SF6 Year 1 Patch Notes - Manon

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I've been thinking about switching to Manon as a main and honestly her one dimensional nature is the only reason I haven't been playing her from the start

Пікірлер: 85

  • @TheZutter
    @TheZutterАй бұрын

    “Thank you bafael” they all said in unison Most goated patch season youtuber I swear

  • @Zwyrx_Hgqfyggz

    @Zwyrx_Hgqfyggz

    Ай бұрын

    It's a tough competition with desk but yeah

  • @Aggrofool
    @AggrofoolАй бұрын

    The MP~MK TC change is to prevent drive parry input and MP into kick specials from accidentally becoming TC.

  • @picantepollo6238
    @picantepollo6238Ай бұрын

    Taller hitbox on super 1 is honestly my favorite “buff.” Can’t tell you how many times I ended up losing or losing situation because it just didn’t juggle when it looked like it should.

  • @javiermoreno5898
    @javiermoreno5898Ай бұрын

    These changes feel like they want her to be on par conversion wise with the rest of the cast, but still not a finished product to be strong in this game, considering how her medals work

  • @ThirtyfourEC
    @ThirtyfourECАй бұрын

    Although not as strong as Modern Juri, Modern Manon gaining access to 214K is big. Modern Manon also got a new heavy auto combo. It's as good as Ed's heavy auto combo minus it needing 2 Drive where Ed's is meterless. Modern Manon's heavy auto combo uses OD spin kick and since it's not using the special button, it bypasses the scaling giving modern access to the new combo with no drawbacks.

  • @namename9194
    @namename9194Ай бұрын

    The devs look at Manon underperforming and think "Well her medals make her grab do high damage sooooooo" because they think command grabs are broken

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    One of Capcom internal testers must be some grappler god, else why are they so conservative.

  • @namename9194

    @namename9194

    Ай бұрын

    @@Aggrofool Capcom testers getting absolutely railed by Drive Rush SPD, they were never told you can just jump, the poor things

  • @ghiidra__

    @ghiidra__

    Ай бұрын

    @@namename9194 the average player can't deal with drive rush cancel command grab, just queue manon below like diamond 4 and you will hit everybody with it constantly. manon is top tier in plat and below. whether they should take this into account balance wise is subject to debate

  • @Putnam3145

    @Putnam3145

    Ай бұрын

    @@Aggrofool i think someone said that, after the final patch, capcom internally thought Alex was the strongest character in SFV, so i believe it

  • @Draconilian

    @Draconilian

    Ай бұрын

    Being THE high damage output character with her stacks is pretty cool as a character theme even if the rest of her is only okay at best.

  • @grillersinstinct
    @grillersinstinctАй бұрын

    I’m psionically linked with one of the Manon testers and the buff they’re scared of doing (but will eventually do) is speed+distance increase on heavy spin. I bet they’d double the distance.

  • @0r3o45
    @0r3o45Ай бұрын

    When a +1 normal has you jumping for joy you know your character needs a bit more attention

  • @RegularBeico
    @RegularBeicoАй бұрын

    I wish they did something to make her spins more useful in neutral. I also agree that she's a very linear character that could use some spice

  • @lostinaseaofdreams
    @lostinaseaofdreamsАй бұрын

    I believe the mp ~ mk tc change is so that you have a bit more time to "correct" your input in the event that you try to do something like od Rond-point and hit mk at the down+forward input by accident.

  • @WhoIsSirChasm
    @WhoIsSirChasmАй бұрын

    Always glad to see improvements for French svelte female Birdie.

  • @HollyBunnySilly
    @HollyBunnySillyАй бұрын

    aaaahaaaaa,,., the frensh.....,, (got buffed)

  • @andrewskey3379

    @andrewskey3379

    Ай бұрын

    wii wii

  • @rael7830

    @rael7830

    Ай бұрын

    Ahhaaaaaa the french,,,,,,, champagne,, ....

  • @HollyBunnySilly

    @HollyBunnySilly

    Ай бұрын

    ​@@rael7830YES SOMEONE GOT THE REFERENCE THANK YOU I WAS SO WORRIED THIS WOULD JUST BE WEIRD

  • @ThatOneGuyBen
    @ThatOneGuyBenАй бұрын

    Just wish she could actually punish people holding up in command grab situations. Feels like she really still can't stop that

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    She has good tools for jumpers, only crosscut is wonky and unreliable.

  • @VanMorbir

    @VanMorbir

    Ай бұрын

    4hp 236kk 236lp Free medal for those holding up in situations like wake up and vortex You're welcome

  • @beganfish

    @beganfish

    Ай бұрын

    @@VanMorbir That's not a good answer. If you're plus, you're just comitting to an incredibly punishable move hoping they jumped, if you delay it, or wait and try to react to the jump, then you're opening yourself up to get interrupted.

  • @VanMorbir

    @VanMorbir

    Ай бұрын

    @beganfish 4hp is plus on block, and after vortex or meaty you're still plus. It's not a big commitment.

  • @beganfish

    @beganfish

    Ай бұрын

    @@VanMorbir b hp is +1 on block and it leaves you too far to land a light attack or a heavy command grab. And on normal hit it's only +3, so you can't combo after, you have to commit to the punishable move. It's only useful if you're attacking meaty or after a drive rush.

  • @laneplain107
    @laneplain107Ай бұрын

    thank you

  • @AkiraSatou
    @AkiraSatouАй бұрын

    I 100% get what you mean about straight forward It's like abel without step kick, or ryu without donkey/denjin charge I fully expect a pseudo step kick abel style change with her sometime in the future, or something that's just wacky or unique, maybe something stupid like an alex ddt that beats lows and gives 2 medals but is wildly minus on block just for the meme

  • @namename9194

    @namename9194

    Ай бұрын

    I'm curious to see how Step Kick would work in SF6, since a dash cancel would basically just be a free Drive Rush (without the extra hit/blockstun, but still)

  • @AkiraSatou

    @AkiraSatou

    Ай бұрын

    @@namename9194 I think it'll just be more a new special that only 1 button can cancel into the 1 unique special, like chun st.HP into stance, but for manon

  • @shinjoni
    @shinjoniАй бұрын

    God these sessions remind me of the SFV videos they used to do

  • @Suprapika
    @SuprapikaАй бұрын

    From the description, I'm curious how the Lily video is gonna go

  • @LightningCayo
    @LightningCayoАй бұрын

    Finally, Modern Manon can do different strength versions of her 214x

  • @JB_CY
    @JB_CYАй бұрын

    3:01 I'm so used to Bafs straigtforward delivery in scripted videos that hearing something like this cracks me up As always, I love the patch notes videos.

  • @collinmcrae990
    @collinmcrae990Ай бұрын

    Cr LP buffed to +3 seems targeted to provide some options following a blocked drive reversal. St LP will frequently whiff in that situation, having cr LP punish counter be +7 enables comboing into st MP or cr MP.

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    cLP into MP to punish drive reversal isn't worth due to scaling, unless you are desperate for corner carry. Command Grab gives far better damage and a medal.

  • @NubTactics
    @NubTacticsАй бұрын

    1:45 the change isn't just cosmetic, there are some confirms off spin kick that are only possible on PC, so it's an additional indicator to the player that you have a chance to score more damage.

  • @Bafael

    @Bafael

    Ай бұрын

    True but the player is equally able to confirm off the punish counter notification as they are off the screen shake

  • @koffi_duck
    @koffi_duckАй бұрын

    really interesting comment about one dimension with her... I have hear how lily is the same as well, if so what does attract you to lily more compared to manon?

  • @Bafael

    @Bafael

    Ай бұрын

    Lily at least has to juggle her wind charges but manon basically doesn't need to think about her medals beyond the fact that she wants more of them. That being said both characters are extremely straightforward in what they're trying to do. It's attractive to a new player who doesn't want to put in much time learning someone but it can be disappointing for someone looking for new tech to up their game, that being said there's still a lot of nuance to playing both characters even though they have simple objectives

  • @nivrap_
    @nivrap_Ай бұрын

    Does the extra frame advantage on crLP enable any new links out of DR cancel that she used to need stLP for, or is that not how that works?

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    Still need sLP after DR. But you get a MP on punish counter, and sLK on CH.

  • @Tsyuait
    @TsyuaitАй бұрын

    I know it can be inferred just by knowing how Drive Rush works, but I think it helps to be explicit about how Crouch MK's buffs transfer to Drive Rush. On raw Drive Rush Crouch MK, you're +7, which is enough to link into stand MP. If you for some reason get punish counter, you're +11 which can link into Back HP. Also while it was there before, you can get an auto timed meaty from qcb+LK which when done correctly now leaves you +10 on hit and +5 on block, giving room for you to do some nonsense such as linking into Back HP on hit. Of course one has to remember how garbage Manon's DR is, as well as the existence of Wake up Drive Reversal.

  • @beganfish

    @beganfish

    Ай бұрын

    This only works at point blank, the cr mk pushes you too far, and her DR is so weak that doing it at any range except nearby will cause the mediums to whiff.

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    Instead of 2MK, your aforementioned Raw DR and Meaty DR scenarios are still better off with 2MP and 4HP respectively. There's no reason for opponent to block high if they see you turn green.

  • @beganfish

    @beganfish

    Ай бұрын

    @@Aggrofool That's not true, there is a reason. Manon doesn't have good oki, and you can back-walk out of her command grab range on a lot of her oki situations. And since her lows are garbage, it's a safe option to avoid mixups.

  • @Tsyuait

    @Tsyuait

    Ай бұрын

    @@Aggrofool I'd say that 2MK for the Meaty DR is still something to consider since 2MK can catch back roll wake ups in midscreen oki reliably after 214LK, and is +5 ob as opposed to 4HP's +4 in that scenario. Sure it's only a single frame more, but it can be what you need in a pinch. Of course all this is neutered if anyone was actually paying attention to my whole comment by the existence of Wake up Drive Reversal, and her generally garbage Drive Rush to begin with.

  • @MachaGraves
    @MachaGravesАй бұрын

    Give her ways to spend medals for effects like hard knockdowns or neutral assists to make her weirder?

  • @R_A_Z_I_E_L
    @R_A_Z_I_E_LАй бұрын

    Is she really more straightforward than Lily?

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    In the sense that medals don't change your gameplan compared to Jamie drinks or Lily stock.

  • @FreezerKing
    @FreezerKingАй бұрын

    Kind of a lame patch for her. Luckily they are giving up on the "one patch per year" plan so hopefully she gets some new toys to play with. Be prepared to do a lot more of these videos!

  • @user-bv3ok2re3s

    @user-bv3ok2re3s

    Ай бұрын

    Capcom seems trying to reproduce the treatment on what happened to Ryu/Jamie. Small buff to observe first before applying major change. This seems a much more successful method especially on some of the harder to balance character (Manon being grappler, Lily can be super broken with her wind stock system if over buff)

  • @glawrk2861

    @glawrk2861

    Ай бұрын

    Well we still don't know when the S2. Characters will come

  • @picantepollo6238

    @picantepollo6238

    Ай бұрын

    A dream buff for me is for her df HK on punish counter to pop them straight up to allow for follow ups rather than just sending them basically full screen.

  • @dino3965

    @dino3965

    Ай бұрын

    I saw a post saying they revealed on a japanese stream theyre axing the one patch per year experiment, but idk. Fingers crossed

  • @realchezboi

    @realchezboi

    Ай бұрын

    @@user-bv3ok2re3sthat’s…. so true actually

  • @Aregulargameplayer
    @AregulargameplayerАй бұрын

    Mmm, I think with how insane some buffs other better and worse characters than Manon get, they were very conservative with the buffs to Manon. Maybe they're wary of making a snowball character too good?

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    For ramping characters like Jamie and Manon, Capcom tends to overweigh the full-power state (4 drinks and 5 medals) in their balancing.

  • @calmguru1274

    @calmguru1274

    Ай бұрын

    I think it's pretty fair to not want a command grab character to be super strong considering their offense is 50/50 where as other characters that rely on strike / throw have to deal with delay teching so its more of an RPS situation

  • @Aggrofool

    @Aggrofool

    Ай бұрын

    ​@@calmguru1274 It's not a 50/50 since there are more options: backdash, jump, Drive Reversal, super, OD reversal specials, normals have higher priority at same frame, etc. As for risk/reward, command throws also have poor oki and long recovery that guarantees punish counter combos on whiff more damaging than the throw itself. So there is no compelling reason why grappler archetype should be treated more conservatively than other characters.

  • @lucaslennan3356
    @lucaslennan3356Ай бұрын

    I switched to Ed when he came out (sorry I lost faith). But I would definitely play her again if she just got some more fireball invincibility. Oh my god her spin is so bad.

  • @N00BSYBORG
    @N00BSYBORGАй бұрын

    These are nice buffs but she still just looks like Gief with extra steps. I feel like the Medals hold Manon back from being an interesting character with the way they're currently designed. Her gameplan kind of just has to be "get medals, go brrrr" because the damage she can get at 5 Medals is kind of nutty. Maybe in future updates they can rework it so she could choose to burn Medals for mini EX throws or do a new move like a chain throw with different routes and enders. The more Medals she burns, the more chains she gets in the throw. I think that'd be more interesting than "you just do more damage" even if the gimmick overlaps with Lily and Jaime's.

  • @SomniaCE
    @SomniaCEАй бұрын

    It is a shame that the two characters I conceptually love the most - Manon and Lily - are the most boring and sauceless characters by a long shit. Lily is particularly hard to forgive given she is based so heavily on an existing moveset...

  • @Intrenxic_Dark
    @Intrenxic_DarkАй бұрын

    She definitely seems very vanilla in terms of her overall game play. They should give her something to allow for more "dirt" so that she doesn't always have to be honest.

  • @devoncampbell3607
    @devoncampbell3607Ай бұрын

    France?

  • @brafricaon5723

    @brafricaon5723

    Ай бұрын

    Soldier_DominationSpy07.wav

  • @pastorofmuppets9346

    @pastorofmuppets9346

    Ай бұрын

    Quaso

  • @chinesemassproduction
    @chinesemassproductionАй бұрын

    I know what you mean

  • @jk844100
    @jk844100Ай бұрын

    If they wanted to really buff her they should extend the range on s.MK slightly and make it hit low.

  • @srkvhozite2424
    @srkvhozite2424Ай бұрын

    Vehemently disagree with the idea the Manon being straight forward is bad. Every game should have a balance of simple and complicated characters. The issue is that she is just under tuned.

  • @beganfish
    @beganfishАй бұрын

    This is definitely not a very good patch of Manon. She's probably going to be bottom 1 in the game now that Lily and Gief got buffed. Every change she got was incredibly minor and makes very little difference in practice.

  • @jordansama7356
    @jordansama7356Ай бұрын

    I disagree with the observation of manon being the most straightforward character when lily exists

  • @HellecticMojo

    @HellecticMojo

    Ай бұрын

    or Marisa