Shadows of Change - Does it Still SUCK?

Ойындар

Blake's Takes gives his unfettered opinion on the Shadows of Change relaunch from Creative Assembly. This a full review of Shadows of Change since it's relaunch in Patch 4.20 (blaze it), and whether I think it's now worth the money.
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Timestamps
00:00 - Introduction
00:52 - The Changeling
06:25 - Mother Ostankya
10:55 - Yuan Bo
14:00 - Conclusion
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Patreon
patreon.com/user?u=98073522

Пікірлер: 420

  • @cloveroverdover7318
    @cloveroverdover73182 ай бұрын

    he is blakeing these takes so hard

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Blake me up Scotty

  • @kapitankapital6580

    @kapitankapital6580

    2 ай бұрын

    It's Blakein' Time

  • @Jefrejtor

    @Jefrejtor

    2 ай бұрын

    Hella blaked up

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    ​@@Jefrejtor Blaked and red-pilled

  • @40kVallin
    @40kVallin2 ай бұрын

    I...just learned that flying units can attack settlement towers... As always, love your videos.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Glad to be of service sir 🫶

  • @Chris-ty7fw

    @Chris-ty7fw

    2 ай бұрын

    My God how have you been playing ;-) Seriously that's kind of a major thing to do an they seem to not rebuild now. Also its nice the towers seem unable to attack you when in melee

  • @choronos

    @choronos

    2 ай бұрын

    @@Chris-ty7fw I'm so happy they don't rebuild now. It really broke immersion for me that the towers used to just re-materialize out of thin air.

  • @Grivehn

    @Grivehn

    2 ай бұрын

    @@choronos Same. Towers are sort of tolerable now. Since I just attack a small portion of a city anyway (like in WH2) its enough to clear out a few of them. Also their range is reduced I think... maybe thats just an SFO thing, not sure.

  • @wiciu4073

    @wiciu4073

    2 ай бұрын

    lul

  • @TheBoxGhost_tm
    @TheBoxGhost_tm2 ай бұрын

    They should have put Ostankya into the Forest of Gloom next to Karaz-a-Karak with decent starting diplomatic relations with Thorgrim. Would have given the High King a bit of relief from Wurzhag rushing you with 50%+ physical resistance while also trying to stave off Skarsnik, the minor skaven faction in Black Crag, Azhag, Tretch, Drazhoath, Skrag, possibly Vlad, and Queek.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I think that's a great idea. give the tree a little custom model with a hut outside of it. imagine if the hut stood up on mighty chicken legs and strutted around occasionally. Imagine that level of detail in a DLC you dropped 25 dollary-dos on.

  • @Nirual86

    @Nirual86

    2 ай бұрын

    would make sense to have her start in another magical forest yeah, but then again that area IS already very crowded.

  • @samfire3067

    @samfire3067

    2 ай бұрын

    ​@@Nirual86The battle Royale of The waste land

  • @Dinoman9877
    @Dinoman98772 ай бұрын

    The siege rework will need so much more than magic ladders removed. On top of ladders needing to be built like in previous Total Wars, towers and rams (along with the ladders) need to become the only way of getting into the settlement for ground based units outside of an obvious siege weapon like a catapult, and you certainly shouldn't be able to just throw your infantry at the gate and poke it with spears until it breaks.

  • @michaelmorton6566

    @michaelmorton6566

    2 ай бұрын

    Totally agree

  • @Phoenix-sc6di

    @Phoenix-sc6di

    2 ай бұрын

    And then you would also need an AI that can handle the fact it can't just mash it's troops against walls/into gates anymore if no siege equipment is present. I don't see that happening anymore to be honest, the current AI is barely functional as it is.

  • @danielgloyd4529

    @danielgloyd4529

    2 ай бұрын

    ​@Phoenix-sc6di The AI already is more than happy to try to siege a settlement with an army in it until attrition kills them. All I see happening if they remove butt ladders is people cheesing the AI super hard. If the AI attacks, they can easily get focused down with towers and ranged units. If the AI sieges it then you just bring in an emergency army filled up in 1 turn with all your RoR units to kill the sieging army.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    The whole thing needs a top to bottom review. Defensive sieges where you can actually win are so infrequent due to AI loving the attrition. The maps themselves are all too similar, garrisons are poor, there's just a big list of issues. Maybe I'll make a video on it.

  • @warbossbonesmasha3751

    @warbossbonesmasha3751

    2 ай бұрын

    On top of this if the ai isn’t reworked you can still just stand outside of the gates and cast spells to nuke the enemies army

  • @oscarshepherd6098
    @oscarshepherd60982 ай бұрын

    lore of hags has mostly harm / heal changes for its normal cast and overcast versions and the frost worm is really good when its used as a skirmish unit similar to a brood horror and when it charges through units its damage is amazing :)

  • @dangbar200

    @dangbar200

    2 ай бұрын

    Yes as I understood it, the overcast version is supposed to be buffs for your units

  • @jamesespinosa690

    @jamesespinosa690

    2 ай бұрын

    The problem with the frost wyrm is that compared to almost every other giant monster, it underperforms at it's cost. I think it was a silly addition to the faction. They already have the Ice Bear.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thanks for this, I found the old wyrm got pinned very easily and would get stuck in infantry, then again they've done two hot fixes since I played the campaigns (which is great) so there'll likely have been changes to it already.

  • @artje90

    @artje90

    2 ай бұрын

    well CA has admitted that the lore of hags has bugged spells that are doing way more damage then it should

  • @zakunick1

    @zakunick1

    2 ай бұрын

    @@jamesespinosa690I agree that Kislev feels like the type of people to kill giant monsters, not use them. Celestial Bear aside.

  • @Slyslug
    @Slyslug2 ай бұрын

    So i know the changling has like turn 4 access to a portal token to go anywhere but i REALLY think the changling should be able to choose which theater to start in.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I think that would be a great idea to implement

  • @igunn8632

    @igunn8632

    2 ай бұрын

    in multiplayer the changeling has something like that but stupider, as they start entirely randomly

  • @meivenheaven

    @meivenheaven

    2 ай бұрын

    If you try to beat the 5 schemes as fast as possible to win the campaign is actually really fun. Just forget about expanding the trickster cults, they don't matter that much. Playing it as a blitz campaign or speedrun is even replayable.

  • @pedrogrande0889
    @pedrogrande08892 ай бұрын

    Personally, I quite enjoy what the changeling brought to me and brought me a breath of fresh air from the general map painting of most empires. I certainly see how it can be seen as boring from the mechanics but the refresh gives me the liking to them.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yeah that's fair. I'm just too British and love an empire.

  • @pedrogrande0889

    @pedrogrande0889

    2 ай бұрын

    I think another think that brings a liking to the changeling for me is how charming some of his dialogue is like how he comments on his prior schemes that brought Nurgle and Slaneesh to fight.

  • @simpleman3898

    @simpleman3898

    2 ай бұрын

    ​@pedrogrande0889 yes game is based off of variety. Some factions you'll done more then others

  • @Nirual86
    @Nirual862 ай бұрын

    Giving Ostankya a Dark Elf looking settlement when she starts in the middle of Dark Elf Territory actually seems kinda sensible to me, although its still weird they moved her over there in the first place. Yuan Bo is actually almost the opposite, it felt strange in RoC that all the Astromantic Relays get attacked by Lizardmen when two of them are in Cathay and one in Ork territory. Only one is in a Lizardman settlement, the only one even on the map. As for the Changeling, yeah, I see that campaign as a similar style as Vampire Coast (especially Noctilus) where you just go around doing stuff unrelated to empire building... except in their case the campaign victory objectives still include the usual occupy, sack or raze x settlements in WH3. The 3 DLC lords actually retain their unique objectives as part of their short and long objectives and I really hope they'll do the same for previous special mechanic factions. Currently it seems like some of the final battle objectives are either missing or severely bugged. Those that aren't, often feel undermined when you're done but then still have to get another 30-40 settlements to actually score the long victory.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    If you play ku gath on immortal empires you never get to fight a defensive siege in a Nurgle themed settlement.

  • @Nirual86

    @Nirual86

    2 ай бұрын

    @@BlakesTakes420 yeah Ku'gath really suffers in Immortal Empires too. He's got quite a few technologies that don't make much sense there, like the order in which you get access to climate bonuses or against certain races and just the tempo issues in general.

  • @Nerazmus

    @Nerazmus

    2 ай бұрын

    @@Nirual86 As AI maybe. As player Kugath is one of the strongest starts since you start right next to the infinite XP farm of zombie daddy.

  • @mediocresetup
    @mediocresetup2 ай бұрын

    Finally a youtuber complains about the lack of culture change on the settlements. I wish I could like your video more than once

  • @Phoenix-sc6di

    @Phoenix-sc6di

    2 ай бұрын

    There is a great mod for that, if you crave it.

  • @mediocresetup

    @mediocresetup

    2 ай бұрын

    @@Phoenix-sc6di it's not that great. I used it, I might still use it but it has big issues like missing models for some settlements, overlaps where you can see the old ones. Also the siege maps don't change. Regardless, "there is a mod for it" is irrelevant and a big cop out for the decrease in quality of the total war games. Bullets that behave like arrows, no reloading animations, no formation los and I could go on for missing details that add up to a mediocre game that grows stale for all the surface replayability it offers.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    @@mediocresetup well said. Whilst I appreciate all the tireless work that goes into modding, it's not something I have a particular interest in (stability of the game, mods breaking etc.) We use to have these features in older total war games where buildings built were reflective of the culture occupying it, and I think it's a massive shame it's been put out to pasture.

  • @Phoenix-sc6di

    @Phoenix-sc6di

    2 ай бұрын

    @@mediocresetupI am not arguing that CA should not fix those issues themselves! But realistically, it's not going to happen. I am fairly sure there won't be any major changes anymore. CA as a whole is weakened, there is a huge tech debt, and if 40k is a thing that's coming, most resources will go there - not into fixes that don't directly generate money.

  • @Phoenix-sc6di

    @Phoenix-sc6di

    2 ай бұрын

    @@BlakesTakes420Whilst I totally understand the need for fixes with the vanilla game, there are many great and stable mods that one can try once the game gets stale! Would heartily recommend giving some of them a shot.

  • @thepyrokitten
    @thepyrokitten2 ай бұрын

    I wholeheartedly agree. We're overdue for another massive update to restructure some combat (siege probably) and campaign elements. The other big complaint I have is that with so many possible units to recruit the core feel of most factions just...isn't there anymore. The Empire doesn't feel like the swiss army knife that it should. The high elves don't have to focus on missiles and magic. So my two complaints here are 1. Make battles good again. Shake up the maps. Make things feel unique. Give us subobjectives. SOMETHING. 2. Solve the identity crisis most factions are going through with such a massive roster. While it's nice always being able to throw a rock to someone's scissors, being able to do that easily with every faction completely negates any skill element. [My 3rd complaint which will never ever happen so it goes last is: update diplomacy and map effects so harming an enemy's income or public order actually matters (especially on high difficulties). Give me a reward for breaking up provinces or supply routes. I don't think I have ever seen this in a Total War game so I doubt we'll ever get it but it's hard to feel strategic when the only route to victory is to just mash the fattest armies together. ]

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Pls let it be sieges.

  • @oscarshepherd6098
    @oscarshepherd60982 ай бұрын

    much love blake I love your takes

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    🫶

  • @Papadragon18
    @Papadragon182 ай бұрын

    I rather like the Frost Wyrm: Sure, it won't smash through the enemy ranks as one might expect, but they're reliable for being where you need them to be when you need them to be there. I use them mostly for map control, or to tie down enemy units, either on the far flanks, or to blob up the main line for spells and the like. Love your take, as always.

  • @TopazTiger2000
    @TopazTiger20002 ай бұрын

    I heard so much flak about SoC that I veered from it until the updates and discounts they were offering. Whilst I don’t necessarily care about the smaller controversies like Tzaangor designs or whats apparently the Changelings “Try Not to Win (Level End Times Difficult)” campaign, I was very shocked at how easy Yuan Bo’s campaign in Lustria is. Granted I don’t play in extremely high difficulties, but it’s a hell of a relief to not need to worry about Chaos (until someone from the North comes down…)

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yuan Bo is YuanBolieveably strong.

  • @rubenfeijoolopez8572
    @rubenfeijoolopez85722 ай бұрын

    7:57 There's a mod for that. Just like in the good old Warhammer 1.

  • @princeofrance

    @princeofrance

    28 күн бұрын

    What's it called ??

  • @sindri8
    @sindri82 ай бұрын

    Personally the Changeling's campaign is still my favotite of the three but I am admittedly biassed towards anything Tzeentch. I will agree that I wish they made some changes to his mechanics or made the campaign a bit tougher. At least now there are ways to actually find his cults.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I love Tzeentch as well which is why I was devastated when I just couldn't get into the changelings campaign. Glad you're enjoying it though 🫶

  • @Faroh145
    @Faroh1452 ай бұрын

    I quite enjoy the changeling campaign. But I don’t play it like any other. I see him as more of a puppet master, propping up and dragging down whichever factions I see fit to paint the world how I will.

  • @gillmsnfillman1691
    @gillmsnfillman16912 ай бұрын

    The fun thing for me as the Changeling is to set up the corruption building and just watch everything rot, with public order issues and chaos rebellions that cause the ai problems on very hard campaign at least. If I’m really bored I upgrade the building in multiple settlements to spawn hostile chaos armies and just watch the madness.

  • @Drakenn100

    @Drakenn100

    2 ай бұрын

    just like playing god mode in a simcity game and watching a whole city being swept by 8 tornados

  • @Dankest-Jedi

    @Dankest-Jedi

    Ай бұрын

    I think you were exactly the target audience for the changeling. Just pulling theatrics from the shadows while having a laugh.

  • @Drakenn100

    @Drakenn100

    Ай бұрын

    @@Dankest-Jedi A big problem with the changeling, even aside from his gameplay is the fact that his existence doesn't help other tzeench factions. The unholy manifestation mecanic only really works if the campaign map has multiple good god aligned factions. the changeling as an IA is literraly non-existent, making kairos campaign as bad with him as it was before he was implemented...

  • @JarmamStuff

    @JarmamStuff

    11 күн бұрын

    @@Drakenn100 That sounds like peak Tzeentch to me

  • @HansAlRachid
    @HansAlRachid2 ай бұрын

    I like that quicksand analogy - totally agree. When they announced they'd improve Shadows of Change "as an apology" (as a PR move), I really wish they'd instead have announced faction reworks and the like instead. I'm still really annoyed that Yuan Bo is objectively the only "complete" version of the Cathay faction experience, for example. Oh and I've completely given up hope that sieges might ever become fun, personally.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I'm not holding my breath for a siege rework, but If I can do anything to guide creative assembly in the right direction, I certainly will try.

  • @Thedefenses
    @Thedefenses2 ай бұрын

    First of, the Lore of the Hags is the first lore of magic that has most of its spells change uses on normal cast and overcast, so on normal cast the first spell deals damage and overcasted it heals your units but deals no damage. For Vengeance of Spirits, normal cast is a direct damage spell in an area that´s strong against big unit counts and silences and overcasted it increases your power recharge speed and gives spell mastery, but damages the spell caster it´s but on, note it has to be your own spell caster, not the enemies, overcasted it does no damage to the enemies. most spells in the lore work this way, with the exception of Cursed Cauldron that when overcasted just removes friendly fire, all other switch from harmful to enemies to helpful to allies, losing the other part. For the current state of the game, more units, heroes, lords, legendary lord and legendary heroes is nice, but there are a lot of problems that seem to not get attention at all, or are given attention only when the playerbase shouts loud enough. The siege rework is good, but it does nothing to make holding the walls worth it, i have had only 1 battle ever in total war warhammer series where holding the walls was worth it, and that's a long time ago at this point. Adding a lot of high end unit is nice, they look good and often are quite strong, the problem is, you never get to use them in a situation where they are the winning reason instead of just being a nice set piece you get to look at. This is a general problem for me with total war, but it has grown in resent years as CA has added more and more high end unit, you never get to use them aside from extreme edge cases. i have done whole campaigns whit out recruiting a single elemental bear, often not even getting access to it before i can just hang my brain up and declare victory due to my empires size and wealth, any problem i can just throw more armies at. Same problem goes for many of the other race, orcs and many of their tier 5 units, high elves, dark elves, dwarfs especially and so on. I would like it very much if i could access a couple of high tier unit before the whole game is over, at a point where they can be important and show why they cost so much, not just wait 100 turns and recruit a full tier 5 army and look as it wipes the floor with the AI´s tier 2 armies and wonder, "i could have made 5 slightly worse armies in the same time that would have conquered triple the amount of stuff for the same cost". Big unit are nice, getting to use them more often in scenarios where they shine would be even nicer, many campaigns start with one or two high tier units and those are the big hitter of your starting armies, the ones you remember and try to use to their full extent and that can decide the out come of whole battles, can you say the same for basic archers and basic melee infantry?

  • @artje90
    @artje902 ай бұрын

    the flying flamers just make the regular ones obsolete. they do not have LoS issues with the same unit count, ammo and healthpoints. with more speed and in the air so not threated by 90% of melee units and will win vs almost all ranged units duel. but that is the issue with SoC. new units don't really feel like cool additions we haven't seen or are not blatant powercreep. best example was old mutilant vortex beast which really was jack of all trades master of them all. the tier 0 pikemen should not have been tier 0 when they preform like a tier 2-3 unit, again powercreep (just compare them to skavenslaves, bretonia peasants as tier 0 units). i think the DLC only has 2 good additions: the cathay gate guard and the exalted hero of tzeentch.

  • @seanzibonanzi64
    @seanzibonanzi64Ай бұрын

    Have you tried turning off guard mode when attacking the tower? That function is wonky sometimes and is always auto on for Cathay

  • @jshadowhunter
    @jshadowhunter2 ай бұрын

    And now we wait for April... and pray to Sigmar that the Empire's Imperial System problems get fixed.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I'm sure thrones of decay will touch up the authority system.

  • @antagonistes_

    @antagonistes_

    2 ай бұрын

    ​@@BlakesTakes420 I'm sure that it will BUT... only available to the new Legendary Lord, lol. I might sound pessimistic but that's the kind of shit CA is capable of pulling, and somewhat what they already did in Shadows of Change. Yuan Bo is steamrolling Lustria with the new (and slightly overpowered) Matters of State mechanic while Miao Ying is stuck babysitting three settlements for an entire campaign and Zhao Ming can't even pretend to have a unique mechanic to his faction.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    @@antagonistes_ hahaha, they'd be asking for trouble if they did that. Then again, you're right, I wouldn't put it past them.

  • @Bazeingstone
    @Bazeingstone2 ай бұрын

    Hey man, I love your channel, keep making great content!

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thank you so much 🫶

  • @p.p.wienersson
    @p.p.wienerssonКүн бұрын

    YOO that bandit faction idea sounds awesome

  • @dirisheyy4829
    @dirisheyy48292 ай бұрын

    Imo the blue scribes could have been a cool legendary lord. Going around the map learning about every lore of magic.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I think so too.

  • @alistairo314
    @alistairo3142 ай бұрын

    I actually really liked the Changeling. The lack of direction is, to me, a good thing to have from time to time. I like being able to Sandbox and wack whatever enemies I want building whatever army composition I want... Fighting as whatever lord I want. Except without their mounts, haha. I just wish they knew that was what they wanted to go for, a sandbox Tzeentch experience, so the feedback and goals for the minor schemes would feel better or he'd have more ways to recruit units from other factions.

  • @Ungoliel.
    @Ungoliel.2 ай бұрын

    The one-time-use curses/blessings are actually amazing, once you get to a point where you can create around 6 or more each turn. You can place one of them on every unit in the battle. My army of 20 blessed peasant destroyed late game Malekith with his full elite army after i assigned curses to all of them. They are also very useful if you are too lazy to fight manually, because auto resolve reconsiders your chances in real time while assigning them. 3 blessing can turn a valiant defeat into a close victory. Some of them can also be very potent: i think one curse forces an enemy unit to rampage indefinitly during the battle and lowers its stats; The curse that deals damage in the beginning of the battle stacks with other instances of itself if multiple cursed units are placed next to each other; one blessing turns all your units into bombs that explode on death (i enjoy giving this one to bats)

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yeah I didn't say they weren't strong. I just didn't find them interesting.

  • @Ungoliel.

    @Ungoliel.

    2 ай бұрын

    ​@@BlakesTakes420Oh i see. The video made it sound as if you didn't try them at all and therefore wouldn't know their merits.

  • @dontgankmebruv7273
    @dontgankmebruv72732 ай бұрын

    13:09 I also noticed that attacking towers with any lord or hero has been wonky recently as I would have to baby them by spam clicking the tower as they would just hit it once and then float

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    yeah I think I have the same

  • @ZCid47
    @ZCid472 ай бұрын

    Like you say, it's not a robbery like it was at lunch and now its a decent pack of units if you like play any of the factions or you are a big fan of all the chaos factions in orden to have all the posible units

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    It's much better value than it was and I appreciate CA's "mea culpa" on it.

  • @ryangallant1886
    @ryangallant18862 ай бұрын

    I remember Mandalore Gaming making the suggestion before about adding army abilities to be "constructed" in addition to the siege equipment. Example being the doom diver barrages in the Grom vs Eltharion siege. I also remember that one was enjoyable for me to play when I first played that using SFO, at least when I was defending as the High Elves. A combination of elevations, choke points and smart positioning can go a long way. For the time being, it may just be easier to make good siege maps rather than do anything for the potentially flawed systems their built on. Some mods recently have showcased some excellent looking siege maps, but I bet they suffer from AI pathfinding and the like. I don't have any experience with other TW games, but I have played a lot of Mount and Blade Bannerlord. The sieges in that game feature forts and castles that may share similar design philosophies, but still have their own unique aesthetics both structurally and culturally. I typically enjoy defending more than attacking myself since assaulting can lead to many casualties (which is something realistically expected tbf). As it stands in Warhammer, I am mostly apathetic towards settlement/siege battles. Hopefully they can change for the better however that may be. Oh yeah, also I do appreciate the work done for the DLC. I probably agree with most of the reviews I've seen on the store page though: wait for sale.

  • @Zwijger
    @Zwijger2 ай бұрын

    Is it really a "bug" and not a feature that mother Ostankya starts in a dark elf settlement? I am only superficially knowledgeable about the lore, but it doesn't seem weird to me for certain factions to live in places originally built by someone else in a setting like this.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I didn't say it was a bug. But I'd like settlements to feel more thematic with whichever faction is occupying them.

  • @karlfranzemperorofmandefil5547

    @karlfranzemperorofmandefil5547

    Ай бұрын

    There’s no lore to be familiar with, mother Ostankya doesent have lore as a general

  • @maxanderson8872
    @maxanderson88722 ай бұрын

    The changeling scheme objectives should troll the player. "Level up one unit to level 9", then the next objective takes you to a nearby region, where that unit is then turned into level 1 blue horrors or something like that. Feed the anarchy

  • @valeclaw1697
    @valeclaw16972 ай бұрын

    My main hope going forward is that Thrones of Decay does a lot more on a faction mechanics side than just the units, both things i think the empire, Dwarfs and Nurgle need as much as Kislev kind of did to keep up with things now.

  • @SpicyMediaReal
    @SpicyMediaReal2 ай бұрын

    Saytang was a tad tedious for me to unlock since I don't use the base game constructs, and I was at a point in my RoC campaign where the borders were stabilized so it was rough getting the kills needed to complete the first quest without angering the Chorfs. Although Cathay had the Magistrate for melee, you really shouldn't put him into melee with someone like Grimgor unless your Celestial Guard got mulched by something like black orks and you need something to keep Ironhide in place for your Crane Gunners to pick apart. The Celestial General is always a fun wakeup call to give enemy lords when they decide to close for melee. He has repeatedly won battles against legendaries at higher levels than him when properly supported.

  • @SolidSteak01
    @SolidSteak012 ай бұрын

    I know it should really be a feature of the base game by now but for the Settlement-Issue theres a really neat mod imo called "Dynamic Settlenments". Mods obviously are out of CA's jurisdiction and dont rectify any problems the game already present. But for everybody who would like captured settlements to fit their factions culture id urge you to check it out ^^

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Whilst I appreciate the tireless work the modding community do for the accessibility of the game, I don't have interest in modding my game due to stability and audience accessibility.

  • @ChartreuseDan
    @ChartreuseDan2 ай бұрын

    Thanks for the take, Blake

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    You're very welcome sir.

  • @Decon7
    @Decon72 ай бұрын

    I must say, feel the seem about changling, but I did have a great time doing a co-op campaign with him, basically using him to boost my ally to ludicrous wealth and power and a little rp of Gelt falling to the whispers of changling

  • @davids.8909
    @davids.89092 ай бұрын

    While i do realise this might not apply to everyone, i have to say yours is a sound and very polite approach while also delivering the points necessary for improvement. I truly do wish the people who create games would pay more attention to voices like yours, and by extention, your supporting audience's. We live warhammer fantasy, we love how amazing this game has become, contrary to all controversies, and we would just desire to see it become the amazing experience that it definitely has the potential to do so. Another amazing take!

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thank you sir, I do just want the game to do well. Appreciate your kind words 🙏

  • @skinless333x2
    @skinless333x22 ай бұрын

    I totally agree with you and what you said about the changeling, i was bored of the campaign within 10 turns. Probably shouldn't have bought it but well, it is too late now. Seems like I am moving on to other games and will still watch your content as that is more interesting then playing warhammer 3. Oh and unfortunately I think you are right when you say it like it (w3) will never have the level of detail one wants it to have. I spent too much time being mad about it.

  • @andrewsmith6776
    @andrewsmith67762 ай бұрын

    Imo the dark elf settlement for ostankya makes sense. It's a dark elf settlement she took over, it would be like swapping alith anar's starting settlement to be high elf. Imo cylostra's starting settlement should be dark elf as it's a traditionally dark elf location

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I disagree, I miss cities being converted into other cultures.

  • @frankytoad12

    @frankytoad12

    2 ай бұрын

    @@BlakesTakes420 I disagree with your disagreement. It makes no sense for the appearance of a settlement to swap back and forth each turn as its being occupied. If you're going to convert cities appearances it should be a slow process, attached to a high tier building, or something that just takes time.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    @@frankytoad12 yep, and that doesn't exist in the game. If I play as Kugath plague father in immortal empires I will never fight a siege in a Nurgle themed settlement. It really sucks.

  • @frankytoad12

    @frankytoad12

    2 ай бұрын

    @@BlakesTakes420 That much I can agree with, but thats also more of a function of the map layout than needing settlements to change appearance. I've played with the mod that changes them instantly when you occupy and its not a solution that feels particularly good for my immersion either. I'll also point out that settlements never changing appearance feels the worse with corruption based factions like demons and vampires.. nothing looks weirder than a pristine elf settlement in the middle of blighted 100% Nurgle corrupted lands. There has to be some middle ground.

  • @sonofangron2969
    @sonofangron29692 ай бұрын

    4:54 - *Ghorros Warhoof approves* (Please CA; we need more Beastmen Lords and factions in the far north, east and south, with their animations improved and I want to cosplay my centaur-Genghis Khan fantasies! 😭)

  • @iielysiumx5811
    @iielysiumx58112 ай бұрын

    I feel like the changlings campaign is fun to play once, but once you’ve seen and done it, it’s not worth touching again

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Agree it's very lacklustre

  • @LedThomsen
    @LedThomsen20 күн бұрын

    Good video! I’m 100% in agreement with the point, that we need more polish on core gameplay and less shiny units and lords. I autoresolve ALL sieges basically. Defensive and offensive. It used to be my favorite part of ttw games. Now I just can’t be bothered. That’s probably 30% of the entire experience we’re missing out on. And I 100% agree that they need to work on the culture details of settlements. Iirc we used to have settlements turn culture when captured?! It breaks immersion when the culture design is off - and immersion is everything to this game.

  • @BlakesTakes420

    @BlakesTakes420

    18 күн бұрын

    I'm really hoping they get a rework because sieges in their current state are janky and unfun. we'll have to see.

  • @sam_overthinks9931
    @sam_overthinks99312 ай бұрын

    The many issues in the base game and unit mechanics, as well as the terrible Sieges is why I dropped the game a while back. I agree that they should focus on making the game more stable & smooth. Back when I stopped, it sorta felt like as many new issues were being introduced as was getting fixed in any given patch

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yeah depending on when you shelved it you could be waiting months for patches too. The game is a lot more stable now though. Still a heap of issues, but still fun in my opinion.

  • @JD-ln8vm
    @JD-ln8vmАй бұрын

    100% agree with your take. I would prefer to sacrifice a dlc cycle in order for them to address sieges. It’s where a majority of the battles happen and I find myself more likely to auto resolve them rather than try to slog through them. It shouldn’t feel like a chore to play through one of the core components of this game.

  • @BlakesTakes420

    @BlakesTakes420

    Ай бұрын

    100%

  • @TheRewasder97
    @TheRewasder972 ай бұрын

    I also wish for a real siege rework, removing the assladders and making the walls worth holding.

  • @Tbri85
    @Tbri852 ай бұрын

    Great vidéo ! I can't agree more about the sieges. I see what they wanted to do with the depth defence and barricade but it realy bother me that the walls are so useless. And the ass carried magical ladders are just kicking me of of immersion every time. When i play to old historical total war, when i defend a siege, i defend the wall, then the inside. And when i attack a minor or a major citie it does matter because i do have to wait to build my ladders and ram to be able to attack it propely when I attack the later. I really think to that this is one of the real problem about the game and it would really be impactfull if they touch it. And thank again for your vids, I really think that you deserve to be known more

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thank you for your kind words sir 🫶

  • @JinxBfjv
    @JinxBfjv2 ай бұрын

    I finaly bought it last week. I tried Changelling first then Ostankya, and now Im with Yuan bo but not finished yet (turn 30). I find the Changelling boring and really tedious. In the early first turns, I was blown up on how it was annoying to deal with some of the scheme missions especially the fight 10 battles plain in the empire, a situation that it's rare to be seen if the ennemies stay cowardly into their settlements, and also the ambush doesn't count for that. Then, I found the mid game somewhat interresting, I basically declare wars to everyone and do my things, especially spread my cults. Then, I realized that spreading the cults was really tedious thing to do. I like to build an empire but the cult empire is really dull to build. Build 1 or 2 eco buildings, and a spread 1, delete the spread 1 if next regions is spread. When you have hundred of cults spread among 30 different province and more if you go everywhere in the world, it become quickly annoying to do. So, I basically ended my campaign after completing the great scheme. I try to advance over mini-scheme, but some of them just erased themself without any reason, like sack raze Nehekara colonies, that just go to the trash, no way to accomplish it but the settlements are still there with Settra number 2 in strengh faction, just a silly exemple among a large list of bug I have encounter with this campaign. Ostankya next, is so far the best experience between the 3. But a bit too OP. The chauldron mechanic is less funny than the grom's ones, I sometimes forget to do my mix of ingredients at end of the turn, so I lost time progressing to my objectives. The quest battles are a bit painful to do, I rather prefer doing the changelling ones. What I really enjoy, is the overall totalwar campaign. I did a legendary campaign and with a slight boost of AI aggression and intelligence through a mod. So, I had to deal with Malekith early, and he was strong. But just when I achieved to take him out. The warrior of chaos Valkia and the high elves declared war on me, so I had mutiple fronts to handle. Sigvald joins the feud some turns after, at one point I have build more in the Malekith places, that I was feeling just that I replaced it and become the new witch king, or else witch queen I would say. SO I basically invade Ulthuan, And also I have confederate early with KISLEV both Katarina and Kostaltyn, so I had to deal with Archaon, Norsca, Azazel and Astragoth, and so more fronts to fight at the same time. Overall, I enjoy the campaign more for her unusual starting location even if its bad lorewise, than her actual mechanics. I have few experience with Yuan bo, but overall It's not really my taste. Cathay in general are not really my taste, I found their early game ultra boring. I have 4 armies, 2 in the lustria, 2 in the Cathay but there are all crapstacks, I need to deal with Vilitch, Zhatan and Lokhir joined forces in the East, and in the West Mazdamundi who was buff too much by my AI mod that he is really annoying to deal with at the moment. I don't really like Yuan bo mechanics so far, I rather find them dull, but maybe im too early to say that. WE WILL SEE. I also in parallel redo a Kairos campaign, and he is now far more enjoyable and so I had to face a big order tide in Lustria while invading the southlands, it becomes really challenging (not changelling lol).

  • @babesinclair
    @babesinclair2 ай бұрын

    Good info, Thanks.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thank you!

  • @frederikkjr9366
    @frederikkjr93662 ай бұрын

    did they not fix the frost wyrm? may have bee wishful thinking, but i feel like i read that they did?

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    They may well have done they've managed to bosh out 2 hotfixes since 4.20 which is what I based my experiences off of.

  • @DYNB
    @DYNB2 ай бұрын

    I kinda like the open nature of the changeling campaign. It's more sandbox than the usual campaigns, which kinda always follow the same pattern.

  • @Zayl1016
    @Zayl10162 ай бұрын

    The thing I hate is that the devs working on the DLCs are clearly very talented, it's just they're victims to CA fuckery. Given a skeleton crew to man the DLC future, they're spread disastrously thin between fixing the game while having to work on DLC. They're not responsible for pricing or schedule, and so when CA fucks up with pricing, they basically have to put their asses into overdrive to make SoC more worth the price while simultaneously making sure ToD has updated content, and getting the groundworks for future dlc... All while having to bugfix and balance one of the biggest strategy games ever made. I really wish CA would invest more into it, as it clearly is very popular with a ton of fans hungry for more of it.

  • @isthianlyon1706
    @isthianlyon17062 ай бұрын

    It's up to ~$15 worth of content now IMO - like you said the underlying mediocrity seriously undercuts my willingness to pay top dollar for additional installments. I saw a note sea events were partially fixed - something I've been complaining about since IE dropped and so far no issues. Problem is - without the new content hit there's no renewed interest and I barely lasted a couple hours before returning to superior games with better support.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    sadly, I think you're spot on with regards to value.

  • @vahlen5281
    @vahlen52812 ай бұрын

    25 bucks is still way too expensive when it comes to a DLC for my taste, and slapping in a few new, mostly redundant units simply doesn't cut it for me. Might pick it up with a hefty discount one day, but certainly not full price.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Not a bad strategy.

  • @SitSnacks
    @SitSnacks2 ай бұрын

    Another nice and cold take from my man Blake.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    a tall frosty glass of take.

  • @HiQueenJenn
    @HiQueenJenn2 ай бұрын

    IMO the changling needs two changes to be fun. Only the changlings personal army should be invisible. The forms should also have more utility on the campaign map. (Ie: causes diplomatic penalties between Changling Franz and the owner of who he raids).

  • @BlakesTakes420

    @BlakesTakes420

    Ай бұрын

    Nice suggestions, but I think your armies would get dumpstered in the early game sitting around in full view. Maybe a hidden encampment stance like the Beastmen?

  • @JanneBernards
    @JanneBernards14 күн бұрын

    You forgot the best addition to Kislev! Katarin's sled. That thing is OP and a lot of fun. Yea, the real problem with this DLC was the half assed way they developed the campaign mechanics of the LL, especially Ostankya and the Changeling. And this update to the DLC doesn't really change that. It added more value in terms of stuff you get, but not in terms of better gameplay.

  • @BlakesTakes420

    @BlakesTakes420

    14 күн бұрын

    The Sled was FLC, so not in scope for this video.

  • @KrytoRift
    @KrytoRift2 ай бұрын

    I believe an overcasted version of ostankias spell actually will heal your troops.

  • @007whiterussian2
    @007whiterussian22 ай бұрын

    i personally couldnt care less about units that are added in DLCs for the most part. i mainly look at the lord mechanics as well as the patch along it. at this point i would rather pay for a dlc that reworked and updated systems and factions, almost every dlc that comes out i look forward more to the reworks then the new content. Like with the warriors of chaos dlc the free update was so good and gave me reason to buy

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    yeah I actually really rated the champions of chaos. a much-needed rework of Chaos as well as some good lords. win-win

  • @blizzi8428
    @blizzi84282 ай бұрын

    Honestly I see the SoC upgrade as a truce, and we'll see if thrones of decay is the peace treaty. I agree that yuan bo is the most campaign by far and CA should really do more split starts in tge future. Yuan bo, like all SoC lords, is pretty OP, but its pretty fun focusing that strength on both cathay and lustria.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I'm really hopeful ToD is strong

  • @thaliatherasdotter9175
    @thaliatherasdotter91752 ай бұрын

    I feel like it's passable now, but I still can't bring myself to pay full price for it. Damn, not even the 20% off from the Spring Sale on Steam felt right. It would be a good DLC for the old price, but this new prices are so hard to swallow. Specially when you are in a poor country like me and US$ 24 is a LOT OF CASH for you :(

  • @Noblesix84
    @Noblesix842 ай бұрын

    I'd say the hexes can be pretty useful at times. Sure a lot of them don't do much, but they can be effective. There are some that deal damage, cause rampage, debuff leadership, so if you have enough of them you can bring down half an army before the battle really starts. Are they the best? No, but they can still be useful, especially in late game when you have all your Major Hexes and technology unlocked so you can pump the suckers out.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yeah they're definitely powerful, I just didn't find the mechanic fun. Debuff that unit - buff that unit. I don't feel it really added to the game very much, just some very lop-sided battles occasionally, and makes fighting Ostankya a pain.

  • @sidian4257
    @sidian42572 ай бұрын

    Overcasting spells of the Lore of the Hag will switch them to a buff spell. E.g. overcasted Vengeance of Spirits does no damage to enemies, but applies a spell damage buff to your units.

  • @shabbap8296
    @shabbap82962 ай бұрын

    Criminally underrated channel

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thank you sir! 🫶

  • @msz1683
    @msz16832 ай бұрын

    I agree with your hot take, the campagne mechanics are not good enough for Titsnitch and Ostankia.

  • @Vlix223
    @Vlix2232 ай бұрын

    aren't her hexes broken? or were they changed? i saw on a video ger stopping armies for FIVE turns, Teleporting armies literally across the world and her having a hex where it gives armies massive artrition. I don't have the dlc so i haven't tested it myself but that's what i saw on youtube. And what's holding this game back, besides the common bug of unit movement or some other machanic not working as is, is just attention to detail and QoL imo. Like the settlements changing looks when caputed and upgraded by that faction. But then i thought that if the settlement changes then the map you fight it on changes as well and we don't have siege map variety as it is, maybe. I don't know maybe the layout of the city remains the same no matter the faction that takes it but the buildings change? it's a slippery slope imo. There's a lot of "minor" things that could be put in, like when your units are upgraded with orcs they would actually change their gear slightly or smth etc. But like i don't think CA is run by pasionate people but by number crunchers so i don't think we'll get that level of immersive QoL ever.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yeah I didn't say they weren't strong. Just not interesting. Giving my units one time use buffs or enemies massive single use debuffs doesn't really tickle my pickle.

  • @EveloGrave
    @EveloGrave2 ай бұрын

    The DLC is much better now. I still hate Ostankya but the addition of Frost Wyrms as mounts to the Frost Maiden heroes is awesome and the tier 0 units feel great. Katarin feels even better now. I tried the Changeling multiple times and every time I just lost interest. My friend really enjoys it though and always plays it in multiplayer ro boost me up and weaken the enemies. He has fun and that makes it worth it for me. The Tzaangors are amaxing and super welcome to Kairos as it makes his early game less of a slog. The new Centigors ai enjoy when playing Beastmen. I have always loved Centigors so just getting more makes me happy. Yuan Bo is definitely the highlight of the DLC. His Stone and Jade options are neat and with all of Cathay had thost Military or Commercial districts. The rework to the global harmony to make it provincial feels pretty bad to me, but maybe I just dont get it. My biggest issue with Yuan Bo is the compass still feels kind of useless. The Moon birds are my favorite unit from the DLC on Cathay's side. Their unique ability moon storm is awesome at clearing infantry. Having Astromancers use them as mounts is also great since I can use powerful Heavens Magic while flying. Since 4.2.0 I think the DLC is worth picking up if you like any of the 3 factions. Though I agree Yuan Bo's campaign is the most fun.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Glad you're enjoying it my friend! 🫶

  • @iseeyou5061
    @iseeyou50612 ай бұрын

    I'm not sure how they would fix the siege. They had make the changes and the reaction were people hate it. I would probably rather polished the game and try to make the game better on an already the good part of the game than fixing the mess that is siege that no seems to like anyway

  • @MrBacon4321
    @MrBacon43212 ай бұрын

    Actually when it comes to sacking the settlement I found out that if you put a parasitic cult in there and not a symbiotic it counts as sacking it at least it did when the game first released the DLC but give it a try

  • @damien3738
    @damien37382 ай бұрын

    The reason the challenge specifies sacking the settlement is because the alternative victory condition ALREADY involves non-militarily establishing a cult and building it up to a certain level. The ONLY way for changeling to sack a settlement is to establish a cult by military force. It's not an achievement to do it with a trickster cultist, it's basically free. Your options are military force or hero action and then building it up correctly.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    there is no option to sack a settlement as the changeling when you win a siege. You can either establish a cult or raze the settlement. I know that that's how you do it having played it, but my point is it's poorly written. If a new player had picked this game up they wouldn't know what to do.

  • @damien3738

    @damien3738

    2 ай бұрын

    @@BlakesTakes420If you mouse over the establish cult action it says you sack the settlement as part of doing so. Your options are to sack and establish or raze. I don't think "Sack Settlement and Establish Parasitic Trickster Cult" would fit on the bar. If you're like me, you saw that and were confused, and then immediately understood when I moused over the button. It's not ideal, and maybe they can reword it to say "Establish a cult through battle" or something, but there's a reason it's set up like that.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    It should say sack and establish cult then.

  • @shorewall
    @shorewall2 ай бұрын

    I agree with your point that CA needs to focus on improving the base game, instead of adding units. We need campaign reworks for old races, and siege and other types of reworks. If they want to sell those as DLC, those would be best sellers.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    And they're competing with games that are constantly getting large updates for free, so charging top dollar for effectively what amounts to a unit pack is never going to end well.

  • @lumjumsama3717

    @lumjumsama3717

    2 ай бұрын

    They think the Shining New Monsters unit gonna carry the game

  • @inductivegrunt94
    @inductivegrunt942 ай бұрын

    The fires may be doused, but the ground is still scorched. I'm glad so much was added in the update, Cathay is a lot more fun, Kislev now feels fuller, Tzeentch was okay but done nicely. Hopefully Thrones of Decay carries on this trend of giving us quite a bit and not sink back into what happened when Shadows of Change first released.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I hope thrones is good, but I'd love to see that siege rework.

  • @inductivegrunt94

    @inductivegrunt94

    2 ай бұрын

    @BlakesTakes420 Maybe the siege rework will come with Thrones. That honestly sounds really nice, if a bit too good to be true.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    @@inductivegrunt94 that'd be the dream.

  • @LinkLegend0
    @LinkLegend02 ай бұрын

    The frost wyrm dominates infantry, it just takes alot of micro and charging through. I think it's fine since no other large entity has that kind of effectiveness vs infantry so it's fine that it can't duel other large entities. I just wish they explain it better so folks don't get frustrated with it.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    When I last tested it it really didn't have the mass to charge through infantry. Unless that's been a changed in a hotfix, Id have to disagree with it being good against infantry.

  • @LinkLegend0

    @LinkLegend0

    2 ай бұрын

    @@BlakesTakes420 it's not using the mass to charge through, but using the charge animation to do damage and get through the inf to cycle the animation again. kzread.info/dash/bejne/iZiW1sqLqJitcbQ.htmlsi=OdJlXCK_xbGK9NeU Legend has a demo of it.

  • @JarmamStuff

    @JarmamStuff

    11 күн бұрын

    You can do that with most SEMs with mass. The Tomb Scorpion is superior in this way. Ironically they ended up making the Wyrn an anti-large specialist, as this ability is fairly generic to SEMs that arent Hierotitan levels of trash

  • @ApsisApocynthion
    @ApsisApocynthion2 ай бұрын

    You can actually semi-empire build as the changeling by just razing everything since you can make cults in the ruins and the non-parasitic option gives you a flat income. I enjoyed the campaign much more after I started doing that. It just didn’t feel right that I had such powerful armies just trolling the AI when I could straight up conquer the world.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I'll have to give it a whirl.

  • @jackjones2454
    @jackjones24542 ай бұрын

    I see your point on how the Changeling really feels directionless. Honestly I think the campaign works best when you’re going in to just have mindless fun. Where winning and losing do not matter too much in the grand scheme of things, and you can take things a lot less seriously. But hey that was my experience.

  • @NewWorldSinner
    @NewWorldSinner2 ай бұрын

    The ai's frost worm stack basically decimated my chorf army it was irritating

  • @Tuck213
    @Tuck2132 ай бұрын

    I actually think the Changeling campaign is very fun and creative. The versatility of picking other characters to transform into changes up the gameplay as much as you like. I also like undercities, pirate coves and herdstones, so I guess if you enjoy leeching off other factions this campaign is for you. And the schemes you pull off make a difference on the world map! You can destroy entire empires by completing them, combined with your Tzeentch abilities to have allies declare war on eachother.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I'm glad you enjoy it, and don't let me detract from that enjoyment. The campaign fell a bit flat for me mainly because the objectives aren't interesting, but I don't *hate* his campaign, I still enjoyed parts of it, just not as much as the other two which is strange because I'm normally far more partial to chaos.

  • @Tuck213

    @Tuck213

    2 ай бұрын

    I do agree with you that some of these objectives are ridiculous, yeah

  • @gautierlemaitre8314
    @gautierlemaitre83142 ай бұрын

    thx for the reveaw!! just bought it on steam autume sale stuff but let me ask a question plz WHY DO I SUCK AT TWW3 ??? more of that plz

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    More on its way sir 🫶

  • @magnuspuck-nebendahl5131
    @magnuspuck-nebendahl51312 ай бұрын

    I picked the game up a few months ago and still have a lot of fun with it. But personally i think the map is stupid. Yeah fine i start with a few legendary lords nearby, but you can destroy them pretty quick. And then... there is not really a massiv threat incoming. For example the cathay area. The fight for the inner basin is really neat and fun, but the danger from outside the bastion is laughable. There is pratically no land for chaos to build up, collect forces for a suprise attack or have space to recover from an cathay invasion. I think a map for each region in more detail would be great. The old world mod makes this pretty apparent.

  • @igoryst3049
    @igoryst30492 ай бұрын

    it's funny how the celestial general can play as a discount version of Karl Franz

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Unironically, yes.

  • @mrsnikeersneerph4nt0m13
    @mrsnikeersneerph4nt0m132 ай бұрын

    Fingers crossed they do rework sieges at some point I've started playing on lower battle difficulties just so I can auto resolve them as much as possible cause they ruin my enjoyment literally every time I fight them lol

  • @iqbalpakaya3217
    @iqbalpakaya32172 ай бұрын

    Yes the additional units is nice but without any race changes and some boring mechanic for the new lord i'd say buy this dlc when on discount or if u already play the 3 faction and u want new units to play

  • @stevehalliday9061
    @stevehalliday90617 күн бұрын

    But.... are there Canopic Jar's? 🤔

  • @KhorneFlakes9
    @KhorneFlakes92 ай бұрын

    Sadly it still does. Cool new units but lack any substantial fixing on core mechanics.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    💯

  • @TheRadude
    @TheRadude2 ай бұрын

    Getting it on sale is the best way to go for this DLC

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    💯

  • @jonesy1323
    @jonesy13232 ай бұрын

    Coming from tabletop type games I am a tzeentch player and loved seeing a new lord to play as. And the MVB as a unit had me excited along with tzangors. But the changeling is a disappointment because its just not a challenge. And the tzangors are a reskin of beastmen and on tabletop and the new trailer for the new edition of sigmar. They are big walking bird people. Happy to see my favorite faction getting things but sad to see it be mediocre in the long run

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I'm sure there'll be more cool Lords in the future

  • @Vating4498
    @Vating44982 ай бұрын

    The Frost Wyrm depresses me because it looks so cool but it sucks so bad

  • @retnuHDJ
    @retnuHDJ2 ай бұрын

    I managed to get this DLC recently for about £14. The price it should have been in the first place

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Agreed.

  • @senti5468
    @senti54682 ай бұрын

    "Passable" is a perfect description. At half the price it would be an average old DLC.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Exactly this. It's no longer offensively bad (which is good) but for the price, it's not something I can say is great value either.

  • @JarmamStuff
    @JarmamStuff11 күн бұрын

    Doing a Skarbrand RoC campaign to finally get through it without falling asleep, I ran into Mother Stank's faction on turn 25 and was ready to take her to poundtown with little difficulty. Then she slapped a *permanent damage spell*-hex on Skarbrand, effectively giving him -0.1% regen if he ever got above 1/4 hp - Including after the enemy broke and ran. I had to not run down the enemy to keep my beloved daemon fit. You cant get Wurzzag's or Sigvald's physresist-traits in RoC so Skarbaby is significantly more vulnerable to trasharcher focus fire, ie early Kislev in a nutshell, and you cant take your time to try to outmaneouver them with your 10-11 juiced Khorne units to 30 godawful t1 units, cuz Mother Stank is killing your boi with some hex shit that you can't do anything about. Every other hex thing I've run into I'm fine with, but this particular one can go die in a lake of fire. Fuck that mechanic.

  • @Zuw_1
    @Zuw_12 ай бұрын

    why this video under total war warhammer 1 ? + thank you for the update

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    I actually didn't set the game title. there's always so many boxes to check when uploading a video haha

  • @adamhadamcik385
    @adamhadamcik3852 ай бұрын

    I agree with everything said but I'd like to add 2 things. 1st about Moonbird. Moonbird is okay not good not bad but okay. It's like a weaker phoenix. Its special attack has a bit of a cast time so it's not good to use when it is moving or it can overshoot. However, Cathay's armies are built so that you never need that bird. Even as a mount, I found war compas better because of bound spells and buffs to magic. 2nd thing is about Ostenkya's curses. They are extremely overpowered. I once debuffed a whole enemy army sieging my settlement and they died before they got to the final capture point and I barely even fought them. The annoying thing is that you need to make them every single turn and some of them are mutually exclusive so later on it's quite boring and repetitive.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Cathay are extremely oppressive in campaign, I agree. Great economy, easy confederations, excellent unit varieties. Such a strong all rounder.

  • @chrisherzog1367
    @chrisherzog13672 ай бұрын

    W take, Mr. Blake

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Thank you sir!

  • @moteleyman
    @moteleyman2 ай бұрын

    oooo a MOnday take?

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yes indeed sir, thought I'd mix it up a bit

  • @freyrTV
    @freyrTV2 ай бұрын

    Good take, Blake! Polishing a turd will only get you so far. Problem is you can't monetize a siege rework like you can flashy new units.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    "Would you care for another glass of piss with your polished turd, sir?" 🤵🏻 You're absolutely right about the monetization part. Thing is if they don't rework sieges they'll never reach the games potential, and will never sell anywhere near as much DLC as what could have been. But good luck trying to explain that to management.

  • @ninjapirate47
    @ninjapirate472 ай бұрын

    I was looking forward to totes warhamster 3: revelations but despite the demon factions (cathy, cafe, coffee just don't float my boat and kislev are meh to me) it never gripped me by the balls the way 2 did. It just seemed like a more focused game and the map, while big, wasn't absurdly big.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    That's a good way of putting it.

  • @senti5468
    @senti54682 ай бұрын

    The repeating siege maps just confuse me. They have more maps. They were so proud to claims they'd have even more.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    Yeah sieges need a top to bottom review. I'm shocked that we're over 2 years into the games life cycle and this hasn't been addressed, and we still have those terrible looking placeholder constructable towers.

  • @adrianoking9579
    @adrianoking95792 ай бұрын

    Campaing-wise things are the same, yeah. Skirmish-wise tho, they did improved a lot and the DLC factions got a lot funnier to craft their armies. That said i do wonder if they were thinking about making Changeling-esque campaings for each Chaos god and now have to scrap that.

  • @Nirual86

    @Nirual86

    2 ай бұрын

    I doubt that they were planning on the same idea for all the others. Maybe it could work for Slaneesh but their basic playstyle is already very representative of their brand of subversion. And Khorne just doesn't do that in the first place. Nurgle would easily feel like a rehash of Skaven complete with obvious signs (gee, I wonder where all those plagues are coming from).

  • @adrianoking9579

    @adrianoking9579

    2 ай бұрын

    @@Nirual86 Khornate cults are a thing. they are hated by "real" Khornates but those hate everything. they are mostly cults whose every member of it is a member of the military and have the weird tendency to always attempt a fight even if they are a gate guard.

  • @donkey_oaty
    @donkey_oaty2 ай бұрын

    Yeah Kislev feels so much more complete now for sure.

  • @BlakesTakes420

    @BlakesTakes420

    2 ай бұрын

    💯

  • @ianmielke6754
    @ianmielke67542 ай бұрын

    I really enjoyed the cauldron element of mother O’s gameplay. Being able to make almost an entire enemy army lost 75% of its health? Broken overpowered. Allowed my garrisons to actually defend with small numbers.

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