Running a Dungeons & Dragons Campaign

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An official digital toolset for Dungeons & Dragons fifth edition.

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  • @alexbrown1930
    @alexbrown19306 жыл бұрын

    You know..I have a game where I had a huge plan of what the story beats were going to be...and literally everything the players did changed EVERYTHING. They caused the fall of an Empire, they started the process of an evil God reviving, they have destabilized a delicate power structure in a major city. Where the game has gone is completely different from where it was originally planned. The mark of a good GM is "When the players change things, they never know you didn't expect them to do that.."

  • @alicebrown6215
    @alicebrown62156 жыл бұрын

    A bad DM is forgotten in a month. A good DM is remembered for years.

  • @tearstoneactual9773

    @tearstoneactual9773

    6 жыл бұрын

    I dunno. I remember bad DM's for a long time as an example of what not to do. But the great ones, I remember them fondly and try to emulate.

  • @Abelhawk

    @Abelhawk

    6 жыл бұрын

    Yeah, I'd say a meh DM is forgotten in a month.

  • @fullmetalgoblingames

    @fullmetalgoblingames

    6 жыл бұрын

    Sam is right. Stories about our Bad DMs are almost as much fun to share as stories about our good ones.

  • @Bren_tendo

    @Bren_tendo

    6 жыл бұрын

    A very bad DM is never forgotten at all.

  • @reubenfromow4854

    @reubenfromow4854

    6 жыл бұрын

    That’s why all of my friends routinely forget my identity

  • @Lehkazz
    @Lehkazz6 жыл бұрын

    "Your players drives the story" It's a good point. But every now and then I like to give them a bit of "What? What have I done?" kind of moments. It's amusing for the entire party, and it's great stuff for character development!

  • @tristancotton7222
    @tristancotton72226 жыл бұрын

    He sounds like Matt Colville and How to be a great game master rolled into one

  • @gambent6853
    @gambent68536 жыл бұрын

    Mike Mearls is awesome! Thanks for the advice and the thoughts; and thank you Todd Kenrek for all the stellar interviews!

  • @zelbarnap
    @zelbarnap6 жыл бұрын

    This was one of the most helpful tips I’ve ever watched dnd

  • @NoActuallyGo-KCUF-Yourself
    @NoActuallyGo-KCUF-Yourself6 жыл бұрын

    I still like the idea of the big twist at the end, but there should still be sufficient clues beforehand to have it make sense in retrospect. There might even be enough clues that the players figure it out, but it's still just conjecture. There can still be doubt until the very end.

  • @crowsandbones
    @crowsandbones5 жыл бұрын

    That "aha!" Moment mearls is talking about makes me think of the wizard of oz when they pull back the curtain on the funny little man pretending he is all powerful...

  • @sanguiniusszuiriel4984
    @sanguiniusszuiriel49843 жыл бұрын

    Great advice for running a compelling villain

  • @gawayne1374
    @gawayne13744 жыл бұрын

    Many of the best moments in my games have been generated by unexpected player choices, not planned out dialogue

  • @snipegrzywa
    @snipegrzywa6 жыл бұрын

    He's wearing a critical role hoodie . . . Just felt like pointing that out.

  • @Bren_tendo

    @Bren_tendo

    6 жыл бұрын

    How doth thou know?

  • @scottryker4888

    @scottryker4888

    6 жыл бұрын

    He rolled a natural 20 on his perception check.

  • @Olssonocholsson

    @Olssonocholsson

    6 жыл бұрын

    Kinda funny, since I'd (and himself) say Matt Mercer is a prime example of a DM who drives the story pretty hard and plans arcs pretty long ahead of time.

  • @JohnnyP657

    @JohnnyP657

    6 жыл бұрын

    mats olsson critical role has brought more people to d&d than a 5 year long advertising campaign from WotC. Im pretty sure he is a fan

  • @ryanfitch750

    @ryanfitch750

    6 жыл бұрын

    @mats olsson The first season of Critical Role could have started exactly how Mearls suggests planning a campaign. It was supposed to be a one shot that expanded to a campaign. Mearls basically said plan the first arc and then see where that takes you. That is especially true in groups where the players have not played together much or at all. Mercer doesn't have that problem. His players are in for the long haul and he doesn't have to worry about chemistry or scheduling conflicts.

  • @TheGoblinoid
    @TheGoblinoid6 жыл бұрын

    Nice! that's great advice

  • @beancounter2185
    @beancounter21856 жыл бұрын

    Will WoC ever make "one-session" modules for 5E like TSR did back in the 1980's?

  • @JustinTotino

    @JustinTotino

    6 жыл бұрын

    Late response so you've probably found out by now, but a lot of the Adventurer's Leagues modules are written in this way. Sometimes two or three sessions at most, if you want something longer but not too long.

  • @BudgetDiety
    @BudgetDiety6 жыл бұрын

    I've just started DMing for a group, all of us are relatively new but i'm the type that when we try something, I do all the research and organizing for the group to kick us off, so i'm fairly knowledgeable on how most interactions technically work, but in the big picture of DMing i'm inexperienced to say the least. I could really use some help on how to introduce roleplaying into the group because right now it feels like a school dance where everyone wants to start dancing but is too embarrassed to start. I've put a lot of time into making the world and characters, a good two months of prep work, and I think it's really depriving everyone at the table including myself of the potential for fun if we don't use that, especially the personality of the PC's. How do I shake off the cold feet?

  • @maxvieralilja7022
    @maxvieralilja70226 жыл бұрын

    may I suggest a video about prophecies, oracles, vaticines and all the veritable vase of pandora of possibilities that opens up when it comes to predicting the future?

  • @misomiso8228
    @misomiso82286 жыл бұрын

    Can you give some examples of high stakes campaigns you've run? Would be interesting to hear some how you do it! Mny `thks!

  • @ethanvans

    @ethanvans

    6 жыл бұрын

    A sentient construct has been created and now has meticulously calculated that the only way to save the races of the world is to destroy them. The PC's must now rush to stop the construct from dropping the very heavens on the races of (insert setting here).

  • @KingGayCockroach

    @KingGayCockroach

    6 жыл бұрын

    A powerful cult has allied with Dragons and begun to mercilessly sacrifice massive portions of the population, spawning a rebellion that is horribly outmatched. PC's must make pacts with gods and do quests to gain magical artifacts in order to help to save and grow the rebellion.

  • @dungeonmaster3198

    @dungeonmaster3198

    6 жыл бұрын

    A cult of Vecna has possessed the Dwarf King with the spirit of their dark lord, who commands the king to wage war on the elves. A dark cult of Kas arises to oppose it. The PCs are hired by a war-torn elven council to investigate the disappearances on a chain of islands on a sea dividing the elven kingdoms. Turns out, the cult of Kas has decided that the best way to fight the Dwarven Vecna adherents is to turn the elf populace into vampires.

  • @johnharrison2086
    @johnharrison20865 жыл бұрын

    I like to plan out my Big Bad for each stage but let player actions determine what happens. For example : Levels 1-5 they are fighting gnolls lead by a gnoll barbarian chief, when he is destroyed the find he is working for... Levels 6-10 An oath breaker paladin and grave domain clerics with an army of undead, they work for ... Levels 11-16 a fiend who is too powerful to defeat but the goal is to find and destroy an artifact he is trying to acquire Levels 17-20 is the showdown with the fiend. What happens at each stage is the result of player actions. This keeps it dynamic and level appropriate.

  • @nyanko2077
    @nyanko20774 жыл бұрын

    I like to ask my players what their character's ultimate goal is before starting a campaign, like becoming rich, famous, visit wonderful places, find love, etc. And by doing this, it usually makes the players wanna stick to some agenda of their own later on and bring more interesting interactions and surprises during sessions.

  • @bazzfromthebackground3696
    @bazzfromthebackground36966 жыл бұрын

    I am a fledgling dndplayer/dm (I am dming for a bunch of other noobs so it's more like fumbling for a lightswitch) An issue im having is fleshing out npcs. My npcs are subpar enough that even I forget some of them. What can I do to flesh out these characters?

  • @blackhornwasp

    @blackhornwasp

    6 жыл бұрын

    Wesly Z When ever I have an NPC introduced I will jot down there name. Giving them a good description, something recognizable as a feature, accent, or physical feature. I like to develop a personality trait for them like a character trope, a flaw, or a bond. And then there motivation. Everyone is motivated by something in life.

  • @johnharrison2086

    @johnharrison2086

    5 жыл бұрын

    Give them a quirk. Does the NPC speak quickly? Are they condescending? Are they cheerful? Is the elf a bit racist? The dwarf greedy? Does the gnome keep fidgeting with a clockwork trinket? Does the human stink of sweat and dirty garbage? Is the half-orc wearing fancy robes and smells like rose petals? Is the old man constantly tapping his foot? Does the young guard look unsure & nervous.... Simple stuff like that makes the NPC more memorable.

  • @Tropicoboy
    @Tropicoboy4 жыл бұрын

    My players are very hard to dm because they would kill someone for money for example the baron asking to kill the orc chieftain if the baron gave them something of value they would kill the orcs even if they did nothing.

  • @FrostDragon85
    @FrostDragon855 жыл бұрын

    Is that a Critical Role hoddie?

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