RPG horrorstories: A cleric, a paladin and a Druid get to a new land

Ойын-сауық

I am so so so sorrz for dissapearing for no reason
here is the original story:
/ a_paladin_a_cleric_and...
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Пікірлер: 10

  • @PiskaPopka-st1tl
    @PiskaPopka-st1tl17 күн бұрын

    ❤❤❤ love from JJ😂

  • @zomx-hj7mt
    @zomx-hj7mt18 күн бұрын

    Personally I'm glad that cleric and paladin we're just causing problems with their party members for no reason

  • @cyruscrompton8221
    @cyruscrompton822117 күн бұрын

    Looked up that big funny word! I got no results, so you probably nailed it

  • @pandachantheking

    @pandachantheking

    17 күн бұрын

    Thank you for checking I didn't find anything eather but I am always worrying I might miss something

  • @Stealth_Fire
    @Stealth_Fire16 күн бұрын

    Welcome back! Good luck with moving. I moved last year AND the year before that and it was the wooooorst, so I feel your pain. And, I mean, as a DM I get keeping secrets from some players while other players are in the know, but the way it was handled in this case was so so so bad. There's ways to do it that don't dissolve your entire campaign.

  • @pandachantheking

    @pandachantheking

    16 күн бұрын

    Oh yeah I totally agree you can definitely have some stuff known to half the party but it should not make both sides unhappy playing

  • @pandachantheking

    @pandachantheking

    16 күн бұрын

    Oh yeah I totally agree you can definitely have some stuff known to half the party but it should not make both sides unhappy playing

  • @user-ps7ok8dt6y
    @user-ps7ok8dt6y18 күн бұрын

    Welcome back! DM really is an ass for only telling Cleric and Paladin the backstory, he turned them into problem players without their knowledge. Shame they lost Paladin over it This could have worked really well if nobody was in the know and Cleric and Paladin had been allowed to be nicer

  • @pandachantheking

    @pandachantheking

    17 күн бұрын

    Yeah I totally agree it could have been a super fun game

  • @MogofWar
    @MogofWar9 күн бұрын

    DM pitted the players against each other. He's a hypocrite for being upset. Something tells me he wouldn't have been as upset if his preferred side won the fight. Did the DM also tell the Cleric and Paladine to withhold God’s miracles? That's not the way the Prophets of the Old Testament or the Apostles of the early Church proselytized the faith. If they had powers borrowed from God and they wanted to convert people, they SHOWED IT... And they didn't quiz people of their faith before using their gifts to help people. So this fictional religion that's basically Christianity with the serial numbers filed off is what the Holy men are supposedly practicing, so why is Calamari head with the Hellspawned powers the one acting like he's actually read the Bible? I cannot help but think, the DM's plan he whole time was for his holy men to win the fight and set the players straight and he's jusr pissed because they rolled all their dice in the open and his highly competitive friends were honorable enough let the dice fall where they may. (And maybe he assumed the Cleric and Paladin were more min-maxed than the other two.) Anyway if the DM really wanted this to be the moment Druid began yo doubt his religion, he needed to take a different approach entirely. Like not telling the Cleric it's a good idea to piss on the rock... If I were the DM and I wanted the Druids's religion to be a false one, I'd do two things this DM failed to. I'd have the "Forces of nature" that gave the Druid his powers randomly switch out prepared spells and cantrips, replacing said spell with one from the Warlock spell list. Every time he gets a prophecy and obeys the voice, would be trigger for when this, he could of course change his spells back at the spell preparation phase of his next long rest, or he could choose to keep the spells he's not capable of preparing himself, with the exception of one, he'll wake up every morning with Eldritch blast... The second thing I'd do is create little sites where the Druid perceives good spirits but the Paladin would perceive the ground as deseecrated rather than consecrated. Either Detect Good or Detect Evil will detect their respective alignments when cast on these sites. So the if the Paladin chooses to detect good presences as is in the Paladin's, he'll also detect good, but he'll by default detect the evil presence and will only detect the good one if he chooses to look for it. Not expecting that he will... If the Cleric desecrates or vandalizes the site, I'd tell him he senses the evil of the site growing. Or I might even go "Roll a Wisdom save" and if they fail a DC of 15 I state "At the very beginning of your attempt to desecrate this site you suddenly feel the impulse to do so completely leave you... as if taken from you, the evil presence grows slightly stronger." And, continuing this theme at the great rock, there would be a boss fight... See, with or without the kind of build up I would have gone wirh, a large holy site for the Druid's religion needs to have some kind of event that evidences what the DM is trying to convey. For me, some kind of Lovecraftian monster stepping in from the 5th dimension to beat the shid out of an impudent Cleric who just pissed on his stone, would do the trick. Also, when the Cleric pisses on random "unholy" objects, that's when I'll randomly replace spells on his spell list with Warlock spells. Also I would make the monstrosity self-evidently evil and make sure the Druid knows that something is very wrong. But anyway DM was full of it because he didn't have any kind of bossfight or supernatural event planned. He just thought that there just not being any supernatural occurrence would be enough to convince the Druid that his religion is jusr hooey I guess, or the DM was just a jerk who was engineering the half-wipe of the party and was going to blame it on the players no matter what happened and that would be the end of the campaign because every possible outcome was to be contrived as having "Ruined it."

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