SaltEMike Reacts to The Star Citizen May Monthly Report

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  • @SaltEMike
    @SaltEMike28 күн бұрын

    Sorry this is so late (just a general video and this react in particular) I was very sick this week…in bed for 4 days

  • @aronhayse9895

    @aronhayse9895

    28 күн бұрын

    im selling copium heard your low on supply hit me up if you wanna smoke more

  • @joshua41175

    @joshua41175

    28 күн бұрын

    Mike: im sick His community: bro get some rest Also Mike: im sorry for getting some rest.

  • @ratedxvn

    @ratedxvn

    28 күн бұрын

    Holy shit get better bro...❤

  • @savage1764

    @savage1764

    28 күн бұрын

    I hope you feel better soon. Im sure you'll be good before this game is.

  • @MaserJ0e

    @MaserJ0e

    28 күн бұрын

    Thank you for the commitment

  • @IIITangentIII
    @IIITangentIII28 күн бұрын

    Don't feel obligated to post when you're sick bro. Just get better!

  • @4hire565

    @4hire565

    28 күн бұрын

    For real!

  • @cnet15

    @cnet15

    28 күн бұрын

    While I definitely agree with the sentiment, the problem for most career youtubers is no video posted= no money being made while also slipping further down the algorithm. It sucks but you gotta do what you gotta do.

  • @SpaceDad42

    @SpaceDad42

    28 күн бұрын

    It’s how he makes money. He isn’t doing it for you.

  • @IIITangentIII

    @IIITangentIII

    28 күн бұрын

    @@SpaceDad42 wow you really put me in my place. How fucking dare I try and be cool. My bad

  • @stonerhino83

    @stonerhino83

    28 күн бұрын

    He may be experiencing hyponatremia. “Hypo” meaning low, "nat" meaning sodium, and “emia” meaning presence in blood. Low sodium presence in blood. AKA, he's not salty enough!

  • @jirikrajnak9047
    @jirikrajnak904728 күн бұрын

    i'm old enough to not believe in fairy tales anymore. first, they'll have to figure out how to make the ai not cluster in a single spot and not stand on raised surfaces. that'll be an achievement in itself, considering this issue has been around for 3+ years.

  • @indivestor

    @indivestor

    28 күн бұрын

    2018 or whenever they were first introed

  • @nosuuddo456

    @nosuuddo456

    23 күн бұрын

    Welcome to the light hahaha Most bugs from 2016 are still here, let alone ai bugs being around for years So confused how so many players can just accept so much disrespect from CIG

  • @LarsHoppa
    @LarsHoppa28 күн бұрын

    Hard to see 4.0 in Live by the end of the year.

  • @Stayler17

    @Stayler17

    28 күн бұрын

    Lol again

  • @SPAMMAN123456789

    @SPAMMAN123456789

    28 күн бұрын

    Don't think it will be in live. But I do think it will be in evo at least if not ptu.

  • @Tael71

    @Tael71

    28 күн бұрын

    I dont expect 4.0, I do expect a 3.24 and possibly a 3.25 first. The only way we will get a 4.0 is if they rush it stripped down and bugged all to hell. Anyone remember 3.0? 3.18?

  • @Brandon-bd8fk

    @Brandon-bd8fk

    28 күн бұрын

    @@Tael71I don’t think there will be a 3.24 but you’re right: no reason to rush. Small issues in the PTU scale up to game breaking disasters if the process is rushed. I don’t believe they will let 3.18 happen again, and we need to be patient and remember how bad it was.

  • @Justipet

    @Justipet

    20 күн бұрын

    @@Brandon-bd8fk no reason to rush, we are only 12 years in with barely any gameplay mechanics or star systems in game, yeah

  • @Ogata123
    @Ogata12328 күн бұрын

    Its amazing how many things get month to month attention when they are things that you can tell were born from “it would be cool if…” and are actually things that don’t need so much attention because they get noticed maybe once then fade into the background, forgotten.

  • @Juxer_SC
    @Juxer_SC28 күн бұрын

    @SaltEMike 35:00. - Mike, you can actually sell items en masse but they have to be stored in a physical container first. Once you fill a container (of any size) and (with any combo of items) move that container into local inventory. Go to the areas cargo center and use the “sell” tab, NOT quick sell. It will display all items in the container as well as the credit value and you can sell in one go. The container is sold in the process but it’s what we’ve got for now. You can also sell items in bulk using the sell tab but they have to be stacked first inside the inventory system. Helmets, mags, undersuits, etc.

  • @Cesium117
    @Cesium11728 күн бұрын

    OoI mechanic section breakdown: All it is trying to say is when you scan it will highlight objects of interest with a different color than the scan color, and when they are occluded (behind an object) it will show different so you know there is no LOS.

  • @Datawarlock
    @Datawarlock28 күн бұрын

    star citizen - bringing back icons from 1990 for your console game enjoyment.

  • @Shadowen925
    @Shadowen92527 күн бұрын

    I want to see like "Ping camo" suits. Make them reflective so they don't appear on scan/radar, but visually are shiny so easier to see with the naked eye.

  • @nukeboxgames
    @nukeboxgames28 күн бұрын

    I think the idea of your jump-drive taking damage when getting close to the edge of the tunnel rather than being thrown out immediately is a cool idea. Will be interesting to see what happends when we get thrown out though. We know that as soon as we jump, Stanton gets unloaded and Pyro gets loaded, and as Mike mentioned, in the preview you would 'spawn' in Pyro at the exact same position as when you started jumping. However my guess is that we'll just get teleported to the exit point in Pyro rather than actually being moved across the system while we're flying in the tunnel. If that is the case our should will actually just be standing still while the tunnel is moving around us, rather than we moving in the tunnel. That is my guess at least. What I'm wondering then is of course what happends if you get thrown out 🤔A guess is that the shorter distance we have traveled through the tunnel the further away from the actual exit point we'll get placed at, maybe at a random angle relative to the exit point, or maybe further out away from the star.

  • @baronvonschnellenstein2811
    @baronvonschnellenstein281128 күн бұрын

    Thanks for putting this up Mike - especially in the circumstances -> get well soon! That inscrutable cargo diagram, looks interesting - the question will be: Will we have that screen as part of UI for Cargo Elevator in Persistent Hangars? Preceded by: In which year will we get Persistent Hangars?! Occasionally in my 3.23 travels, I've some different behaviours from NPCs: Wildline dialogue from the NPCs behind counters at Outposts; Hurston guards in Lorville gesturing and saying one of three wildlines - but mostly, I've seen them congregating at a cafe or bar in a giant mob ... whilst other shops have no staff present, rofl!

  • @thevoiceoftruth55
    @thevoiceoftruth5528 күн бұрын

    Bro, the elevator/warehouse UI, it’s a mock up. Why at this time, if .2 is so close is this a mock-up. It’s like concept art. We are so screwed.

  • @whiskers2996
    @whiskers299628 күн бұрын

    I was running out of things to watch really happy you're feeling better!

  • @unknowngreen7640
    @unknowngreen764028 күн бұрын

    There He is ! 😌❤️

  • @th3warm0ng3r
    @th3warm0ng3r27 күн бұрын

    @SaltEMike The x10 and 1/10 is that there is a stack of 10 in the warehouse, and you are transferring 1 of the 10 in the stack into your elevator

  • @gamedevcarto
    @gamedevcarto28 күн бұрын

    bro I died at the "everyone stop looking" lmao

  • @RN1441
    @RN144128 күн бұрын

    @25:00 I'm also confused by the complete lack of transparency, lens flare, drop shadows, blur, glare, motion blur or other general readability problems of the UI. Like how am I supposed to know I'm struggling to play star citizen with this relatively clean easy to read UI.

  • @invincibearofficial
    @invincibearofficial26 күн бұрын

    thanks for powering through

  • @HappyRBOB
    @HappyRBOB28 күн бұрын

    I think the damaged jump drive bit is if there is a fire or malfunction like the engineering event things that are supposed to happen. Or also someone onboard starts taking a wrench to your drive sabotage style.

  • @IrisCorven
    @IrisCorven28 күн бұрын

    They mentioned ammo boxes in the SCL the other week. I'm thinking "x5" is the stack of guns. 5 guns stacked on eachother of that brand/size. Then the "1/10" is the current ammo in that gun. The small boxes/backpacks are possibly the ammo boxes, as they're x10 per icon. However, there is that ominous "x50" one near the top, leading me to believe they could be stacked in bigger amounts, and those are just preset stacks someone put there to fill out the image and give that hint. More curious, the top corner said "Small Container" and "500/1000 SCU" on both sides. So I'm assuming that what's shown there is the contents of a "small" container (possibly one of those larger containers they showed off a while back, something around 16SCU or so?), but the overall capacity of the elevator/warehouse is 1000SCU. It's a little confusing, so we'll have to wait for Evo/PTU. It would be weird if the most you can store at a station is what fits on a single elevator trip, though. Maybe it's just cut-and-paste there like the items on each side, though?

  • @vorpalrobot
    @vorpalrobot28 күн бұрын

    Material means like wood, brushed steel, or hologram. The sq42 preview showed characters through walls after a scan, and they were made up of a holograph material.

  • @Haegemon

    @Haegemon

    28 күн бұрын

    It's more. Wood, steal, etc is the texture. Material is the properties applied to the textures related to brightness, masking, reflection or transparency and other...so wood looks like wood, steel looks like steel and crystal looks like crystal. Materials can be composed by several other materials so that composite can be applied with modularity over the 3D mesh.

  • @bhz8499
    @bhz849928 күн бұрын

    Ive seen the worker ai run and cower; and also the guards At bunkers and depots fight the enemy ai

  • @MWTGoldenGun
    @MWTGoldenGun28 күн бұрын

    The PU monthly report is identical to the squadron 42 monthly report

  • @olternaut
    @olternaut24 күн бұрын

    I Just subbed. You're the only objective non-apologetic SC observer I've found on YT. Waited 12 years for the devs to get their act together. I will finally jump into the game when 4.0 hits. Man it had better be half playable.

  • @Bribe_Guntails
    @Bribe_Guntails28 күн бұрын

    Objects of Interest sound like collectible items, and the work they're doing seems to be functionality to scan for them. _huffs copium_ And it sounds like it'll work for finding missions in the PU

  • @CodenameNewby
    @CodenameNewby28 күн бұрын

    @Saltemike Material is just a computer graphics term describing a texture/lighting combination. On a super simple level, when the object is occluded, it could look like a plastic, and then like tin foil when it is not occluded, or in line of sight.

  • @TUROCK320

    @TUROCK320

    28 күн бұрын

    Vidéo game's Channel should take a 3D formation for free for have some notions.

  • @AnEmortalKid
    @AnEmortalKid28 күн бұрын

    Do these not feel like the work of 700 people to anyone else ?

  • @thepurpleperp4564
    @thepurpleperp456428 күн бұрын

    They are probably using the word "material" in the way it's used in 3D modeling which essentially just another way of saying "skin" - similar to when a city is on the close of far side of the planet it has a different logo.

  • @angepano8591
    @angepano859128 күн бұрын

    Hope you get to feeling better! That cargo UI reveal is pretty interesting. I think that the core purpose is just to show that the feature lets the player load many things onto the elevator from their storage with relative ease. I hope that there will be an 'auto arrange' button because I am not interested in playing cargo elevator Tetris. Some folks might but I don't. Other than that, the picture just shows a nice drag and drop space but seems to lack a search feature or search bar. Man I would love a search bar on this thing. So my comments are 'great this is cool, add an auto arrange button and a search bar then ship it.'

  • @hornet604
    @hornet60428 күн бұрын

    In the picture of the elevator and warehouse storage the 1x, 5, and 10x is probably sniper scope magnification. The other things that look like magazines are probably just scopes but they show a top down image because the sniper image it looks flat. The 1/10 is probably 1 shot in chamber and 10 in mag.

  • @EmbarkationVL
    @EmbarkationVL27 күн бұрын

    Are the numbers rounds in the gun versus number of guns?

  • @kn9788
    @kn978828 күн бұрын

    Nice video! Take your time and get well again!

  • @RicoZaid_
    @RicoZaid_28 күн бұрын

    You can take damage while in the tunnel if you have a dot (fire) on your jump drive too

  • @merc9nine
    @merc9nine28 күн бұрын

    Material means the object is highlighted. It's a texturing term

  • @ianmcintosh418
    @ianmcintosh41828 күн бұрын

    The material change when occluded might be about the secret compartment smuggling cargo areas?

  • @norrain13
    @norrain1328 күн бұрын

    Glad youre feeling better homey!

  • @everettumphrey
    @everettumphrey28 күн бұрын

    Get better SaltEMike. Thanks for the video.

  • @ErikLiberty
    @ErikLiberty28 күн бұрын

    Just ask ChatGPT about anything you don't understand.

  • @Hawlsey
    @Hawlsey28 күн бұрын

    I don't think they are talking about the jump point falling out, but falling out of quantum... remember S42 showed that we had to actually aim to stay on course during quantum travel now, no?

  • @ericwollaston5654
    @ericwollaston565428 күн бұрын

    And rest up and get well... we can all wait.

  • @Roob_65
    @Roob_6528 күн бұрын

    It’s easy to draw pretty pictures and make believe it’s game development…

  • @CatsAkimb0
    @CatsAkimb028 күн бұрын

    After abandon they could consider a way a player who maybe got stuck or encountered some other complication but doesn't intend to steal the cargo could still deliver it but again take maybe a greater rep hit but no crime stat?

  • @ericwollaston5654
    @ericwollaston565428 күн бұрын

    Jump Tunnels: they have the obstacles in the way. You strike one, and then damage is caused to the item, the item allowing you to travel through the tunnel in the first place.

  • @briananderson4032
    @briananderson403228 күн бұрын

    Glad your feeling better brother.

  • @BR1ZZO
    @BR1ZZO28 күн бұрын

    Having NPCs pushing the stuff around especially in the cargo facility and in the area you buy the multi tool would be nice. Do we need it, no. But immersion is a massive thing this game does well. The more tiny details that get added the less likely the bugs stick out.

  • @SuperJimBobJoe
    @SuperJimBobJoe23 күн бұрын

    It wasnt backpacks. It was Armour, then undersuits, then clothes

  • @atrior7290
    @atrior729028 күн бұрын

    Wear & Tear during the jump can destroy the jumpdrive

  • @dynamitedad2877
    @dynamitedad287726 күн бұрын

    In 3D modeling the "paint" on an item us called a material.

  • @The_Real_bubbazaneti
    @The_Real_bubbazaneti28 күн бұрын

    Hey Man! I rather have U tacking care about your self and just focus on getting better instead of having to do the vids! better to rest and have you back and Salty in do time! You take care now!

  • @Nakaori
    @Nakaori28 күн бұрын

    There's a "sell all" button when you put your items in a container, no?

  • @SPAMMAN123456789
    @SPAMMAN12345678928 күн бұрын

    The 'material' thing to me is game dev terminology for what gives and object the ability to be seen by you. For example a metal material for a blade or a plastic material for a health pack. When a thing dorsnt have a material you usually end up with the magenta box thing where the object is. But materials can also do things like make an object have the look it does when you scan it. I read that whole occluded material thing as stuff related to the fps scanning. When you ping and there is a person on the other side of the wall you'll get a certain (probably holographic), look

  • @revengexmoon2087
    @revengexmoon208727 күн бұрын

    At this point they could make shit up and we would report it. "The missions degaussing team adjusted the spinward, hantoon distromificator to adjust player beezlewards."

  • @imriestaffson9592
    @imriestaffson959227 күн бұрын

    guards combating pirates in bunkers.

  • @JamesWilliams-hw6ww
    @JamesWilliams-hw6ww27 күн бұрын

    So, shooting your jump drive would be a way to bypass gateway blockades? Good to know!

  • @CobusGreyling
    @CobusGreyling28 күн бұрын

    Mike you're gonna take a lot longer to recover if you keep working blud. Just chill in bed/couch and you'll be back to work a lot quicker.

  • @Furnace2552-cz8iy
    @Furnace2552-cz8iy28 күн бұрын

    Stay at a cool down for ship pain but do not add some kind of night vision no one is going to go to the dark side of anything until they add better headlights.

  • @cubic6473
    @cubic647328 күн бұрын

    the whole thing with the rifles in the inventory is simple, the x1 or x10 in the top right of the item stands for quantity, the 1/10 stands for the ammo and its chamber, 10 in the mag 1 in the chamber, it would change depending on the gun, p4ar would probably be 1/30 or 1/20 depending on how full the magazine is, this is pretty basic inventory layout for openworld games likes dayz or scum

  • @fajarn7052
    @fajarn705228 күн бұрын

    Yeah, how dumb the Effort vs Reward thing, even for box mission. I can deliver multiple one-box mission for 4-6k aUEC when other contract offers are 3 boxes for 6-9k, 5 boxes for 12k, 10 boxes for 15k. Like wtf? Also Package handler mission should reward far higher than regular delivery. With regular delivery you just picks up box, fly, deliver box. With package handling, you would have to go around the huge, motion sickness inducing DC that are prone to bugs at every corner. CIG also have to figure out the animation from holding boxes to opening Mobiglass, because it will send the package across the planet each time I want to see the map.

  • @psychokevv
    @psychokevv28 күн бұрын

    the word refactor was in the monthly report 13 times I think? are they remaking the game for the 3rd time? 4th time? lots of spicy decisions this time around.

  • @jackinthebox301

    @jackinthebox301

    27 күн бұрын

    It isn't that crazy, man. "refactor" could be a single engineer doing 30 minutes of work making sure whatever functions are calling all the new variables properly. Or it could be the entire team spending 6 months redoing a core system because it was originally made without something like Server Meshing in mind. It's nebulous and impossible to gauge what is actually being done.

  • @akujie4821
    @akujie482124 күн бұрын

    Have not played some 3.18 honestly. Popped on for a little to check out Invictus, but that was it. Maybe 1hour tops.

  • @wENDERw87
    @wENDERw8728 күн бұрын

    Immediately getting 'one guyd' by responding to the 'you always get one guyd' thing is very funny.

  • @michaellucas7882
    @michaellucas788228 күн бұрын

    Thanks!

  • @justinhausaman2867
    @justinhausaman286727 күн бұрын

    The 1/10 might also be weapon size... so size 1, where size 3 would be 3/10

  • @rjlolatte1
    @rjlolatte128 күн бұрын

    It doesnt make sense for the Trolley AI to be apart of SQ42. that is just something background as your character walks through a hanger for missions. A basic looping animation would work for that. Unless I'm missing something but SQ42 is just a linear fps with flight combat. Having complex trolley AI is useless there

  • @Orion1632
    @Orion163228 күн бұрын

    Yes I saw AI shooting each other, guards at cities and also bounty targets

  • @brendenramsey3989
    @brendenramsey398926 күн бұрын

    I saw AI fighting 1 time at area 18 it was 2 guards just spraying and praying and killing everyone but each other it was nuts.

  • @Casey093
    @Casey09327 күн бұрын

    25:00 So their inventory still has no text search? Are they really that dumb? :-(

  • @jimmy37591
    @jimmy3759128 күн бұрын

    Hoard, hoard, hoard, gib hoard please. I need my gears of war 3 hoard fix

  • @ashhawk2346
    @ashhawk234628 күн бұрын

    I thought the title read as "Pay Monthly" and thought to myself.. ofcourse CIG are milking us even more..

  • @merc9nine
    @merc9nine28 күн бұрын

    Who says Lod? That's like calling the CIA, seeah. It's L.O.D. level of detail. Do they say that? I've never heard anyone say that

  • @BlazinPhoenix82
    @BlazinPhoenix8228 күн бұрын

    I think someone posted in reddit the hazmat suit is classified as clothing, so not even usable in space or "hazardous environments"😂 purely cosmetic 😢

  • @BunkerSquirrel
    @BunkerSquirrel28 күн бұрын

    Given how long it’s taking to just get a minor 3.23.1a patch out, let alone 3.23.2, I don’t see server meshing happening this year. Cig yet again over promising to sell ships.

  • @bhz8499

    @bhz8499

    28 күн бұрын

    Nailed it one. Plus Add Polaris by Christmas at best. Interior is undecided and still in greybox

  • @stevieC11Hanworth

    @stevieC11Hanworth

    27 күн бұрын

    Personal hangars 😂

  • @williamrogers2927
    @williamrogers292728 күн бұрын

    I do nothing when I stand in an elevator.

  • @madbone978
    @madbone97827 күн бұрын

    I wonder if cig even listens to community

  • @ioritenshi
    @ioritenshi28 күн бұрын

    the jump is just a loading screen, no?

  • @tomhuitema2068
    @tomhuitema206828 күн бұрын

    SickLEMike

  • @alexanderdooley5833
    @alexanderdooley583328 күн бұрын

    The 1/10 thing on the guns I think is 1 of the 10 in inventory, each gun being too large to stack. Possible way for them to link unstuckables for group selling.

  • @alexanderdooley5833

    @alexanderdooley5833

    28 күн бұрын

    Also you can see an item and tell how many of it you have.

  • @NeoArmstrong.

    @NeoArmstrong.

    28 күн бұрын

    actually the 1/10 thing is how many ammo in that ship gun. you can see it in PU local inventory when you buy your ship new gun or you switch your ship's gun to other.

  • @alexanderdooley5833

    @alexanderdooley5833

    28 күн бұрын

    I have never looked at ship guns in local.... neat

  • @itllBuffGaming
    @itllBuffGaming28 күн бұрын

    Fever? Stopping your work? Bah humbug! My fevered granny back in her day would carry 3 fevered children across an ice lake up hill both ways in her undies to get to work! 🤣. Glad youre feeling better

  • @johnofthemasters
    @johnofthemasters28 күн бұрын

    lol dont need to be pushing out your content if your sick man. just get well, carry on. thats life.

  • @mikenunn8696
    @mikenunn869628 күн бұрын

    Armor mainly is fluff in sc . Almost like the ships. They look cool but are not designed to be useful just to look good. I'll check sc in 5 yrs . Maybe it'll be worth playing until then it's dcs.

  • @wagonplayz4496
    @wagonplayz449628 күн бұрын

    u missed the 3 ships in whitebox on ship art :( ps get well soon

  • @Rippityrip
    @Rippityrip28 күн бұрын

    1 out of 10 durability ?

  • @GrimmSpector
    @GrimmSpector26 күн бұрын

    So I turn off my jump point during the jump and arrive safely at some other point in Pyro because I want to ... so no one will ever exit at the end but noobs.

  • @Haegemon
    @Haegemon28 күн бұрын

    3:12 Why do we need to see NPCs moving trollies in the PU? What are you talking about?!!! We need them for inmersion becaue if there's nobody in the verse, there's only empty buildings. And casual players aren't going to help so much to the lore unless you think in the kind of stuff they can pull in Fornite or GTA Online.

  • @violentmnky
    @violentmnky28 күн бұрын

    It's time to replace your weak flesh with cybernetic components.

  • @tyr6t6r27
    @tyr6t6r2728 күн бұрын

    At this point I'll just be happy for a complete squadron 42. As for the MMO, CGI doesnt have the necessary technical skills to pull this off..period. This will never be completed..ever!

  • @takealready
    @takealready28 күн бұрын

    soon as you started talking it sounded like you were stuffy. Get well Mike.

  • @permanent8387
    @permanent838728 күн бұрын

    thank GOD! the inventory system is going from dogwater to OK

  • @Ogata123

    @Ogata123

    28 күн бұрын

    We hope

  • @L-vs7fp
    @L-vs7fp28 күн бұрын

    Man their missions don't even work. My opinion since the beginning has been simple. Get rid of all NPCs besides the ones behind a desk. Limited the clutter, boost FPS. Who here, actually cares about seeing NPCs? Who?

  • @luis567lr

    @luis567lr

    28 күн бұрын

    I dont mine a few but i definitely agree there's way too many i understand seeing like 5-10 in the cargo bay maybe 1-3 in lobbys but everyone else like theres no reason 60-80 npcs should be in space stations

  • @Billy-bc8pk

    @Billy-bc8pk

    28 күн бұрын

    How do they optimise for NPC performance if they don't have NPCs in? The same people complaining about them and wanting to get rid of them now will be complaining about them later when they're added and unoptimised and don't work. That's why you add in features now and iterate up until beta, which is where you begin to optimise, cull and standardise features for release.

  • @luis567lr

    @luis567lr

    28 күн бұрын

    @@Billy-bc8pk that's definitely the way to do it I agree but why add 60 npcs plus in the ASTRO store in area 18 I just think they can get the same fixes done with less npcs loaded in the game

  • @Billy-bc8pk

    @Billy-bc8pk

    28 күн бұрын

    @@luis567lr Sometimes there are grouping bugs due to runtime looping errors. They are slowly beginning to round out the appropriate NPCs and behaviours in the verse with each new patch. It will simply take time given the scale of the game and how many processes it's running. I cannot think of any other MMO out there with this level of density of NPCs and NPC behaviour.

  • @ConradLarsonGaming
    @ConradLarsonGaming28 күн бұрын

    Why are CIG so obsessed with a visual 'tetris' style inventory screen. Those make sense in games where the concept of inventory space is limited by the grid and how you arrange your items. For Star Citizen it just makes the inventory look worse and function worse. Give us a text-based layout with item previews when we hover or click on an item. Come on.

  • @marvinmuller4003
    @marvinmuller400328 күн бұрын

    SaltEMike + Cough = CrankEMike

  • @TimothySnowman
    @TimothySnowman28 күн бұрын

    My prediction for what they're saying about the multi-tool is just that "bringing it in line with the S42 military multi-tool" simply means how it handles and adding some secondary actions to certain modules. I still think we're going to have singular modules like we do now. They may just add more functionality to a single module on right click. I assume the secondary functions of some modules will, in fact, be ADS. Like the mining module's "secondary" will just be ADS while the tractor beam, which may require an ADS function less, will have something else like the rotation binding on right click. Either way, I think you're reading too much into the "bringing it in line with s42" comment. But I could also be wrong, who knows, lol.

  • @L0kias1
    @L0kias128 күн бұрын

    Mike u sick ?

  • @nmd68
    @nmd6828 күн бұрын

    But now what about taking those farmed items, and breaking them down into parts/resources hmmmmmm

  • @saltemikereacts

    @saltemikereacts

    28 күн бұрын

    Oooooo

  • @nmd68

    @nmd68

    28 күн бұрын

    @saltemikereacts eve online does it. Some items are good to sell, and others better to reprocess.

  • @TimTheMain
    @TimTheMain27 күн бұрын

    Why in Gods green earth would you think there is aan need for balance between honesty and exaggeration Mike. 12 years since I backed. Wtf need do I have for exaggeration?

  • @felipemiranda853
    @felipemiranda85328 күн бұрын

    Ok

  • @1aatlas
    @1aatlas28 күн бұрын

    really not looking forward to X-ray vision.. *x ray vision by Worth a buy plays*

  • @Tael71
    @Tael7128 күн бұрын

    Sadly CIG's credibility is very low. They repeatedly make statements and then either backtrack or outright drop it. You cant take them at their word on anything anymore.

  • @Tacticalpanda757
    @Tacticalpanda75728 күн бұрын

    Sometimes I feel like there needs to be a CIG translator or SaltEMike translator to somewhat break things down or put things in "laments terms" so its easier to understand lol

  • @Thor_Asgard_
    @Thor_Asgard_28 күн бұрын

    Much talking no progress to be seen. Lets be honest, the server status reflects CIG and the way this is going.

  • @Brandon-bd8fk

    @Brandon-bd8fk

    28 күн бұрын

    No progress? We just got a new patch. And that 700 million dollar milestone (706 now) comes with growing pains- we’ve all seen the massive influx of new players from ILW which got massive exposure from summit and others. The servers suck right now, keep testing and adding data sets so the devs can do their job. Or if you don’t like testing and just wanna play- I’d say play something else and come back later?

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