RotMG: The Realm Rework is Coming

Ойындар

For those who don't know, RotMG's Realm Rework is soon to be released and with it will come a new era of the game. There is a lot to be excited about and this is what you can look forward to...
ANNOUNCEMENT!!!
I am making every asset I use publicly available to use in your videos!
All Players interested in creating content, if you want sprites that are upscaled without shadows, transparent logos for the game, simple animations, useful resources a copyright free music catalog, and much more, join my discord! / discord
This is a work in progress, but over the coming weeks I want to remove almost all of the barriers to entry for making RotMG content. There are hours of "busy work" that go into content creation and instead of everyone having to go through this drag instead I will have a single place where everything you could ever need would be in one place! I will also be providing editing help as well as useful links for improving your workflow!
All of this will remain entirely FREE as long as I am able to maintain it. At some point I may give special access to KZread Members to get unreleased content/resources but these will be things like advanced animations and project files to help them learn.
Business Email:
tspagegames@gmail.com
Thanks for watching!
#rotmg #rotmgexalt #tspage #rework #update #MotMG

Пікірлер: 112

  • @TSPage
    @TSPage Жыл бұрын

    After some discussion and feedback. I would like to add to the idea of limiting access to areas of the realm based on power level (8:15) I think the mechanic should only apply to new players. (ex. Below 10 stars) This idea is to make the new player experience more friendly and to prevent them from getting rolled before they understand the gameplay loop. It should not restrict how an experienced player plays.

  • @FaortLecring

    @FaortLecring

    Жыл бұрын

    It will very much rescrict how an experienced player maining only one class plays.

  • @FaortLecring

    @FaortLecring

    Жыл бұрын

    No but it actually feels extremely condescending. New players constantly meet bosses they can't pass and they still try over and over again because its not interesting to do what you already can to them. And as a guy who leads a guild of mainly very new players, none of them would like such a change. Advicing not to go to areas - ok, but restricting is nonsense, especially with how hard it might be for new players to reach star because they usually run only a couple of specific "easier" classes, they wont be able to pass it for a long time (some of the most active players in my guild are

  • @TSPage

    @TSPage

    Жыл бұрын

    @@FaortLecring Honestly really fair point. Part of this though would be allowing progression if they do have a certain power level. So if they are 5 stars with an 8/8 they would have 0 restrictions if that makes sense.

  • @Hoowwwww

    @Hoowwwww

    Жыл бұрын

    @@TSPage i play this game because of challenge, not because i get babby sited, to me the realm rework sounds like a boring forced tutorial.. very bad idea i want to do hard content the way i want, i want to challenge my skills, DECA should stop trying to limit that they approach the problem the wrong way imo look at Path of Exile, i can do red map at lvl 70 with bad gear, and that's why this game is awesome, because you create the challenge for your self, the game is designed in a way that the progression feel natural yet you still have the choice DECA should do something similar guide the player to the content they should do, but don't restrict them quests could be split in 2, "recomanded for power level, and current threats of each zone", so now i can pick what difficulty i want - i am new, i'll stick to what is recomanded to me - i am experienced, i think this mid tier is good enough for me - i am a NPE, i want to challenge the hardest content of the game with my own skills, this danger zone quest seems good for me beacon could be colored so player can identify where THEY WANT to go, and WHAT THEY WANT to do ROTMG is about challenge and accesibility, not about baby sitting and restriction...

  • @ChimpWhisperer

    @ChimpWhisperer

    11 ай бұрын

    Not a bad idea, but I don't think noobs should be barred from entering veteran biomes. It should just be a warning on the notifications tab if you enter a biome way above your power level, but you should still be allowed to enter any area. Additionally, this warning could be disabled in settings so you aren't annoyed on every PPE.

  • @arrowsrotmg2502
    @arrowsrotmg2502 Жыл бұрын

    Very well put together video! I’d be pretty speculative on the biome restrictions dependent on the character power level. Or if they do implement any restriction it’ll be only so that you can’t immediately tp to the hardest biome on a fresh character. This update still has a lot potential that hasn’t been released and I’m super excited!

  • @TSPage

    @TSPage

    Жыл бұрын

    Totally agree! Peep the pinned comment as I’ve pulled back a little on the initial take.

  • @robbierotten2024

    @robbierotten2024

    Жыл бұрын

    As long as they give a “difficulty warning” of kinds, it shouldn’t matter. That way new players don’t teleport to some place completely impossible for them to fight in

  • @PlasmaPulsade

    @PlasmaPulsade

    6 ай бұрын

    awsome

  • @alistaircookie6927
    @alistaircookie6927 Жыл бұрын

    I'd love to say gatekeeping the higher end content in the realm behind power level is a good idea, but for a veteran player, I think that takes a lot of fun out of the game. A lot of the current meta for PPE style gameplay at least is becoming skilled enough to handle the end game content without good gear or good stats in order to get some decent equips before going back to max. I think removing the option for new characters to skill check late game content in hopes of quicker progression ultimately nullifies risk for better players and only adds extra hours of what will quickly become more stale garbage if done incorrectly.

  • @TSPage

    @TSPage

    Жыл бұрын

    I agree to a large part, and I don't think the gatekeeping should be excessive. A 0/8 with t0 gear shouldn't be able to access the adept biomes imo, but once they hit level 20 with like t3's (power level like 25 or something, then they can progress) then make the veteran section something like power level 40 (very reasonable equips and can still be 0/8). With how difficult the veteran section will be I think that fresh 20's with 0 equips will only be able to leech. Edit: Or they could make it to where only beacons are power level locked so that you have to travel to deeper regions.

  • @yaboicdog
    @yaboicdog Жыл бұрын

    Rather than omit them from entering an area not recommended to them via the power level scale there should be a warning. Say like if each new biome could display it's name and power level upon entering and display an additional warning sign next to its power level if your's is below that. Edit: it could appear in a similar box to the tips

  • @yaboicdog

    @yaboicdog

    Жыл бұрын

    Maybe even go as far to leave a constant blinking warning sign on the edge of your screen when in X biome/dungeon

  • @thomasbenjafield1050
    @thomasbenjafield1050 Жыл бұрын

    great ideas and points shared by many in the community. Thank you for platforming this across to the developers to potentially have the ideas heard

  • @mathician977
    @mathician977 Жыл бұрын

    this update is gonna be so good I can feel the rework coming inside me

  • @TSPage
    @TSPage Жыл бұрын

    If you have any questions about changes or ideas I discussed, I read every comment and will respond!

  • @justusoakes7402
    @justusoakes7402 Жыл бұрын

    Awesome video! It’s good to have professionals like you making content!!!!!

  • @TSPage

    @TSPage

    Жыл бұрын

    Well I wouldn’t consider myself anywhere near professional but I will take it haha.

  • @riversaesthetic3344
    @riversaesthetic3344 Жыл бұрын

    make sure to like guys i want more content like this 😅

  • @gtristan5441

    @gtristan5441

    Жыл бұрын

    I like women

  • @Maskuh8

    @Maskuh8

    Жыл бұрын

    ​@@gtristan5441if you didn't you could be mentally ill

  • @Maskuh8

    @Maskuh8

    Жыл бұрын

    Unless you are a wome of course

  • @ferreira800
    @ferreira800 Жыл бұрын

    Incredible content, coming back to the game on your name

  • @TSPage

    @TSPage

    Жыл бұрын

    Welcome back!

  • @beaubridges7251
    @beaubridges7251 Жыл бұрын

    I think there should be teleportation markers/ check points, where it is a struggle to climb to the higher floors or areas

  • @TSPage

    @TSPage

    Жыл бұрын

    So from what it looks like, beacons will be active for the entirety of the realms lifespan once they are reached.

  • @respectedmastermind
    @respectedmastermind Жыл бұрын

    Hype

  • @Zzzek
    @Zzzek Жыл бұрын

    This video made me happy, realm is a very special heartwarming game for everyone who grow up playing, maxing and losing 8/8 chars I will hop back on realm when they update the map 100%😅

  • @sebchoof
    @sebchoof Жыл бұрын

    awesome vids matey glad youre back

  • @MsCherryKiss
    @MsCherryKiss Жыл бұрын

    some great discussion! I've been out of RotMG for a while, but maybe will return someday :) I think I'd like to hear about what the rework actually does when it comes out first though.

  • @TSPage

    @TSPage

    Жыл бұрын

    I will be one of the first to post! If it's good and worth returning for... I'll let you know. If it's ass... you'll know.

  • @cubostar
    @cubostar Жыл бұрын

    I like the idea of an NPC to give quests, but I think this already exists with the tinkerer. There are quests that require multiple marks from different dungeons, and it has not been successful in enriching the maxing experience. Your proposal gave me an idea though: what if dungeons didn't drop stat potions, but instead dropped a currency that can be exchanged for stat potions by this NPC? The amount of currency from a dungeon complete can scale with dungeon difficulty, and potions like life/mana can require more of this currency than speed/dexterity. This allows people to max by doing whatever dungeons they want to run!

  • @TSPage

    @TSPage

    Жыл бұрын

    I think with the tinkerer the main issue is accessibility. Because you have to go to nexus, hold 3 marks and then also go to vault to get chest rng… My hope would be no marks, and he can drop potions on the spot. I like the concept of what you’re saying, however this doesn’t encourage a variety of play. I like people “doing what they want” but that would also fall into the trap I mentioned in the video. Once the most efficient method is discovered people will just grind that over and over if speed is their concern.

  • @djembe7900
    @djembe7900 Жыл бұрын

    This is really entertaining content, this makes me want to play ROTMG again hehe :)

  • @user-jo2fe5tg9c
    @user-jo2fe5tg9c Жыл бұрын

    I agree but also disagree on some points... the current gameplay loop of -- find a busy realm, sit on the beach chatting until teleportation cooldown goes away, teleport to dungeon call outs/tp to middle of map only to find empty glands, run around looking for sprite worlds, snake pits and atk potions so I can 3/8 and stand a chance at endgame -- is getting tiresome. Beacons would make solo realm clearing much more viable and enjoyable for small groups, but I could see it being min maxed by discord andy's if implemented poorly. I somewhat agree with biome restrictions for weak/new characters, but I think they should operate more like suggestions than restrictions. The game used to do a poor job at conveying difficulty of certain events and dungeons but if they keep on improving this like they have, we'll hopefully see less light blue stars getting insta popped by Avatar. If the quests and progression guide players to content on the brink of their ability / character strength it makes for a more enjoyable experience, personally I would like to see the game teach new players about the importance of maxing certain stats, like have a character quest tell them to max their speed for a reward. All of this already exists in a roundabout, sidedoor way with tokens, battlepass missions, etc.. but to have npc's or even just UI prompts to tell new players what to prioritize would be huge. Some of the most fun I've had on this game is running mid-game dungeons on under geared characters -- A new player stands a far better chance in a Cemetery with t8 gear than they do in a lost halls with an 8/8 and WC tops. Glad battlepass missions are pushing players to experience this type of content GIVE US PPE MODE ALREADY

  • @cebmofroz
    @cebmofroz Жыл бұрын

    Bro comes back after a year and just starts blessing us with banger after banger wtf

  • @vivid.worker
    @vivid.worker10 ай бұрын

    thats well known! thank you!

  • @avivion1782
    @avivion1782 Жыл бұрын

    Great vid, just came back to rotmg after years of not playing

  • @seatedgamer
    @seatedgamer Жыл бұрын

    Thank you for reminding me to comeback to this game after enjoying my life but really thanks for the videos

  • @kaled8839
    @kaled8839 Жыл бұрын

    this idea is great and DEFINITELY NOT blatantly stealing from aced games with their beneath the nexus's ideas

  • @TSPage

    @TSPage

    Жыл бұрын

    I haven’t played in like 3 years so I wouldn’t know. Although I was keeping up with BtN for a while. I just hadn’t seen anything at all recently.

  • @kaled8839

    @kaled8839

    Жыл бұрын

    @TSPage theyve been really dry on updates for the past 2 years, but biomes has been present since the first testing session 3 years ago or something around that time. hell some of the biomes deca showcased are almost 1 to 1 copies of BTN's biomes, but of course no one knows about it since BTN is very underground as of now

  • @Razord12
    @Razord12 Жыл бұрын

    Great video & music! But isn't the NPC quest reward system basically already there in the form of seasonal missions which give potions already?

  • @Trenchologist
    @Trenchologist Жыл бұрын

    Great video

  • @Ricky-nr8cu
    @Ricky-nr8cu Жыл бұрын

    Excited for the future

  • @ShardstapoRotmg
    @ShardstapoRotmg8 ай бұрын

    "Somewhat decent character" while holding some items ive never had lol

  • @imperialscout5566
    @imperialscout5566 Жыл бұрын

    CDIRK I'd NOT completely outclassed. IT is a direct competor to Avarice as its easier to use and the DPM of both are still nearly equall .That is my 1 nit pick.

  • @TSPage

    @TSPage

    Жыл бұрын

    Yeah, they did buff a lot of them so it wasn't as big of a point. But ray katana...

  • @nathes998
    @nathes99810 ай бұрын

    its the guy i played with on overwatch!

  • @TSPage

    @TSPage

    10 ай бұрын

    Probably 😂😂

  • @SporianSummit
    @SporianSummit Жыл бұрын

    Realm rework just screams darza's dominion for me

  • @daisyrose5787
    @daisyrose5787 Жыл бұрын

    Crazy

  • @1999_reborn
    @1999_reborn Жыл бұрын

    I'll come back from my 2-3 year hiatus when this happens

  • @xenoblade1068
    @xenoblade1068 Жыл бұрын

    i dont like the biome lock idea, i feel like it would be annoying for no new players, all the other features sound kick ass

  • @TSPage

    @TSPage

    Жыл бұрын

    I’ve pulled back a little, peep the pinned comment and lmk what you think.

  • @sissel02
    @sissel02 Жыл бұрын

    If rotmg is good at something is that the game doesn't need to communicate to the player how the difficulty curve of the game works, it's intuitive and lets the player explore and experiment with the environment. Locking advanced areas behind forced "power walls" is unnecesary and goes against the open world nature of the realm. Why would you want to streamline the most open content of the game? To teach players? I'd say that in such case the game should show, not tell, and just let the players see what the game has to offer and how the difficulty scaling in the realm works even if it's punishing (punishment is how fun learning curves work in games, it's what non verbal tutorials use).

  • @jwag301
    @jwag3018 ай бұрын

    as someone who just started this game 2 days ago i wish there was some type of recommended power for things. I always die getting 1 shot by something that is way stronger than me but i have no idea how strong stuff is till it hits me..

  • @Taehaus
    @Taehaus Жыл бұрын

    good video

  • @linus5823
    @linus5823 Жыл бұрын

    Nice video! Instantly subbed 😊

  • @zzthedon4k
    @zzthedon4k Жыл бұрын

    There's no need to restrict players, maybe just have a warning (since there are those new Text bubbles for newbies they've implemented) for the first couple times you enter a biome that you're grossly underleveled/undermaxed for. Also I feel like they'll restrict teleporting for some reason. I don't know, being able to TP from the beach to what is supposed to be Exalt level content doesn't sit right with me; maybe you can only TP to someone within the same tier of biome as you? To avoid moving a lot, before you enter the Realm/wait in queue, you could just select which tier of biome you wish to spawn in (easy, normal, hard), with harder difficulties being locked out until you get a couple stars/experienced enough with the game. Also, Combat Levels could be used to HP scale things properly. Maybe a newbie could enter a fight he has no right being at, but he wouldn't negatively impact the other players THAT much, since the HP scaling is somewhat relative to his Combat Power (also encouraging stronger players to do their job). This way, SB could scale off of your Combat Level, and maybe getting high enough damage dealt on a boss could give you boosted loot (ofc, relative to your Combat Level) giving everyone a chance to get more loot for better gameplay.

  • @nachod9772
    @nachod9772 Жыл бұрын

    Very good explanation and edition

  • @healsgood9147
    @healsgood9147 Жыл бұрын

    Great vid, really good summary of the realm rework. Just curious, what makes you think they'll release the realm rework "soon after" motmg? I hadn't heard that

  • @TSPage

    @TSPage

    Жыл бұрын

    Kinda relative. I have reason to believe they are targeting the release by the end of 2023 or early 24.

  • @healsgood9147

    @healsgood9147

    Жыл бұрын

    @@TSPage i agree, it's a fair assumption. Was just wondering if they made a statement on release date that I had missed. Thanks

  • @italoporfirio9355
    @italoporfirio9355 Жыл бұрын

    very nice video thank you

  • @BatmanBeyondZ
    @BatmanBeyondZ Жыл бұрын

    Hopefully they changing white bag drop chances too

  • @kesilchen
    @kesilchen Жыл бұрын

    AWESOME VIDEO

  • @neortik7
    @neortik7 Жыл бұрын

    what musics you use they are so great !!! specially the first one !

  • @zlazk8713
    @zlazk8713 Жыл бұрын

    Amazing video dude, keep it up!

  • @tuturu9419
    @tuturu941910 ай бұрын

    When is the release date of the rework I search but didn't find anything

  • @henrycardona2940
    @henrycardona2940 Жыл бұрын

    I hope they update the Marks system too.

  • @persibalmora7346
    @persibalmora7346 Жыл бұрын

    Save the realm campaign!!!!

  • @user-mk9js5sr5d
    @user-mk9js5sr5d Жыл бұрын

    Deca would never kill disc runs

  • @lordcasper3357
    @lordcasper3357 Жыл бұрын

    when is this happening?

  • @Jesyak
    @Jesyak Жыл бұрын

    Great video, but damn it's so stereotypical for this genre... I guess that's why it caught on

  • @TSPage

    @TSPage

    Жыл бұрын

    How so? Genuinely curious as I’m always trying to improve.

  • @Jesyak

    @Jesyak

    Жыл бұрын

    @@TSPage I appreciate that attitude and really enjoyed the vid :) Anyways, the editing of the video, including the visuals and transitions, were very similar to other essay-style vids I've seen. The same thing goes for how you read the script; sounds like it blends in exactly with the way others do it. Along with how you structured the video (using different music in the background for each section/topic, and sounding more upbeat/intense with your voice in the parts of the music that match such energy). Especially using Undertale/Classical music because that's what everyone seems to do in documentary-style vids these days. I know you said you're trying to improve, but the video was really good as is. It didn't overstay it's welcome, which I was not expecting for a 10+ minute vid, and it was put together quite well. This style of editing has been proven to work on KZread, so I'm sure you'll find success sticking with it and only making changes wherever you see fit :) ------------------------------------------------------------------------------------------------ Edit: Linking a few vids that display what I'm talking about... (Similar Essay-Style Speaking) kzread.info/dash/bejne/fYOa2JV_Z7q8dtY.html&ab_channel=CadJones (Another Similar Speaking Style) kzread.info/dash/bejne/n6mfytyoabKvfJs.html&ab_channel=TomO%27Regan Although the speaking in the videos is similar, your editing isn't.

  • @manwiththeafro

    @manwiththeafro

    Жыл бұрын

    blud gave 0 advice on how to improve

  • @Jesyak

    @Jesyak

    Жыл бұрын

    @@manwiththeafro because I'm not sure what he needs, as I said in my comment. This style of video does well on YT, so who am I to judge how to change it?

  • @ultrariproach9230
    @ultrariproach9230 Жыл бұрын

    Fianally i can be nice at the game

  • @noscopemonkey3369
    @noscopemonkey3369 Жыл бұрын

    Do we have a date for the update?

  • @J777ack
    @J777ack Жыл бұрын

    Great video!!!

  • @Owlboi
    @Owlboi11 ай бұрын

    while gatekeeping and the elitist discord meta sucks, its really deca's fault for designing the game in a way that forces players to do this.

  • @TSPage

    @TSPage

    11 ай бұрын

    Yeah, but I also think the majority of the structure that encourages it is older than deca.

  • @slepi75
    @slepi756 ай бұрын

    When Realm Rework?!?!

  • @marknighthunter3640
    @marknighthunter36409 ай бұрын

    I don't like that because I love ppes and I can do a lost halls with t1 gear sooooo ya I don't mind if they don't give the quest but don't keep me out of end game just because I'm under gear and max

  • @renzobarbosa4718
    @renzobarbosa47189 ай бұрын

    Is more fun, deca fix exalt launcher in crash’s and disconnects

  • @AStorys123-rl5xo
    @AStorys123-rl5xo5 ай бұрын

    i stopped played when deca bought realm

  • @ShinyaTheNinja

    @ShinyaTheNinja

    5 ай бұрын

    youre missing out

  • @SporianSummit

    @SporianSummit

    5 ай бұрын

    @@ShinyaTheNinja he really aint though, except for the fact that if you wanna do higher tier dungeons you'd better be in a discord server or you aint doing it generally speaking.

  • @topec1263
    @topec1263 Жыл бұрын

    although deca did nearly almost kill the game at one point.

  • @darkrathwheito9818
    @darkrathwheito98189 ай бұрын

    8:50 my opinion is that this would change a lot, recently i saw a guy who popped around 20 public o3's getting nothing but pots when random 0/8's who leeched and just got their SB getting all the loot there was to get, just a letdown isn't it?

  • @damientorres8988
    @damientorres8988 Жыл бұрын

    I know it sounds terrible but I e died on so many 8/8’s I wish they’d just sell apples for 5$ I’d buy 😢

  • @TSPage

    @TSPage

    Жыл бұрын

    Level 20 potions are $5… idk about apples lmaooo

  • @lukeschmidt6559
    @lukeschmidt6559 Жыл бұрын

    i absolutely LOVE the fact that they are just copying nilly's realm word for word, honestly i like it because i LOVED rotmg pservers and it sucked when they all got taken down

  • @TSPage

    @TSPage

    Жыл бұрын

    I only played on some of the earlier versions of Nilly’s but idr biomes being implemented like this. What year was that a thing?

  • @galoomba5559

    @galoomba5559

    10 ай бұрын

    During the Kabam era I only played on Nilly because the vanilla game was unplayable F2P. It'd be nice if pservers made a comeback but it's probably unlikely now that vanilla is actually playable.

  • @Tandoura
    @Tandoura Жыл бұрын

    Au server rejoice no more dead realms

  • @kithkindeck
    @kithkindeck Жыл бұрын

    8:30 terrible design. What if I WANT to challenge myself on an under geared PPE? No, the ''beef gate'' nature of the challenge is enough of a deterrent. If you can beat the cazadores behind goodsprings at lvl 2, then you deserve to take the shortcut.

  • @TSPage

    @TSPage

    Жыл бұрын

    Make it a star requirement? Only players with certain stars can bypass the system. The idea is for new players to have a more linear experience because the current new player experience is very bad. However, when they reach let's say 15 stars they no longer have to be restricted like this. Maybe make it to where only beacons are power level restricted. So you can still travel to those areas, but you can't just instantly go there.

  • @Stewge.
    @Stewge.4 ай бұрын

    Still not here...

  • @TSPage

    @TSPage

    4 ай бұрын

    Yeaaa…. :/

  • @teamxofcha0s61
    @teamxofcha0s61 Жыл бұрын

    The game is still a rampant mess with a lot of exploiters lol. Also Deca was actually founded on the basis of acquiring realm and revitalizing it (by an ex-employee of Kabam) to lay the foundation for Deca's live service model.

  • @TSPage

    @TSPage

    Жыл бұрын

    True… but some of the stuff from back then was DIFFERENT kinda busted.

  • @anonimonovids
    @anonimonovids Жыл бұрын

    At this point RotMG should die and RotMG 2 come out

  • @benny5195
    @benny5195 Жыл бұрын

    all the updates just look stolen from ROTF

  • @jotalface4652
    @jotalface46529 ай бұрын

    didnt like the rework :c

  • @TheRagingSmurfGaming
    @TheRagingSmurfGaming Жыл бұрын

    the REAL DOWNFALL for this game was Deca.

  • @Bienebumsebiene
    @Bienebumsebiene Жыл бұрын

    Old ROTMG was much better.

  • @perrytimmerman7771
    @perrytimmerman7771 Жыл бұрын

    Great video

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