrono7 жыл бұрын

    "Rescuing sounds that are contaminated with noise" Help....me...plz....

  • @ZxCrono

    @ZxCrono

    7 жыл бұрын

    one does not simply throw money at the problem...

  • @PhilStrahl
    @PhilStrahl7 жыл бұрын

    Maybe I shouldn't have viewed this talk in 2x speed ;)

  • @aurematic
    @aurematic6 жыл бұрын

    There is too much noise in movies these days, guys. Learn something from classics.

  • @paradoxelle481

    @paradoxelle481

    4 жыл бұрын

    I find Ghibli movies tend to go against the modern western norm and have quite a bit of space, but yeah.... couldn't agree for most action blockbusters out there