Lecture 10: Methods of shading and texturing are described.
Жүктеу.....
Пікірлер: 8
@adamplechaty3 жыл бұрын
Wow. Totally went over my head even though I am using shaders and texturing at my work on a daily basis.
@prajwolgyawali67704 жыл бұрын
Shading- 0:50 Flat Shading- 7:50 Gouraud Shading- 9:50 Phong Shading- 11:50 Texturing, Bump mapping & Playing with light sources- 21:10
@shoaibali72395 жыл бұрын
Texturing start at 21.51
@ericzarahn93438 жыл бұрын
Are the left-hand sides of the equation presented @ 3:42 radiance (watt per steradian per square metre) or radiant intensity (watt per steradian)?
@juliusfucik4011
5 жыл бұрын
I believe they are neither as the light sources are not modelled the way you would in physics. The ambient light just has an RGB-value. The texture just has an RGB-value for each pixel. Also, as is mentioned in the lecture, the distance to the light sources is not modelled, because "it looks bad". All these equations provide is a way to calculate a value for a pixel on the screen depening on texture, ambient light and light sources in a scene. Through experimentation you can make this look convincing.
Пікірлер: 8
Wow. Totally went over my head even though I am using shaders and texturing at my work on a daily basis.
Shading- 0:50 Flat Shading- 7:50 Gouraud Shading- 9:50 Phong Shading- 11:50 Texturing, Bump mapping & Playing with light sources- 21:10
Texturing start at 21.51
Are the left-hand sides of the equation presented @ 3:42 radiance (watt per steradian per square metre) or radiant intensity (watt per steradian)?
@juliusfucik4011
5 жыл бұрын
I believe they are neither as the light sources are not modelled the way you would in physics. The ambient light just has an RGB-value. The texture just has an RGB-value for each pixel. Also, as is mentioned in the lecture, the distance to the light sources is not modelled, because "it looks bad". All these equations provide is a way to calculate a value for a pixel on the screen depening on texture, ambient light and light sources in a scene. Through experimentation you can make this look convincing.
stop at 2:36 and play it back with 0.25 speed xD
@TU7OV
2 жыл бұрын
AAAAAAAA
@bababavasadadada9441
Жыл бұрын
Lol