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SF6 Chun-Li Practical Combos [NEW UPDATED VIDEO AVAILABLE IN DETAILS] [Street Fighter 6]

[2024/06/07] Updated video is out!
• SF6 S2 Chun-Li Practic...
Practical combo guide for SF6 S2 Chun-Li. Includes, inputs and note
SBK tutorial:
• SF6 Chun-Li SBK Combo ...
Safe Jump explanation:
• Safe Jump [Fighting Ga...
Frame trap explanation:
• Block Strings and Fram...
Meaty attack explanation:
• Meaty Attacks [Fightin...
Doing charge specials with standing normals.
• Charge Persistence [Fi...
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00:00 Start
00:03 2LK
02:50 DR2LK
03:05 5LP
03:19 OD SBK/5MP
06:18 SA2
08:38 2MK
11:20 DR2MK
12:30 4/6MP
12:46 Kikouken
13:12 Overheads
15:26 Anti-airs
17:44 236KK
18:09 HP
18:24 214HK
19:31 214KK
21:01 Throw baits
22:21 Aerial HK/HP
23:48 6HK
27:25 Drive reversal punish
27:34 DI
29:14 DR4HP
#sealeafdojo #SF6 #sf6_chunli

Пікірлер: 18

  • @SeaLeafDojo
    @SeaLeafDojo2 ай бұрын

    [2024/06/07] Updated video is out! Watch it here: kzread.info/dash/bejne/p5yk06Wnn6qzd8Y.html

  • @xhibitiongaming3880
    @xhibitiongaming388025 күн бұрын

    Some of these combos have me cringing from how much resource you're burning for such small amounts of damage. But it's nice to see all of the options laid out for you

  • @patrickgirard8698
    @patrickgirard8698Ай бұрын

    Many Thanks for this video , when I read I don't really catch it , see it is better

  • @cvr4047
    @cvr40472 ай бұрын

    Great video! Lots to choose from for players of all levels. Thanks!

  • @halogen5076
    @halogen50762 ай бұрын

    Always on time! Thanks for this guide

  • @shieldz_4270
    @shieldz_42702 ай бұрын

    I love you for this 🙏

  • @verbatim7508
    @verbatim75082 ай бұрын

    I have some contributions: - For any situation where only the second hit of Soaring Eagle Punches (jHP~HP) would juggle after using SA2, and you land with an SA1 for a kill confirm, you could simply do an immediate Aerial SA1 instead. Pros: You'll get a bit more damage this way, and it's much easier to execute. Cons: You won't build the sliver of SA gauge from the omitted jHP. Oki and corner carry is also (very) slightly worse, but if you're in a situation where you're using SA2 into SA1 rather than just doing SA3, I would hope that you're shooting for a kill confirm... so more damage seems more preferable. - There are numerous situations where doing three stomps into Aerial SA1 will do more damage than the stomp delay stomp HP~HP into SA1, but this isn't guaranteed for every route. It seems to be mostly true for combos with fewer hits than more hits. - If 4/6MP will reach after getting a +7 OD Kikoken on a cornered opponent, this button should be used instead of 2MK because it does slightly more damage. - re: 28:05 - Drive Impact (side switch) #2 - I've found that, by using Medium Legs rather than Light, you can squeeze out 80 more damage while still being +45, perfect for safe jumping. This should work regardless of range/pushback, too. - re: 27:16 - 6HK (side switch) #1 - The footnote reads that SA enders won't work on Zangief; skeptical, I tested it myself and was able to connect SA1 and SA3. SA2 is the only super I can't seem to connect.

  • @SeaLeafDojo

    @SeaLeafDojo

    2 ай бұрын

    Thanks for the info! The SA2 to SA1 does more damage but if you're going to take that route, it's better to simply do SA3. Using SA2 in conjunction with SA1 should ideally only be done when you're unsure if SA2 is going to kill (or when you think that extra jHP will build enough meter for SA1). Triple stomps and 4/6MP does more damage. You're also right about 6HK Zangief note. I'll update those on the next video. For DI combo, 236MK does work but it should be noted that it will only safe jump 6F and slower reversals and can be countered by some light DPs. Light version can safe jump all (at least for now) reversals. Thanks again for the feedback!

  • @slashlmao9378
    @slashlmao93782 ай бұрын

    For Anti-Air HK #3, there is a typo, the combo does 4728 when CA'd, not 5728, regardless, fantastic combos.

  • @SeaLeafDojo

    @SeaLeafDojo

    2 ай бұрын

    Yep, that's a typo. Thanks for letting me know!

  • @StopResetPlease
    @StopResetPlease2 ай бұрын

    nice video ty

  • @eduardoparra3732
    @eduardoparra3732Ай бұрын

    cool combos im at the start but i cant se them as viabul u do so litel dmg and get burnd out, why play chung when uthers can do more dmg and not get burnd out?

  • @UzuiLK
    @UzuiLK2 ай бұрын

    Thanks

  • @davidfernandez9279
    @davidfernandez9279Ай бұрын

    Que maravilla gracias😊

  • @Pretzels722
    @Pretzels7222 ай бұрын

    Which combos are different in S2

  • @Rift04

    @Rift04

    2 ай бұрын

    Iirc it’s mainly just the routing. Cause if the damage nerfs to kiko and heavy kick

  • @JaiOfManyNames

    @JaiOfManyNames

    2 ай бұрын

    Basically starting with 5HK is super scaled now. In a jump in it is fine.

  • @w_smith_1990
    @w_smith_19902 ай бұрын

    More miss li combos