Should You Have More Than One Big Bad End-Game Nemesis - GM Tips

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We unpack whether you need more than one nemesis, more than one big bad end-game (BBEG) and why you should or shouldn't do so in this how to dm guide in our quest on how to be a good dm.
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Пікірлер: 142

  • @HowtobeaGreatGM
    @HowtobeaGreatGM5 жыл бұрын

    Let us know in the comments below how having multiple end-game nemesis has worked in your campaigns!

  • @anonymous_9491

    @anonymous_9491

    5 жыл бұрын

    Well I do have plan the idea where this tyrant was influence by one of the old lords and doing so; the old lord was resurrected and now in debt with this tyrant. The party has to stop this civil war by getting this damsel in distress, kill the weak old lord slay the corrupted twin princes, bring justice upon a prophet that is indoctrinating a country, and kill the tyrant before he claims a god hood power. Usually its not a league of villians, think of these bosses that are part of this pyramid scheme for the one on the top is the big baddy. The big baddy isn't this dark lord it could be a villain is working under the table. Or maybe the big baddy is actually manipulated by some king trying to trick the party. It's good to have a element of surprise. Or maybe after killing the main threat you could set a sequel about the good becoming corrupted by power or something. Maybe humans now committing genocide up a couple of races. I like to use maybe real world situations where its impossible to have the perfect utopia for ever. Because the good will die out for evil to stir. Its that cycle of conflict that I like in my world.

  • @codypatton2859

    @codypatton2859

    5 жыл бұрын

    I have my players learn of the BBEG to be Gorthog the Defiler, an ancient half-orc that united entire tribes and armies to assault the Empire and seeks its destruction for the betrayal nearly a millennium ago that caused his curse. Little do they know that the new powerful politician the party has served from the beginning is the true BBEG.

  • @lucienschlut

    @lucienschlut

    5 жыл бұрын

    I love to do "related" cartels and lobbies. The thing is each BBEG must be in the way of another one ex: the holy knights goes extremist because the king son, necromancer cast away, attack relentlessly the kingdom slowly turning away the faithfull into pagan rebells... They get to chose a side, to kill everybody, kill/punish only the problematic leaders,... Every step of the plot then can be modified so that the last faction has the strongest mens. This also allow me to finish the campaign earlier, if the players seem uninterested i can simply make it so that the main antagonists where allied in a greater goal, put the heroes on the tracks of the "council room" and kill the perpetrators in one fell swoop.

  • @BlindRambler

    @BlindRambler

    3 жыл бұрын

    I have chosen to go with a single BBEG but I have made it where I have a web of villains working against each other, the party will be caught in the middle, it's not necessarily their choice. I've set it up where if you piss off group A, then group B, C and D are benefited, but if you ignore, A but you piss off C, and D will benefit. Here's the trick, A is a potential monetary patron or political protector. I've been setting up about 5 or 6 potential factions, and about 4 potential benefactors for the party, depending on how well they play politics, they may even get a position each in a faction of their choice, maybe they all decide to seemingly not publicly side with anyone, but secretly decide to feed themselves information by becoming "double agents" and keeping close tabs on all the major factions. Don't account for everything and everything, no, account for the players to not play your game and consider what you would do if you are that edgy rogue. Would you want to side with the party and help keep the loot but you want them to not be a bother to the party as a murder hobo? Make them a secret assasin for the party. They might find that the edge lord will play nice if he thinks that he's doing good but secretly he's being allowed to be a murder hobo but the party decides who he gets to kill. Maybe you help the bard open up a theater so they can invite all the BBEG and gather information that way, the barbarian is "the body guard." Maybe the fighter can open up a weapons/armor shop with the Dwarven paladin and they know exactly how well armed the enemy is because they are the ones who provided the awesome quality weapons and armor. I haven't planned very much except for what is going on in the world, the players are the ones who decide to interact, you decide to secretly make the random orc village a slave camp for the Lich to dig up gold and have a steady supply of souls in the form of the human, and Elven slaves that are surprisingly well fed, though constantly threatened with vile unspeakable abuse. Decide on the fly what to do. The BBEG are always up to something and remember that they aren't the only antagonists in the world. Look at the real world for an example of this. Elven live for hundreds of years, liches even longer, Warlock, what about dragons, kraken and fiends? There are hordes of villains and monsters to throw at the party.

  • @agsilverradio2225
    @agsilverradio22255 жыл бұрын

    For a Lv1 - Lv20 campain, perhaps you could do the folowing as the player characters level-up. Lv1-4: pcs meet each other, and go on sandbox adventures. Lv5-10: begin hinting at a larger plot. Lv11-16: Reveal who the BBEEGB, and a veuge idea of his plan, and have the pcs give chase. Lv17-20: Reveal more about the BBEEGB's plans and motivations, and eventual have the final showdown.

  • @wiiplayers19

    @wiiplayers19

    3 жыл бұрын

    Yea that’s usually how I plan it. Or at least something similar to it

  • @HitomiXKaori
    @HitomiXKaori5 жыл бұрын

    Always thought it stood for Big Bad Evil Guy

  • @rashkavar

    @rashkavar

    5 жыл бұрын

    It does. He's twisting it around deliberately to point out that if they're that big and that bad, they belong at the end of the game. In his opinion. (And keep in mind that Guy uses a rhetorical form of being overly assertive in his opinions; it's a format that can easily be misinterpreted to mean that all dissenting opinions are to be considered wrong and bad, rather than simply that the opinion being expressed is to be considered viable and effective.)

  • @EvilShadow7777

    @EvilShadow7777

    5 жыл бұрын

    I've assumed Big Bad Evil Genius but Evil Guy is what most people seem to use Not every BBEG is good at planning but for them to have longterm relevance they must have some sort of plan. I usually think of them as being smart as something, they could dump Int/Wis but be a social genius with an agenda for example. So Evil Genius made sense to me but everyone uses their big enemies differently.

  • @rashkavar

    @rashkavar

    5 жыл бұрын

    @@EvilShadow7777 Personally I can never buy a stupid enemy as a major threat. Forces of nature (or unnature) sure, but ...let's just say there's a reason that of D&D's evil deities, Asmodeus and Lolth are significantly more threatening than Yeenoghu and Jubilex. All wield immense power, but Yeenoghu just makes hordes of hyena-people go on rampages, whereas Lolth makes entire societies bent on the destruction of surface dwelling foes. Asmodeus infiltrates the halls of power everywhere, whereas Jubilex merely oozes out into a smattering of dungeons and into the minds of a handful of nutcase cultists.

  • @codypatton2859

    @codypatton2859

    5 жыл бұрын

    I have never heard it referenced as anything other than Big Bad End Game. Every single person I know that uses that acronym always interpreted it that way.

  • @matthewdylla6090

    @matthewdylla6090

    5 жыл бұрын

    Or "Big Butt 'eaded Gui" no pun intended

  • @IcarusGames
    @IcarusGames5 жыл бұрын

    In my campaign I have several BBEG spread throughout the stages of the campaign. Typically all of them are working in some way for the "final boss" but each of them is powerful enough that at that stage of the campaign they are the most powerful individual the party has encountered. Using my current campaign as an example; At the first few levels the BBEG was a corrupt city official who siezed control of the city. The players knew of the false king ruling the land and knew this person worked for them, but all over their focus over this arc was on the corrupt official. Once they defeated him we could have ended the campaign and it would have been a satisfying low level campaign. But they pressed on and found that someone who worked with this corrupt official was much more evil and powerful than the players first realised and they went on (because of the players actions, not through pre ordained destiny) to be the next BBEG.

  • @codypatton2859

    @codypatton2859

    5 жыл бұрын

    That's my favorite way to run my games. Almost all of the antagonists are only antagonists by the actions and decisions of my players.

  • @TriMarkC

    @TriMarkC

    5 жыл бұрын

    I do the same. My BBEG is a vampire lord who won his soul back (long deal w a demon) trying to create a magic time machine to go back in time to undo his vampirism. His villains are an evil druid trying to destroy cities w Audrey2 plants to clear areas around ley line nodes, twin wererat mages collecting major magical artifacts, and a Predator Yuante hunting dragons & other vastly magical creatures. All 3 villains are gathering what vampire lord (named Lord Trevan, based on Star Wars’ Revan) needs for his goal.

  • @altromonte15
    @altromonte155 жыл бұрын

    "You killed Krag the necromancer, but now here I am: Vorg the destroyer, his twin. His EVILER twin. And if you defeat me, you will have to fight Brogg the genocidal, our elder brother. And after him you shall face Bill the janitor. He's the black sheep of the family. Real underachiver. Still, a lv 20 jantior."

  • @elgatochurro

    @elgatochurro

    5 жыл бұрын

    tbh, making them all out to be like the mole boss from earthbound would be hilarious scenario: there's 5 big bad moles in the cave, all the same stats, and they all rank themselves, and they all believe they're the third strongest mole out of each of them.

  • @matthewdylla6090

    @matthewdylla6090

    5 жыл бұрын

    Somehow as a DM I now want to be a player and be in that campaign xD do you run online DnD good sir?

  • @elgatochurro

    @elgatochurro

    5 жыл бұрын

    @@matthewdylla6090 My players object to me having a player character myself cause they think ill metagame or some shit, but they dont complain about me adding some character they trust and respect for an arc that will aid them. ive had a wizard npc that was given the manual of bodily health adn to reutnr the favor later on, the wizard npc asked his wizard friend what adventures he was having and offered to come along to help with the fight. later in that fight, that entire dungeon i was having wild magic surges come about and a paladin i made and thought would be there to help the party, was onna show up... well i rolled a unicorn appearing on the wild magic surge chart adn then poof a unicorn appears with a halfing in half plate wielding a shining sword appeared! and was immediately there to help with the undead fight and later in the dungeon the death knight that tool precedence there, i even used her for lore and story by telling the party she is a famous dragon slayer and she was on her way once word circulated, the party warned the town of the possible black dragon in the hill, so this was a bit of a reward for that... trust me, its much more fun to bring along a npc to help out, the first time i did it this campaign it was a weak goblin with a pistol and dynamite compared to the rest of the party, so he got knocked unconscious a few times, the other two are of level and the goblin broke off saying he wouldn't risk fighting a dragon. Again i would just incorporate it naturally and you can give the npc their own backstory and give the party bits of lore and story as they continue their adventure. like even a kid, say a tiefling is fascinated early on by the party adn leaves the church orphanage to follow them along, dont make them too powerless but you can include them and they'd be a good addition to the party if they want it

  • @matthewdylla6090

    @matthewdylla6090

    5 жыл бұрын

    @@elgatochurro lol sorry I was referring to the OP but that sounds cool too

  • @elgatochurro

    @elgatochurro

    5 жыл бұрын

    @@matthewdylla6090 it is, i'm playing an npc paladin now and I can quit her when appropriate

  • @Zmapes89
    @Zmapes895 жыл бұрын

    Hey guy, Thanks for putting out these videos. I have a hard time staying dedicated to building my campaign, but whenever you release a video it reignites the fire for creativity.

  • @Edmar_Thorn

    @Edmar_Thorn

    5 жыл бұрын

    I can understand that. My campaign has been running on and off for almost a year, keep running out of ideas, then a few videos I've got another 5 sessions planned XD

  • @drewbowker1514
    @drewbowker15145 жыл бұрын

    🤔 I feel silly, I always read BBEG in my mind as "Big Bad Evil Guy" Anyway in the game I have multiple BBEG it works pretty well. It's a Call of Cthulhu campaign and they often lock a horror away -- we do a time skip -- and they uncover some horrific plot to unleash a new Great old one or Eldritch God. Sometimes there's multiple BBEG that's the same BBEG as before but in a different aspect. I think it really depends on what system you're running, what the narrative is, and how you want the players to feel.

  • @jacemachine

    @jacemachine

    5 жыл бұрын

    No. You're right. It IS Big Bad Evil Guy. Otherwise it would be BBEGN.

  • @pztgst
    @pztgst5 жыл бұрын

    I had a campaign with several BBEG enemies in the world. The characters ended up almost immediately joining one of them. My initial plotline went out the window and we ended up with a giant ad-hoc game of thrones type campaign. Turned out pretty fun and the players still want another one. Im building another world in a similar fashion, but i doubt it will be as good.

  • @pondrthis1

    @pondrthis1

    5 жыл бұрын

    My PCs almost always end up on the other side of philosophical divides than the one I expect. So many characters written as villains became allies, and ally characters villains. This past session, they finally realized how perverse their decision-making process is; a character that was nothing but pleasant and helpful got more of their scorn and suspicion than any other character in the scene.

  • @elgatochurro

    @elgatochurro

    5 жыл бұрын

    work on the alliances more imo, like what themes each race would have, high elves, dwarves humans and gnomes build, and wood elves, lizard folk and such dont, so you have this nature vs civilization there and you can even split it up even more like dwarves and humans being enemeis in this setting, maybe soemthing in the past makes humans and dwarves refuse to cooperate, like the hobbit did with the ancient kingdom under the mountain, filled with gold! and how all that gold was such a driving force to get each and every alliance out to fight, the elves, the dwarves the humans, anad then they choose to ally their forces once the goblins came in their massive numbers, riding worgs

  • @WillVogt
    @WillVogt5 жыл бұрын

    Starting my first campaign. Thanks Guy for all your work! Your channel is tremendous help!

  • @WillVogt

    @WillVogt

    5 жыл бұрын

    Guy, great outro!

  • @warrenokuma7264

    @warrenokuma7264

    5 жыл бұрын

    Hey, good luck and hang in there.

  • @LightingInvoker

    @LightingInvoker

    5 жыл бұрын

    Good luck! Have fun!

  • @grylegamer2489
    @grylegamer24895 жыл бұрын

    Drinking whiskey and watching RPG videos on KZread. What a time to be alive!

  • @gnarthdarkanen7464
    @gnarthdarkanen74645 жыл бұрын

    ANOTHER Great Video, Guy!!! The great question of multiple (and how many) arch nemeses can fit in a game... To begin, it's just my experience mind you, BUT plugging everything you've got into a single BBEG is rather like putting all your (GM's) eggs in a single basket... WORSE, you do this KNOWING full and well that the Players around the table ONLY exist to knock those eggs out of the basket and take them for themselves or squash them out of existence. Players are part of the game entirely bent to disrupt the GM's well stockpiled adversaries and the best laid plans. It's inherent, then and therefore, that Players will find a way to make your singular BBEG irrelevant... and in short order if they have the initial suspicions of who or what he/she is. Players are good at that. Some tables prefer, then, to hold a meeting where it's agreed that we have a single BBEG "entity" that is then allowed to work from the shadows and not become irrelevant because "story reasons". Some might suggest this as dishonest metagaming, BUT I'd argue that in some cases (particularly for inexperienced GM's seeking the practical applications form of practice) that it's perfectly legitimate gaming and should be embraced, if only for the sake of avoiding overtly frustrating a newer GM from continuing the craft. There's still NO LIMIT to the inherent amounts of mischief and mayhem PC's can inflict along the way, and it can be just as much fun to watch the BBEG get away as nemeses are wont to do when the Comic Book heroes are "getting too close"... Just the understanding at the beginning (session-0) that this nemesis in particular is "undefeatable" before "X" Level of play, lets the Players and GM enter that contractual understanding and NOBODY needs their feelings hurt over disappointments in RP or miscalculations in Dice Throwing... That said, it's generally been my own perspective and intention to learn to craft the "better brewed bad-guy"... Having a "back-up" nemesis either on hand, or stockpiled nearby, is a great way to avoid unusually shortened campaigns and gaming simply on that off chance of a "lucky shot" taking out your original. It's useful then, to practice around narrative crafting so you can weave in some newfound "rising power" among the remaining ranks of evil, since we can ALL understand that evil doesn't simply dissolve for the loss of a single Lich or Necromantic General... There's almost ALWAYS someone nearby to jump in and take the proverbial reigns. As pointed out in the Video, however, it's important NOT to overwhelm the Players in their own perspectives as one evil force jumps into existence around them after another. Just how big a job is this campaign you intend to run??? From a real life perspective, we DO live in a world with more than a thousand horrible and nightmare fueling evils rampaging around us at any point and time. We hear and read about them in the news, and find references from their inspiration on TV shows, and web-series alike. Historically awful people have inspired more than a few movies as well... BUT examine any single storyline, any particular TV show, or a movie at a time, and there's only THE ONE focus... as if there is no other horrible thing going on. Keeping some restraint on the SCALE of the BBEG through the game, helps to retain focus of the Players on the particular Job or Quest that they're invested in. It's okay, then, to allow them the opportunity to make shortcuts, should they be smart and lucky enough to wield their powers together for such a success, and it can make for a much more interesting gaming experience when "the hits just keep coming"... so to speak. BUT I do have an alternative... I rarely bother investing time and effort to create even a single BBEG before the game has been through a half-dozen sessions. SECONDLY, I do NOT restrict "table chatter". Instead, I listen, take notes, and PAY ATTENTION to what my Players are talking about, especially the "Game Talk". Quite often it is THEY who "connect the dots" of one misadventure to another, drawing dubious lines of logic from one miscreant group of children to an ugly priest at the edge of town... to the mafioso conspiracy around a town two cites over where the harbor is rife with "Shanghai activities" and "black market arms trading". While I sat back and just "plopped out" whatever ludicrous criminal and immoral activities I thought "sounded cool" at the time, the PLAYERS managed to "investigate" (in probably the worst possible and loosest notations of the term) this grander conspiracy theory, developing the final profile of "The Big shot villain they all want to kill"... SO... who better to show up around... oh... level 12 or 14, finally to make a ploy at wiping out the party that first time??? Sure, I throw a few odds and ends together with a "big mouth" to attract attention and give the PC's some hell in the process, and it's always good fun to challenge the Players and see what their limits really are, at least from time to time... BUT letting THEM invariably and inherently propose their own ideals of "the baddest of bad guys" for the grand finale... tends to do two things. 1. The "I just KNEW it!" Players LOVE to feel like they figured out something earlier than they're supposed to. SO... their own inputs on what they personally dread coming around a corner is the perfect way for that entertainment to "bite them on their PC's asses"... (lolz) Creating the "ah-hah" moment and mixing that excitement with the obvious acknowledgement that their own worst nightmare is (in fact) coming after them... 2. In leveraging Player's ideas of promising BBEG's, it takes a LOAD off you (GM's)... You should still (of course) be keeping tabs on the Levels, Powers, and limits of the party in general, BUT usually some portion of their "fears" are mechanically and tactically based. THIS lets you exploit their own inherent weaknesses by rote. It's a tough business being able to concoct the best suited evil force to match wits with the Party, so by all means, use the dirty secret of letting the PARTY make their own (or cultivate and contribute to) ultimate nemesis whenever you can. AND then SHUT THE F*** UP about it. A smirk and a nod is sufficient, whenever they challenge how you thought you might've fooled them. Taking it "like a sport" will seed them with their own congratulations and garner you pats on the back for your genius more than all the scheming and expendable bad-guys you can waste on a dicey mechanical statistic... AND they will happily continue to chatter on about what's "going to be so cool" about the next BBEG, or Villain, or Arch-whoever... so long as THEY DO NOT KNOW ABOUT IT. ;o)

  • @termitecolonyofthume2208
    @termitecolonyofthume22085 жыл бұрын

    The intro and exit gave me a good chuckle. I got some good notes from everything in between.

  • @TheTransforcer
    @TheTransforcer5 жыл бұрын

    your intro blew me away, and had me giggling! love the topic and i appreciate your expository methods. in my story, i have TWO big bad endgame badguys. dual plots that sometimes tie into eachother, but mostly are contained. that way when the players finish a main story arc, they can finish the other one easily.

  • @bromossunstarranger8706
    @bromossunstarranger87065 жыл бұрын

    I need to tell you that you are a genius your video collection is the best in the RPG community thank you for inspiring me to be a Better GM at every game I play

  • @Voldafart
    @Voldafart5 жыл бұрын

    I guess I’d say I have 1 BBEG in my campaign. I have an old witch the party has yet to come face to face with that is resurrecting the Giant Fire Lord that attempted to rule the world 500 years ago. And there’s necromancer that has a vendetta against one of the party members. They’ve yet to be face to face with him as well. Idk where I’m going with this but I’m excited at potential outcomes :) keep it up guy!! You legit inspire.

  • @iOnRX9
    @iOnRX95 жыл бұрын

    love the Kharos stones, love the windswift, seeing how i feel about the new one. i am really glad i came across your channel, i bought dice and a d&d 5e players handbook, will start playing soon, thanks Guy!

  • @h4n5it0
    @h4n5it05 жыл бұрын

    More THAN one... your thumbnail is wrong Guy, love your videos

  • @wolfson109

    @wolfson109

    5 жыл бұрын

    @@ieatvirgins Hay! Know knead two bee sew up-tied. Its knot as though know won understands Watt he meins.

  • @chrisgreen9668

    @chrisgreen9668

    5 жыл бұрын

    wolfson109 this is why english is an atrocious language

  • @h4n5it0

    @h4n5it0

    5 жыл бұрын

    Yup phonetic languages are superior than English... English not been my mother tongue, the then/than errors really grinds my gears

  • @MisterJasro

    @MisterJasro

    5 жыл бұрын

    "Grammar is very important to the ... party."

  • @BlindRambler

    @BlindRambler

    3 жыл бұрын

    More, then one. I took it as "one, then more." Also he does mention that he is ill and drugged up so.

  • @flspacebear
    @flspacebear3 жыл бұрын

    Im so late to comment but this dude is pure gold for content ideas💙💜💚

  • @LightingInvoker
    @LightingInvoker5 жыл бұрын

    Glad you're feeling better, Guy! My old group had a tendency of making pseudo-allies/helping potential enemies along our campaign. There were several groups of enemies who were working against each other, so doing something to screw up one would help another, thus garnering us a favor. One character was supposed to be an enemy, but upon meeting him for the first time, our thief/mage had a deep conversation with him and ended up helping him realize he was a puppet to his masters the whole time. We never ended up having to go against him. There was also an evil adventuring party that was *supposed* to be our arch nemesis according to our DM, but we never fought them once, lol. While on a mission to Chult to investigate this gnome temple that was overtaken by orcs, we bust in the door to the final chamber, and we see the Big Bad leader guy parlaying with the leader of this adventuring party. We're all thinking "ok well we're not here for this woman" so we unleash our magical barrage and essentially target everything around her. She stood in the same spot the whole time just watching us destroy this big boss guy. The over-arching plot was to find these evil tomes, turns out this boss guy had one and this woman was here to get it. I believe we let her leave with it, lol. This woman was also a Chosen of a dead god (Bane, 2nd ed), and at the season finale to that storyline, we *ACCIDENTALLY* (yes literally it was by accident) resurrected Bane, thus reinstating her dormant powers. Soooo safe to say her and her group had ZERO reason to want to fight us, lol. Oh yeah, and we found these ancient runes in a vault and determined they were runes to a prison of this demon commander. We returned the runes to one of this people, and later on this demon commander comes and gives us his calling card of sorts, offering his army's aid if we ever need assistance. So yeah, *that* was really handy in our final campaign-ending battle. ^.^

  • @danielamirault3181
    @danielamirault31815 жыл бұрын

    I come at this from the opposite POV. I have the focus being on what my PCs want to accomplish and who gets in their way. Villains wander into their way, not the other way around.

  • @nomadrl91x
    @nomadrl91x5 жыл бұрын

    The like and subscribe caught me off guard xD also i have now rung the "Goblin Bell."

  • @michaelramon2411
    @michaelramon24114 жыл бұрын

    In my campaigns, I tend to have more than one major antagonist, but have them be rivals or otherwise bouncing off each other rather than be entirely separate threats. My first campaign had kind of a chain of antagonists who were enemies of each other. The ghoul pack that wanted to eat the PCs had been driven into the wilderness by the drow, who built a secret magic science facility nearby. The drow had been overthrown by one of their magic science creations, which killed or mind-controlled most of them. And then other drow were sent to retake the facility. So whenever the players defeated an enemy faction, they found themselves facing not that faction's secret bosses, but that faction's greater enemy. Which was a fun escalation. "You've beaten those guys... but what about the people THEY are afraid of?" My second campaign was a single-city intrigue campaign, with lots and lots of characters and factions. Probably too many, in retrospect, though it worked out. Mostly, the PCs fought lower-tier factions in the early game (mostly rival criminal groups) while getting a sense of the big-dog factions that ran the city, interacting with them and getting an understand of their goals and tactics. When everything eventually went south (and BOY did things go south), the players were left scrambling to use their connections to gain allies and set their enemies against each other. ("Obviously someone is framing us for the thing we admittedly did. We must prove our innocence by framing someone else so the king will want revenge on them instead!") Though there was a hidden "central" villain who kept manipulating the factions and PCs into conflict to further his own ends, it still functioned like the players got to choose their own BBEG from the faction leaders to be their true nemesis. (It is also the only campaign I've seen where the players are actively scared of one of the antagonists. It's one thing when the king is mad you killed his son. It's another thing when that king regularly decapitates T-Rexes by himself. For fun.) My third campaign has two major antagonistic factions who really hate each other. The PCs more than once stumble over evidence of their fights in ways that don't always make it clear what the dynamic is. The more obviously evil faction ends up taking the blame for certain crimes committed by the more subtle faction, for example. Later on in the campaign, the PCs will arrive at one of the subtle faction's bases, only to find it already under siege by the obviously evil faction, and they'll probably have to fight both. Both factions present unique challenges for the PCs while also opening up opportunities for the party as they attack each other, keeping both factions from bringing their full might against the PCs. And both know the answers to the ancient mysteries the PCs are trying to solve. From all of this experience, I've concluded that the key to having multiple major villains, at least how I do it, is to give them different motivations, conflicting goals and different styles. Three criminal gangs trying to find a lost treasure so they can sell it for money is boring. A mafia gang after the treasure for money, a cabal of devil-worshipers who want to sacrifice it to their dark god and the soldiers of a tyrant king who wants to use the treasure to resurrect his dead wife is a much more interesting campaign.

  • @Backstabmacro
    @Backstabmacro5 жыл бұрын

    Nice! My BBEG is the guy who sent my PCs on their first quest. They all think the quest is to collect five doohickeys for a separate doodad that grants a wish. Little do they know their employer, head of an up and coming mercenary guild, is gunning to use the doohickeys to found his own country. Little do ANY of them know the doohickeys are actually the keys to a cage that hold a Godeater. And that’s just the largest island hundreds of miles off the coast of the mainland I’m still writing... I like DMing. It’s like writing a book other people get to help me finish.

  • @dougm9157
    @dougm91575 жыл бұрын

    In the campaign I'm currently setting up, essentially I have a race that is the BBEG that act as a Never Present Nemesis -- pulling strings behind the scenes. So it is a matter of perspective. There will be only one BBEG locally, but depending on how the game evolves and if it is sufficiently liked by the players there could be reprises by other members of this race, based from a different location.

  • @thepurehealer1279
    @thepurehealer12795 жыл бұрын

    I had a villain that was actually attempting to keep a greater evil sealed away, it did throw the players for a loop but there shouldn't be too many of them

  • @supersam5802
    @supersam58025 жыл бұрын

    I like running sandbox style gameplay and including multiple Big Bad Evil Guys which can push the party into any direction i need and when the time comes any of which can be made into the final BBEG

  • @curts7801
    @curts78015 жыл бұрын

    I definitely like an open world approach to providing antagonists. The players will gravitate toward what catches their eyes, and as you begin spitting NPCs at them, (make sure you record their name and occupations) you and your players both get to gradually flesh out the world. This in turn enables you to throw in some antagonists that are believable and fit. The world keeps expanding, and over time you very well could have the players provide the story and threats for you. If you’re at a loss, sometimes it’s best to let the players build the story for you, and your players may never even realize it. Just be wary about offering the players TOO much choice. It might be deliciously fun to tempt the players with demonic promises of power, as it could well fit where they are in location or the story, but be aware that your players might go completely rogue if there is loot at the end of it all. End of the main comment, the rest is my own story of how this worked should you care to read on. A word of warning though; it is a long post. I ran a campaign in the Warcraft universe, with a heavily built up Hearthstone version of the desert biomed, goblin built city of Gadgetzan. For the uninitiated, the city had a 1920’s American culture and level of technology, with the goblins being a technologically advanced, hyper laissez-faire capitalist society in an otherwise fantasy medieval world. The city was utterly riddled with crime and corruption, to where the police force only have as much authority as the largest and strongest gangs. The players were initially tasked with exploring the city, having encounters with gangs of innumerable lore friendly flavors, banking companies, the police and governing officials, the League of Explorers, and drug toting cultists. Over time, the players picked their allies and made their enemies, and the plot took a direction I hadn’t originally intended. They ended up heading much further to the north to the orcish capital city of Orgrimmar, adventures there, and wound up in the far south on an island near an entirely different continent. In the end, I settled on a plot, and the players failed to stop it via half the party opting to worship a lovecraftian horror in pursuit of ever greater riches and power, while the other half tried to stop this treachery, ended up killing each other. (The players all decided this, not I.) Looking back, I think I probably shouldn’t have put that option in, but it made complete sense for the characters they were dealing with to do so. I guess that’s the flaw with too much player agency.

  • @oz_jones

    @oz_jones

    5 жыл бұрын

    Curt S so they decided to split the party, lol

  • @blazemiller3644
    @blazemiller36445 жыл бұрын

    I'm GMing my first campaign. It started as a sandbox, but a few months in, the lack of linear story was confusing the players as to what they should do next. Only one of the characters had a detailed backstory, which had an evil group of villians. Now those members have spread out from his home town to take over the country and has vastly improved the engagement from the players. Now I can link certain sandbox villians and plots as needed to make it seem like I planned it the whole time!

  • @TheShadotz
    @TheShadotz5 жыл бұрын

    lol i love the subscribe and bell part xD

  • @siobahnviner-sedgwick4271
    @siobahnviner-sedgwick42712 жыл бұрын

    Since I’m doing a Disney Campaign, I have various smaller BBEG’s who work for the CHERNABOG EVIL BBEG! It’s still a little confusing, but I’m trying to follow the epic campaign guide!

  • @evanpb
    @evanpb3 жыл бұрын

    One "formula" so to speak that I've found really helpful is to determine who your ultimate, biggest baddest final boss could potentially be. The "Sauron" of your world, if you will. Drop hints towards this villain throughout the campaign, and have certain smaller bad guys have ominous warnings about this big bad, whom they work for. In the meantime, do whatever arcs you want with other BBEGs until your campaign starts to feel like all your PCs are levelled up and getting ready to retire. Now you have a big bad that has been tied into their entire campaign through all these various hints and warnings, just saved in your back pocket. You spring it on them in some crazy way (big bad destroys a city they love, or something like that) and now you have your final arc perfectly set up. A good example of this is Vecna from Critical Role Campaign 1.

  • @ryanrizzo4869
    @ryanrizzo48695 жыл бұрын

    It's worked great for my big epic games. I've even used the Big Bad as a secret hero fighting against the player's gods or kings which were really the Big Bads the whole time. It all depends on the tone and setting. In my smaller, more dungeon delving campaigns, each dungeon usually has some Big Bad made for the dungeon (i.e. Drow Priestess at the end of the Underdark dungeon, Dragon sleeping in his horde, etc, etc).

  • @terinatum
    @terinatum5 жыл бұрын

    *design thought* I'm wondering if it would look better if the Heading banner is tabbed over to the right and the items listed underneath brought to the left, making more room for longer line items visible. Just a thought. 14:45 realizing a nemesis in a one-off. I like it!

  • @Edmar_Thorn
    @Edmar_Thorn5 жыл бұрын

    My own campaign that I've been running, there are several plot lines that are ultimately all intertwined near the end, one main villain will actually turn out to be an ally in the final fight against the even bigger big bad.

  • @alkariane
    @alkarianeАй бұрын

    I must confess, in the campaign I'm GMing, there are multiple archvillains. They are pitted against one another and the players are kind of thrown in the middle. Villains are not especially against the players, but since the players are newcomers and useful, villains are all trying to move the players to wreck chaos in each other plans. There's one that I identified as the main villain, and the campaign is moving with their action. If the players defeat this one, I'll consider the campaign finished, because the other villains won't have any particular reason to continue hostilities. I realized it was a bit confusing recently, so I pushed a clarification scenario were various forces at play were clarified (at least strongly hinted at) so the players can choose were to go from now. I hope they'll stick to it :D

  • @japphan
    @japphan5 жыл бұрын

    For an endgame encounter, I really like the idea where there are more than one BBEG. You have the evil king and queen, and their undead prince, as well as their demonic adoptive daughter, all similarily wicked and dangerous. The more common one BBEG with or without a few henchmen also has its charm.

  • @General_Pinkledink
    @General_Pinkledink5 жыл бұрын

    I have 5 villians in the current campaign, but the thing is there are 5 different sides in a war that happening. My players have these bad guy, but they can become potential Allies depending upon which road they take so not all of the bad guys in the game are going to be after them at once. They also have a great resource to reinforcements. They consist of a Drow Matirarch who's native homelands are being invaded by a religious feud between a (Mongolianian inspired) Goliath Hoard warlorded by a Goliath Cheiftain and a Kingdom of Vikings ran by a High Jarl. The twist is the drow have had a an ancient relic stolen from their people by a group of world infamous Criminal Organization and a Necromancer that was once a lich has come back from the dead, after being sentanced by the divine, to stop this war from waking a sleeping giant that will bring about the end of the world. It's pretty damn epic. But there is no real "Bad Guy" Just a bunch of powerful people with opposing view points. Super fun.

  • @ValeriaCorvina
    @ValeriaCorvina5 жыл бұрын

    Campaign I'm working on has a BBEG with a twist. The Evil Guy (TM) is not the one they've been led to believe they're fighting against.

  • @nicobones9608
    @nicobones96083 жыл бұрын

    Personally, I like to have multiple POSSIBLE BBEGs, watch what the players do and what decisions they make, then make the BBEG suit those choices.

  • @wulfenbride9705
    @wulfenbride97055 жыл бұрын

    I initially thought BBEG stands for Big bad evil guy

  • @TriMarkC
    @TriMarkC5 жыл бұрын

    Major story arc My BBEG is a vampire lord who won his soul back (long deal w a demon) trying to create a magic time machine to go back in time to undo his vampirism & win back his betrothed. His villains are: * an evil druid trying to destroy cities w Audrey2 plants & green dragons & hags to clear areas around ley line nodes, * twin wererat mages collecting major magical artifacts, and * a Predator Yuante hunting dragons & other vastly magical creatures. All 3 villains are gathering what vampire lord (named Lord Trevan, based on Star Wars’ Revan) needs for his goal.

  • @AlluMan96
    @AlluMan965 жыл бұрын

    I very much subscribe to the idea of having one major villain, because it's easier to have your story be presented with a single overarching theme that way. With that said, a pivotal villain is good to be used for every act of your story, the process of dealing with them one way or the other being what sets up the major shifts in the narrative. These smaller act-1 or act-2 big bads are who I like to call "District manager villains", somebody on the player's level representing the major antagonist in order to more directly invest the players in the conflict. In a story about killing the king of demons, an act-1 villain would be a cult of this demon's worshipers causing trouble for the locals, while the second-act villain would be the demon's next of kin loyal to him, bringing the players ever-closer to the demon king himself. This mentality works twofold. First of all, it sets up stakes naturally. Having players think they need to face off against the biggest threat known to the world while they're still level 1 is a bit disproportionate. It's not something the players can necessarily interact with directly without completely deflating the villainous presence, knowing you can deal with it at 3rd or so level and the problems of a larger world that the players have only gotten to see like one settlement of doesn't feel all that engaging. Having to deal with a band of marauding thugs harassing a small village that have ties to that threat on the other hand is a more natural step up, leading the player along to the bigger evil with threats that are more immediate to them while building up to the bigger threat at hand. The second is giving multiple doors to leave through. There are times, when your campaign is beset by setbacks. Maybe it's just playing it with the wrong people, maybe they ended up making really lackluster characters they're not invested in or maybe scheduling has changed with people in the party, so people can't make it to games anymore. In these scenarios, the district-manager villains can easily take the role as a substitute big bad and give an earlier cut-off point. Let the adventure end conclusively and either imply that the story went on henceforth, start with a new cast picking up on the tracks that were left off or put the game on-hold for the time being. Either way, it's good to be working towards smaller endings along the way to happily ever after, because it makes it feel better when reaching a conclusion is more like a series of 100 meter runs than a marathon.

  • @ianemory5800
    @ianemory58005 жыл бұрын

    I've always liked having the players playing through the game with various world states based off of the players choices so the was never a real main villain. However, having one villain though is really fun when as the campaign goes on they thwart the players at times and you see the players delight when they finally win.

  • @estevanruiz8735
    @estevanruiz87355 жыл бұрын

    I like the idea of it being maybe an evil pact between a couple high end villains, not many but maybe a triumvirate. Maybe three villains who all work together and bring different elements to the table. Maybe they want something arcane and there’s an evil archmage bringing magical knowledge to the table, and an orcish warlord bringing his army in to find components necessary and be the muscle, and then a mastermind diplomat who nobody realizes is involved and is an important noble who the players think is on their side. Just spitballing there. And not every time, and you could probably say that the arch-mage there is the biggest link, but there are arguments to be made for any of the three and certainly all three need to be stopped for the evil goal to die. And then you’ll have three different types of fights to deal with, one with betrayal from an ally, one from large combat, and one from the big mage one-on-one. Maybe they never discover the spy, and he lives on in another campaign, with a thought out plot to stop the PCs who killed the other two members of the triumvirate.

  • @passdoutcouchpotatos
    @passdoutcouchpotatos5 жыл бұрын

    My stories never have a traditional BBEG, I have several Antagonists simultaneously. The Campaign never has a structure like kill the bbeg game over, The story ends when they save the world, or die, or the players feel satisfied with climaxes to seasons. Saying you cannot focus on the story with several antagonists is flat out false. You can easily have the Villains change and grow as the players do, often clashing together, or the players can manipulate their opposed interests. In fact, you can tell a way more diverse story by the climax. Having a black and white final villain is trite, and played out, stories like Malazan book of the fallen heavily inspire the conclusions to my campaigns.

  • @sparrowwallace361
    @sparrowwallace3614 жыл бұрын

    Wait..... I’ve seriously thought for the last two years that “BBEG” stood for “Big Bad Evil Guy.” I’m going to need to rewatch this video because you said “Big Bad End Game” near the beginning, and I’ve been so caught up on how I could have gotten this bit wrong for so long that I think I didn’t absorb anything else from my first watch-through.

  • @pondrthis1
    @pondrthis15 жыл бұрын

    I pretty much always "find" the BBEG, and sometimes I find more than one or discover I've seeded a second during the first campaign. I actually find this superior for my group to starting with "the sentence" or the like, as it gives the party and myself a few adventures to find our voices in the new campaign world. I started one campaign thinking it would center on a megadungeon, but we never went back to it after the first adventure. Instead, that megadungeon became a relic of an ancient world-spanning empire whose benevolent dictator became a key foil for the opposed chaotic good and lawful evil forces. Just this past week, I decided a character I had previously written up as a double-agent would actually work better as a triple-agent, making him a sort of tritagonist rather than henchman.

  • @teddiest
    @teddiest5 жыл бұрын

    I have a structure I like to use in my game. It is like a spinning top. You have a single point at the bottom that all things originated from. Then you get a expansion curve of more and more things in the world interact with each others to the point it reach your maximum capacity around 1/4 or 1/3 of the game, and re-scale back as you work in to halfway point of the game, at this point the players should have have found their goals and have a common goal. Built up enough teamwork and bond to stick together into the final fight, so from midpoint, you get only a few path to walk until they reach the ending. In theory, it is good way to run the game. Sadly, not many game last long to even get to the maximum expansion point.

  • @Edmar_Thorn
    @Edmar_Thorn5 жыл бұрын

    When creating multiple big bad's, set up some of them at the start of their plot, some part way through their plot and some nearing their own endgame. So whenever the players encounter them, they've already been doing all this stuff that you don't have to monitor what they're up to.

  • @cattrucker8257
    @cattrucker82575 жыл бұрын

    I think a good idea would be "pre-generating" many different possible nemeses/endgame-level opponents when preparing for a campaign, be it in an existing module if you're modifying one and not running it stock, or in your own settings. Then, learning what kind of game the players wish for - a sandbox, an epic villain showdown, or something more freeform and in-between, or something else entirely - would let you see what kind of villain to implement, one big bad evil mastermind or multiple, smaller-time or regional villains or world-threatening ones (which can be done by upgrading/downgrading the villains you have already), or no "true" villains at all. Communication is key, but so is the GM's willingness and ability to craft the game to suit the party.

  • @mgb360
    @mgb3605 жыл бұрын

    I've always run multiple villains because I find it difficult to create a villain that the party doesn't just go kill after a little while. I haven't quite figured out how to prevent them from going to fight the BBEG pretty quickly, which means I have the option of either just making the BBEG reasonable and then finding a new villain later, or making the BBEG simply too powerful for the party and they just lose.

  • @error5202

    @error5202

    5 жыл бұрын

    Make it very obvious that the bbeg is too powerful for their level, if they still want to attack the bbeg... well they will have learned an important lesson for the next campaign.

  • @saboogly
    @saboogly Жыл бұрын

    I had 5 in my 40k campaign. Planet they were on was bigger than an imperial world but smaller than a hive and the livable space on said planet was one mega city think Judge Dread. There was 4 chaos cults each to each God that all wanted different things lead by their one big bad all were apocalypse cults. Slanessh was lead by the Temptress a Herald that was able to hold real space and was despised as a human and married to the governor (PCs npc leader). Khorne was a Space Marine chapter in system next to them that converted imperial guard regiments so a plantery invasion. Nurgle was infected with a zombie plague lead by fly deamons in hazmat suits. And Tzzentch was a cabal of sorccers trying to create a warp storm around planet to bend reality and immaterial together. All the while each cult was being minuplated by an alpha legion to cause all this trouble to create better troops for the imperial guard to fight the chaos bands that are coming out of the eye after the victory of the 13th black crusade. The players had to discover all of this and stop all of this all at once it was the hardest game for all of us but the most fun we had ever took 3 years just to get to the Alpha legion dude.

  • @christopherclubb9167
    @christopherclubb91675 жыл бұрын

    Not only can you have more than one BBEG, you can even have a party member betrayal during a boss fight. I did this once with a possessed PC and it was difficult for the players, but ended up being an amazing encounter

  • @cloudsora
    @cloudsora5 жыл бұрын

    For me I tend to have one big bad for each characters backstory somewhere planned about and one story related one.

  • @MagickGOATee
    @MagickGOATee5 жыл бұрын

    What we did for my 4e Campaign, was when our Ravenloft arc Vampire Lord Strahd was "defeated" he fled to our realm, losing nigh all of his vampiric power, going south to find a way to learn planar magic to return to Ravenloft, and be his old self. After a journey, a desert false worship arc and a chase we broke into a witch's keep in the southern coasts and found he was, with the help of a witch, fusing the soul of the death knight Soth to learn planar magics. It failed horribly, and Strahds human form died in our plane. The souls fused, however and Nasfaro (Yeah Nosferatu but angelic lich like) was created, and he flew off to another plane. Now buildups to get items to locate Nasfaro had been our party's current end goal, but after going to Athas for a piece of that puzzle and real life situations...we've put the campaign on hiatus. Sometimes continuing to keep the big bad changing forms is fun too. I do enjoy multiple nemeses, however it's all co dependant to the DMs ideas. We changed hands taking turns DMing so we could only guess what was the next stage in our "overall end goal and villain" as we progressed. Thank you for Guy this great insight about future campaign villain ideas.

  • @matthewdylla6090
    @matthewdylla60905 жыл бұрын

    😂😂😂 Hillary 💕 bless your heart

  • @dukejaywalker5858
    @dukejaywalker58585 жыл бұрын

    The players in the game I started a few months ago have already met the Big Bad, but before he becomes the Big Bad. He's a Paladin right now... but the PCs are currently unwittingly participating in events that will lead him down the path to becoming an undead Death Knight.

  • @luffy4091

    @luffy4091

    5 жыл бұрын

    Duke Jaywalker FOR THE LICH KING

  • @BrazenBard
    @BrazenBard5 жыл бұрын

    Tinkering with building a world for a fairly large-scale (epic? Maybe) campaign; one thing I plan on having is something to the tune of one or two dozen potential BBEG Nemeses, each one with their own organizations and agendas, at odds with one another. The villains will work against one another, and their plots may certainly cross the PC's paths - and the PCs' actions will inevitably mess with someone's plots, leading to who knows what sorts of conflicts. Perhaps the party even decodes to help one of the potential Nemeses against another, and so on, but ultimately, there'll be a Last Man Standing scenario against who knows what. :D

  • @liquidweird6055
    @liquidweird60553 жыл бұрын

    BBEG is "Big Bad Evil Guy" (sorry, Guy) and its the main villain. Where did you get the "end game" thing?

  • @Seority
    @Seority5 жыл бұрын

    "Blurp the insufferable," XDDDD That's my new main boss for the next campaign!

  • @DrakeCaliburn
    @DrakeCaliburn5 жыл бұрын

    I threw my players for a loop one time with TWO BBEG bosses. One worked in the shadows, one worked openly, and they worked together. So the players where prepared for ONE BBEG, not two, and the panic was fuel for me

  • @warrenokuma7264
    @warrenokuma72645 жыл бұрын

    Players: Whew, that BBEG was tough. Me: And turns into a doppleganger.

  • @Frederic_S
    @Frederic_S3 жыл бұрын

    As I am currently in an campain with 6 villains .. its a mess. It can be done you need a lot of screentime for showing the big bads one after another and when they are all in one place ... the players have a bit of a problem.

  • @agsilverradio2225
    @agsilverradio22255 жыл бұрын

    I would sugest, if you have more than one BigBadEndGameBoss, split it into mutiple campains, unless they are directly linked.

  • @rashkavar
    @rashkavar5 жыл бұрын

    I'm in a situation where I'm developing 2 potential BBEG scenarios, since I don't even know who specifically I'll be playing with, thus it's hard to say what side will engage them more. My PC's are going to be colonists (willing or otherwise) from a big corrupt theocracy located overseas, and one of the BBEG scenarios involves getting involved with an exiled politician who seeks to overthrow the theocracy in favor of a magocracy led by himself. From there, depending on how much the party likes him, the conclusion can either be the coup attempt, or some point after the coup when the PCs team up to remove their former ally. However, this idea relies on players being willing to get involved with a very politically charged scenario, which may not work out with this group. I've also got an idea for a much more classic outsider threat that the PCs and most of their early game support base (being a relatively new colony of an overseas power and not familiar with the local history) would not initially be aware of. So if people want political intrigue, they can have it; if they want classic sword-and-staff fantasy, they can have it. Whichever option they don't choose, just doesn't happen yet. Maybe the orcs take another decade to get themselves properly organized, so they don't invade until after the political story has happened. Or maybe, without the players supporting the exiled politician, he can't get enough traction for his coup attempt until some time after the orc invasion has been dealt with.

  • @hatcatmoby8893
    @hatcatmoby88935 жыл бұрын

    Odd question: What about a DuckTales kind of thing? Where you have a single "Big Good" who gives the players quests, and a number of recurring who have it in for the Big Good and by extension the players?

  • @pawncube6787
    @pawncube67874 жыл бұрын

    I don't know if this counts as having multiple BBEGs, but I have a world where the lichking was torn apart by a bunch of clerics sacrificing themselves. The BBEGs then decided they hated each other and attended to their own devices, but the weakest shard decides to bring them together by using the party to bring him the phylacteries to be "destroyed". The party will eventually discover from dialogue with the various shards of the BBEG that their mentor is evil. First time DMing an original campaign so let's see how this goes!

  • @VaSoapman
    @VaSoapman4 жыл бұрын

    I just give the BBEG some form of immortality. But its not always pleasant for them if/when they get put down.

  • @AgoodITguy
    @AgoodITguy5 жыл бұрын

    Hi 👋, in my Homebrew i got one main villain and one lesser villain. The main is a ancient Red Dragon and the lesser a lich, i want to know if this is ok i mean the alliance between theme? Sorry my english Is not that flawless...

  • @mgb360

    @mgb360

    5 жыл бұрын

    I think it's fine, other than that they're very similar in terms of how dangerous they are. A lich isn't much easier to beat than an ancient red dragon. Thematically, a black or green dragon might fit better with a lich, but that would narrow the power gap further.

  • @rokiyo
    @rokiyo5 жыл бұрын

    This generally seems to assume the BBEGs don't know each other. What about scenarios where they are rivals or even outright at war with each: A situation where defeating one strengthens the other?

  • @lancepickett5653
    @lancepickett56535 жыл бұрын

    Consider the possibility that the BBEG is not an individual but a cabal, [T.H.R.U.S.H. (yes I am old), The Society Of... etc.] where each adventure (or sets of adventure) has the beginning, middle, and end.

  • @InquisitorShepard
    @InquisitorShepard5 жыл бұрын

    How about the a cabal. Now this i one thing I wanted to try a long time ago, it's gonna start in end and the gonna shift to another game setting, Imma let the patient ones find out what. Wasn't in an actual game a played, rather one I had planned but never got to unfold as we all have way too different work schedule, hell I can't even fuxking get into my friend game because my boss won't let me have the game night off. Well for less personal problems and more plot. The plot revolved around a group of possessed sorcererd fighting back against the Inquisition, trying to survive and a little more, enters PCs, part of said witch hunters, causing this cabal to become more and more desperate as their members keep falling to the investigating a players. As soon as there is only 7 members of the cabal left then I build some of them to "counter" player characters (knowing my friends they will get spells that can fuck each other up and/or troll other party members, so each counters will technically be able to be countered by some other player). Now I don't usually plan that much ahead since they are definately going to try to detail the story at the first occasion, the murder hobo is strong with them, I can eventually let them have their fun, but I have a story to tell, (fun more important things so I'll keep that in mind) and here is the thing with prophecies, they keep coming back to hunt you. And it just so happens that the players catch a glimpse of a cabal sign on one of the tavern shop room they stay at, right under the window, and in the middle of the night they hear footsteps in the hallways... So the final encounters involves the cabal members, inside an incredibly ancient temple, hidden beneath the sewers, beneath the even more ancient now unused parts of the sewers, beneath the archaic catacombs no one even knew was there, even more below this lays the temples, its walls seemingly made of dust as every few moments it seemed to be shaken from distant earthquakes, a cloud of limestone faling from every cracks, even a natural 20 in history will only bring up that this temple is probably as ancient as time itself, and of even the deepest carvings on the wall only vague shapes remained. The only thing... The scratching behind their head, or rather... Inside... As they try to make out the shapes. Fast forward later and illusions will try to separate them in smaller groups, testing their will and how they will remain united, they are not morons they know separating is a stupid idea, so it would be a challenge to plan that. So the best case scenario for my villains is they managed to split them (they didn't do shit, the "temple" did but the players won't know that until later) then the cultists will try to go on one on one vs them. Now those are not ordinary cultists but each of them are possessed by a demon, some having some build to "counter" players without making it impossible for them. One of the not "counter" ones is a possessed mindflayer, because I am Satan, I know I want to make a pixie one, also possessed (this gonna make sense later and set for repeating) Because why not. Then a vampire and a demon. Yes, a demon possessed by another demon. Weeeee. Once they are all dead, the temple trembles. Then it stops. The small earthquakes too. They gather together, prob gonna try to find some treasure, which is gonna lead them to this huge ass blue weird crystal radiating with demonic energy, the image of a giant mealstrom inside it. If they decide to get out, the I guess the end of their world is not gonna be on their hands, but they gonna have to report to the Lieutenant general or whatever of the kingdom (haven't decided most of the namings yet). This is technically the end of their first campaign, as if they did destroy the crystal, then the temple starts to collapse around them. This is one of the biggest Deathtrap but I will make sure they know it they might be trapped as the unused sewers were unstable (not even talking about the other levels below) so they might have a mass to scroll or something in exchange for big money, or with a few good diplo rolls and a good rp speech some captive wizard might want to help them because he so happens to know what's going on (remember, they are the Inquisition of their world, so they got a lot of witch on hand for info). So back to the plot, crystal dies, entire city starts to collapse in a sinkhole, especially the central castle. It is very, very destroyed. But it wasn't the only thing to be destroyed, so was the massive warp storms around their system. Enter Warhammer 50K the shape of a nightmare to come I am still working out how I will make the switch with character sheets but I think I can figure it out by then. Add a few homebrew chapters while I am at it. The rest is still a work in progress but they will start in a system near the tau empire and a necron Tomb world, and by consequence a nearly collapsed part of the webway. So back to this mysterious temple, well it was an old xeno chaos temple, of Tzeentch to be more precise, they prepared a long time ago for the age of strife as they had a vision as they summoned a manifestation of Kairos that told them of the she who thirst rampage against psychic types. They managed to get their hand on one of the master of fate warp crystal with a warp storm inside it that could manifest into the warp if the proper ritual was performed, and so it was, for over 50 million years, their race barely escaped the enslaved plague by putting their psykers into deep stasis. Like necron they woke up to find only but the ruins of their civilisation, so they made even crazier pact with Tzeentch, eventually leading them to become powerful Desmond beings that could possess just about anything, to let them survive for just a bit longer, changing bodies every few centuries or so, sacrificing souls for their god via the crystal to power it. Thats about it for the main plot, now I won't just shovel it down their throats but I will put clues that leads them to bits of lore as they go. Lots of the last part will be told by one guy in particular, an aeldari who managed to survive there all this time. Not an exodite since this world was cut off 50M years ago, but a true ancient eldar (SUBQUEST!) And they can learn more about their history and get a few good trinkets and tricks from this dude. The only wizard the Inquisition was too scared to hunt down. And so was the cult. No one fucks with this guy. And I made him the key to the next plot, or rather the key to whateverplot I manage to figure out when I'll get there. Wow that is a text wall. Here for those who made it here: 🍪 🍪 🍪. Edit(yay more text walls. I SHALL BUILD THIS MIGHTY TEXT WALL AND YOU READER WILL PAY FOR IT. now back to the edit, that guy has left the room. Btw the names for the campaings are 1st: (DND) the nightmare reveals And 2nd (40k (or rather 50k lol)) the origins of chaos. Where I will try to make up some stories about how chaos came into existence and something something something old ones something try to solves 50k problems (hahahahahahaha). Now here is why I make this, DND characters are stupidly strong sometimes, if I say a lv 30 barbarian could probably murder an astartes with said marine arms he tore off before, I wouldn't be told are from the kind of characters my friends make. This is gonna be fun seeing a bloodthirstier falling to a drunk dwarf with armed with a torn out table leg. Or have that demigod dragonborn priest just healing him back to full health. In short I want to see how DND characters would survive in 40k but without having any friend metagame (they know about 40k but I want to spice things up a bit). Ok I should stop I passed way to much time commenting something that likely won't even be read.

  • @Tasfarel
    @Tasfarel5 жыл бұрын

    Oh my oh my. Manflew. Should i provide a last blessing? Get well soon, guy!

  • @ViktorTheMusician
    @ViktorTheMusician5 жыл бұрын

    I just kind of have multiple villains trying to achieve their own goals at the same time, but they're long term goals and often end up working with or against other villain groups. For instance, the merchant lord who can't inherit his throne without his nephew out of the way plotting to kill him and his king father by working with a doomsday fallen angel cult and with supplies from a mad scientist gnome Artificer, all in disguise lead and trained by a famed bard who is past his prime in order to blame it on Tieflings and their infernal heritage so they can all profit from the rich coal supply in their homeland. Convoluted, yes. But it both acts as safeguards against the players trying to move too straightforward without a plan (like killing the merchant lord but not realizing the cult still wants to do it anyway) AND it gives the players ammunition to play around with, like trying to turn one of these 4 villains against the other and have it sabotaged from the inside. (My players permanently dealt with 2, while the angel cult will be recurring evil faction, and the Artificer got away) But also there is an actual Big Bad hinted at, but it's way too early to know how much they'll cling to that story.

  • @cert2b
    @cert2b5 жыл бұрын

    The ones that I see the most in regards to multiple BBEGs is what I like to call the DragonBall Z plot line. Hear about over leveled bad guy, face enemies up to BBEG, level up, face BBEG and defeat him/her/it. Oh wait! There's a tougher BBEG waiting in the wings. Level up as you fight creatures as approach this new BBEG. Face this new, tougher, over levelled BBEG. Defeat him/her/it. Oh wait... Until you face the ACTUAL BBEG at the end of the campaign.

  • @ownphantomandtoy
    @ownphantomandtoy4 жыл бұрын

    Oh so that’s what BBEG means okay that makes more sense

  • @thedragondaddydm6182
    @thedragondaddydm61823 жыл бұрын

    I was planning on putting sorta two bbeg in the campaign I’m making now theres the main bbeg wich is a really really old elf who’s gonna be a glass cannon but hard to get to and attack the next is his god cuz the first bbeg’s apprentice wont be around for the “final fight” so he can run off and summon their god for the final final fight they fight the head of the cult who is a figure for the players to hate and is there every now and then then the god who made him that way and is a figure to be feared but isn’t their until the end but is well known by them summoned by the apprentice they thought would’ve been a short fight on the way to his teacher

  • @EilonwyG
    @EilonwyG5 жыл бұрын

    Is that what BBEG stands for? I thought it was big bag evil guy. I' m terrible with acronyms.

  • @ratbutcher
    @ratbutcher5 жыл бұрын

    Typo!!

  • @silvertheelf
    @silvertheelf5 жыл бұрын

    What about a battle of 100 armies? 😂 My world isn’t a sandbox necessarily but there are plenty of big bads. In the end a load of big bads go to war with each other and the players at the climax, or is it the end?

  • @SawyerRockey
    @SawyerRockey4 жыл бұрын

    i thought the title said, "Should YOU have more than one big toe" at a quick glance.

  • @nyankers
    @nyankers5 жыл бұрын

    As someone who likes character relationships and slice of life, I always hate how movies and games just end at the climax. I like an epilogue, something to give people time to seriously reflect and view how life's changed after the story's climax. Otherwise, what was the whole point of the climax? Why'd the heroes pick a fight with the most dangerous guy in the kingdom? Are they just adrenaline junkies? My favorite moments from video games, story-wise, are those post-game scenes where it shows life after the game, but I still feel like that's a bit of a cop-out.

  • @urmamasnice
    @urmamasnice5 жыл бұрын

    Than***

  • @thecasuallongsword
    @thecasuallongsword5 жыл бұрын

    depends on how advanced your players are. Some can handle more than others.

  • @Dahveed1982
    @Dahveed19825 жыл бұрын

    Hillary doesn’t need to be killed, just imprisoned 😆

  • @gasmonkey1000
    @gasmonkey10005 жыл бұрын

    I have an idea for two antagonists: Bahnan the God of Humanity and Colsaih Shidz. Bahan isn't a god (big shock) just a really powerful wizard passing himself off as a god hoping to unite all of humanity under one banner and kill all threats to humanity, real or otherwise. Since there is a massive war going on between human nations and noble houses orcs and what not have been raiding human settlements. Combine this with Bahnan's power and charisma a massive cult grows around him. He wears a mask because most of humanity is unworthy or incapable of seeing his face, according to his holy book. This is where Colsaih enters the picture. She was a childhood friend of one of the PC's and was a victim of an orc raid. Angry with the nobles and bordering on suicidal after her rape at the hands of some of the orcs she joined Bahan's cult and quickly rose in the ranks. Not only that but she embodied all of the virtues that Bahnan preached and so he quickly fell in love with her. Now here's where the players get involved. They do some quests for Bahnan, if they're human and dwarven (he doesn't trust elves), and eventually he launches a massive holy war, and in the process killing most monsters and orcs but also most elves, halflings, etc. So they try to stop him, they fail the first time. Thankfully for the players Colsaih helps them escape because she still cares about her old friend. A few months later it's revealed that Bahnan took off his mask for Colsaih, got married, did the deed resulting in Colsaih getting pregnant. Now if the players try to go after Bahnan she fights with even more vigor because she is more fanatical than ever. What do you guys think of this idea for these antagonists?

  • @gasmonkey1000

    @gasmonkey1000

    5 жыл бұрын

    @Gibus Edgeless Okay, thanks man. Still, is it an okay idea? The character idea for the antagonists.

  • @Alefiend
    @Alefiend5 жыл бұрын

    You have the wrong words in your BBEG acronym. It has always been Big Bad Evil Guy. Hmmm. I think I know why you changed it.

  • @Grimmlocked
    @Grimmlocked5 жыл бұрын

    I thought it was big bad evil guy

  • @squattingheads
    @squattingheads5 жыл бұрын

    nemesi are made, not given. so i guess there are only a lot of suspicious NPCs until the party fucks with their plans

  • @linus4d1
    @linus4d15 жыл бұрын

    I don't think "endless" is a bad thing if everyone is enjoying the game. My current game has been running for over a year now. I had to put in a single BBEG only because I will be moving and will need to end the game unfortunately.

  • @vivusumbra6828
    @vivusumbra68285 жыл бұрын

    More THAN One BBEG.

  • @joesayre7267
    @joesayre72675 жыл бұрын

    Pfft... red box poser; real OGs were born with the blue box

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