SHAPE when building vessels in Space Engineers

Ойындар

Hello everyone! Today we'll be discussing the importance of shape when designing your vessels, how to go about it, the effects it will have on the creation and some tips from workshop creators!
Omega - steamcommunity.com/profiles/76561198883969869/
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tags:
space, engineers, tutorial, guide, build, shape, vessels, large ship, big ship, cargo ship, war ship, battleship, fighting, fleet, navy, conflict, tips, trick, tips and trick, walkthrough, help, building, creative, planets, frigate, cruiser, exploration

Пікірлер: 173

  • @Cayman192
    @Cayman192 Жыл бұрын

    I mainly build using the “cock and balls” shape. This is due to me wanting to maximize reverse thrust. Also it works with my fleet tactics since I make use of forward static rail guns in my larger ships. The design allows me to maximize space for my static weapons to snipe targets with rail guns before they get into range.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Yeah exactly, the cock and balls is so efficient even nature arrived with that shape

  • @sethgilcrist8088

    @sethgilcrist8088

    Жыл бұрын

    Hehe. Nature made a manufacturing shape that fits the cock and ball shape to

  • @nuke7777

    @nuke7777

    Жыл бұрын

    Exactly gives me more room for broarside railguns

  • @takkarsasori8961

    @takkarsasori8961

    Жыл бұрын

    The "Cock and Balls" Shape lmao quite effective for small hit and run tactics.

  • @abigsillay5226

    @abigsillay5226

    Жыл бұрын

    Ive found it near impossible to avoid due to how incredibly powerful it is compared to all other options

  • @Gottaculat
    @Gottaculat Жыл бұрын

    I'm a fan of the less common horse shoe shape, or "U" shape. It's excellent for industrial roles. Remember, there's more to SE than just PvP ship combat. Personally, I enjoy designing industrial ships, because everyone and their grandma build combat ships, but you don't see industrial or utility ships as often, and it's nice to fill that niche in the workshop. Building novelty ships and base props is also a ton of fun, and again, such builds seem uncommon in the workshop.

  • @vadernation1233

    @vadernation1233

    Жыл бұрын

    Also industrial ships imo are just more fun to make and I find that I end up using them so much more than combat ships. I don’t play on servers and the only combat I do is PVE using MES so I don’t need many combat ships outside of fighters. Also with industrial ships you don’t really need to focus on survivability since they’re not gonna be engaged in combat so you can focus more on the aesthetics and making sure it’s light and fun to fly and not worry about redundancies and armoring.

  • @rjsc2006

    @rjsc2006

    Жыл бұрын

    I’m quite new to space engineers, could you please link some of ur ships from the steam workshop please? I would love to see how you build industrial ships as that’s how I like to play

  • @Gamer_G33k

    @Gamer_G33k

    Жыл бұрын

    Building Survival Ready Space Stations is also a fun challenge. Especially if you try to balance form and function, as well as a sprinkle of role play.

  • @samuels1123

    @samuels1123

    8 ай бұрын

    There's also weird things possible like industrial-military, where there is significantly more armor on the ship exterior than any station within the planetary system

  • @2011killjoy

    @2011killjoy

    2 ай бұрын

    I’m a fan of the H design. Can just look so gorgeous

  • @spacepiratecaptainrush1237
    @spacepiratecaptainrush1237 Жыл бұрын

    an aspect I use when designing my own ships to make them stand out more is what I call "Breaking the center line" where I will deliberately offset some structures like nacelles or the bow of a ship along the lateral axis then add super structures to keep the over all appearance of balance. this is a purely aesthetic design feature but it can create very visually striking ships in the same way asymmetry can.

  • @Steamer173

    @Steamer173

    10 ай бұрын

    Gimme some of that tasty asymmetry. Who need aerodynamics in vacuumed?

  • @austin503

    @austin503

    5 ай бұрын

    Asymmetric bifurcation is the cornerstone of sci-fi design

  • @badgerwildgaming6908
    @badgerwildgaming6908 Жыл бұрын

    Another thing to remember is function. A logistical frigate will look far different from a missle or screening frigate. Form will follow function and as far a military ships go you should make your the best at what ever job its built for.

  • @Gamer_G33k

    @Gamer_G33k

    Жыл бұрын

    I built a Rail Gun destroyer and I specifically built it to look like a sniper riffle from its side profile in order to sell the idea that its main use is long distance combat with the rail gun, plus the longer "barrel" allows for more room to slap on turrets.

  • @CASA-dy4vs

    @CASA-dy4vs

    4 ай бұрын

    @@Gamer_G33kscope as bridge?

  • @Gamer_G33k

    @Gamer_G33k

    4 ай бұрын

    @@CASA-dy4vs Actually I went with a bottom placed bridge. Kinda like the Destroyers from Hell Divers.

  • @CASA-dy4vs

    @CASA-dy4vs

    4 ай бұрын

    @@Gamer_G33k lmao w

  • @GhostOfSnuffles
    @GhostOfSnuffles Жыл бұрын

    I almost exclusively play single player survival without combat so my qualifications for a vessels shape are entirely different. I let the utility of the the ship determine it's final shape. I'll start with defining a ships purpose (mining, hauling, etc) and start by connecting all of the largest blocks like jump drives and hydrogen tanks together in a rough shape then move things around little by little until i can neatly fit in all the small functional blocks like batteries, gyros, and assemblers in the ship. Once it's has all the utility blocks i want i'll add the minimal amount of armor blocks necessary to protect the most vulnerable parts and perhaps a little more to make the form flow a little better. In the end it's the large blocks that get added that will determine the ships overall size, in that way i maximize the ships utility and minimize things like redundant conveyor lines and wasted space between the outer armor and the internal components thus keeping the ship as light and cheap to build as possible.

  • @D_Rogers

    @D_Rogers

    Жыл бұрын

    Me too.. I don't get the idea of making boxes or plates of armour and building inside that... I know how big a section needs to be, AFTER the functional components are in! :)

  • @tackytrooper

    @tackytrooper

    Жыл бұрын

    @@D_Rogers Yeah outside-in building never worked for me, partly because I consider the interior layout of the ship just as important as the exterior, and it's much easier to beautify the exterior of a built-up interior than the other way around.

  • @Zipplandia
    @Zipplandia Жыл бұрын

    Another few suggestions I would give for this: Give your faction a main shape - For example the winged dagger shape for most of my fleet, giving most of your ships a similar shape allows for a more cohesive faction design. Don't be afraid to try different shapes - Even if you set a main shape for your faction, feel free to try other shapes that compliment it well. A front heavy hammerhead and a back heavy winged dagger both compliment each other by being opposites. Make your ships distinct - While ships from a faction should all look similar, you should make them identifiable by a black and white silhouette. Try asymmetry - Even as simple as putting an antenna on one side and not on the other, or as complex as making each half of the ship look completely different, it can add uniqueness to a build. Don't have everything smooth - Even if your faction's style is smoothed out curved ships, adding some raised bits with some sharper angles gives more visual interest to the build.

  • @ArgelTal_

    @ArgelTal_

    Жыл бұрын

    Asymmetric builds can be so damn confusing to build but sometimes absolutely cool. Easiest way to do them is propably building a survival ship as your base and just add stuff as needed. :D First its a Drill, then some day its a carrier. Sometimes they even get to look really cool but certainly confusing for everyone who isnt used to it.

  • @Gottaculat
    @Gottaculat Жыл бұрын

    I wouldn't worry so much about hull shape as I would system layout, especially if you're making a H2 ship. Build your internals layout first, then figure out your hull shape. Nothing's worse than making an awesome looking ship, but then you have no internal space to add vital systems and make good looking, well thought out interiors.

  • @sgregg5257
    @sgregg5257 Жыл бұрын

    Another huge thing to consider is if the vessel needs to land on a planet.

  • @fabe61
    @fabe61 Жыл бұрын

    4:35 got me so good, that delivery was impeccable.

  • @zeux5583
    @zeux5583 Жыл бұрын

    Whats with vertical designs? Be it in the homeworld mothership layout or with thrust gravity in mind like in the expanse? I think i saw a few of the former designs in the workshop.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    will cover stack ships in an interior video in the future

  • @comradeblin256

    @comradeblin256

    Жыл бұрын

    In my experience vertical ship design have cons of u cant make ur ship pancake flat as u need 3x3 interior to have a decent space but you dont need grav gens to have a good life. Just thrust in a way, turn off dampeners, and if u wanna reorient turn ur own jetpack with dampeners on. Also you can save resources by having 1 big thruster for atmo landing and main thrusters.

  • @tackytrooper

    @tackytrooper

    Жыл бұрын

    The problem with Expanse ship builds in SE is that big Expanse ships need elevators to make them practical. SE elevators, while doable, take up too much space for what they provide. Half your skyscraper ship's interior will be elevators, unless you want to spend a half hour on a one-way trip through your ship with ladders to get to a control station every time you are attacked.

  • @CMTechnica

    @CMTechnica

    Жыл бұрын

    @@tackytrooperladders and proper redundancy completely debunk that. Besides, ships in the Expanse are A) utilitarian, with little to no unused space, and B), have crews. The crew stays where they’re assigned. Engineers aren’t climbing to the helm, captains aren’t going to the breaching pods, and gunners aren’t tweaking the reactor. That’s shit you have to do in SE, of course you’d be climbing up and down ladders without a crew. Thinking otherwise just blows your argument out of the water like a dead fish

  • @tackytrooper

    @tackytrooper

    Жыл бұрын

    @@CMTechnica I said the problem with Expanse ship builds *in SE* not the problem with Expanse ships in general. You just debunked nothing I said. I said having to spend half your life on ladders to keep a vertical SE ship running is a problem, and it is.

  • @MTKRAILROAD
    @MTKRAILROAD Жыл бұрын

    The kok n baulls shape Also, I like the new intro, though your intro is the reason I listen to that one abba song

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Might change the song to that again :)

  • @arianheight750
    @arianheight750 Жыл бұрын

    I've been working on a destroyer with a Hammerhead shape in starship Evo recently. The idea being that it could use it's big head to block shots, kinda like a physical shield.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Yeah exactly, the hammer head gives the bridge a lot more armour

  • @oldmankatan7383
    @oldmankatan7383 Жыл бұрын

    Nice job including a variety of styles and functions! That was a good roundup of the most popular shapes I see on servers.

  • @PeterBoddy
    @PeterBoddy Жыл бұрын

    I am glad you have continued your series. These videos are great. Thanks for you hard work.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    glad you enjoyed Peter :)

  • @LynxLinks
    @LynxLinks6 ай бұрын

    Honestly one of my favorite vessel shapes is similar to an IRL rocket. Basically you have tube body and a set of perpendicular wings (in the shape of a cross) on the back. You can put gatling guns on the ends of the wings for good missile defense/all around protection. A diagonal cross is better for landing on planets, and a horizontal + vertical cross is better for conveyor efficiency. Usually I put the guns resting on the body aligned with the empty space between the wings so they can shoot behind the ship. Then I make sure the guns at the front are lower than the back so they can fire forward all at once (similar to the wedge design). Great for 360 protection, and great for running a blockade I suppose. I recommend experimenting with different shapes, adding more wings, etc to fit your needs as the standard design I've set here is very limiting in space. I don't find it likely you'll have an interior and instead will just use it for combat.

  • @ArgelTal_
    @ArgelTal_ Жыл бұрын

    Very good tipps for designing different ships. :) I wanna share my ... lets say key moment of getting experience in building stuff in SE. The kinda only real big ship i designed out of survival was build around a Big Bertha from the Mod Battle Cannons and Turrets. It became a (way to) huge flagship in the end because i just wanted to fullfill EVERY aspect. Firepower, Immersion, etc. The main cockpit was kind of in the middle of the ship since i had a V shaped front along the gun, with embedded broadside and defensive guns on the outside aswell as a shaft to all those components and a few thrusters. inside the V i got my front thrusters mainly around the barrel. Behind i then made life support, power, barracks on the outside for having cool windows and because sleeping crewmates under fire are useless crewmates anyway. :D A lot of corridors to every section. Own full production and resource and then Hangars with dedicated dropship, fighters and utility sections, with opening doors to the upper and lower side of the ship (lower for atmosphere or low orbit launches mostly). even special small drone hangars on some key locations for repair drones. And in the end and very much centered the engine room with some massive batteries of hydrogen drives. Gyroscopes and batteries were all over the ship where they fitted. I still somehow managed to got my center of mass pretty much in the middle and got somewhat decent thrust and maneuverbility ... but it crashed my PC back then if i wanted to load it in another world ... to big. :D But what learned from building this monster over months helped me a lot in every future build from small planetary scout rovers to space stations. The Shape mostly follows the function for me. Core systems or Role system comes first, then they get shapes fitting their purpose. With time you find out how to make really cool looking ships that do everything you want them to be capable of. So, to everyone that wants to or is still learning i'd recommend to surely look up some stuff from the workshop, but then just start your own thing. Make an empty world in creative, no asteroids, no nothing (may get the builders skybox) and dedicate it to a singular build. Dont start over and over, just go for it, remove stuff, add stuff, the idea might change from a freighter to a carrierbattleship and gets massive. Don't work on the intend of using it ... work for the sake of building it. :D Everything you learn doing that you can then use everywhere else. You might just build something that is completely useless, but looks cool. Or you build something that is absolutely effective but looks horrible at first. But then you can just go from there.

  • @sigurdrr1015
    @sigurdrr10153 ай бұрын

    You have no idea how useful that was. Many thanks.

  • @zentropoetic
    @zentropoetic Жыл бұрын

    From my 9 years playing: Build from inside out. Stop making everything smooth. Take a break from military ships. Stop making triangles. Give all armor a purpose- don't just add a nose or a pylon that protects or houses nothing. More advanced tips: Avoid repeating textures. Don't be scared of flat surfaces. Give yourself limitations. Echo design elements. Limit fake greeble.

  • @brendanswain939
    @brendanswain939 Жыл бұрын

    Please do more build focused videos like these, I love them.

  • @alexhail9971
    @alexhail9971 Жыл бұрын

    Very nice video am glad someone mensond firing arc no one ever talks about this stuff

  • @danielthorp8717
    @danielthorp8717 Жыл бұрын

    I've been playing this game since it came out, I built to vessels when I started, both named the Q Bound, one standard, and the other was an upgraded version both about the size of a Aircraft carrier. I now found I am building bits of vessels, I.e. rear engine sections, forward cockpit, middle sections, etc, then play around by joining them together with merg connectors.

  • @brendanswain939
    @brendanswain939 Жыл бұрын

    Liking the new intro, definitely a step up.

  • @sevyrsgaming1202
    @sevyrsgaming1202 Жыл бұрын

    Great vid. Excellent info presented.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Thanks!

  • @flintergalactic
    @flintergalactic Жыл бұрын

    must say i love the new intro

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    thank you!

  • @PraetorPaktu
    @PraetorPaktu Жыл бұрын

    Nice new Intro. although I do miss abba now.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    thinking on having the new intro with the old abba music

  • @timcurtis1601
    @timcurtis1601 Жыл бұрын

    I'm not really sure who still pays attention to this video's comment section still, however there is one ship design shape that most forget about: the barbell. Great for massive thrust as well as the advantages of the hammerhead and possibly mounting points for a carrier's compliment of support craft with the same minimal space drawbacks as the pure rectangular style.

  • @petrus4
    @petrus4 Жыл бұрын

    I'm very new to SE, (and shipbuilding in general, I also enjoy Empyrion) but the hammerhead pattern mentioned here is what I am working towards with my current rover. I have been frustrated by the vehicle flipping a lot. I worked out how to stop it from flipping to the sides and front, but then forgot to add enough length at the back to prevent it from flipping backwards. People sometimes say that you should have all your weight in one place, at the direct center of the ship; but as I experiment more I am discovering that I need to distribute it evenly if I want to avoid problems.

  • @elijahpostell6553
    @elijahpostell6553 Жыл бұрын

    new intro is nice and very helpful tips thank you my good sir

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    glad you enjoyed

  • @zamba136
    @zamba136 Жыл бұрын

    I make Space Boats and Space Airplanes. People who doubt the power of those shapes have never been destroyed by them. Or they went against aestheitc designs In Non-combat designs, i use as many external walkways as possible, keeping maybe 1 or 2 pressurized habitation modules.

  • @D_Rogers
    @D_Rogers Жыл бұрын

    Interesting! My basic wessel shape is often undecided until I see the shape of the interior blocks/conveyors and weapon layout I need already built... I try not to use any armoured blocks until I have a working ship and can gauge how much heavier I can safely make it.. :) I'll build a ladder chassis to start a rover, but I never build a ship on a "frame", I just build a working ship from components, then coat it in armour....

  • @Cykeys
    @Cykeys Жыл бұрын

    Currently experimenting with a Flying Wing type design for a one-off ship focused mainly on forward firepower with turrets on top and beneath the ship. Main issue I'm having is that it's rather thinly armoured at certain points as well as trying to organize the interior since the shape is rather different than conventional designs.

  • @CB242_Productions
    @CB242_Productions6 ай бұрын

    At the start the video kinda made me feel like I could never make a ship that looked as good as the ones you showed but by the end I was inspired to keep working

  • @LunarKolony

    @LunarKolony

    6 ай бұрын

    Glad to hear that!

  • @dragonmaster1500
    @dragonmaster15007 ай бұрын

    Haven't really played much around with SE, considering I just picked up the game recently, but one way I've been thinking about designing ships has been to start with the interior space based on the ships purpose and then building the hull around the rooms. It probably won't work for every ship out there, but for some ships that need specific kinds of interiors, such as carriers or freighters, or ships where the builder wants to have a very specific kind of interior layout. This design approach probably works best with small grid ships as well, since Large grid ships might end up ballooning in size.

  • @GoldballIndustries
    @GoldballIndustries Жыл бұрын

    I would like to keep up with an FTL Style of ship, Brings back many memories.

  • @justsayin2085
    @justsayin2085 Жыл бұрын

    Most of my ships have a Junker or Miner style to it, it mostly consist of multiple ship stitch together and reconstructed. My Rovers are just Hot dogs that evolves everytime i get an idea.

  • @comensee2461
    @comensee24617 ай бұрын

    I've found dagger and wedge shaped ships to be the most effective in combat because of the sheer amount of guns you can lay on target. I setup ai battles with two different ships, one a dagger shaped frigate with railguns and lasers, and another destroyer looking like a WW2 battleship. Despite the destroyer weighing 1.5 million kgs more, having thicker armor, and big quad batteries of 600mm guns it got clapped every single time by the frigate because of how much firepower it could constantly lay out. With the wedge shape and not being overly tall you can have 2-3 sides of the ship always facing your enemy. Also with the ship angled at 45 degrees cause of the wedge it makes your armor thicker. 5:17

  • @julianruiz1248
    @julianruiz1248 Жыл бұрын

    I like to give my ships spaced armor and crew and and captain rooms. I normally make them look like blades or pincers with connectors on the outside for other craft

  • @Siinwu
    @Siinwu Жыл бұрын

    when i build i do think of finding out a new shape or at least decide on one, then see if it fits the function, sometimes i do this in reverse. usually my builds tend to be functionel over form so i guess 75% function 25% form. im now my weakness is making lots of details/decals, thou in having that im excellent in making smooth designs. in knowing so, ive started to build most of the ship and then break it appart here and there for details, like a sculpture adding or taking away parts. hope this makes sense for others or maybe helpful. :)

  • @Captain_Mace
    @Captain_Mace Жыл бұрын

    Excellent video! These ships look very nice and are obviously made with great care, with that said, I do want others to understand though that these designs and shapes are only going to be effective within RP like servers. Space Engineers PvP servers call for vastly different design concepts if you want your ships it be as optimal as possible in defeating your enemy. This video gives a great basis for anyone learning the game though. For anyone looking for a Space Engineers PvP experience, you'll eventually discover why these shapes, and layouts sadly can't work well within Space Engineers PvP. If you're only looking into to designing cool looking ships, then simply ignore my comment. Again, great video. Good to see the Space Engineers community continue to grow!

  • @tackytrooper

    @tackytrooper

    Жыл бұрын

    I typically design my PvE ships as if they are going to be in PvP, because, I figure, if it can survive PvP, there's very little an NPC enemy can do to threaten it.

  • @chrisbacon3071
    @chrisbacon3071 Жыл бұрын

    Ayo that new intro be look’n good tho you should use in the one from here onwards!! 😁😁

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    cheers! might replace the music with the classic abba intro song haha

  • @chrisbacon3071

    @chrisbacon3071

    Жыл бұрын

    @@LunarKolony can’t wait to hear it!!

  • @Conta_Minated
    @Conta_Minated Жыл бұрын

    When I'm building ships, I tend to naturally gravitate towards the highly elegant, yet entirely functional, "brick" shape inspired by legendary examples such as Fiat Ducato, Renault Master, and Volkswagen Transporter. Only very few cars manage to strike the sweet spot of graceful design as the Volvo 740 has, and replicating the essence of those supremely exquisite straight lines has been surprisingly challenging, yet rewarding.

  • @smileman1480
    @smileman1480 Жыл бұрын

    new intro is cool

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    cheers!

  • @brennnessel6789
    @brennnessel6789 Жыл бұрын

    I have learned to equip my freighters and seed ships with top thrusters. You would probably call it front thrusters since you build them laned and not towered. I obeserved that trespassing the void with max 100m/s, hostile drones could not reach the front but rather the back of my ships. Or the bottom as i would call it. Turrets are also safe if placed halfway the ship since drones actually are flying into the burst but can not respond within the same range.

  • @sarbe6625
    @sarbe6625 Жыл бұрын

    The most efficient shape is a two spheres with a long rod originating from between them.

  • @ArgelTal_

    @ArgelTal_

    Жыл бұрын

    .|. ? :D

  • @adkinsgaming1351
    @adkinsgaming1351 Жыл бұрын

    I had my Jericho class frigate/carrier it used a gentlemen sausage lay out and that thing was my baby I was not able to get it in the workshop before my laptop died so now I am making the Jericho 2.0 and this helps a lot

  • @sumbuddy4088
    @sumbuddy4088 Жыл бұрын

    I’m glad I’m not the only one who seems to naturally stuff all my maneuvering thrusters into two testicles for my ship.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    🤣🤣🤣

  • @matheustavares4442
    @matheustavares4442 Жыл бұрын

    one thing i noticed is, paint is important, i just finished a mobile base corveta (at least i consider), the mono color designe was shit, but when i add details, and oh boy, i love my little corveta

  • @imhollywood1015
    @imhollywood1015 Жыл бұрын

    I always end up building the UNN ships from the expanse. Working in a Leonidas Class Battleship atm. Have built the Truman Class Dreadnought twice on official servers. Pcu must be managed well. Nice Into btw.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Build whatever you like! love those ships

  • @MasterMayhem78
    @MasterMayhem78 Жыл бұрын

    First thing’s first, lay out your critical systems how you want, then build around that or else you’ll run into serious square footage issues. Don’t try to build inwards, but instead build outwards.

  • @masterofthedeathwing2839
    @masterofthedeathwing2839 Жыл бұрын

    have you got a video on how to setup the internals, or just a full how to build guide on one of these top tier vessels?

  • @mrman-yj3bn
    @mrman-yj3bn Жыл бұрын

    How do you make the Diagonal wings? Tried it before but the one in this video looked amazing. What block are you using to get the angle?

  • @ALUCARD-us3il
    @ALUCARD-us3il Жыл бұрын

    I always start with the frame first, it lets me know what amount space I have to work with and where I should place components, all of my ships are a box shape, but with each ship I get better and better with detailing

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Yeah I also usually like to do a frame

  • @RonaldoTheGoat1234

    @RonaldoTheGoat1234

    Жыл бұрын

    Same!

  • @samuels1123
    @samuels11238 ай бұрын

    My design approach is closer to 'put things until it works', it involves wrapping everything in unreasonable volumes of armor. The result is a vehicle that moves slower than a rock that causes its target to self destruct from the thought of ram force, only practical for assaulting a station that has no craft within one light-year.

  • @Amexel
    @Amexel Жыл бұрын

    Some of Yaki's ships seem to be builds of the Imperial ships from the anime OVA Legends of the Galactic Heroes, nice to see my favourite sci-fi get some love in space engineers!

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Never heard of that, but they certainly look great!

  • @Zipplandia

    @Zipplandia

    Жыл бұрын

    i know they are based off LoGH, idk what faction tho

  • @Amexel

    @Amexel

    Жыл бұрын

    @@LunarKolony if you're into anime and like sci-fi, go watch it. My favourite show of all time.

  • @Amexel

    @Amexel

    Жыл бұрын

    @@Zipplandia ones shown in the video where two imperial ships, don't know the exact class or type tho

  • @blackryan5291
    @blackryan5291 Жыл бұрын

    4:33 - I was sitting down. I stood up...just so I could properly fall to my knees 😂🤣

  • @outrageous-alex
    @outrageous-alex Жыл бұрын

    I'm curious about your thoughts on size/realish and block size in game. How you'd define these types of ships.

  • @ZarHakkar
    @ZarHakkar Жыл бұрын

    I've always wanted to just throw all of these guidelines out of a window and just build a massive cube. Stud its surfaces with all kinds of guns and instruments, add gravity generators on the outside and insides of all faces so you can run on them, and you have the ultimate functional ship. The simple geometry also means its easy to implement welder armor.

  • @captaindan5125
    @captaindan5125 Жыл бұрын

    Do you have any ideas on how to get rid of builder block .

  • @TayakiNoTenshi
    @TayakiNoTenshi10 ай бұрын

    I made a rib cage shape (alternating between light armour blocks and windows with the spine being the main conveyor line), slapped a goofy skull/head shape on the front to be the bridge with the opening mouth as one of the main entrances and a big tail in the back to put thrusters and guns on. I call it The Sewer Mermaid. As someone who's never tried PvP, I can only assume that google recommended me this video so that I might stop. But I shan't. The world must experience my abominations.

  • @blakewestover4009
    @blakewestover40094 ай бұрын

    That first ship the “Equinox” I can’t find anywhere on the workshop, playing on ps5. Is it by chance called something else or not on the workshop anymore?

  • @Raptorias
    @Raptorias Жыл бұрын

    I want to design a bar shape, or flying wing shaped BBS. Surprised this wasn't one of the 5, and that it is not more common in SpEngy.

  • @DefaultFlame
    @DefaultFlame10 ай бұрын

    In survival I build the minimum required for the function of the ship, with the exception that they tend to have an excessive amount of thrust. In creative I build flying bricks with redundancies to the point that they can usually keep flying and fighting even when cut in half and cored through bow to stern, with enough facillities to eventually repair the damage. (Cutting in half and coring the ship is part of my standard stress tests.) None of my ships are pretty.

  • @Stoney3K
    @Stoney3K Жыл бұрын

    I like to let my ship designs follow the function of their primary parts. For example, you will want to put big power/fuel generators and consumers (H2 tanks, reactors and thrust packs) close together because the infrastructure between them has to be as short as possible: 'Big H2 pipes and electrical buses are heavy.' In the same headcanon, you will want to put the crew habitat areas as far away from any hazards (thrusters, weapons, reactors, grav gens) as possible and put the hazardous parts in an isolated area of the ship, maybe even have some way to jettison them in an emergency. Those rules will already define some basic layout for most ships -- usually engines in the back, living quarters in the front and center where they are least vulnerable.

  • @skinredbeliver
    @skinredbeliver11 ай бұрын

    Most of my warships tend to be quite rectangular as it allows a large area for weapon placement but then again I build for functionality not looks😅 couldn't care less if it's ugly as long as it's a beast in a fight

  • @bobkaster1
    @bobkaster1 Жыл бұрын

    What I'm more curious about beyond the shapes is how to get that color gradient.

  • @YoFryman
    @YoFryman Жыл бұрын

    I don't know why, but i always find myself gravitating to the cock-n-ball design.

  • @brianjohnson5272
    @brianjohnson5272 Жыл бұрын

    Ive seen time after time this sleek thin profile used in SE where in rear is fatter than the front. I was wondering about 4 design ideas. 1 a "hammerhead" design like KoToR or the Tau from warhammer 40k. This creates a forwardcentric firing arc that a large platform for weapons and, 2 a full 180 on ship design that put it "big butt" to the fore of the ship helping to protect the flanks from frontal fire while minorly impinging on weaponry. 3. Why do people STILL put the bridge on the "top" of ship? It needs to be in the center of the ship to protect the command crew, you can have a few camera's on the sides (all 6) of the ship. 4. Why arent large people guided camera anti capital missile platforms used as frigate style shop killers?

  • @Dinkleberg96
    @Dinkleberg96 Жыл бұрын

    Luna will no longer make us remember on every video that he kissed the teacher 🤣. Pog new intro

  • @SamGib
    @SamGib Жыл бұрын

    When designing a ship, how to avoid vertical surfaces, which will receive more fire in combat, while not visually boring?

  • @benanddadmechanical6573
    @benanddadmechanical65732 ай бұрын

    In general most of the ships seem to be built as if they were ocean going vessels picked up and thrown into space.

  • @berkleyhuffman48
    @berkleyhuffman48 Жыл бұрын

    Maneuverability is also a huge thing with shape. Long shaped ships arent that ideal since the torque required to tilt up/down or left/right is way larger than wide and tall ships. A wide ship will require way less torque when tilting up and down while a tall ship is the same except for right and left. Long ships are better at rolling left snd right. All of these lack the capabilities of the other but these are things to consider If youre making a ship with more weapons on top than the sides, it might be better to try to go for pitching up and down mixed with rolling (A wide + long variant)

  • @maxthibodeau3627
    @maxthibodeau36276 ай бұрын

    im going to try to build ships in the Expanse way, sky scrapper with one big ass engine at the bottom.

  • @dogystyksaimontov4386
    @dogystyksaimontov4386 Жыл бұрын

    Most ppl: build complex ship forms Me: *T R I A N G L E*

  • @MexxiUK
    @MexxiUK Жыл бұрын

    New intro is suave brother

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    thanks!

  • @MOtherNature790
    @MOtherNature7903 ай бұрын

    Majority of my ships are cock and balls but I’ve been experimenting with wedges and angled armour. deflection is totally a thing and angled armour deflects most shots with minimal damage

  • @dragonf1recdn
    @dragonf1recdn Жыл бұрын

    I miss the old intro lol I like the visuals, but the old song was sorta a LK classic

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Maybe new intro + old song 🤔

  • @ouch4813
    @ouch4813 Жыл бұрын

    The best shape for combat ship is *TRIANGLE*

  • @MrEljeffe666
    @MrEljeffe66615 күн бұрын

    All my ships come out in a cube like shape. My fleet looks like its the Borg coming after you...

  • @mysteriumxarxes3990
    @mysteriumxarxes399029 күн бұрын

    Fighters can have lots of shapes, but for large ships, the rectangular shape is best for corvettes, the cock n balls is best for destroyers, the kangoroo cock n balls (cangoroos have their balls on top of the penis instead of below, so its ok to call shapes like 5:55 that) are best for frigates that carry small ships and the hammerhead design is better for attack frigates or cruisers. For dreadnoughts and battlecruisers the wedge shape is the best for it gives lots of angles for the guns and maximises the gun placement potential. For carriers it can be similar to a irl carrier but I prefer a mix of the wedge and cock n balls design with a big long one, where the hangar is, and a slit on the tip, where the hangar entrance is

  • @crazyfijiancoconut95
    @crazyfijiancoconut95 Жыл бұрын

    Had me at C*ck and balls design 😂

  • @Pcr12
    @Pcr12 Жыл бұрын

    Or just do what I do: Make a long rod out of steel blocks, strap sime batteries and thrusters on, then stick everything else on in a roughly symmetrical pattern adding blocks as needed, then cover in armor and guns. Ain't pretty, but at least it works.

  • @meyatetana2973
    @meyatetana29733 ай бұрын

    Just make a block, all sides fire, all sides are forward. it's the best tactical design.

  • @micahhenning9738
    @micahhenning9738 Жыл бұрын

    You totally forgot to add the pancake design

  • @Ginokhu
    @Ginokhu8 ай бұрын

    Mean while my ship a brick with some smooth edged

  • @waylonmorristexas4851
    @waylonmorristexas4851 Жыл бұрын

    Caught me off guard when you said “cock and balls design”

  • @rainier7400
    @rainier7400 Жыл бұрын

    I don't know how anyone else does their ships (and frankly I don't care), but I personally start with a spontaneous general idea for a part of a ship or the entire hull (depending on the idea) and work from there. Do my ships end up being useless for pretty much everything? Yes, yes they do; but I build with an idea in mind, and I don't care if it is plausible or not, If I stuck to how I used to build I would still be making gun bricks lol.

  • @MrIrdatlan
    @MrIrdatlan6 ай бұрын

    I do not care for shape, i'll build whatever, then cry when it doesnt fly.

  • @sikorskych-53kkingstallion69
    @sikorskych-53kkingstallion69Күн бұрын

    Rn my current style is turtle

  • @commanderfreakkz5688
    @commanderfreakkz5688 Жыл бұрын

    Is that your new intro?

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    yap

  • @commanderfreakkz5688

    @commanderfreakkz5688

    Жыл бұрын

    @@LunarKolony cool

  • @alphawolfgang173
    @alphawolfgang173 Жыл бұрын

    i built 1 design like 6 years ago and i just cannot stop using it. over the years it has thousands of small modifications, the design has almost tripled in size since the original. it started as a light shielded nanite mining frigate and now its a mining barge cruiser with a decent hangar bay in back. the Torvar is just my ship and always will be. kzread.info/dash/bejne/eZqKp7dmZ7HWqJM.html

  • @nekocatmeow7959
    @nekocatmeow79599 ай бұрын

    all of my ships looks like a burrito

  • @cy-one
    @cy-one Жыл бұрын

    BOX

  • @turtlecheese8
    @turtlecheese8 Жыл бұрын

    “There’s five primary shapes…” Yeah I’m familiar with probably the most popular one, but surely there’s a better term than something phall-“ “I like to call this one the *cock and balls* design.”

  • @maped2226
    @maped2226 Жыл бұрын

    Ship min 4:21??

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Equinox exploration frigate

  • @wittyjoker4631
    @wittyjoker4631 Жыл бұрын

    If you're building your ship to look a certain way you're making a fundamental mistake. Build your ship from the inside out not outside in. Avoid hollow interior space when ever possible. Avoid attaching things with stalks. Avoid nooks and crannies try to make your surface as smooth as possible.

  • @LunarKolony

    @LunarKolony

    Жыл бұрын

    Depends how u like to build, it's a sandbox game

  • @wittyjoker4631

    @wittyjoker4631

    Жыл бұрын

    @@LunarKolony to be effective. Objectively hollow space and stalks are a major weak point. Look at real world battle ships. Were they designed from the hull in? Same with airplanes and jets, tanks even. Nothing effective was designed from the outside in.

  • @homerodysseus4203

    @homerodysseus4203

    Жыл бұрын

    There are pros and cons to both. The inside-out design offers higher functional flexibility, being able to dedicate your design to a specific function upon laying the foundation without sacrificing square footage or protection. The outside-in design is not the opposite, but it is instead the inverse: This type of design can be highly modular and visually appealing, while specializing in particular role by the shape itself instead of the internal network. The I-O design is perfect for industrial use, as that doen't need to look pretty (infact that can be a good thing). The O-I design is perfect for constructing a particular ship-class for a flotilla or even the entire fleet. Both are good and can be used the same way!

  • @wittyjoker4631

    @wittyjoker4631

    Жыл бұрын

    @@homerodysseus4203 you got that twisted, the inside put method allows for modular design and broad spectrum functions. The outside to inside pudgeon holes you out of fi cations and modular ability.

  • @MadApplesWA
    @MadApplesWA Жыл бұрын

    I am Borg, this does not apply to me.🤪

  • @svlkrizz2139
    @svlkrizz2139 Жыл бұрын

    I admit they look pretty but I wouldn't use them or build them my self