Setting up a motion-activated drawbridge! - 7 Days to Die (Ep.35)

Ойындар

The Sepdiurnal Virus is rapidly changing and the Red Moon Phenomenon now occurs every single night... In this playthrough I'll be spinning a wheel to determine the difficulty each day (aka viral mutation/evolution). Some days will be easy, others will be very hard! And each day there will be a horde night. How long can we last before we're overrun by the undead?!
Zombie X-Factors:
👉Head Shots: Zombies ONLY take damage from head shots
👉Screamers: Zombie screamers spawn more easily
👉Super Hordes: Wandering hordes will appear more frequently and contain more zombies
👉City Infested: Cities will contain extra zombies
👉POI Infested: POIs will contain extra zombies
👉EVERYTHING: All of the above will be active
Settings:
🚧Difficulty: Wheel Spin
🚧Blood Moon Frequency: 1 Day
🚧Blood Moon Count: 64 Enemies
🚧Zombie Day/Night/Feral/Blood Moon Speed: Wheel Spin
🚧24 Hour Cycle: 90 Minutes
🚧Player Block Damage: 150%
🚧AI Block Damage: Wheel Spin
🚧Death Penalty: Injured
🚧Drop On Death: Delete All
🚧Loot Respawn Time: Disabled
🚧Claim Size: 71 Blocks
🚧Wandering Horde Multiplier: 5x
Mod List:
➡️Izayo's Firearms Mods: 7daystodiemods.com/tag/izayo/
➡️Blood Spill Effect: www.nexusmods.com/7daystodie/...
➡️Craft From Containers: www.nexusmods.com/7daystodie/...
➡️GNS 2x2 Dew Collector: www.nexusmods.com/7daystodie/...
➡️GNS Beautiful Bases: www.nexusmods.com/7daystodie/...
➡️GNS Weather: www.nexusmods.com/7daystodie/...
➡️OCB Claim Auto Repair: www.nexusmods.com/7daystodie/...
➡️OCB Lawn Tractor: www.nexusmods.com/7daystodie/...
➡️OCB Stop Fuel Waste: www.nexusmods.com/7daystodie/...
➡️OCB Water Shader: www.nexusmods.com/7daystodie/...
➡️OCB Light Enabler: www.nexusmods.com/7daystodie/...
➡️QuickStack: www.nexusmods.com/7daystodie/...
➡️SimulQuests: www.nexusmods.com/7daystodie/...
➡️WMM Game Options: www.nexusmods.com/7daystodie/...
How To Install Mods:
➡️ • How To Install Mods fo...
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Contains Music by Karl Casey @ White Bat Audio
#survivalgames #7daystodie Music by White Bat Audio

Пікірлер: 188

  • @foobar1735
    @foobar1735Ай бұрын

    Tem: worried about screamers Also Tem: "hey look a chainsaw, let's go nuts with it!"

  • @bearnaff9387

    @bearnaff9387

    Ай бұрын

    In his defense, he was using it on the run, more or less. It might have been better to pick a direction and skip trees on the way "out" in order to pick them back up on the return leg of such a trip - spreading the heat out even further in space and time - but the video did seem to indicate that he avoided screamers for the most part.

  • @Steelwolf579
    @Steelwolf579Ай бұрын

    TFP need to fix the x-ray cop vision. What's the point of having access to all these shapes when cops can see through them. I'm no coder but I would put money on it TFP didn't account for shapes with unsual sizes when making the code for cop vomit. It's a problem that should be fixed.

  • @KyleSage35

    @KyleSage35

    Ай бұрын

    Anything with a half-block thickness or less is just a clear window for them, it's completely asinine that it's even still a problem after all these years.

  • @benbaker4198

    @benbaker4198

    Ай бұрын

    ​@@KyleSage35 no eco just made a video on this it's all blocks practically beside a cube and a few others I recommend you too watch it it uses every block

  • @DarkSunGameplay

    @DarkSunGameplay

    Ай бұрын

    @@benbaker4198 It explains how screamers can see you even if you're fully encased by non-cube blocks.

  • @ejsvegas5724

    @ejsvegas5724

    Ай бұрын

    Yeah agree, it's kind of lame that blocks can be spit through and seen through.

  • @codyray6069

    @codyray6069

    Ай бұрын

    Well it's to make them a more formidable foe. I think it should be a percentage chance they can "detect" you. Not just outright nerf the vision issue but the risk involved to base damage ups the ante on horde nights. Outright x-ray vision through anything not full block is a bit to much I think. But some sense of danger is a good thing.

  • @scale3337
    @scale3337Ай бұрын

    I feel like that tunnel could be a cool spot for a base. "King Under The Mountain"

  • @Wasted-Life
    @Wasted-LifeАй бұрын

    "Where's the highest density of trees?" ...The trees immediately start shaking 😂

  • @Ninsidhe
    @NinsidheАй бұрын

    I totally LOVED the tunnel resource grinding montage, the music and editing were absolutely primo 💜 the cop situation is ridiculous- I second an earlier commenter regarding how useless all the new blocks are if the cops can see straight through them. Awesome episode as I’m snuggled in my bed on a very crisp near winter’s night 😊

  • @CHRoNoLoGiC010

    @CHRoNoLoGiC010

    Ай бұрын

    Cops seeing through these blox is a mod issue, not a game issue. Without mods, cops are not able to see/shoot you.

  • @vresi

    @vresi

    25 күн бұрын

    @@CHRoNoLoGiC010 So what's the point of mods?

  • @CHRoNoLoGiC010

    @CHRoNoLoGiC010

    24 күн бұрын

    @@vresi Im just saying that bcz he uses mods (like the auto repair) Cops are able to see trough certain blocks.

  • @vresi

    @vresi

    24 күн бұрын

    @@CHRoNoLoGiC010 Really? Is this confirmed?

  • @Splappa09Gaming
    @Splappa09GamingАй бұрын

    The cop was oh so graceful tumbling down that mountain 🤣

  • @wizardgaming758
    @wizardgaming758Ай бұрын

    Also, I believe the zombies are trying to carve through the walls because there's a catwalk on the side that paths directly to you. They see that as the easiest way, rather than the fighting positions.

  • @michaelnelson401
    @michaelnelson401Ай бұрын

    Its like that dog meme in a burning house. "This is fine"

  • @JohnielLP
    @JohnielLPАй бұрын

    I think I speak for everyone if I say that Tem produces one of the best content on youtube, so fun to watch i dont even know how he does that

  • @mjayp4519
    @mjayp4519Ай бұрын

    loving the editing, extra camera views and music on this series its great

  • @HaraldSchmittjun
    @HaraldSchmittjunАй бұрын

    To light out large areas i use the offroad light mod on minibikes and just place those around. ;) Its bright and can be seen from much further then the spotlights. The cop sighting is complex but no mystery. In your design they just can see you through your holed shapes. Also wedge tips are dangerous or if you place blocks just corner to corner. You can test the sightline by trying to repair something through those connected corners, also the wedge tips are somewhat "transparent" at their tips. So there's no need to replace those wedged bottoms if you just rework the Z's pathway. Nice series btw, so much entertaining. 👍 Edit: Just tested a bit around. Plates, Cube 1/2 and the 4 narrow wedges are all not cop safe. Cube 3/4. Cube 1/2 centered, Plate centered (also off centered), wedge 60 (tip and bottom) and cube corner on corner are cop safe. Also closed wood hatches are safe, but not when opened as barrier. Seems a bit chaotic but once tested you can rely on it. 😄

  • @rosebrent9440

    @rosebrent9440

    Ай бұрын

    Pseudo Posse did an in depth video on the cop spit mechanic.

  • @ancalagonyt
    @ancalagonytАй бұрын

    When I do intelligence builds, I set a junk turret down above me at the mine entrance. It wouldn't do as much damage for you, since you're not specced into it, but it should be enough to clean up screamers pretty nicely, with no effort on your part, before they can see you. I normally put a wood block roof on top of a mine, which keeps things from just falling in. With your style of mine, it might not quite work the same. Even if it doesn't totally work with an open roof mine, it should only help, unless there were a wandering demo who chanced across the mine and then got triggered by the junk turret, and then fell in.

  • @phonlagh
    @phonlaghАй бұрын

    Thx for the effort u put into the videos and I am very lucky today that I get to watch this video on my B-day

  • @hinder777
    @hinder777Ай бұрын

    Speaking of 2 bases, I loved your series where you renovated the cathedral and had the fortress of steel in the next door POI, it was a great series. Keep u[p the great content, it is awesome!

  • @nelieltu9761
    @nelieltu9761Ай бұрын

    your videos are my new obsession

  • @Fabermain
    @FabermainАй бұрын

    The "garage" seems like a good place for crafting stations

  • @saskiawillems9435
    @saskiawillems9435Ай бұрын

    Gave me a heart attack when you fell into the pit 😂😂

  • @charliefowler4225
    @charliefowler4225Ай бұрын

    Love the montage music this episode!

  • @desperategaming5784
    @desperategaming5784Ай бұрын

    I admire the fact that you think about & implement solutions to any problems that arise, instead of just whining & demanding it be "fixed" by the TFP.

  • @GunsNerdsandSteel

    @GunsNerdsandSteel

    Ай бұрын

    Hey, it's annoying but if every horde was a predictable cake walk that wouldn't be much fun!

  • @samiam4544
    @samiam4544Ай бұрын

    I am always impressed with your ability to edit your content to the beat of the music. Well done!

  • @gabriellatulio
    @gabriellatulioАй бұрын

    You’re amazing, Tem!!! Always doing a pretty nice job building bases! I’m loving these series!! Can’t wait the 1.0 version 🎉

  • @foobar1735
    @foobar1735Ай бұрын

    regarding the cop spit - TFP added a wonderful new bug in A21 where cops and other spitters (for instance in DF) will still "see" you and spit at you through a single block. It takes 2 full blocks in order to block their LoS, at least most of the time... in DF it's a much bigger issue because there's lots more spitters, so bases have needed to become much more chonky to compensate...

  • @faboandrade
    @faboandradeАй бұрын

    You actually have me watching all of your videos because of the editing! (the gameplay is still on point, I'm still learning mechanics from you)

  • @PriMate
    @PriMateАй бұрын

    9:58 that montage was epic, loved it!

  • @osidiousdk4112
    @osidiousdk4112Ай бұрын

    I am definitely learning a lot about base building from this series, thank you.

  • @GamingAfter50
    @GamingAfter50Ай бұрын

    Even at much less than 300% damage those zombies sure can deconstruct your base. The square block only thing for hiding from cops is frustrating. Love the garage ramps! 👍

  • @mindofmadness5593
    @mindofmadness5593Ай бұрын

    I've seen others who have had issues with Cops simply spitting at them with no visibility. Been a while but, maybe Neebs, did some tests and the Cops were spitting without site and, IIRC it has something to do with the Blocks, maybe half-blocks.

  • @aron-th7kt
    @aron-th7kt3 күн бұрын

    Oh, that tunnel give me Dying Light vibes. I was always afraid of those damn tunnels 😅 Anyway, great video, great editing, like always. Keep it up man

  • @joeyb.9302
    @joeyb.930228 күн бұрын

    All i heard when you were cuttin trees was Neebs. TIMBERRRRRRRRRRRRR!

  • @metalrockgaming
    @metalrockgamingАй бұрын

    i guess you got a leg up on the zombies :P

  • @crazydutchy4243
    @crazydutchy4243Ай бұрын

    Man, your editing is ON POINT as always! so smooth!

  • @wizardgaming758
    @wizardgaming758Ай бұрын

    The tunnel reminds me of 28 Days Later. That scene is creepy!

  • @dankaf_reaper2736
    @dankaf_reaper2736Ай бұрын

    That new song you had in this video and another video a few videos ago slaps for the montages ❤

  • @deadwarrior1753
    @deadwarrior1753Ай бұрын

    Nothing better then some good content after work/dinner time keep up the awesome content. Lets hope they fix the cops seeing trough bloks in 1.0.

  • @fishdrowner01
    @fishdrowner01Ай бұрын

    I can't wait to see your content leading up to and after the release of 1.0!

  • @ihtfp01
    @ihtfp01Ай бұрын

    SECRET TUNNEL!!!!!

  • @seb5165
    @seb5165Ай бұрын

    i hope you have a new series lined up after this one. i'm all caught up. love binge watching your series

  • @foobar1735
    @foobar1735Ай бұрын

    that one ramp is gonna provide zombies with a path up to you over your electric fences >.>

  • @ZomZeroBuilds
    @ZomZeroBuildsАй бұрын

    Who's leg is That? aha that had me in a laughter fit 🤣🤣🤣

  • @ZedMagnet
    @ZedMagnetАй бұрын

    You could always make an indoor landing strip for the gyrocopter. BTW, your motorcycle took 4% damage on the hard landing out of the garage around 42:10. (Not sure how much you care, but I thought I'd point it out). Good stuff as always, keep it up.

  • @urbsnova6205
    @urbsnova6205Ай бұрын

    If the whole Episode would be a Montage Like the Scene in the tunnel, i will watch it. It's sooo satisfying.

  • @josesaldanha2683
    @josesaldanha2683Ай бұрын

    Tem: who wants to fight in a cube? Me fighting in a very cubic cube: sad, but safe.

  • @Berndhardiner
    @BerndhardinerАй бұрын

    For some reason, I've never seen this tunnel location, that would be an awesome living base :D

  • @666stonewall
    @666stonewallАй бұрын

    Smooth editing dude! Love the content!

  • @WaddedBliss
    @WaddedBlissАй бұрын

    Love the night sights effect.

  • @maelstrom2594
    @maelstrom2594Ай бұрын

    Awesome episode, I'm with you on having a single base. I always play as though there is something to fight for, no point if you have nothing to lose really. For me, having a second base for hordes is quite immersion breaking and unrealistic.

  • @foobar1735
    @foobar1735Ай бұрын

    you could always go stun baton, they got some major buffs... and it's fun to watch an entire group standing there sizzling :D

  • @shaidenunya2146
    @shaidenunya2146Ай бұрын

    On my playthrough of Darkness falls at high level hordes, I had to end up making a spit screen near the front of my base out of industrial fences, with poles on each side supporting/holding it. It didn't catch all the spit but it helped out so much and made the hordes bareable... Otherwise the spit is so damaging. In DF the hazmat guy, frank, and big momma are spitters. With the ramp, when in doubt, get the wedgo 60's out lol

  • @IaIaCthulhuFtagn
    @IaIaCthulhuFtagnАй бұрын

    You could just put a pole or something equally small beside the doorways so that they still provide support to the blocks above, but instead of getting piled up at the choke point they just push each other down into the room to cycle back through. Course you are gonna wanna make those double plates you've got in that wall into full blocks. If there are any blocks that aren't full between you and the cop they will still see you, even if one of the layers is a full block. If you want to mine unmolested cap your entrance leave one open block filled by your ladder with a junk turret pointed at it. The screamer will of course want to use the easy way down, and path right into your junk turret. There is still an issue if you don't have your skill high enough to keep it active while you are down the pit. The spit "travels through" b/c it does AOE damage. Once the spit is stopped everything within a block/block n a half takes damage. Real physics no werk here.

  • @ancalagonyt

    @ancalagonyt

    Ай бұрын

    This is basically my mining strategy when I do intelligence builds. I haven't done it when not specced into junk turrets (which makes them do incredible damage and they'll wipe out whole wandering hordes while you're down there), but even with no bonuses I can't see it having much trouble with killing one screamer. The only differences in how I do it are: putting a hatch on top of the ladder (doesn't stop them for long, but it gives you time to run to your ladder when you hear them), putting a tower of two regular wood blocks near the mine (helps when trying to visually find the mine when returning to it), and starting the mine by digging straight down until you run into rock. That last one seems to help avoid generating screamers in the first place, if you get down far enough.

  • @Patrick-cb5pe
    @Patrick-cb5peАй бұрын

    I have 4 ideas to make your Base better in my eyes. 1.make the walkway longer 2.make the baselayer higher to Project from Explosion. 3.use the Punch turret on one Side. 4.replace your Workshop 1layer higher You win more time to reload rebuild repair and less damage from Explosion.

  • @DarkPegasus87
    @DarkPegasus87Ай бұрын

    Might I suggest an automated base? I believe tripwires are possible in 7DTD, so how about powered doors that will activate when the zombies hit a tripwire? The doors will drop them into the previous section and start the loop anew. Meanwhile, you can have traps whittling them down while you pick them off. You can even have your workstations set up where they will never hit, above or below the base, and they can be running constantly to draw in screamers and screamer hordes for your traps to grind up. You get experience from traps, so it's a semi-automated farm. If you are going to get such massive hordes, it would help. Now, if only zombies left behind a loot bag upon death containing rotten flesh, cloth and bones with whatever assorted goods fits the zombie type. Personally, I think Demo-zombies should leave gunpowder behind while soldier zombies should have armor parts or assorted gear.

  • @richardsnyder5901
    @richardsnyder5901Ай бұрын

    I always have full cubes inside my walls... just put your decorations on the outsides. Makes all of your walls 3 blocks thick and opaque to cops and screamers.

  • @shpilot172
    @shpilot172Ай бұрын

    Ever since TFP added heat generation to dew collectors, I've had the impression that they were petty and shortsighted. Seeing all the various bugs and "features" that have plagued the game since then, nothing they've done since has changed that impression. Only reason I still have any interest in the game is due to Tem's creativity, editing, and narration.

  • @Mullerchiropractic
    @MullerchiropracticАй бұрын

    Facing the outside of the ramp wall, Left side, 5 blocks up and 2 blocks in, (you took out the plate below it) that square section is also just a plate, which is where thier Xray vision is being activated.

  • @gamingscrubs1012
    @gamingscrubs1012Ай бұрын

    Man I’m so using your motion sensor doors I love that I’ll be play playing on the new Xbox version iv been waiting for ages for it to come out I can’t wait to play in July and do this same type of set up I love the base designs you do bro

  • @chrishubbard64
    @chrishubbard64Ай бұрын

    The tunnel poi is awesome and I want to see one of you youtubers use it as a home base for a run. Its got so many resources in it and so much space to work with. Im curious to see what it does as a horde base and home base.

  • @darcfaze6482
    @darcfaze6482Ай бұрын

    since you obviously want your crafting in your hoard base, I suggest putting the crafting area off to one side or up above instead of behind

  • @joesimones730
    @joesimones730Ай бұрын

    The reason cops can spit through walls is the same mechanic that allows you to leave explosives outside a door and blow zombies up on the other side.

  • @markgill180
    @markgill180Ай бұрын

    If it was me.. I'd move my crafting benches and supplies into your new garage. Love the content

  • @derrilking83
    @derrilking83Ай бұрын

    Part of the fun of the challenge is putting everything in one base. Is having your crafting directly behind you on horse night the best position? Of course not, but you work with the space you’re confined to.

  • @brtkgromek
    @brtkgromekАй бұрын

    You can always try to **gethiccen** the front wall by taking one pole from fighting positions and putting square block inside as a cop prevention, while still keeping the aesthetics you already have

  • @mikeweezy13231
    @mikeweezy13231Ай бұрын

    My buddy and me made our recent base at the same fire station. We're still early and not doing everyday horde but it's going great there as a base.

  • @arjara85
    @arjara85Ай бұрын

    The way I preffer to do it is to have two bases, one for regular days and one for hord night, but both having defense positions. Since you don't want two bases, maybe you can have two or three lines of defense? That way at least your precious workstations and loot wouldn't be vulnerable. You could also just NOT have all your stuff behind you.

  • @worshiprick
    @worshiprick11 күн бұрын

    Adding a comment to add to your numbers. Maybe your base-repair blocks are going from one corner coordinate to the opposite corner. It might be an important decision; if updating the block at a coordinate is cheap but querying the block damage at a coordinate is expensive (computationally), then the dev did their best to ameliorate the lag issues caused by their mod.

  • @Combsstudio
    @CombsstudioАй бұрын

    I like the all in one bases. It gives more of a reason to defend. If you bail, you can still lose things.

  • @PrawnOfTheDead_
    @PrawnOfTheDead_Ай бұрын

    I'd love to see you do a base in that tunnel under the mountain.

  • @AeroSW
    @AeroSWАй бұрын

    Also, the cop spit typically splashes on the X and Z planes I believe. So I think the radius of the splash is passing through your barriers behind you which is how they are damaging your forges. I think your base design is awesome, albeit, a little fragile. Your base is cool, but it feels like you are ignoring your own advice from past base designs with it as well. You haven't doubled up the bridge which zombies cross. You aren't doubling up on your walls to have two layers of protection. The back corner that was carved out started with locations where you only had one layer (at the Y-axis + X/Z-axis filling it. Normally when you double up on walls, you were using shapes that cover the center of the cube rather than its edges. It feels weird that Cops are not only able to see through ramps now, but are also able to spit through them. Is that a recent change to the game? (I put 600 hours into the game over the course of one year, so I am currently taking a break from it.) Do full plates stop cops from seeing you/spitting at you? If so, then maybe just line the back wall double plates with normal plates. You could try also adding that auto drill mod you showed off at the beginning of A21. I don't think it is too farfetched to think that an individual is capable of MacGyvering a resources collecting drill, since, you are able to not only build flying drones, but your own helicopter (gyrocopter) as well.

  • @DarkSunGameplay

    @DarkSunGameplay

    Ай бұрын

    Cops have been able to puke through 1 (sometimes 2) thick block walls for years, even if they're solid cubes. Just one of the quirks with this game!

  • @mikeriley2475
    @mikeriley2475Ай бұрын

    when the heat counter hits 100% is it a 100% chance to get a screamer? Or less? Slanted Cubes: In future builds you'll have to make your walls 3 thick (Normal Cube in the middle, Decorative shapes on either side)! That corner: For the corner they keep trying to break through to go around your horde fighting position, what if you used solid blocks for the walls but in the corner between the two solid blocks you plate corners all the way down to the ground?

  • @Se05239

    @Se05239

    Ай бұрын

    When the counter hits 100, it spawns a screamer and resets back to 0.. if I recall how it works.

  • @DarkSunGameplay

    @DarkSunGameplay

    Ай бұрын

    @@Se05239 TFP changed it at some point to be a percentage chance, although I personally cannot recall what it is.

  • @Se05239

    @Se05239

    Ай бұрын

    @@DarkSunGameplay Dunno how it works, then.

  • @ThatGuyTheOriginal
    @ThatGuyTheOriginalАй бұрын

    Just make those walls two blocks thick. One layer full blocks and the other your favorite shape to keep the look.

  • @richardsnyder5901
    @richardsnyder5901Ай бұрын

    Zombies don't like pathing across vault doors in that orientation anymore. Flip them around and they'll quit carving into the wall.

  • @mechanical_chaos
    @mechanical_chaosАй бұрын

    Maybe kill the wall between crafting and the new garage and move your vital stations off the spit wall? Love these longer videos, and great music choices per usual.

  • @crazydutchy4243
    @crazydutchy4243Ай бұрын

    set up a junk turret overhead when you're mining, or bring in a regular turret with a battery, mining defenses :)

  • @user-hf2jg8hs6j
    @user-hf2jg8hs6jАй бұрын

    Make the landing pad atop the garage, you know you want to do it.

  • @crazycrazysnakeman
    @crazycrazysnakemanАй бұрын

    In case you didn’t know, you can put multiple storage mods in the drone. Makes up for how annoying it is

  • @elizabethsturdivant4986
    @elizabethsturdivant4986Ай бұрын

    Once the demo blew apart that side wall, the zombies started to break the blocks to try to get around the side to you. Since all those blocks were gone and the ones next to them were hollow, they started to path around the side to you.

  • @JACKxNAPIER
    @JACKxNAPIERАй бұрын

    Build the airport!! Would love to see a build video of it

  • @Damian125id
    @Damian125idАй бұрын

    45:30 Remember how you switched those blocks with double plates? so that it looks good from the outside but inside it's hollow and so the zombie won't path to it? You accidentally patch it up with normal blocks, just for the couple blocks at the bottom but for whatever reason the zombies decided that "yeah, i can go through this." This game, man.

  • @Marc_von_Hoffrichter
    @Marc_von_HoffrichterАй бұрын

    Thanks Tem, cheers mate.

  • @danielwilms6919
    @danielwilms6919Ай бұрын

    Instead of putting the workstations into a separate base, they can be placed in an L or T shaped and leave the space just behind the fighting position empty.

  • @ThatGuyTheOriginal
    @ThatGuyTheOriginalАй бұрын

    The stun baton is awesome.

  • @user-jj7ek2ph4v
    @user-jj7ek2ph4vАй бұрын

    I understand why you build horde and home base altogether You're right in missing out, but it can be painful🤣

  • @darkstargaming4908
    @darkstargaming4908Ай бұрын

    It still confuses me. Create 1000+ shapes to build with, then take all of them away since cops just spit through them. Really sad, hope they learn the error of their ways and fix it.

  • @bear1245
    @bear1245Ай бұрын

    The side blades looked cool

  • @istump8428
    @istump8428Ай бұрын

    I love your videos. Thanks for your work. Sry my English, I'm French. 😘

  • @Made4Slaying
    @Made4SlayingАй бұрын

    A cool idea I just had was what if you had a hole above your fighting position so you could throw grenades over the top into the pits. Not sure if anyone else has tried that in a horde base...

  • @chalmersthewarriors
    @chalmersthewarriorsАй бұрын

    All that work you build up & now you have to start over & repair Camp Up

  • @angelas5292
    @angelas5292Ай бұрын

    cops may be spitting through your double plates on the walls because they have the transparent tag to allow light through it. a fix could be a beltway on the inside or outside of it while keeping the pathing in check!

  • @XBOXGTDSMCR
    @XBOXGTDSMCRАй бұрын

    I know what the dew collectors they need access to the sky but you can shut them off if you put blocks above them. That's one way you can shut them off LOL just put frames above it and they won't be able to collect any water

  • @call_me_day
    @call_me_dayАй бұрын

    I built my craft base right next to my horde base and connected it with a bridge. My horde base is going to fall when I get higher into the horde nights haha

  • @BATBALLZISALLZ
    @BATBALLZISALLZАй бұрын

    Lesson #5. Esthetics do not equate in war times. Functional aptitude does. Basic military knowledge.

  • @williamhess180
    @williamhess180Ай бұрын

    don't forget to repair the motorcycle

  • @AeroSW
    @AeroSWАй бұрын

    Embed the motion sensors in the ground facing toward the base. You should be able to use ramp shapes to create angles that the cameras can see through.

  • @KrumtheCaretaker
    @KrumtheCaretakerАй бұрын

    Storing your stuff at your horde base gives the horde some stakes, I like to defend my loot from the horde personally.

  • @xivix_1
    @xivix_1Ай бұрын

    🔥 montage

  • @wtftolate3782
    @wtftolate3782Ай бұрын

    Nice long episode

  • @yummae
    @yummaeАй бұрын

    Although frustrating, you lost 2 in game hours of unsmelted iron... i think thats worth the nice looking base lol

  • @wazman77show
    @wazman77showАй бұрын

    Ive thought multiple times on how to phrase this comment, so i think ill start with the positive. Ive been watching this series because i want to support you Tem. You are very talented and i wish more youtube game content creators learned to edit like you do. Now the bad. I hate this hord night every night format. It barely gives you enough time to prepare each night. I foresee these getting harder and harder and just running you out of supplies. Plus hord nights are boring. You just line them up in a line and shoot or stab. It turns into a tower defense game where there are barely any traps or towers built into the game. Maybe im the silent minority, or silent majority, who knows. I look forward to new content from you and miss the helldivers weekly report. I assume it stopped because there is not much going on in the war.

  • @Malinda2492
    @Malinda2492Ай бұрын

    you need full bloc against sight of vision of cops. that why they can spit like that

  • @whitemountaingearreviewbyl7838
    @whitemountaingearreviewbyl7838Ай бұрын

    The reason all those lumberjacks are at the tunnel? They were on their way to a lumberjack competition when the tunnel collapsed

  • @Gochen86
    @Gochen86Ай бұрын

    The Sepdiurnal Virus is starting to hit the exponential spiral of utter annihilation. Forget hectic, things have gotten absolutely insane these past few days!

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