Set Up 12 Auto Turrets (and much more) Perfectly in 2024

Ойындар

This is a tutorial guide for setting up 12 auto turrets in the game Rust using an infinity battery loop system. With the back-up battery, you will never lose power for your devices. The most reliable power tutorial for Rust game. #rustgame #rustgameplay

Пікірлер: 18

  • @rwhipple73
    @rwhipple7329 күн бұрын

    You should be able to use combiners to combiners to combine the output from multiple large batteries. Basically I'm saying more wind turbines, double the batteries and then come in with 200 power to each redundant circuit. Using 3 windmills for every 2 batteries to ensure you will always have them at 100% charge.

  • @rwhipple73
    @rwhipple7329 күн бұрын

    use 4 splitters to power your turrets instead of branches.....this provides dynamic power so if one turret is taken out, its power is no longer drawn from the battery thus keeping the remaining turrets on longer in the event they cut your power source. When you use branches you are consuming 10 power no matter if a turret is connected or not plus 1 for the branch. Each splitter consumes 1 power plus the 10 per turret for a total of 31, then times 3 splitters is 93, plus a switch is 1, plus the 4th splitter is another 1 for a total of 95 power needed from your large battery. When one turret gets damaged or eliminated then your power draw on the battery will automatically reduce by 10. Basically you go from large battery to switch, from switch to splitter 1, from splitter 1 to splitters 2, 3, 4, and then from spltters 2,3,4 to 9 autoturrets.

  • @CableGuyRust

    @CableGuyRust

    28 күн бұрын

    I love it, great idea. I play as a solo and it's tough to get all the resources a d space. My design here is a bit more minimalistic

  • @Atreyu_Official
    @Atreyu_OfficialАй бұрын

    This is GOLD! Really really ty!! Have a nice day and wipes dude!

  • @CableGuyRust

    @CableGuyRust

    Ай бұрын

    Really glad I could help!!

  • @TheKaos90
    @TheKaos90Ай бұрын

    I usually take into account that turrets use 11 power because I have the "has target" output connected to an RF broadcaster that enables power to a Rust+ antenna through an RF receiver.I remember this wouldn't work if you only branch out 10 power/turret, you had to branch out 11. Also, the master switch consumes 1 power (but I could be wrong due to updates on electrical stuff) so you'd only have 98 going to the branches. Edit : do they allow connecting anything to root combiners now or only power sources like panels/gennies/turbines/batteries ? I haven't played in a while and was always annoyed you can't make fancy stuff by connecting the output of a branch for example to an input for a combiner (but then I guess an OR box would be a replacement for that)

  • @CableGuyRust

    @CableGuyRust

    Ай бұрын

    I still do 10 power even with smart alarms. The alarm sits offline connected to has target and will notify on Rust+ if the turret is fired. No extra power needed in my experience. Also no Rf or anything else needed. Just pair the alarm to rust + directly

  • @TheKaos90

    @TheKaos90

    Ай бұрын

    @@CableGuyRust I know you can plug in the alarm straight into the turret but imagine dooing that with 30+ turrets back in the day, running around and syncing all 30 of them. The RF broadcast/receiver system allows me to add more turrets without having to pair additional alarms, just pair the 1 alarm and that one gets triggered through RF

  • @rwhipple73

    @rwhipple73

    29 күн бұрын

    see my response, you can do that with the dynamic power method and adding a small battery with a few solar panels to supplement the additional need for the +1 on each turret. You should be able to get away with adding the small battery because with the dynamic method the turrets and alarms will only pull the power they need, meaning that the extra 1 for the alarm isn't used until the alarm is actually activated. So even with the dynamic method and 9 turrets which uses a max of 95 power, or perhaps as little as 93 power for PC Rust you then have the ability to add the alarms and as long as not more than 7 of them are active alarming at once you'll be fine.

  • @vinsanityprokidd3713
    @vinsanityprokidd3713Күн бұрын

    I am a new subscriber. quick question. if I want to this with 4 battery? Would it be possible?

  • @CableGuyRust

    @CableGuyRust

    Күн бұрын

    Hi! 👋 Welcome to the channel! Yes, you can repeat as many time as you like 👍

  • @RealRunninHatchet-wg2lb
    @RealRunninHatchet-wg2lbАй бұрын

    Wish they would let us charge our batteries with pressure plates, base buddies would have purpose again.

  • @CableGuyRust

    @CableGuyRust

    Ай бұрын

    What are base buddies?? Lol

  • @RealRunninHatchet-wg2lb

    @RealRunninHatchet-wg2lb

    Ай бұрын

    @@CableGuyRust the light version of base (insert another "B" word here.)

  • @alanjimenez4513
    @alanjimenez4513Ай бұрын

    Doesn’t work on console keep turning off then on

  • @CableGuyRust

    @CableGuyRust

    Ай бұрын

    Alan I think I know the problem. Dial the power down to 96 instead of 99. Pc had an update where electrical devices don't cost 1 power each. I forgot RCE is behind.

  • @rwhipple73

    @rwhipple73

    29 күн бұрын

    @@CableGuyRust what a bunch of crap, they need to have the devices consume 1 power each......dumb that they removed that.

  • @friggindelicious

    @friggindelicious

    Күн бұрын

    ​@@rwhipple739 😊

Келесі