Running “Hello World!” in 10 VISUAL Programming Languages!

Ойын-сауық

In this video, we will explore the fascinating world of visual programming languages. I'll be introducing ten unique visual languages and demonstrating how they work by running the classic "Hello World!" program in each one.
💻 Instagram: / im.ardens
💻 Discord: / discord
💻 GitHub: github.com/myNameIsArdens

Пікірлер: 583

  • @HellFireNeko
    @HellFireNeko Жыл бұрын

    I personally think visual languages help easily get people into the idea of programming without driving them away due to the idea that programming is "hard" visual styles look simpler, and feel simpler to the end user. However as someone who work purely in text based languages, I prefer not using visual languages unless it is to aid others in learning the idea of how to write code. And even then, I will often teach them a simple language like, Python, rather than Java, C++, C or C#.

  • @Ardens.

    @Ardens.

    Жыл бұрын

    good take

  • @doktoracula7017

    @doktoracula7017

    Жыл бұрын

    To be fair it would be useful to use visual aids in programming more. A lot of very complex code gets quite simple with proper visual help (which might help untangle that mess too)

  • @biglexica7339

    @biglexica7339

    Жыл бұрын

    scheme better

  • @MemesOfChess

    @MemesOfChess

    10 ай бұрын

    @@felixdaniel9472 yes

  • @dpeff

    @dpeff

    9 ай бұрын

    When I was in elementary school we did scratch programming and it made me never want to code. Fast forward 12 years and I'm junior in college studying computer science because I had to take a python course for my accounting major.

  • @rijaja
    @rijaja9 ай бұрын

    When I talk about how I got into computer science with a kid or parent, I never fail to mention Scratch. The thing got me to where I am today. It doesn't teach you complexity, memory usage, or complex algorithms, but it lets you have fun long enough to trick you into understanding that a computer is only as smart as you make it.

  • @gavinbowers137
    @gavinbowers137 Жыл бұрын

    There actually is a visual programming language which you program in VR. It's called Logix and it's the native programming language in NeosVR. Just about anything can be written in it. It's mainly used for scripting avatars, environments, and tools. It is placed in 3d space, but many people use boards which the Logix nodes snap to in order to keep them organized

  • @Ardens.

    @Ardens.

    Жыл бұрын

    I just looked it up & that's so cool! I wish I knew of it, I would've definitely added it to the list. Thanks for sharing

  • @Electrolightgaming

    @Electrolightgaming

    Жыл бұрын

    There’s also circuits in recroom

  • @dexlovesgames_dlg

    @dexlovesgames_dlg

    9 ай бұрын

    @@Ardens.you should make a video for it. I’d love to see a whole demonstration from you!

  • @Com2486

    @Com2486

    5 ай бұрын

    @@Electrolightgaming also, udon graph!

  • @somerandomuser5155

    @somerandomuser5155

    24 күн бұрын

    Soo blender node?

  • @Machodave2020
    @Machodave2020 Жыл бұрын

    I feel like Blockly is extremely useful because it can also teach you how to write in said language. You place the blocks and it makes the code for you, you can read over the code it made to get an understanding of how the language is written, and once you're ready, you can eventually write in that code by yourself.

  • @jagpreetsingh6711
    @jagpreetsingh6711 Жыл бұрын

    1:40 Kodu Game Lab (1) 3:13 Scratch (2) 4:01 Blockly (3) 5:01 Raptor (4) 5:57 Greenfoot (5) 7:08 Pure Data (6) (7:20 Max/MSP) 8:51 Node Red (7) 10:18 Snap, Pencilcode, Kitten Editor 10:24 Pygmalion (8) 11:04 Sketchpad (9) 11:54 Cube (10)

  • @Gaguiceiro

    @Gaguiceiro

    Жыл бұрын

    He didn't use gml visual!

  • @unmellowthegamer8946

    @unmellowthegamer8946

    Жыл бұрын

    He didn't mention the sequel to kodu game lab, Microsoft spark. L video

  • @Shintarobrl

    @Shintarobrl

    Жыл бұрын

    what about the one at 0:25?

  • @FyonixYT

    @FyonixYT

    6 ай бұрын

    @@Shintarobrl nobody responded 😔

  • @Gwarks337

    @Gwarks337

    6 ай бұрын

    @@Gaguiceiro He also missed DRAKON but that is rocket science anyway

  • @atalamcom1941
    @atalamcom1941 Жыл бұрын

    Man the programming in VR looks BANGER

  • @fss1704

    @fss1704

    Жыл бұрын

    That idk, but imagine doing cad on it with the help of an ai, i'll live to see that.

  • @goosydev

    @goosydev

    5 ай бұрын

    As a programmer and a vr player I hope that will never happen xD

  • @atalamcom1941

    @atalamcom1941

    5 ай бұрын

    @@goosydev lol

  • @tordjarv3802
    @tordjarv3802 Жыл бұрын

    There is a really common visual language that should have at least gotten a honorable mention (or maybe a dishonorable mention since any program written in it becomes spaghetti code), LabVIEW. It’s is used to control lab equipment (such as oscilloscopes and lock-in amplifiers) and is designed to look similar to electronic circuit diagrams, yet it incorporates things like for and while loops.

  • @RSOFT92

    @RSOFT92

    Жыл бұрын

    IMO there a 2 Languages missing: LabVIEW (wich i use a lot for different purposes from showing Text on an old FLUKE Oscilloscope to Audio Measurement) and VVVV. VVVV is quite similiar to PureData but more usable and versatile as well as visually more appealing, atleast in my Opinion.

  • @TheExileFox

    @TheExileFox

    9 ай бұрын

    LabVIEW was bigger before Multisim Blue arrived. "Ladder Logic" on the other hand is still staying strong.

  • @tordjarv3802

    @tordjarv3802

    9 ай бұрын

    @@TheExileFox MultiSIM Blue is a SPICE Circuit simulation while LabVIEW is a graphical dataflow programming language. While their might be some overlaps there are definitely situations where you can use LabView but can't use MultiSIM Blue and vice versa. I can definitely say that many of my experamentalist colleagues (as phycisist) use LabVIEW and not MultiSIM Blue to control their lab equipment.

  • @danking7546

    @danking7546

    7 ай бұрын

    LabVIEW is great for gathering, processing, and visualizing information. If you're doing test, measurement, and/or control of things in the real world, use it by all means. The problem is that it's proprietary and a little cult-ish. I started out my career in LabVIEW, and would use it again for the right application, but I tend to work mostly in text-based languages now.

  • @precumming
    @precumming Жыл бұрын

    I'm an admin of a large programming server and it's really interesting to see the kinds of people who slag off VPLs. Beginners love them because they're easy, experts love them because we recognise that understanding how programming works is more important than learning a language, but those who are a couple steps off from beginner hate them because they're seen as things for babies. Every professional that I know who knows about Scratch (in particular), loves it because it's just such a good introduction to thinking like a programmer. I think VPLs haven't taken off because of the stigma that they're for babies, and people can be very vocal about their opinions and want others to think that they're bad and that it's not real programming. VPLs also have the issue of that they benefit from being simple and that means that they end up needing to be limited. You can't just add in every single thing a programming language can do because now you've just got something that is really cluttered because you've got what is essentially a programming language but boxes, lines, and they aren't necessarily in straight lines. They're more limited to very specific use cases and need to be designed around the function. I'm currently in the planning steps for a VPL of my own for a service I'm making and with what I need it to do I'm unable to build off the experience of others and I need to reinvent the wheel. There's so much more work that has to be done for a VPL than if you were to just make a library for developers to use, you're shifting the effort from the user onto yourself.

  • @Farzriyaz
    @Farzriyaz8 ай бұрын

    I got a visual programming concept called Triangle, where triangles are the building blocks of the program. In Triangle, the entire program is situated in a triangle where you can begin to program. Step 1: Design and Description of Blocks in Triangle Pretty much every block in Triangle splits the input triangle (the triangle where the block is) into 4 smaller triangles in some sort of Sierpinski Triangle style which are each used to do something (either convey what the block is or make space for a smaller input triangle) or do absolutely nothing and be considered part of the one that conveys what the block is. Return: The "return" block has a blue right arrow that is used to convey it on the top triangle, and a dark blue letter S that denotes a string in that input triangle on the centre triangle. It puts it onto the console. Mathematical Operations (Add, Subtract, Multiply, Divide, Exponentiate, Square Root, Cube Root, Logarithm, Natural Logarithm): The mathematical operation blocks have their respective symbol in blue that is used to convey the operation it represents on the top square, and their operands are represented by dark blue letters N that denote numbers on the left and right triangles (for single operand functions, their operands are at the centre triangles). They do their corresponding operations where the left triangles are the first operands and the right triangles are the second operands (for single operand functions, the centre triangles are their only operands). Concatenation: The "concatenation" block is similar to the multiple operand mathematical operation blocks, but the operation performed is concatenation and the operands are now strings. Repetition: The "repetition" block is similar to the multiple operation mathematical operation blocks, but the operation performed is repetition and the operands are now a program and a number. Condition: The "condition" block has a blue letter I to represent the block in the top triangle, the boolean is a dark blue letter B in the centre triangle. If the boolean is true, the left triangle (a dark blue letter T) is executed, and if the boolean is false, the right triangle (a dark blue letter F) is executed. Variable Declaration: The "variable declaration" block has a blue VD for Variable Declaration on the top triangle, the name is a string, a dark blue S and the value is a number, string or boolean, a dark blue P for Parameter in the right. Variable Usage: The "variable usage" block has a blue VU for Variable Usage on the top triangle, and a dark blue S for String in the centre. Step 2: Moving and Scrolling When you put too many blocks, it may be time to zoom in to the program. So how do you do that in Triangle? Moving: You can drag with the mouse, or use the arrow keys on the keyboard to move across your program. Zooming: You can use the scroll wheel, or use the O and P keys to zoom in and out, respectively. Step 3: Libraries and Servers Time to look outside the program. Here are how libraries and servers in Triangle work. Creation: To create a library, you have to create a superprogram that is a Triangle program specifically meant to create libraries. Uploading: You can double click the program to upload the program onto any library you are allowed to upload projects to. As for servers, your projects will be given an ID after uploading. Servers have ID's that may appear on your project's ID. Style: You may see a hexagonal pattern when in the library/server's page. Accessing: You can see project ID's while hovering over them. If you see the ID of the project you want to access, click on it and you can run the program and view it's console. Reporting: You can report bugs or violations of TOS to the creator of either the project or the Triangle website, but neither I, nor the creator of the Triangle website, can guarantee a fix to bugs in or deletion of any project. Now for the full reveal: the "Hello World" program written in such a programming language, converted to plain text: T: -> C: S ; "Hello, World!" T = Top L = Left C = Centre R = Right

  • @hyphen_tv
    @hyphen_tv Жыл бұрын

    I've tried node red in the past and honestly i loved it. Glad it got on this list.

  • @zskull162
    @zskull1629 ай бұрын

    I absolutely love visual coding. I make worlds/game for VRChat, and they have Udon which is a block based language with “noodles” to connect the blocks. Udon being visual is the only reason I’m able to actually make games and stuff, because I find it much harder to understand text coding than blocks connected with lines

  • @gamethecupdog
    @gamethecupdog Жыл бұрын

    12:50 Theres also the Logix in NeosVR! The nodes are 2D, but are objects in 3D space.

  • @gamethecupdog

    @gamethecupdog

    Жыл бұрын

    Also, do the circuits in LBP count?

  • @Hi-pk5mf

    @Hi-pk5mf

    25 күн бұрын

    Hi

  • @balkcat_inf
    @balkcat_inf Жыл бұрын

    ardens can't even survive a 1ms on twitter because of that joke 💀💀💀💀💀💀 (very bad joke, I DON'T regret making this) edit: haha I'm not saying "mom I'm famous".. hol up, this is metahumor, but saying this is metahumor makes it more METAHUMOR, this is a loop.. THIS SENTENCE HAS INFINITE RANK OF METAHUMOR :O Also for this comment to have this many replies and likes, it means Arden's video is very popular. Good job Arden's!

  • @yhwhlungs

    @yhwhlungs

    Жыл бұрын

    😂, valid

  • @K.Parth_Singh

    @K.Parth_Singh

    Жыл бұрын

    Which joke?

  • @balkcat_inf

    @balkcat_inf

    Жыл бұрын

    @@K.Parth_Singh the “women are programmable” joke

  • @anthonythemortal6444

    @anthonythemortal6444

    Жыл бұрын

    You can't survive on Twitter with any joke, that's the toxicity level of Twitter illustrated

  • @BenShenWhiteKnight

    @BenShenWhiteKnight

    Жыл бұрын

    @@anthonythemortal6444 true

  • @hyperlybola
    @hyperlybola Жыл бұрын

    For creating an FSM (Finite State Machine) for a game, it's incredibly helpful to have visuals. For example setting up animation states visually, and how they interact/transition to one another works wonders visually. Despite how helpful visuals can be, most programmers including myself prefer text based. It's just far more efficient, and straight forward EDIT: Should mention that I meant to say Visuals can be used alongside Text

  • @ozzi9816
    @ozzi98169 ай бұрын

    I personally think visual programming languages are very helpful depending on what you're trying to do, and I think going forward we're going to see more people who first learned via visual languages, or even crazier, people who exclusively use visual languages. I know the developer of a game called Project Feline said he's doing all the coding in Unreal Engine's visual code editor tool and it's gotten a decent ways there in terms of development

  • @ozonegamedev
    @ozonegamedev Жыл бұрын

    Great video! I haven't heard of most of these languages.

  • @jxkc3030
    @jxkc3030 Жыл бұрын

    I've never been a big fan of VPLs but with the way AI and the industry is going, I feel that VPLs that can compile or be edited/structured with Programming Languages would be very interesting and productive, I feel that it would secure more jobs and keep the industry "stable"

  • @stysan
    @stysan Жыл бұрын

    I used Kodu Game Lab, Scratch and Blockly when I learned to code :) Nice video, this is really informative and interesting! :)

  • @whtiequillBj
    @whtiequillBj9 ай бұрын

    an honorable mention is Turtle which has also been shown in this video; which is used to make the character in Scratch move around. If you see anything that says North, South, East, West that is an implementation of Turtle.

  • @itsstormcraft
    @itsstormcraft9 ай бұрын

    I have plenty of experience using Scratch. Actually, I recently made my GMTK-GameJam game in Scratch. It went fairly well, I got a place a bit behind 2300, which I find to be perfectly acceptable. You highlighted the two dimensional nature of Visual Languages, which is one of the reasons I procrastinate learning to make games in an actual engine and not Scratch of all places, though I must admit that it has its upsides programming in Scratch: You can make a functioning prototype in a few minutes. Sure, when you then try to flesh your idea out, you will quickly come to the point where it gets harder and everything requires ages to do, because well … you need to do everything from scratch. This is the only thing I am really missing in Scratch: The tools of a game engine. Scratch isn’t a game engine currently, but I hope that someday, it can be used as one.

  • @SlimeyDev
    @SlimeyDev Жыл бұрын

    amazing and very informative video! as always

  • @The_one_and_only_Caveman
    @The_one_and_only_Caveman8 ай бұрын

    That video is pure gold😮

  • @thederpydude2088
    @thederpydude208827 күн бұрын

    The game Plasma inspired me to go down the visual programming language rabbit hole I'm in. It's kinda like Blender's nodes where you connect things with lines, and I really liked how separate parts of programs could be understood to be distinct because of the visual separation.

  • @vilet918
    @vilet918 Жыл бұрын

    I enjoy and understand text based programming, but honestly as a programmer with dyslexia visual tools come in very handy sometimes. I also find visual tools helpful for prototyping and grasping the logic of my program before implementing the code. It helps me figure out and catch logical errors earlier in the process.

  • @coolbrotherf127
    @coolbrotherf127 Жыл бұрын

    Companies have been trying to push various VPLs for one reason or another for a long time. It works for many things that are premade for the languages to work with, but as soon as you might want to do something very specific with your code, you'll have to type it out the old fashion way anyway. For real world use, even student developers can type out code way faster than they could click and drag things around. For large projects, it just gets tedious.

  • @shadowzero3673
    @shadowzero36738 ай бұрын

    I worked with Greenfoot in school and i must say: It was really fun! The Java inclusion was quite intuitive. It crashed like every two minutes, but like every good computer science student, spamming "Ctrl-S" is my best friend.

  • @GanerRL
    @GanerRL Жыл бұрын

    honestly a sort of 3d programming language I could see maybe working, specifically an APL style one because you could have wayyy more types of combinators with inputs coming in from more than just the left or right

  • @pdx9287
    @pdx9287 Жыл бұрын

    Finally been waiting so long for a new vid

  • @sutoreikyatto
    @sutoreikyatto Жыл бұрын

    I often hear the use of visual programming being helpful for artists. I assume it's mainly because of how intuitive it is to use and doesn't require you to learn something completely new.

  • @jay-tbl

    @jay-tbl

    Жыл бұрын

    I always thought visual programming was too tedious for logic programming but its amazing for making shaders

  • @Bigman74066
    @Bigman740662 ай бұрын

    PLC ladder programma is another example of a visual programming language that is used by many software engineers in industrial automation

  • @janx1763
    @janx17634 ай бұрын

    Instant subscribe for consistency with the title

  • @_DRMR_
    @_DRMR_ Жыл бұрын

    Hah. Thank you for tackling this in another great video! One correction on Pure Data: Miller Puckette first wrote Max, then moved on to Pure Data. Then later a version of Max integrated parts of Pd to form Max/MSP (which takes the name from: Miller Smith Puckette - MSP). It's still developing as a language and there are many extensions (called "externals") also for video, 3D, networking, all kinds of human input methods, microcontroller i/o, alternative GUI projects, and even ways to run Pd patches inside a DAW or transpile them into C/C++.

  • @Daniel_VolumeDown
    @Daniel_VolumeDown Жыл бұрын

    I am not sure, but I think Labview might be one of most advanced visual programming language. Also there is a lot of visual programming languages for making games (and yeah, it is specific use case, but creating music as mentioned in video is too) I think other reasons that visual programming languages might be not as widely used as text based, is because these are sometimes not free or not open source. And I think that when it comes to programming language, that is very important. (For example labview have free version aviable for everyone, but it is a little limited (but limited only in more advanced stuff like ready to use drivers for specific devices as far as I know) and if I am not wrong: restricted to noncommercial work (and labview is not open source)).

  • @Mythilt

    @Mythilt

    Жыл бұрын

    Was going to ask where was LabView and Simulink (VPL extension for matlab)? (I could mention HPVee, but I think that is mostly abandonware now.)

  • @fss1704

    @fss1704

    Жыл бұрын

    Nevermind havin stuff that runs in other hardware.

  • @pehrljungberg7346
    @pehrljungberg73469 ай бұрын

    I was thinking ladder logic would get an honourable mention at least. (Used for programming PLC's. At least that is what i have used it for) it is designed to be read like a circut diagram and therefore quick to learn.

  • @ARKGAMING
    @ARKGAMING Жыл бұрын

    Wow you unlocked a memory I didn't know I had with kodu game lab

  • @tanmaykumar343
    @tanmaykumar3438 ай бұрын

    I love you brother!thank you so much

  • @taube637
    @taube637 Жыл бұрын

    next we're going to see a 4d visual programming language called Hypercube

  • @Ardens.

    @Ardens.

    Жыл бұрын

    not gonna lie, that name is fire 🔥

  • @fss1704

    @fss1704

    Жыл бұрын

    That would be dope

  • @TheExileFox
    @TheExileFox9 ай бұрын

    You should have had "ladder logic" as an honorable mention because it is actually widely used in factories, processing plants and etc. It is an industry-standard visual programming language for "PLC" devices. (specialized computers, in a nutshell)

  • @TevelDrinkwater

    @TevelDrinkwater

    9 ай бұрын

    I was thinking of Function Block Diagrams, as used in DCS systems.

  • @TheExileFox

    @TheExileFox

    9 ай бұрын

    @@TevelDrinkwater Sure, but that one is closer to Raptor which was already mentioned. FBD is nice for small things but for larger, I personally prefer ladder. On Siemens, the FBD layout uses a ton of vertical space and there is nothing you can do about it.

  • @jack_lion
    @jack_lion9 ай бұрын

    Ayy big ups for shouting out my favorite, max msp

  • @hugoelec
    @hugoelec Жыл бұрын

    thanks to the 1d 2d 3d idea that's a good point to tackle

  • @Talha27
    @Talha2711 ай бұрын

    Very Informative Video 😊

  • @SimGunther
    @SimGunther Жыл бұрын

    There's literally a "Gallery of Programmer Interfaces" slide deck by Jonathan Edwards worth checking out because of all the wacky programming opportunities we missed out on!

  • @HeroicTime
    @HeroicTime Жыл бұрын

    What’s up fellow coders

  • @ImOwnef

    @ImOwnef

    Жыл бұрын

    Nothin much what abt u

  • @notarandom7

    @notarandom7

    Жыл бұрын

    How you doin' fellow coders

  • @guy-

    @guy-

    Жыл бұрын

    Man I love C++

  • @zotoro69420

    @zotoro69420

    Жыл бұрын

    Ah ya know. Just the norm. Like making a c program that draws a penis and crashes ur pc

  • @nubbyboi6523

    @nubbyboi6523

    Жыл бұрын

    @@guy- pointers

  • @spuzzdawg
    @spuzzdawg6 ай бұрын

    You missed Vee which is similar to LabView mentioned in a lot of these comments. Also, I'd add Ladder Logic to the list, which is still commonly used to program PLCs. It's a completely different paradigm to everything else shown.

  • @zxuiji
    @zxuiji Жыл бұрын

    If those devs of the 3d one are watching, you can represent pointers and functions with portals, both reveal data a distance away from the pointer/function/portal so the understanding should be instinctual. For the input/output of functions the user just needs to have something like a conveyor belt for the data, for example the data can go in on the left side of one side of a portal and come out on the right side of the same side after looping through the function's internals.

  • @fss1704

    @fss1704

    Жыл бұрын

    That's goddamn slow.

  • @zxuiji

    @zxuiji

    Жыл бұрын

    @@fss1704 it's a 3d representation, of course it's slower than proper code like C

  • @rawvegankid
    @rawvegankid9 ай бұрын

    There's a shape based coding tool that I can convert to normal programming language?! This is the best day of my life, maybe I can actually make the things I want to!!!! Thank you!!!!!!!

  • @Kat21
    @Kat21 Жыл бұрын

    I had no idea Kodu Game Lab existed, but its coding interface reminds me a TON of Project Spark from back in the day. I remember using that a lot all that time ago..

  • @greenrhinoguy
    @greenrhinoguy6 ай бұрын

    in my computer programming class, we started out using Kodu (the main focus of the class is Java). Because I had already been coding in Scratch for a few years, it was a bit boring for me personally, but i can see how it could be very useful to someone who is completely new to programming.

  • @iAmVonexX
    @iAmVonexX Жыл бұрын

    Fun Fact: Visual programming is widely used in industrial automation. PLCs are often programmed in FBS (Function Block Diagram), relatively comparable to Raptor. Most of the time, even for bigger systems, you mainly focus on if-then statements. So using languages, even relatively easy languages like python, would be a bit overkill. I for myself use IL (Instruction List) most of the time for non-production projects and even that is a walk in the park compared to programming like you would think of. Here are another 5 cents of mine: If you're thinking about learning to code and/or electronics, but you have absolutely no base knowledge, you could try to start with Scratch to learn the base logic. Maybe even try to learn a bit about Redstone in Minecraft since it gives you basic knowledge about Logic. Even if it's more like an electronic circuit, the logic remains similar to programming. After all, you're trying to tell electrons to flow in a specific direction either way. Then I'd highly reccomend getting your hands on a PLC. A basic one, like the Siemens LOGO! costs around 215€. There you can dive deeper into the logic behind your code, respectively, your logic-blocks. After that, python seems like a good and easy start. I'm currently in the learning stage and making huge progress. Cheers!

  • @fss1704

    @fss1704

    Жыл бұрын

    There is simulators for logo, no need to buy the hardware. Heck, today you can buy an arduino and get help from the ai to learn.

  • @TevelDrinkwater

    @TevelDrinkwater

    9 ай бұрын

    I'd have to agree with the Arduino for hobbyists. Maybe Siemens is better, but in my experience most PLC (and DCS) manufacturers have proprietary programming environments. Configuration on older equipment can be an adventure.

  • @romandegtiarev
    @romandegtiarev9 ай бұрын

    I used Kodular a couple of times to create apps that I use now almost every day. I'm a musician and I know nothing about programming, but it was not only useful, but also (mostly) fun experience. So, from the point of view of non-programmer VPLs can be quite useful!

  • @crafterboy27
    @crafterboy279 ай бұрын

    Fun fact: Scratch is built off blockly. Other fun fact: By using something like turbowarp packager you can turn a scratch project into a an html file which you can make into apps for pc, Android, IOs(maybe idk about IOs), and Linux. For example in Android studio you can display an html file.

  • @RobloxScriptingTuts
    @RobloxScriptingTuts4 ай бұрын

    just imagine a vr physics game that has these 3d code blocks that you connect together and code your objects, say i had a motor and i wanted it so when i push a button it spins at 500 rpm and when i let go it goes to 0 rpm just imagine how fun it would be

  • @wandercore_24
    @wandercore_24 Жыл бұрын

    oh god, the nostalgia rushing down my veins in Kodu, i used to play that all the time in CS class

  • @tejaswithme3713
    @tejaswithme3713 Жыл бұрын

    OMG! just thought you didn't posted in a while & just wanted to check that you are alive or not... Happy to trust my guts 😅

  • @yapdog
    @yapdog7 ай бұрын

    I'm currently writing my own visual programming language. Actually, I've been working on it for virtually 20 years. Essentially, it's node-based, but does so in a consistent and extremely expandable way that doesn't result in the node-spew of other systems. Case in point, all of the offerings presented in this video are deceptively simple in that "Hello World" only requires no more than 3 constructs/objects/nodes. However, try to do anything more complex than that; you'll quickly see why visual programming has failed to gain traction. My language combats this problem. In fact, it's a good deal more than just a programming language: it's fundamentally an operating system, one designed specifically for visual/creative people like me. I'm currently using it to develop CAD tools (I've been a CG software developer for 3 decades) so I can export models to STL for 3D printing. I'll send you a private note when we're ready to show the first version. I'll hook you up with a sneak peek 😉 SUBSCRIBED

  • @Prime_
    @Prime_8 ай бұрын

    There is a visual prgramming laungage in 3d in vr, its Cv2 in rec room

  • @mcjavabelike8320
    @mcjavabelike8320 Жыл бұрын

    I personally think that blocksCAD is a perfect example of a visual language it is easy to learn, due to the drag and drop elements, quite similar to scratch. it is a good learning tool, as it uses the same syntax as the OpenSCAD it is running backend, allowing sombody to learn the syntax. to add furtther you may at any time look at the text-based version of the code you just wrote, or even start whiting in the text-based mode.

  • @TheExileFox

    @TheExileFox

    9 ай бұрын

    Cool tip

  • @programaths
    @programaths Жыл бұрын

    A blend of both is the real thing! MPS from Jetbrains allow to design and implement such languages!

  • @qoombert
    @qoombert7 ай бұрын

    i made a texture renderer in scratch and made a font to type out hello world

  • @wildcard_772
    @wildcard_7725 ай бұрын

    Personally, as someone who uses scratch from time to time, VPLs are a very useful tool, as without them I would never be able to program anything. Programming isn't a big interest for me, but being able to experiment and have fun with it wouldn't be possible without scratch, so shoutout to VPLs

  • @psycomatrix
    @psycomatrix7 ай бұрын

    Was surprised that Labview did not make the list

  • @vabka-7708
    @vabka-77089 ай бұрын

    Now you should try DRAKON - visual programming language which is used to launch rockets.

  • @Arnau478
    @Arnau4789 ай бұрын

    Scratch is based on blockly, it's literally the same but with custom textures... Blockly is really a library for creating scratch-like VPLs

  • @thiskul
    @thiskul Жыл бұрын

    i want to make a prototype of that 3d language. ctrl(or another similar key) whilst moving mouse to rotate the cube, and the entire program is inside it. mouse to zoom in and out (edit: middle click to pan maybe?). i'll keep this on my mind :D edit2: okay so i was thinking on how functions would work and maybe it could be like a cube that you can expand (edit3: like youre just in the program and if you want to look at a function you could "enter" the function to reveal the code inside, from the main level the cube would just be a thing with inputs and outputs and a name, maybe a hoverable description?) ?? like it opens up to a whole different like level type deal. I am totally gonna make this edit4: maybe i should make a pico8 prototype in 2d just to see how cool it would be, maybe id use something else other than p8 because itd be a bit restricting for something like this even in 2d

  • @thiskul

    @thiskul

    Жыл бұрын

    but first i should learn either opengl+c++ or unity more thoroughly if i were to ever take it on.

  • @block_01_
    @block_01_6 ай бұрын

    1:42 gosh the last time I heard of and used it was primary school, I didn’t realise it was still a thing

  • @SG-yq7fm
    @SG-yq7fm2 ай бұрын

    I used to spend hours messing around with the Lego Mindstorms program creator (which is kinda like a specialized version of scratch) honestly I think I was pretty good for like a 14 year old. Unfortunately it never went further than that, and I haven’t touched programming since

  • @soldiercantkill
    @soldiercantkill Жыл бұрын

    You should have went over Unreal Engine's Blueprints example, it has a very good example of visual coding.

  • @TheExileFox

    @TheExileFox

    9 ай бұрын

    Unity has something similar I think

  • @soldiercantkill

    @soldiercantkill

    9 ай бұрын

    @@TheExileFox It does, but it is not even close to being as popular and supported as blueprints, blueprints IS unreal engine.

  • @orbvisionstudios4373

    @orbvisionstudios4373

    6 ай бұрын

    My game is made with Blueprint. It's a great visual representation of C++. Writing Blueprint nodes is fun too.

  • @simply_aman
    @simply_aman9 ай бұрын

    What was the very first one you showcased? Like the one in intro at 0:23

  • @domesticcat1725
    @domesticcat17259 ай бұрын

    i can't believe kodu game lab still exists, i was ADDICTED to it when i was like 11

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt7 ай бұрын

    Several reasons: Bias. Accessibility. Popularity. Lack of professional products in comparison to text editors. The potential for it to not be flexible enough. Anyway, Blockly looked really cool!

  • @halal_gaming2010
    @halal_gaming20106 ай бұрын

    Omg i remember making the most complicating pieces of code in scratch that no one could understand and now i have completely forgotten how to use it 😂

  • @madyto
    @madyto6 ай бұрын

    Kodu ! I used to play on school computers back in 2014, It changed a lot !

  • @minetomek
    @minetomek Жыл бұрын

    For some reason my school teaches in scratch through whole primary school.

  • @joannawesseling5261
    @joannawesseling52619 ай бұрын

    i have an idea: what if you had to make a game using lego parts only

  • @afdashtech5322
    @afdashtech5322 Жыл бұрын

    Very useful

  • @user-ww6vb4id1x
    @user-ww6vb4id1x8 ай бұрын

    Personally, I started with Scratch THEN moved on to Python bit by bit, connecting each block to a string of code.

  • @dimkau09
    @dimkau09 Жыл бұрын

    Finally returned

  • @joecassidy2887
    @joecassidy2887 Жыл бұрын

    Cube reminds me of the description of programming in the Infoquake scifi series

  • @demonman1234
    @demonman1234Ай бұрын

    I had changed a variable name in my code, and before it was a single letter (x, as in x coordinate), I spent too long trying to actually find where the last variable was used.. so I gave up and decided just to run the code and find it through the stacktrace (: Found it.

  • @rustkitty
    @rustkitty5 ай бұрын

    I think visual programming is best for domain specific languages and application programming. Nobody wants to learn a new scripting language just for one application when you can have some kind of interactive editor that organically expands the application's main UI. Especially when programming flows or relations. Node based visual programming can be used for specific stuff like a shader editor in 3D software (e.g. Blender) or data processing and integration in a task runner (e.g. Pentaho Kitchen) so you can make infinite very focused tools from the same principles. Not so much for block-based "learning" languages like Scratch, if you are old enough to type confidently just do Python.

  • @TheSensationalMr.Science
    @TheSensationalMr.Science Жыл бұрын

    dang I forgot I used kodu from my past, dang. though it might have been different then. Hope you have a great day & Safe Travels!

  • @WonderlandSk8co
    @WonderlandSk8co5 ай бұрын

    13:34 thats just rec room, its like scratch but 3d and on VR, you code using blocks in a 3d space and people use it to make crazy things

  • @gownerjones1450
    @gownerjones14503 ай бұрын

    I can't believe you didn't cover the blender shader node editor.

  • @stephanienichols9175
    @stephanienichols91757 ай бұрын

    2:16 SO TRUE

  • @Murkaeus
    @Murkaeus5 ай бұрын

    I don't know if it should have been an honorable mention or entry proper, but blueprints in Unreal deserve a mention either way.

  • @tymek200101
    @tymek2001019 ай бұрын

    I have a feeling all of those are visual wrappers for other languages or just applications in which you can do stuff. To be a language it must either compile to an executable without an intermediate state where it is just translated to a real language or run independently from the application used to create it Those are for sure good tools for kids to learn or for 'low code' solutions Since in the end everything must go into bits, visual languages just add an extra layer that is in my opinion completely unnecessary, introduces another abstraction level which just detaches it further from reality

  • @new_simsons
    @new_simsons11 ай бұрын

    Explanation of (maybe) why he didn't do the last 3 : 1 At 10:56 you can see the top window bar wich looks like an old apple os 2 It probably ran on very old machines 3 I genuinely have no idea about this one

  • @Jyxa.
    @Jyxa.8 ай бұрын

    As someone who only knows how to code in Scratch and, recently, Snap! (formerly BYOB), I think visual programming is good for people who are new to coding, or for people who don't really need the capabilities of text-based programming, and then more experienced programmers can move on to text-based programming as it is more capable. Overall, no matter if you code using visual or text-based environments, well done. Just think about all the people who find coding too stressful and difficult.

  • @miniepicness

    @miniepicness

    6 ай бұрын

    i feel like scratch can keep you away from text coding in some way because of the social aspect and the multiscript thing. i used scratch for years and i understand how it works somewhat. it would be nice if they had like a text edit version of scratch that you can toggle in editor as a nicer bridge to text coding

  • @miniepicness

    @miniepicness

    6 ай бұрын

    scratch and snap are nice though. snap could use project comments and more class-object system maybe

  • @Jyxa.

    @Jyxa.

    6 ай бұрын

    @@miniepicness There are many Scratch modifications and similar languages which allow you to either convert Scratch to other programming languages or vice versa.

  • @azguitarrist-mell-8069
    @azguitarrist-mell-80698 ай бұрын

    I really wanted to utilize cube.

  • @DuniC0
    @DuniC09 ай бұрын

    I do also love NodeRED! ❤ Personally, the first an only time that I saw it was in my raspberry pi

  • @TheAdhdGaming
    @TheAdhdGaming9 ай бұрын

    may i have the links to all of these programs?

  • @RonicTheEgg
    @RonicTheEgg Жыл бұрын

    Griffpatch ain't happy after this

  • @vengirgirem
    @vengirgirem10 ай бұрын

    This video actually brings back some childhood memories. Scratch ftw

  • @flicks1887
    @flicks1887 Жыл бұрын

    Imma do this rn

  • @Elytri0
    @Elytri06 ай бұрын

    turbowarp is a really cool scratch mod and penguinmod is a great turbowarp mod

  • @robdotgif
    @robdotgif9 ай бұрын

    I like vpls because i only do small personal use stuff so nobody can judge me for it, i dont have to remember syntax and i dont have to worry about making typos ezpz

  • @genericobjectshow3440
    @genericobjectshow34407 ай бұрын

    TPOT TWO SIGHTING: REAL

  • @th1v5
    @th1v5 Жыл бұрын

    scratch can get insane i made a datastore script on it via compiling lists into cloud variables

  • @thegoldenatlas753
    @thegoldenatlas7539 ай бұрын

    Should have mentioned the node and shader editors of Blender, which are technically visual programming languages.

  • @sullivanbell2397
    @sullivanbell2397 Жыл бұрын

    "and two" WHEN YA BAKE A CA-

Келесі