Secrets to Modern Cel Shaders

Фильм және анимация

Download the tutorial files here:
dragonboots.gumroad.com/l/oivgv
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0:00 Can 3D look like 2D?
0:50 Render settings
1:55 Base colours
2:28 Shadows
3:20 Highlights
4:35 Outlines
5:40 Using Frames
6:45 Cross Hatching
8:25 Halftones
9:48 3D Shading
10:20 Soften Shadows and Highlights
11:50 Create the final Shader
16:10 Painterly effect
18:25 Next steps
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Check out my Gumroad for a bunch of free Blender stuff:
dragonboots.gumroad.com
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#Blender #Spiderverse #CelShader

Пікірлер: 24

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse6 ай бұрын

    This is a fantastic tutorial on what one can achieve with a toon shader!

  • @JamieDunbar

    @JamieDunbar

    6 ай бұрын

    Thanks Darkhorse ☺

  • @Kamondet
    @KamondetАй бұрын

    thank you for your tutorial. you are my teacher.

  • @RamBAnimations
    @RamBAnimationsАй бұрын

    thats an amazing tutorial

  • @MuloStudio
    @MuloStudio27 күн бұрын

    nice tutorial!!!

  • @JamieDunbar

    @JamieDunbar

    27 күн бұрын

    Thank you! 🤩

  • @KeirDS
    @KeirDS6 ай бұрын

    Love your tutorial style!

  • @JamieDunbar

    @JamieDunbar

    6 ай бұрын

    Naw, thanks heaps mate. Hope you're doing well 😉

  • @DestusG
    @DestusG6 ай бұрын

    Many thanks sir

  • @Shoobs3D
    @Shoobs3D4 ай бұрын

    Such a cool and detailed tutorial I've ever seen. I suck at materials, texturing and shading so I might have to watch this again and again.

  • @JamieDunbar

    @JamieDunbar

    4 ай бұрын

    Please do! Help rack up that view count 😁

  • @Shoobs3D

    @Shoobs3D

    4 ай бұрын

    @@JamieDunbar absolutely! I already subscribed.

  • @Marco-mg1yn
    @Marco-mg1yn3 ай бұрын

    Thank you for the tutorial. It is the first toon shader tutorial that shows the entire process fro scratch!

  • @Marco-mg1yn

    @Marco-mg1yn

    3 ай бұрын

    There is one thing i do not understand with the toon shader. How do shadows and highlits work when animating? Do they change position together i move my character/ change light position ?

  • @JamieDunbar

    @JamieDunbar

    3 ай бұрын

    Thanks heaps @@Marco-mg1yn 😁 Yes, the highlights and shadows will work almost the same way normal lights would. The shape of the highlights and shadows will be simplified, but they'll still react normally. I've seen a few shots on shows like 'The Dragon Prince' where some of the shadows move normally, but it's obvious some of them are baked into the texture. So if you DIDN'T want them to move, you could try baking the textures for those shots and removing the lights.

  • @Marco-mg1yn

    @Marco-mg1yn

    3 ай бұрын

    @@JamieDunbar Ok, i will definitely try! Thanks for your reply😊

  • @Simba2UU
    @Simba2UU9 сағат бұрын

    How do i save the shader for reuse

  • @uRick101
    @uRick1016 ай бұрын

    - many thx!! :^]

  • @JamieDunbar

    @JamieDunbar

    6 ай бұрын

    Many welcomes 😁

  • @kaletziiii6668
    @kaletziiii66686 ай бұрын

    How I use normal map in this shader?

  • @JamieDunbar

    @JamieDunbar

    6 ай бұрын

    The final shader has three Diffuse nodes in it. You'll mostly likely want to plug your normal/bump map into all of them. You can just plug it into the main Diffuse node (the one your texture goes in to) to get some slightly different results.

  • @JamieDunbar

    @JamieDunbar

    6 ай бұрын

    ...actually adding a bump map breaks up the highlights and shadows in a really interesting way. I've just tested it with a noise texture and it kind of gives it a charcoal effect.

  • @NotTelling-xs4rv
    @NotTelling-xs4rv13 күн бұрын

    Is it possible to use colored lighting with this setup?

  • @stevefuncke9798

    @stevefuncke9798

    9 күн бұрын

    When you use shader to RGB node it removes the ability for scene lights to affect the color. You can try playing the toon BSDF in cycles. It gives less control compared to shader to RGB setups I guess, but realistic and colored lighting just works and it’s a great tool. You can get outlines using fresnel like what is shown here.

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