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Shading and Texturing

Lecture 10: Methods of shading and texturing are described.

Пікірлер: 8

  • @adamplechaty
    @adamplechaty3 жыл бұрын

    Wow. Totally went over my head even though I am using shaders and texturing at my work on a daily basis.

  • @prajwolgyawali6770
    @prajwolgyawali67704 жыл бұрын

    Shading- 0:50 Flat Shading- 7:50 Gouraud Shading- 9:50 Phong Shading- 11:50 Texturing, Bump mapping & Playing with light sources- 21:10

  • @shoaibali7239
    @shoaibali72395 жыл бұрын

    Texturing start at 21.51

  • @ericzarahn9343
    @ericzarahn93438 жыл бұрын

    Are the left-hand sides of the equation presented @ 3:42 radiance (watt per steradian per square metre) or radiant intensity (watt per steradian)?

  • @juliusfucik4011

    @juliusfucik4011

    5 жыл бұрын

    I believe they are neither as the light sources are not modelled the way you would in physics. The ambient light just has an RGB-value. The texture just has an RGB-value for each pixel. Also, as is mentioned in the lecture, the distance to the light sources is not modelled, because "it looks bad". All these equations provide is a way to calculate a value for a pixel on the screen depening on texture, ambient light and light sources in a scene. Through experimentation you can make this look convincing.

  • @joepeters8746
    @joepeters87464 жыл бұрын

    stop at 2:36 and play it back with 0.25 speed xD

  • @TU7OV

    @TU7OV

    2 жыл бұрын

    AAAAAAAA

  • @bababavasadadada9441

    @bababavasadadada9441

    Жыл бұрын

    Lol