Shadow of the Colossus - A Literary Analysis

Ойындар

In any discussion about video games as art, at least one person will simply answer, "Shadow of the Colossus," as an argument that speaks for itself. Let's find out why.
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Music:
Arcade Academy, by Pixel Head -
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Art:
Jimi Bonogofsky-Gronseth - jimidoodle.blogspot.com
Gameplay Footage:
www.longplays.org
Website: www.gamesasliterature.com
Facebook: / gamesasliterature

Пікірлер: 349

  • @ItsTheCos
    @ItsTheCos8 жыл бұрын

    I think my favorite thing about the final Colossus is how, when you reach it, you can see that *it* can see all the beams generated by the other Colossi's deaths. It knew you were coming eventually, and it's FURIOUS.

  • @DeviltoGeorgia34

    @DeviltoGeorgia34

    6 жыл бұрын

    Malus has had it with Wander's shit.

  • @Late0NightPC

    @Late0NightPC

    6 жыл бұрын

    I don't quite think so. When you get near the head, one of the things you need to do is stand on it's hand and shoot it's shoulder to make it grab it, so you can cross over. However if you watch Manus before you shoot it, it seems to stop attacking you. It's eye color even changes to a more passive one that most have before you attack them, and it just sit there with you in it's palm watching you. I don't think Manus is angry at you, at least not entirely, I think it is curious and trying to understand why you would kill the others.

  • @cyberdelicxp9125

    @cyberdelicxp9125

    5 жыл бұрын

    That is cool, I never noticed u can see all the beams from there. 16/Malus embodied the Anger of Dormin due to it's imprisioned state, chained to the forbidden lands. But it showed a curiosity, as the insect like Wander crawled around it's hand.

  • @greenhat8978

    @greenhat8978

    4 жыл бұрын

    I always thought it was more along the lines of it was furious at first and then when it finally has a close look at you it realizes you are not a warrior or anything but just a mere child and it starts to wonder " what is a mere child doing here? And why is it fighting? What could have happened?"

  • @robertmoorhead2406
    @robertmoorhead24068 жыл бұрын

    One thing: Aggro's a mare Also, nice bit of symbolism: Dormin is reversed Nimrod, as in the biblical king who was responsible for the building of the Tower of Babel. The ancient Babylonians built Ziggurats much like Dormin's temple that serves as the game's hub, which includes a tower which leads to a heavenly garden.

  • @algirdassalomskas9050

    @algirdassalomskas9050

    8 жыл бұрын

    ooh i did not know that, nice catch :). plus Dormio also means sleep in Latin. yet another meaning for a slumbering being, like you said possibly tried to unrightfully ascent to godhood

  • @Cheezmonka

    @Cheezmonka

    7 жыл бұрын

    Robert Moorhead This and some other things lead me to believe Dormin wasn't inherently evil, maybe just lonely or regretful.

  • @DeviltoGeorgia34

    @DeviltoGeorgia34

    6 жыл бұрын

    Not to mention after Nimrod's death, his body was scattered across the lands, similar to Dormin's shadow entities.

  • @bait668

    @bait668

    5 жыл бұрын

    I heard tell that was coincidence but pretty cool coincidence.

  • @antipsychotic451

    @antipsychotic451

    2 жыл бұрын

    @@bait668 No, there's no way it's a coincidence. It lines up too well - it must've been an intentional allusion to Nimrod.

  • @ooccttoo
    @ooccttoo9 жыл бұрын

    I suppose that's why she's called "Mono": she's the *one* thing Wander strives for

  • @GameProf

    @GameProf

    9 жыл бұрын

    ExistentialOcto Yeah, her name is definitely a reference to loneliness, though I hadn't thought of that use. Awesome.

  • @RendHeaven

    @RendHeaven

    9 жыл бұрын

    Games As Literature It also means "thing" in Japanese...

  • @GameProf

    @GameProf

    9 жыл бұрын

    HighCalibur I wish I knew that before doing this analysis. That could be interpreted in a number of ways, all of which interest me highly.

  • @XmetaI4everX

    @XmetaI4everX

    8 жыл бұрын

    HighCalibur And "person"!

  • @RendHeaven

    @RendHeaven

    8 жыл бұрын

    XmetaI4everX Mono doesn't mean person in Japanese. Person is either Hito or Ningen

  • @AspelShuyin
    @AspelShuyin8 жыл бұрын

    I like the interpretation that Mono never actually knew Wander. He was just some random person who fell in love with her from afar and wanted to return her to life because of his singleminded determination that sprang up out of watching this beautiful innocent maiden sacrificed. I mean, the game is just so bright and cheery that it needs something as depressing as unrequited love.

  • @jacket2038

    @jacket2038

    8 жыл бұрын

    I like the theory that Wanderer actually sacrificed her. He felt terrible for having sacrificed her and decided to resurrect her, and thus her sacrifice is ironic as it sets in motion the events of the game. This explains the similarity between his and the shaman's robes and his access to the sword.

  • @UnicornStorm

    @UnicornStorm

    7 жыл бұрын

    I also really like this theory. Also, it is one where their relationship is not romantic, which is kinda refreshing ^.^"

  • @marioramunno4180
    @marioramunno41807 жыл бұрын

    one thing I think you forgot to mention is the birds that surround mono. every time you kill a colossus a white bird appears around mono in the shrine. this is, I think, a perfect contrast to the shadow figures that appear standing over wander. as she gets closer to life pure white bird appear surrounding her. I've thought of them as doves which emphasizes wanders love for mono.

  • @OneFreemanC17
    @OneFreemanC175 жыл бұрын

    The way wander shouts for Agro @19:00 kills me every time. I know it’s the stock vocal effect when the player calls to her, but using it at that moment was brutal to the senses.

  • @jorgeramirez7434
    @jorgeramirez74348 жыл бұрын

    As far as scale, one part freaked me out. Over the arena where you fight Dirge, there is a MASSIVE tree that looked incredibly dead. Not sure where I am going with this useless fact but yes I was scared of a tree.

  • @michaelvigil3436
    @michaelvigil34366 жыл бұрын

    Agro falling after saving you was one of the few moments I was genuinely sad playing a game, unbelievably emotional and unexpected.

  • @davemarx7856
    @davemarx78566 жыл бұрын

    That description couldn't be truer. 😕 : Ok class... Can video games be considered art? 🙋 ☺ : You have a question? 🙍 : Shadow of the Colossus. 😐 : ... class dismissed.

  • @magnamic5614

    @magnamic5614

    6 жыл бұрын

    HAHA! And just as everyone stand up to leave. Tomorrow we take a deeper look into the themes presented in this game. Your homework is to play to boss 3.

  • @dragmire3D
    @dragmire3D8 жыл бұрын

    I always wonder if the prophecy that Mono will bring disaster actually came true as a result of being sacrificed. Where her death to death to prevent catastrophe(like the resurrection of an evil god) was what put things in motion to make it happen. In that way I can see Wander in a more forgivable light since he can be seen as being spurred into action by the people who took the first step toward disaster(despite their intentions). Agro's fall was so moving to some people I know that they were hoping to give up on Mono and resurrect Agro instead.

  • @Vivalier

    @Vivalier

    7 жыл бұрын

    Wouldn't that circularly lead to Wander being responsible though? If the fate the people foresaw was that Dormin would be resurrected because if her, then they killed her BECAUSE Wander loved her so much, though they didn't see that. They didn't realize that they were bringing it about, but if Wander had not been so single-minded, she needn't have died at all in the first place.

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    Kimberly Warthman Everything came full circle in the end and its perfect. I love the fact that PlayStation games makes you think as an adult.

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    dragmire3D That disaster indeed happned when Wander unleashed all the 16 dark souls of Dormin. Lord Emon was correct to forsee it but yeah Wander is just a young juvenille boy who has no firm "grip" on what is good and bad. It was symbolized in the end of him becoming a horned infant.

  • @devinweir7869
    @devinweir78698 жыл бұрын

    Man wtf this is some of the best video game content ive seen and you get no views

  • @GameProf

    @GameProf

    8 жыл бұрын

    +ThatKing Slayer Well that's improving, but it has been a slow growth. Now I'm almost to 1500 subs and most of my videos get at least a few hundred views, so that's nice. Way better than when I started, that's for sure. But comments like this assure me I'm appreciated, and that really helps. ^_^

  • @akuutsa
    @akuutsa8 жыл бұрын

    Damn. This channel deserves way more recognition.

  • @GameProf

    @GameProf

    8 жыл бұрын

    These kinds of comments always make me happy. ^_^

  • @Biresaio

    @Biresaio

    7 жыл бұрын

    +akuboli True indeed very cool content and presentation

  • @Fries101Reviews

    @Fries101Reviews

    7 жыл бұрын

    And he is also once was my Games as Literature & Internet Publishing Teacher :) great to see a familiar face again

  • @MichelePandini

    @MichelePandini

    7 жыл бұрын

    Agree. I found it because this video and I'm in love.

  • @dune3001
    @dune30018 жыл бұрын

    to this day, no other game other than SOTC has made me feel sad or guilty for killing boss enemies...

  • @ShyanTheLegend

    @ShyanTheLegend

    8 жыл бұрын

    what about Dark Souls' Great Wolf Sif? you should try that game if you havent

  • @dune3001

    @dune3001

    8 жыл бұрын

    ShyanTheLegend yeah, that was pretty sad but nowhere on SOTC level, imho...

  • @DrkShd

    @DrkShd

    8 жыл бұрын

    +ShyanTheLegend dark souls have one is sif, demon's souls also have one is maiden of astrea, but SOTC have 16 of them

  • @SolidSnake684
    @SolidSnake6849 жыл бұрын

    I have loved this game for years but i am also using it as a vessel for my emotions now.The first time i played it, it was for the experience and the gameplay and i couldn't get enough of it! But now i'm back in the forbidden lands for an entirely different reason. I met a girl and started dating her when i was first playing this game a year ago and i expressed so much interest in it and said how much we should play it. We never finished it, but there was always a tie to it and her in my mind. Now we've separated, in a move that was very much against my wishes, and i am grieving. I decided to start playing it again as i thought it would be the only game that could sympathize my situation rather than mask it with mindless fun. My relationship is dead, but i want it back more than anything. If i follow down this path, it will destroy me. Sounds a lot like Wander. His efforts to reclaim a girl against all odds is essentially doomed. I am using this view in two different lights. 1, i am slaying my inner demons for a love i cannot reclaim, and 2, it is showing me that letting go and moving on is better than exhaustively trying to reach for something already gone. This game is so powerful on many levels, from just a basic "story and atmosphere" one to a deeper meaning that i can connect with that wasn't entirely what the game was going for. Its a beautiful tragedy, and an absolute masterpiece in my eyes. Great video, i had fun listening to your analysis. I just wished you would've gone a little more into the mysteries and fan theories of the game. I know those aren't grounds to review something off of, but some of them are very interesting, such as the theory that places Wander as Mono's killer and he is doing this out of immense grief. Either way, great video, definitely subscribing.

  • @DeadpoolX9

    @DeadpoolX9

    Жыл бұрын

    For me, It makes no sense but following her ghost is what freed me from her . And this path to retrieve her has also unchained my attachment to her. I know it’s doomed but the farther I follow this path with love compassion and redemption The more I seem to reap. To quote Zedd “You are the part of me I wish I didn’t need Chasing relentlessly Still fine and I don’t know why If our love is tragedy why are you my remedy? If our love is insanity why are you my clarity?”

  • @JAKX091
    @JAKX0917 жыл бұрын

    Just wanted to let you know you convinced me at 2:14 to play this game right away, and after a few days i'm back and I beated it for my first time. So I just wanted to thank you for convincing me to make the final decision to try this game and experiance it's "epicness" as you like to put it :D

  • @GameProf

    @GameProf

    7 жыл бұрын

    I'm really glad that happened! Always makes me sad how many people watch these videos without ever playing the game, so I love that it inspired someone to play it for themselves!

  • @weiss3280
    @weiss32806 жыл бұрын

    I've always felt like this whole game was morally ambiguous to be honest. Like, I feel like the main "villain" here is Lord Emon. Dormin tells us up front that they can revive Mono but the cost is great. Wander is the one who said he didn't care. And people tend to immediately correlate Gods of Death or ones with control over souls as evil, but it doesn't always have to be that way. Dormin was always upfront about his motives, in my opinion. If Lord Emon and his group had never sacrificed Mono (which I also feel was a self fulfilling prophecy) then Wander would have never felt like he had to go on to go to the forbidden land. I feel like the whole thing was set in motion because of a self fulfilling prophecy.

  • @ChocolatierRob
    @ChocolatierRob6 жыл бұрын

    Hmmm, you have taken the approach that Dormin _is_ evil and that Wander was doing only evil and terrible things. One of the things I loved about this game was how ambiguous the morality of it was. There is no evidence that Dormin actually was evil, we only know that Lord Amon believed him/her/it to be evil. Let's face it, taking the advice from religious types is hardly the best yardstick for morality, they can be right or righteous but rarely both at the same time. Dormin warned of the consequences and kept its word as to what it would do for its part of the bargain. There is never a "fools, you have freed me now I'll destroy you all" moment.

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    ChocolateRob Good analysis. Literally all characters in this game has his/her good and bad. Everything balances out in the end. Perfect ending I may say.

  • @joaomarcoscosta4647

    @joaomarcoscosta4647

    5 жыл бұрын

    Yeah, I've come to the comments section to write this, assuming nobody else had. I think the reasons why most people regard Dormin as evil are his shadowy appearance and the association with the tales of "the devil's bargain". But trough the story he is honest and remains faithful to his word - and he has the power to create life, as shown with Mono's resurrection and the Wander's apparent rebirth. While the Wander does destroy the bodies of the colossi, he also frees their spirits and helps them regain their original form. Even if he isn't aware of the significance of his actions. As for the religious sect... They've killed an innocent girl as a preventive measure and had no qualms about killing a boy who they believed was only being used - which only served to free Dormin... To which their first response was, once again, "kill it!". It is possible to interpret Dormin as a force of nature and a deity of life, and the religious sect as a group of fearful men who try to contain or destroy anything outside of their control and understanding. This game truly leaves a lot up to interpretation... Maybe the way each of us sees the story tells a bit about ourselves.

  • @brandoniedits
    @brandoniedits6 жыл бұрын

    I have beaten this game many times over the years and was looking for more lore. Stumbled upon this. What you do here, man, is awesome and highly underrated!

  • @davemarx7856
    @davemarx78566 жыл бұрын

    Umm... am I the ONLY person who had no problems with controlling the horse? Agro basically had his own brain and I could trust him to do the right thing, even if I didn't know exactly what that was at the time. Problems only arose when I tried to micromanage Agro's movements. Or if I asked him to do something stupid. He's a horse, not a car.

  • @davemarx7856

    @davemarx7856

    6 жыл бұрын

    Oh... ok good. I'm glad the video covered this. 😅

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    Dave Marx Yeah I don't get it either. Of you are careful and not aggreasive with controlling him he handles very accirately well. They just need to watch them speed runs and they will see that he can be tamed to perfection.

  • @davemarx7856

    @davemarx7856

    6 жыл бұрын

    PlayStation Vision I only just recently purchased Legend of Zelda Breath of the Wild and they took alot of cues from Agro for the horses in that game. You have to build trust with them but once that's done, they will follow logical paths. You also control it similarly by telling it to go forward at separate speeds and pulling the reigns... as opposed to driving a horse like a car. That means I'm going to have to find my "best horse" and name it Agro. 😃😊😄😁😀

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    Dave Marx LoL Yeah! 😁

  • @timmadone8930

    @timmadone8930

    5 жыл бұрын

    No you aren't. I had no problems controlling Agro on PS2/PS3/or PS4 versions of the game. Once in a while Agro might have stumbled into a rock or something, but that was hardly anything to complain about. "Shadow Of The Colossus" is a masterpiece. And so is "ICO" & "The Last Guardian"

  • @ishumannature9565
    @ishumannature95658 жыл бұрын

    We are waiting for an Ico analysis. your video is great

  • @samy29987

    @samy29987

    6 жыл бұрын

    The same with The Last Guardian.

  • @lilandre6216
    @lilandre62167 жыл бұрын

    This is one of the best videos I've ever seen.

  • @kingofgames1220
    @kingofgames12207 жыл бұрын

    did you make the Ico analysis yet? Because I wanna know more!

  • @alchemist2303
    @alchemist23038 жыл бұрын

    Hi ! French viewer here ! Just wanted to say that your videos are amazingly brilliant. I really love it, and as a student in game design, it's so interesting to have a point of view of this quality. I learn so much every time I listen to you, thank you for that. And by the way, thank you for this one particularly. SotC is my favorite game of all time, Fumito Ueda is an example, an inspiration to me in terms of narrative design and your explanations helped me to get some points I missed. Thank you so much once again !

  • @fatalfeline
    @fatalfeline6 жыл бұрын

    Yes, this is so good... I've been looking for a channel like yours for a while

  • @lurtz8656
    @lurtz86568 жыл бұрын

    I'm brand new here (and just subscribed) and this is my favorite game and, Jesus Christ, did you do it justice. But other than that, I really enjoy your content. You seem to legitimately care about your subjects and I absolutely adore that. Keep up what you're doing as it's really entertaining. Aaaaaand I would kill for the hair and beard. You have a lovely beard...that I shamelessly would like.

  • @The_Cassjo

    @The_Cassjo

    8 жыл бұрын

    A way of appreciate games not just as timekilling-brainoff-bloodlust-entertainment, but as art with more approaches than only amusement. It is a very good, creative and teaching way, to use the medium "KZread".

  • @TheBaronvonTito
    @TheBaronvonTito8 жыл бұрын

    Great analysis for one of my favorite games ever. In SotC defense, some games still haven't figured out cameras and how to work them even on these newer systems.

  • @The_Cassjo
    @The_Cassjo8 жыл бұрын

    In 2006, when Shadow of the Colossus was released in Germany, I just saw a few screens and read a small summary about that game to come in stores soon. It was poorly promoted in Germany - and maybe in other countries too. But I got the feeling, that this game was exactly my type of game - and I was right! When you fought a colossus and head for next one, you have to ride all the way to it. You have the sound of wind, the wide open landscape and more than enough space to think about what you just done and if this really is the right way. At those moments you feel the game and let your feelings and thoughts breathe. For me this game acts as a kind of indicator as well. If you hate it, than we have nothing in common. I also have that kind of feeling, that The Last Guardian will have a similar impact in another sort of way though. Great analysis, great channel. More than worth a subscribe. Keep it going, please, because games are art and have much to give and tell.

  • @MissCoookiez
    @MissCoookiez8 жыл бұрын

    Thank you for awesome and in-depth analysis! Beautifully presented. Best of luck with the video, looking forward to see more!!!!

  • @ivanm.r.7363
    @ivanm.r.73639 жыл бұрын

    Thank you so much for this video. I just finished the game on PS3. and i just found your chhannel. truly amazing ideas you have here. subscribed. keep it up.

  • @TheMATEMAGICIAN
    @TheMATEMAGICIAN6 жыл бұрын

    then the maiden's cursed fate was being the mother of the re encarnation of the demon Dormin all along and that's why she was sacrificed to begin with (at least it's my speculation)

  • @ReignSupreme2014
    @ReignSupreme20145 жыл бұрын

    "Dormin, I've come to bargin!"

  • @LatinoJoker90
    @LatinoJoker908 жыл бұрын

    Did a great job dissecting this game. Hope you keep gaining success and keep up the great work

  • @ScotsThinker
    @ScotsThinker6 жыл бұрын

    This was the first video I ever saw of Games as Literature 101. I saw this after playing the game on the PS2 myself and I wanted to see if anyone else on the internet highly respects this game as a work of art. That was when I encountered your KZread channel and (WOW!) this analysis perfectly sums up everything great about the game. What you said was very thought provoking and insightful.(Also this is Jacksepticeye's favorite video game of all time). If I could contribute to your analysis, there are some little details I'd like to discuss about this game. When I was climbing the cliffs that lead to the first colossus, I was having a strange experience with the grip button mechanic. I tried jumping and grabbing a ledge but I couldn't hold onto it. Eventually I managed to jump and hold down the grip button just in time. This experience was awkward yet organic and felt just like trying to do the same thing in real life. Little details like this truly elevated the Interactive experience for me. Also you increase your grip strength by killing innocent lizards which further emphasizes that the more powerful Wander becomes, the worse he becomes as a person. Who knows what kind of civilization used lived in this desolated landscape but judging by the arcitecture and the behaviour of the colossi, they could have been well respected by whoever used to live there. Whenever a Colossus dies, a beacon of light emits from their corpses.The Final colossus has a clear view of each beacon so by the time Wander reaches him, He seem to be very angry and for good reason. Speaking of the final fight, their is nothing glorious about this fight at all much like how there is nothing glorious in Wander's actions. The music and the atmosphere emphasize this point further. I also like the symbolic idea of Wander being the final colossi, becoming the very monster he fought, (and the colossi weren't even the true monsters to begin with). As a christian, I personally like how non violent acts are what saves the day in the end such as throwing the sword down and raising Wander in his baby form so that he can hopefully make amends for his selfish acts.It's amazing how this game is so minimal and yet so EPIC! To make a long story short, It's the little details that truly make this video game a masterpiece in my opinion.

  • @cortomaltes8668
    @cortomaltes86687 жыл бұрын

    I totally agree with your arguments, I played this game years ago and watching this review brings me back nice memories. Great job.

  • @SexyCripples
    @SexyCripples8 жыл бұрын

    Hey! A viewer from Germany here. Just wanted to let you know that I really, really like your channel. You definitely deserve way more views and I'm sure you'll get them over time. I binged-watched a lot of your content in the last couple of days and I'm looking forward to seeing more from you. Right now I'm about three minutes into this movie and my only tiny quibble would be the sound mixing of the ingame soundtrack, it's maybe a little bit too loud when you are speaking at the same time. But that's really just a minor complaint and I already feel somewhat silly for even mentioning it. Keep up the good work!

  • @GameProf

    @GameProf

    8 жыл бұрын

    +Saz Cripple Music balancing is the bane of my existence. Always either sounds too loud or too quiet. Doesn't help that I love this music so much I want to make sure it's good and audible. :P In any case, glad you're enjoying the show so much! The channel is certainly growing, slowly but surely.

  • @samy29987
    @samy299876 жыл бұрын

    Wow, such a detailed and well-thought analysis on one of the most intriguing and unique games the video game industry has seen in the last 20 years. I wished, you'd do the same analysis on The Last Guardian, considering the story is ambiguous, the gameplay is minimalistic and the scale and epicness of the world is the same as in SotC. Regardless whether you do a similar video on The Last Guardian or not, I thank you for this review. I truly appreciate it. One of your finest works! Keep up the great work.

  • @theguyinthere
    @theguyinthere6 жыл бұрын

    I just finished shadow of the colossus for the first time in the remake tonight and it was amazing

  • @DeathByDirt
    @DeathByDirt7 жыл бұрын

    Very insightful video! Been a huge fan of SotC for years now and with The Last Guardian finally on the horizon, I finally (just today as of writing this comment) got around to playing and beating Ico. I am very much looking forward to an eventual literary analysis of that game, as I have not found many discussions online that go into much detail about themes and interpretations, but moreso theories and speculations about the plot. I have some ideas of my own and I'm very interested in hearing what you have to say about it! Keep up the great work!

  • @aaanycolour
    @aaanycolour2 ай бұрын

    Thank you for your care and attention to this game. Beautifully summarized

  • @fau2an100
    @fau2an1008 жыл бұрын

    isnt it pronounced "ee"co and not "i"co? and great analysis! loved the aspect of you, the final colossus, being defeated not by belligerent means but just by the sword being thrown. Nice job and hope you continue to gain more subscribers and views :)

  • @GameProf

    @GameProf

    8 жыл бұрын

    +fau2an100 Yeah, it is. I always forget that; when I think of "ee-co" I think of Jak and Daxter. :P

  • @lunavarion

    @lunavarion

    8 жыл бұрын

    +Games As Literature Not Eco the Dolphin?

  • @AspelShuyin

    @AspelShuyin

    8 жыл бұрын

    I think it's also "Mo-no"

  • @dragonstar2387

    @dragonstar2387

    7 жыл бұрын

    *+Lunavarion* I think he sees 'ee-co' as pronounced like the e in 'me' and 'tree', rather than the 'eh' sound you're thinking of.

  • @cheerie817
    @cheerie8177 жыл бұрын

    I'm still waiting for that Ico video, hope you get round to covering it at some stage!

  • @JordanDean5000
    @JordanDean50009 жыл бұрын

    Excellent analysis! Really look forward to seeing your ICO one now :)

  • @GameProf

    @GameProf

    9 жыл бұрын

    ***** Thanks! Ico is a little more difficult to pin down, so I'm nervously looking forward to it myself!

  • @ska4lifex3
    @ska4lifex35 жыл бұрын

    Love your videos men, keep up the good work

  • @thaumagraphist
    @thaumagraphist7 жыл бұрын

    Absolutely wonderful analysis! It's super interesting to see games talked about in this way, revealing fascinating storytelling concepts that are only possible through the medium of games. Especially now, when so much of the moral intrigue of games is reliant on the player's ability to make choices impacting the story (see any game with multiple endings or an actual tangible counter of the player's morality or karma), it was amazing to me to see Shadow of the Colossus turn that on its head and use inevitability and futility to equally profound effect. Wander's made up his mind and you as the player can't change it even when you realize that what he's doing is wrong. To stop killing the colossi is to stop progressing entirely, there's no alternate path or "good ending" you can access by sparing the monsters this time. That's not on the table for Wander; if you want to see the game arrive at any sort of conclusion, you need to keep barreling towards tragedy even if you can already see it coming. The only thing I might add is that I'm not sure the final colossus is quite as simple as you made him out to be. The initial phase of the battle where he's shooting at you from a distance is definitely as you described, it's vicious and grotesquely monstrous, and he'll completely lay waste to you if you're stranded without cover for even a few seconds. But once you begin climbing him and he's no longer able to shoot at you, I think that changes dramatically. Similar to what you said about taking advantage of Celosia's fear, for Malus you use his pain to navigate his body. The way he clutches at his back and his shoulder when you stab them, and even just the way he inquisitively holds his hand up to look at you when you're on it, that was all very human, and it makes the sad music playing over the battle all the more haunting. Your mileage may vary of course, but to me he ended up feeling like one of the most sympathetic of the colossi, up there with Celosia and Phalanx.

  • @molasismusic224
    @molasismusic2246 жыл бұрын

    Amazing analysis. Compelling and thorough. Excellently done.

  • @forealziesxd
    @forealziesxd3 жыл бұрын

    halfbloodvince sent me here and I am very happy he did...awesome video man!

  • @SoralaxPlays
    @SoralaxPlays7 жыл бұрын

    Agro's death is the most crippling emotional moment I've ever experienced in a game. Jesus, I still want to cry just watching it in this video

  • @leaftune4427
    @leaftune44276 жыл бұрын

    Very nice analysis! Never thought about that symbolism when the group leader dropped the sword into the small pool. I am glad you noticed Wander's animations and how it shows he had no training whatsoever with the sword. (I didn't even think about how clumsy he is on foot) Though kinda surprised you didn't mention how it's a pretty sharp contrast to his archery and horsemanship which he is quite skilled at, not to mention the way he is able to reorient himself on horseback while having his bow drawn is really impressive. Seems as if he had training to become a horseback hunter back at his home. Though I guess that's not really too related to the main narrative, I just love little details. XD

  • @MrNasexD
    @MrNasexD4 жыл бұрын

    Well fucking said man! The last minutes of this video are utterly profund. Not only for a story in a videogame but for our own lifes too. Have an upvote dude

  • @easystreetband
    @easystreetband8 жыл бұрын

    Yeah the "Shadow" of the Colossus is the dark spirit within each one (Dormin). But the feeling of being small is a nice touch I never thought of.

  • @joshmaddog8369
    @joshmaddog83697 жыл бұрын

    your tie is amazing. SotC will always be a classic, overlooked and not for everyone but its a beautiful game. great vid.

  • @TheTyphoon365
    @TheTyphoon3657 жыл бұрын

    Woah. Did I stumble across a hidden gem of a channel???

  • @GameProf

    @GameProf

    7 жыл бұрын

    Yes!!! At least I hope you like the other videos enough to think so!

  • @vypermajik
    @vypermajik8 жыл бұрын

    this is my fav game of all time. great analysis. subbed! !

  • @GameProf

    @GameProf

    8 жыл бұрын

    +vyper majik Yes, it is something of a masterpiece. Glad you liked the video!

  • @FettMaster8
    @FettMaster86 жыл бұрын

    I know I'm a little late to the party, but great video! I recently played this game for the first time -- the remastered version on the PS4, specifically. While it took me a few playthroughs to truly appreciate it, I ended up loving it so much that I included it in one of my articles (fandom.wikia.com/articles/5-most-heart-wrenching-game-endings-that-made-us-cry) and talk about it in just about every conversation I have with anyone. You earned yourself a subscriber, my friend. Keep it up!

  • @thatamericanidiot6787
    @thatamericanidiot67874 жыл бұрын

    I think your video is really cool! I'm actually using it to help with a school project!

  • @waalex11
    @waalex117 жыл бұрын

    Flawless Amazing Analysis. You make us fans proud.

  • @OtakuNerd94
    @OtakuNerd946 жыл бұрын

    Oh did you overlook the fact that the story is also told by the pacing of the colossus battles, and the areas where the colossi are also gives us a hint of the story that happned in the forbidden land and the story and character of each of the "dark souls" contained inside a colossus? I think this is the game that inspired Demon's Souls by Miyazaki. He did love this game as inspiration for Souls series.

  • @pjousma
    @pjousma6 жыл бұрын

    cool story bruv, got me glued to the screen the entire time.

  • @hamodachichigo8029
    @hamodachichigo80296 жыл бұрын

    When I saw wander's skin going faint , I though that was some kind of PS2 graphical glitches , It appears that I was Wrong , your review is great , keep the good work

  • @KirurUwU
    @KirurUwU7 жыл бұрын

    I love listening to analyses of ICO and SotC. Yours may be the best I heard so far and I think now I heard them all xD It is amazing talking about those games for hours. Do you also plan to talk about ICO?

  • @GameProf

    @GameProf

    7 жыл бұрын

    At some point, yeah! And The Last Guardian, 'cause it's right up there with them. Glad you liked the video!

  • @NomadColossus
    @NomadColossus3 жыл бұрын

    Really loved this video! Apart from Agro being referred to as 'him', I found it concise and lovingly adept at showcasing the 'real' story that underlines what Wander's intentions were in regards to Mono. He had no problem killing these amazing majestic beasts for his own purposes! All in the hopes that he could restore life to his beloved 'Mono'. Note: Wander does actually die before Dormin takes over his body... see here: kzread.info/dash/bejne/p6aKpquTqt2Xcbw.html

  • @keyblader6
    @keyblader67 жыл бұрын

    I think saying that Wander becomes the villain is a huge leap in logic. You say there are catastrophic consequences to his actions, but what are they? No one dies, Mono is revived, and an entity is freed from imprisonment. You simply assume Dormin is a malicious force

  • @GameProf

    @GameProf

    7 жыл бұрын

    Reading the tone of the game makes Dormin's nature rather clear. The consequences are only that minor because Dormin is imprisoned again by the priest; Wander's actions are very clearly painted in a negative light, and it would be incredibly difficult to argue that the game doesn't condemn them, for a great many reasons that the video mostly covers.

  • @keyblader6

    @keyblader6

    7 жыл бұрын

    Most of the reasons are due to the toll it takes on Wander and what the priest would lead you to believe. A priest who possibly played a role in the death of Mono and decides to kill Wander at the drop of a hat. Who is to say Dormin's imprisonment was just? Just because Wander kills the Colossi, that doesn't mean he is evil. Those actions and his condition at the end of the game could just be illustrating the pain and personal turmoil that such difficult decisions can incur(e.g. the PTSD a soldier goes through after war)

  • @SISTEMAQ

    @SISTEMAQ

    6 жыл бұрын

    You kind of freed a demon God...

  • @loremasterdasmodeus8285

    @loremasterdasmodeus8285

    6 жыл бұрын

    Wander was capable of killing relentlessly 16 magnific creatures that did not caused evil or harm to him, just for the sake of himself acquiring something HE wanted. His egoistic and destructive nature corrupted his own being and ravaged his mind and senses. He destroyed and became the incarnation of the word "harmfull". Nothing is inherently evil or good, but taking into consideration makes it so...

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    I believe its open to interpretatation that Wander also wanted justice for Mono's death by Lord Emon's religion. The fact that Wander became an infant proves that Wander is pure hearted teenager who can not grasp what is good or evil and his actions is justified in the end. The infant is a symbol of innocence. The horns is a symbol of his history and deeds with Dormin who took advantage of the situation. He really is a true hero and not a villain.

  • @BagonafStudios
    @BagonafStudios6 жыл бұрын

    Amazing analysis, makes me really want to play the game again.

  • @tedcrilly1
    @tedcrilly17 жыл бұрын

    I've played this game countless times and like many other people, it's my all time favourite. Yet still, watching Agro fall... It still gets me.

  • @tri4nglem4n
    @tri4nglem4n2 жыл бұрын

    just found your channel and my dude I need that Ico analysis

  • @tri4nglem4n

    @tri4nglem4n

    2 жыл бұрын

    and the last guardian or whatever it was called

  • @blairmcqueen9899
    @blairmcqueen98998 жыл бұрын

    I'm literally in love with this channel :o

  • @GameProf

    @GameProf

    8 жыл бұрын

    +Blair McQueen Glad to hear it! :D

  • @waalex11
    @waalex117 жыл бұрын

    Shadow of the Colossus is a great game! I completed it around 10 times, about 6 in hard mode. The fact and romance of fighting for Momo's life is beautiful. The interaction and relationship with Agro is fun. You really (at least personally) feel a real connection with these characters while you play. I care for them. It's kinda enchanting how ... just the cutscenes and fact that you fact that you defeated a colossi to go to the next, all helping you get closer to save Momo and see Wander engulfed in them to the end. ... It's fucking amazing. It soundtrack sets the mood really well as well. I don't know how else to explain it. And the gameplay is simple but amazing ... and really fun as fuck. You truly feel the size and power you're facing. How many games do that well? Not enough IMO.

  • @idolatrystudios
    @idolatrystudios7 жыл бұрын

    Fantastic video!

  • @Flyzoola
    @Flyzoola5 жыл бұрын

    Holy shit, why did I *JUST* find this channel, and why doesn't it have more exposure?!?!

  • @GameProf

    @GameProf

    5 жыл бұрын

    I don't know, but you can share it around to help if you want! :D

  • @kirtur
    @kirtur9 жыл бұрын

    Considering this is a game I had never heard of (I thought at first that this was Titan Souls, and I was like huh, this should be interesting) and also I would NEVER play, I am so happy to have seen your analysis on it. Just from the short scenes in your video I could feel the grand scale and the immensity of the consequences in the game. What a masterpiece! Are there any other games related to it that came out after this one? Or only the precursor game you mentioned? Nice episode!

  • @GameProf

    @GameProf

    9 жыл бұрын

    kirtur The only related game is Ico, which plays very differently but has major similarities in tone and visual design. You can nab both in an HD collection on the PS3 if you want to check them out. Team Ico is supposedly working on another game, The Last Guardian, but it's been in development hell for so long there's really no guarantee of anything at this point.

  • @selinakiefer6129
    @selinakiefer61297 жыл бұрын

    This was EPIC! Thank you ♥

  • @solarflare4047
    @solarflare40477 жыл бұрын

    i replayed the game for the 4th time. cant get enough of this

  • @VetriVade
    @VetriVade4 жыл бұрын

    Killing a colossi adds another dove to the shrine

  • @markymark6229
    @markymark62293 жыл бұрын

    interesting insight at the end re: acts of 'love' committed to the detriments of others - reminds me of TLOU. I wonder what other games speak on this

  • @t4rv0r60
    @t4rv0r606 жыл бұрын

    hello from 2018. yo we can basically say that wander follows the path like a sith (star wars) do. driven by passion and in desperate need to protect/rescue the person you love. Like Anakin Skywalker. just wanted to mention it

  • @13Xerro
    @13Xerro7 жыл бұрын

    You only ever controlled Wanda throughout the game, be it when slaying colossi, riding on the back of Argo, when he became a part of Dormin, and even when he was returned to that of an infant with horns. I freaking love that even as the baby in that cutscene you still control him, if you press buttons he'll squirm more and let out cries. And I felt it was a fitting punishment for him. I don't like to think in terms of bad and good, Wanda's goal was by no means noble, but they were neither entirely selfish. He loved Mono so much he was willing to sacrifice himself to bring her back. Likewise Lord Emon can hardly be said to have been good and noble in this. Mono was sacrificed, Lord Emon is a shaman - who do you think will have sacrificed her? So good and evil in this tale is so wonderfully convoluted, it is a mess, and that ending where Wanda isn't killed but returned to an infant is so wonderfully perfect, that Shadow of the Colossus cemented itself as my favourite game of all time in that moment. And now I'm buzzing to play it again when the remake comes out next year. Also in Ico because Ico carries a curse with him, I believe that whatever curse Mono once had, was then transferred to Wanda and all the horned children for the years to come.

  • @hollowficate

    @hollowficate

    7 жыл бұрын

    Wait a sec! HOLD UP! You can control infant Wander in the cutscene?! I never knew that all these years playing the game.

  • @OtakuNerd94

    @OtakuNerd94

    6 жыл бұрын

    13Xerro All characters in this game has both good and bad in them in my perspective. Wander is a teenager who can not totally grasp/understand good from evil. He did both good and bad. Mono was considered "bad" by Lord Emon. Lord Emon did bad by killing Mono and good by sealing Dormin again. Dormin is a bad evil entity that did good for reviving Mono. This game has a very "open to interpretation" design in every sense of the phrase. Even the colossus fights has so many open strategic possibilities I just discovered even if I played them hundreds of times before. Best designed game of all time.

  • @jameswilkinson4632
    @jameswilkinson46327 жыл бұрын

    lovin this shit man! lovin it!

  • @OtakuNerd94
    @OtakuNerd946 жыл бұрын

    Good video by the way. Thanks for the analysis. I will have my analysis too.

  • @nonyabusiness364
    @nonyabusiness3648 жыл бұрын

    For the record, Dragon's Dogma also has the grab/climb/stamina management mechanic, though not on the same scale. Usually.

  • @GameProf

    @GameProf

    8 жыл бұрын

    I forgot that. Man, I want to go back and play more of that game; I only played around 5-10 hours, but I really wanted to play more.

  • @LegendaryTeamful
    @LegendaryTeamful5 жыл бұрын

    when the horse died I literally cried soooi hard

  • @davidwhitney947
    @davidwhitney9474 жыл бұрын

    I love this man thank you so much

  • @ParalyzedDreamer
    @ParalyzedDreamer3 жыл бұрын

    Gave me goosebumps... what an incredible game

  • @gunterpatee4963
    @gunterpatee49637 жыл бұрын

    ICO/Wanda and the Colossus/Shadow of the Colossus is a game I will remember and cherish till the end of my life. When I no longer own a console, I will keep it with me. It is nothing short of a masterpiece on par with a one-off faberge' egg. This title is on par with the masterpiece, The Last of Us. In a collection of any ten video game titles, it is always there. Haven't played it yet, but the Last Guardian cannot possibly have done it justice, though I appreciate them for having tried.

  • @raharris24
    @raharris247 жыл бұрын

    have you done ico yet? i wanna know the continuation of this..

  • @Daniel-Rosa.
    @Daniel-Rosa.7 жыл бұрын

    The "grown-up man to baby" transformation remimded me a lot of what also happens at the end of *2001: A Space Odyssey.* Fumeto is very likely to have seen that movie ^^

  • @rangerslayer2260
    @rangerslayer22606 жыл бұрын

    By the time remake has come out, the visuals are even better and more beautiful.

  • @kentrelhayes5982
    @kentrelhayes59828 жыл бұрын

    this game made the the gamer I am today 😢😢

  • @austindevine248
    @austindevine2487 жыл бұрын

    you need to a Games as Literary for Ori and the Blind Forest a very stunning game that in of itself is a piece of art

  • @pseudogenesis
    @pseudogenesis9 жыл бұрын

    Great video, you really did the game justice. It's interesting that you mentioned Spec Ops: The Line, I was thinking about it as you were talking about SotC. Do you think you'll ever do an episode on it?

  • @GameProf

    @GameProf

    9 жыл бұрын

    pseudogenesis I am gonna' analyze Spec Ops: The Line so hard, you don't even know. I adore that game.

  • @GameProf

    @GameProf

    9 жыл бұрын

    Games As Literature To be fair, I'm unsure if there's anything to be said about it that hasn't been already, but my goal here is more to provide a quality resource than to say new things all the time anyway. I'll try.

  • @pseudogenesis

    @pseudogenesis

    9 жыл бұрын

    Games As Literature I'm glad to hear that! In spite of all the flak it gets I think it's one of the most interesting games of the last generation. Everything from the art to the writing to the voice acting has such unity of purpose and contributes so well to the atmosphere, I love it. And I wouldn't worry too much about saying things that haven't been said before. Obviously you should try for that at least a bit, but it's impossible to be *completely* original, especially when it comes to games that are more than a few years old. Although if you want something relatively undiscussed to talk about, every critique I've ever read focuses on the narrative but neglects to mention the environmental storytelling. All the little Bioshockeqsue bits of graffiti, the visual metaphors, that kind of thing. Definitely worth mentioning imo.

  • @GameProf

    @GameProf

    9 жыл бұрын

    Ooooh yeah. Spec Ops has a lot of interesting storytelling bits up its sleeve. I think my favorite is when the loading screens start saying things like, "Do you feel like the Hero now?" and defining the term "cognitive dissonance." And man, Nolan North in that game. I actually got my copy signed by him at a convention. That is by far my favorite performance of his. And it gets flak? I mean I knew it wasn't too popular among the bro shooter crowd, but it seemed to me to be similar to cult hits like Beyond Good and Evil: most people buy it, some didn't understand it, but most who played it loved it. Though I did just remember one or another stupid article arguing it wasn't smart because "it's a shooter." Forgot about that. In any case, yeah, it'll be analyzed. Proooooobably sometime early next year. Scheduling this stuff is harder than it seems.

  • @pseudogenesis

    @pseudogenesis

    9 жыл бұрын

    Games As Literature People never say it's a bad game, it just gets heavy criticism from some, usually as a counterpoint to people praising it. The criticisms are usually that the gameplay is either awful or very mediocre (which I think is a little unfair), and the white phosphorus scene is manipulative because you don't make the choice yourself and the game still blames you for it. Those are the primary complaints. The game definitely has some measure of cult status and is pretty well regarded critically, but there are still a lot of people who criticize it.

  • @JanisTreijs
    @JanisTreijs6 жыл бұрын

    Awesome game, awesome video! Thanks!

  • @khyronbradford
    @khyronbradford8 жыл бұрын

    Man, this was the video analysis of that masterpiece that I was looking for... Games like SOTC should not be reviewed as games only, but most important as a sum of different arts put together. Excellent job!!! Can't wait to see you doing an analysis of Bloodborne as lit.

  • @GameProf

    @GameProf

    8 жыл бұрын

    +khyronbradford Glad you enjoyed it! Personally I think all games should be reviewed that way; video games haven't been "just games" for decades now. And if I may be a bit shameless here, you can actually make me analyze a game of your choice at a certain pledge level on Patreon. It's kinda' expensive, because these analyses take an absurd amount of time to produce, but if you want to make me analyze Bloodborne it's an option. ^_^

  • @SparkyLurkdragon
    @SparkyLurkdragon8 жыл бұрын

    Seeing different interpretations on what's going on in this game and in ICO is one of my favourite parts of the fandom, even when it seems like I have opinions that ride against the rest of the fanbase. Just about every analysis and interpretation that wasn't made as a joke (and a fair few that were) are in some way interesting, valid, and food for thought. That's the true power of both ICO and Shadow of the Colossus, I think, and why they're so beloved. You get out of them what you bring to them. I'm sure The Last Guardian will be the same way. In that spirit, I wonder what the demographics of folks like me who don't see Dormin as evil are like. I just can't see them as 100% evil, nor Emon as 100% good. If anything I lean toward Dormin being more of an inscrutable, neutral force of nature, and Emon as the villain of the piece, if there is one, with Wander a very grim-leaning anti-hero. To me, Dormin kind of reads as being like Hades: an ancient god with dominion over the one thing mortals fear the most, their own limited lives, once worshiped and now vilified. (Everyone hates the death gods these days. Just look at Disney's Hercules.) Their scoffing at Wander wanting to bring back Mono is more them scoffing at who- or whatever sealed them than anything in my mind: "Is that not the law of mortals?" as a "Oh, really, NOW you're coming to Us for help?" kind of thing. There's some reading between the lines that to me implies they're not being cagey about the price Wander will pay because of their nature, as well. The way they start out by giving Wander a brief description of Wander's next foe, followed by a subtle hint, followed by a much less subtle hint if you take long enough... all that could just be a videogame being a videogame, but two specific things they say make me wonder if they're not having to think around their bindings to give Wander information, like the seal on them means they have to word things very carefully to say them at all. During the introduction of Colossus Thirteen, right after the cutaway to Emon's men, Dormin says "Thy next foe is... The vast desert lands... A giant trail drifts through the sky... Thou art not alone..." The "thou art not alone" fascinates me. What are they referring to? Wander needing Agro? But he's already needed Agro to fight some of the Colossi. Is it that Wander will not be alone because he's with the Colossus? But that's utterly trivial - of course he will be, he's trying to kill it. Is it, perhaps, referring to Emon's men approaching, but "thou art not alone" is the best they can get past their bindings at the time? Then, mirroring Dormin's clues about fighting individual Colossi getting much more blunt over time, for the final Colossus they say, "Finally, the last colossus... The ritual is nearly over... Thy wish is nearly granted... But someone now stands to get in thy way... Make haste, for time is short..." If the first one was indeed referring to Emon, then Dormin had to spend three Colossi fights thinking of a way to convey that information past the seal. Probably has to do with information on undoing the seal being extremely hard to get past it in any form that isn't abstruse as heck. The way they say they're "borrowing" Wander's body implies they were going to give it back at some point. And the corruption? Well, it would seem to me that stuffing that much of even the nicest god inside a mortal will not end in a good time for the mortal in question. There's a reason angels always opened with 'fear not'. And after it all, they keep their promise and revive Mono. I attribute Agro's miraculous survival to Dormin as well. I believe she's even favouring the same leg Wander and Dormin are, after Wander got shot there. And the baby is Wander: the game stresses so much that you're always in control of him, and you can make the baby wiggle and cry out. As for Emon, it's implied he had something or another to do with sacrificing Mono, whether his hands, his orders, or just being the leader of the group she and Wander are from. None of this - not the dead Colossi, not unsealing Dormin if you think they're evil, not all of the horrible things that happened before and during ICO - NONE OF IT would have happened if Mono hadn't been killed. Ultimately, yes, Wander made some awful decisions. They're the same kinds of bad decisions I'd probably make in his situation. So ultimately I can't condemn him. Another thing I love about Shadow of the Colossus: the only character who isn't at least somewhat morally ambiguous is the horse. (Yes, even Mono can get a little shifty if you get into some of the theories regarding ICO.) Wow, i wrote a book. But I love talking about this game. And I really love Dormin.

  • @The_Cassjo

    @The_Cassjo

    8 жыл бұрын

    Great thoughts so far, really. Even if I am not thinking exactly that way, but I often like the approach of games/manga/anime with japanese origins in which there is no true or absolute evil or good in it - or always depending on the point of view. This is sort of Shintoism, and I like it. Dormin was splitted in pieces, sealed away and with abilities, that could bring back a soul of a mortal. At the very end Dormin kept word, he wasn't tricking Wanda completely, he also warned him at the beginning, that the price would be high. Mono got her soul back. And even if it not was for Wanda, she got saved. So this was also one of the greatest, heroic sacrifices - he gave his one soul/life for her being save. And yes, we do not learn much about Emon and his group, but he was a menace, who could ruin the whole plan of saving Mono. This game left much space of thoughts and interpretation - during the play and afterwards as well.

  • @themk4982
    @themk49827 жыл бұрын

    My biggest problem with the game (because I'm a massive nerd for world building) is the defeat or Dormin, he got the player to kill 16 beasts in difficult battles where one wrong move could have lead to death and united his 16 (or 17 if we are collecting actual pieces of him and not his power/essence) yet when he becomes a massive shadow being, his true self whether it's evil or not he fails quite badly, he doesn't kill or defeat any of the masked people and before he can even leave the hall he's easily cast out of (or whatever happened) the player, in fact the bridge and supposed only way to the rest of the world was destroyed possibly making Dormins situation even worse than how things started out. I would have liked it far more if Dormin was as powerful (and possibly magnificent if they wanted to go the way of Dormin not being inherently evil) as all Colossi combined, perhaps even more, the rest of the ending I don't know but I'm sure they could come up with something, maybe even have Dormin be freed to the world at large or something as long as if Dormin is defeated he isn't taken out by the easy dropping of an item.

  • @ZheadMonkey
    @ZheadMonkey6 жыл бұрын

    Superb.

  • @robinallen7950
    @robinallen79509 жыл бұрын

    Thanks for another excellent analysis. Yes, this is the game that made me realize video games could (and should) be high art. The emphasis on beauty, grandeur and depth was so refreshing and courageous, even hobbled by the meager ps2 graphical tools, that I really can't say anything bad about it. I haven't really seen another that game that gets close to it... of course I have a lot of games to play yet.

  • @GameProf

    @GameProf

    9 жыл бұрын

    Robin Allen Don't we all. ^_^ And yeah, the major issue the original had from a visual perspective was with the PS2's low resolution. So, so blurry. Thankfully the PS3 remake fixed that splendidly.

  • @robinallen7950

    @robinallen7950

    9 жыл бұрын

    Games As Literature Yeah... but it was still beautiful for a ps2 game.

  • @nicmanza4657
    @nicmanza46576 жыл бұрын

    Any mention on how all colossis are concealed/trapped within their respective area?

  • @HeyFella
    @HeyFella7 жыл бұрын

    surprised you never mentioned the parallels with Team ICO games and The Neverending Story.

  • @yndkk
    @yndkk8 жыл бұрын

    great video sir

  • @GameProf

    @GameProf

    8 жыл бұрын

    +Corn Flakes Thanks! :D

  • @0Letten0
    @0Letten09 жыл бұрын

    this was really good

  • @GameProf

    @GameProf

    9 жыл бұрын

    0Letten0 Thanks!

  • @starfire2373
    @starfire23738 жыл бұрын

    This game would have been much better as a book,but i don't think it would have been this popular since of how less people now read books

  • @GameProf

    @GameProf

    8 жыл бұрын

    +starfire 23 Oh I have to respectfully, but strongly, disagree. The player's actual involvement is crucial to the game's message; not necessarily from a strictly narrative perspective, since the basic events play out the same way regardless, but to the effective communication of that message. The player must feel responsible for Wander's actions, and they must have their own quest turned against them at the end. In a book, where you have no such direct interaction with the story, this is impossible. This game is far more effective for being interactive than not.

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