Sculpting a portrait in Blender
I've been learning Blender for some time and wanted to do a full portrait sculpt in it, so I found a photograph that I liked and sculpted it while recording the whole process. Hope you like it! 😀
Please visit my website to view more of my work: www.anandpg.com/
Follow me on instagram: / anandpg_art
Пікірлер: 204
The secret he didn’t delete the box 😅
27:47 this music heals the soul 😌
I would love so much to get tutorials off of this here, I mean this is amazing, and you really captured the woman very well!
Wow, for your first portrait you are doing very well! Thanks for sharing!
Wow, this is amazing😮😮. Please post more blender sculpting videos ❤
Spectacular! You are truly a magician! Bravo bravo bravo!
Wow, that's incredible. Great work. I love it ❤!
Amazing ! Perfect !
*Very good Tutorial, BIG Thanks!* 😁👍
wow . wonderful , you are amazing
Ultimate work!
This is one of the few channels that show high end sculpting in India. Respect and thank you for posting this, I thought no one in India is doing this on YT. Amazing precison work. Keep it coming
This is incredible... youre very talented.
Really effective technique, love it! I'll try, probably in detailing part i'll move to zbrush. Thanks for sharing
excelente trabajo
beautiful work
Awesome work, your mastery in blender is superb and that likeness of model is Amazing. Looking forward to other modeling videos.
u r genious sir
One of the best sculpting I ever seen in recent times. U are amazing sir.... lots of respect for u.
stunning!!!!
No retopology needed 😍 amazing work!
beautiful stuff!
great work!
Simply amazing
So real!!😊
awesome work, keep it up
amazing.woow.keep going
subsurface scattering map is very important for photorealism, all the rest is amazing, cannot believe you did it from a single photo
amazing!
Great ❤
Bruhhhh you're amazing
Great for work i'm appreciate
Wow Wow wow...🤯
Started off with a cube.... lol. Amazing.
Creative man'👌👌
The best videos I have watched so far
Very amazing and professional done. So many different little aspects are taken into account. The chosen object is quite authentic, and not just another typical mainstream pop crap. The only thing I would like to mention is that today's artists are very inclined to copy everything from a photo as a reference, instead of being able to create characters directly from their imagination. They need to have knowledge of human anatomy or at least be an painter. I wonder what the final number of polygons was. This is probably a crazy number. You probably need to have a very powerful computer to do this.
amei o vídeo, me permitiu visualizar as possibilidades do blender e pensar em deixar o zbrush
damn , that is alot of hard work
crazy good
Amazing
Hi Anand amazing....🙏🙏🙏🙏
You are amazing
definitely wanna see more of this blender process, amazing piece !
@anandpg_art
8 ай бұрын
Thank you!
@ramm4sky
6 ай бұрын
@@anandpg_art why do you render with CPU? With RTX 3060 12GB it takes 45 seconds to render 2.5B+ polygon car in FHD 16bit with 8K BG 4096 samples + preparation time. Even with cheaper GPU it will be still much faster. At least for NV. Also Optix is supported for old GPUs. If you use AMD or M1 etc, there are another acceleration options.
Do not be tired . You really did a unique job, I really enjoyed it. How well you did all the work. I hope that one day I will be able to master like you
@anandpg_art
8 ай бұрын
Thank you! 🙏
I LIKE IT VERY MUCH
W O W !!💞
this is sooo goood!!! 🤤🤤
I loved the whole process, thanks for sharing.
@anandpg_art
8 ай бұрын
Glad you liked it. Thank you!
u r so real 4 this
For me who still can't use the simpliest sculpt brush after years of practice, it seems very good
Thanks for this. Inspired me to start looking at Blender as a scuplting tool more.
@anandpg_art
7 ай бұрын
Glad you liked it. Thank you! 🙂
this workflow have me stunned. never thought of doing it that way
@anandpg_art
7 ай бұрын
Glad you found it interesting. Thanks! 🙂
Amazing work!! How can I learn much more thanks!!
真羡慕你们这些雕刻大师
Mater piece!Pleeeeease make more videos like this!The final render is more like oil painting than photo,maybe because of the less detail ,though SSS shader was also necessary to improve the skin texture
Super.....
U can hit Ctrl+Shift and left click to visualize any node if u have the Node Wrangler addon enabled. Amazing work as always. Thanks for uploading.❤
@anandpg_art
8 ай бұрын
Oh! I'll try that next time. Thank you! 😊
This is legendary work!
@anandpg_art
8 ай бұрын
Thanks for the kind words! 🙏🏽
Thankyou Anand,Very good stuff for sculpting coming excellent.
@anandpg_art
8 ай бұрын
Thanks for watching! 🙂
coo kurwa? I mean amazing work dude...I am learning blender for some time and creating stuff by myself, but this.. this is another level. Great work, you are amazing
You did a great job, I decided to subscribe and hope to get your help.😍😍😍
Amazing Thank you so much for sharing and inspiring .....
@anandpg_art
8 ай бұрын
Thanks for watching, Praphul!
wow wow wow
Hi man, try node wrangler assets so you can check textures much easier.
відмінна робота!!!👍
thank you so much
very impressive work, if you ever do this again, could you turn on display keys so we can see what keys you are pressing? i am really looking forward to learning how to match camera pictures with models
@anandpg_art
7 ай бұрын
Thank you! Sure, will do that!
Does anybody know of a video that focuses on the concepts in 1st 30 seconds of this video? -Setting up an off center reference image, choosing focal length. Setting up front/side/back reference videos are standard & numerous, what's done here may be the 1st I've seen. Directly the main questions I have are how was this focal length settled on? And what should it be set to on a drawing where there's no camera to recreate. This is one of the more in depth sculpting videos I've seen, very well done. Starting with the poly modeling to set core structure is a new take for someone like me that dives right into modeling a UV sphere.
Great job!
@anandpg_art
8 ай бұрын
Thank you!
Master
Perfect ❤🎉 you're an artist sir 🥇
@anandpg_art
8 ай бұрын
Thank you! 🙏🏽
Bro you are God
Nice and inspirational video Anand !!
@anandpg_art
8 ай бұрын
Thanks, Selva!
Thank you man!
Can you show a render with subsurface scattering turned up? I noticed the end result looked a little bit like a clay statue.
Thanks for the wonderful lesson. Personally I always feel that you always make it look simple and easy.. but hands-on it's a different take! Looking for more from you with @BlenderOfficial #blender
@anandpg_art
8 ай бұрын
Thank you!🙏🏽
wow
Great
[bhai apne itna acha sculpting skill kaha se sikha ] (where did you learn sculpting skill )
Still don't know how to sculpt but always love watching experts do sculpting. Really terrific work bro. That's pure talent.😍🧡🔥
@Subscribe_Mr
3 ай бұрын
Secret : Good Topology need to be minded with respective anotomy knowledge. And also collect organic brush bundles. 😅
To remind you that for grayscale roughness images, the color space in Blender should be set to non-color or RAW. By the way, great work! (google translate)
@anandpg_art
8 ай бұрын
I omitted to mention that! Thank you!
@focusedstudent464
7 ай бұрын
[bhai apne itna acha sculpting skill kaha se sikha ] (where did you learn sculpting skill )@@anandpg_art
Also mext of this type of video ..itll be helpful to show us the type of brush you used in each type cases
great work brother
@anandpg_art
7 ай бұрын
Thank you! 🙂
great
Why do you render with CPU? With RTX 3060 12GB it takes 45 seconds to render 2.5B+ polygon car in FHD 16bit with 8K BG 4096 samples + preparation time. Even with cheaper GPU it will be still much faster. At least for NV. Also Optix is supported for old GPUs. If you use AMD or M1 etc, there are another acceleration options.
❤❤❤❤❤
wah gila keren sih
pasado de lanza¡¡
Continue your creativity and do not skimp on us as beginners of basic information to gain skill in this beautiful field and thank you. New subscriber👍
@anandpg_art
8 ай бұрын
Thanks for the support! 🙏
cool 👍
@anandpg_art
8 ай бұрын
Thank you!
AWESOME work. and question my friend how to turn high poly character to low poly or retopology is better ?
@ZERREN
7 ай бұрын
you need to do a retopology of your high poly character then you export a displacement map from substance to get back all your details
I was wondering if you have any past experience while watching, but by the end of the video there was no question. This was a pretty good process you did! Congrats, I learned something new 🎉 One question, did you create seams in Blender, or autounwrapped in Painter
@anandpg_art
7 ай бұрын
Thanks! I created seams and unwrapped in Blender. I should have recorded that. Will do next time! 🙂
if you don't mind can you please tell us which graphics table you use? Please...
Good
mis respectos, maestro
Sir please tell me how u move cube inside the camera..????
Bro what do you use for sculpting mouse or anything like tab with pen??
This is amazing. Great job. How was the sculpting experience in Blender so far? I've been seeing some other lifelong zbrush (maya) artists switching to Blender completely as well.
@anandpg_art
8 ай бұрын
Thanks! It takes a little while to get used to, if you are a ZBrush user, but It is pretty smooth once you have customised the brushes to your liking. You really start missing ZBrush when you get up to about 6 million polygons though, depending on your hardware. I haven't seen anything beat ZBrush at handling high polygon count! 🙂
@aegisgfx
8 ай бұрын
@@anandpg_art outside of movies and AAA games, who on earth would ever need to go to 6 million? especially if they are hobbyists and not pros?
@xanzuls
6 ай бұрын
@@anandpg_art Amazing. I'd say instead if just using the multires modifier going much high with it, if you add a Subsurf Modifier before, subdivide it 5 (or more) times with the "Simple" method, then apply it, you can add the Multires Modifier, with 6 subdivisions, again 25 million faces, and a smooth sculpting performance. And I've seen people go as high as 60-70 million polygons without much lag. Hope that helps. Would love to see more sculpting videos in Blender from you. And my only critic would be the skin shader, it looked a bit plasticky with maybe lack of enough SSS and less specular. Goodluck.
How much total time it took for you from scratch to finish ?