Rollerblade Barbie 3D Model! | Character Build & Rigging in Blockbench

Тәжірибелік нұсқаулар және стиль

I’m back in Blockbench to strengthen my understanding of character rigging in this software… and to also try some dynamic poses with a totally rad rollerblading character! :D
#Blockbench
www.blockbench.net/
#Barbie #BarbieMovie
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0:00 Intro
0:36 About Blockbench
1:39 Head and Hair
3:06 Designing for Articulation
4:58 Creating “Bones"
5:43 Painting the Model
7:32 Pixelated Details
10:02 Adjusting the Texture Map
11:10 Rigging the Model (i.e., Bones and Pivots!)
14:17 FINAL ARTWORK
14:56 CRT Time
15:27 VID OVER
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Check out my art here:
/ brandonjamesgreer
/ bjgpixel
INPRNT Shop: www.inprnt.com/gallery/bjgpixel/
Redbubble Shop: rdbl.co/bjgpixel
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Software used: Blockbench (Version 4.6.5, on Mac)
Need help picking a pixel art program? Watch this: • What Program to use fo...
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Title sequence theme music by Failpositive:
www.failpositive.bandcamp.com/
/ failpositive
Background music obtained through Royalty Free Planet:
Internet Girl by MONIN
/ juanin-cornejo
Promoted by Royalty Free Planet: royaltyfreeplanet.com
Creative Commons Attribution 3.0
bit.ly/RFP_CClicense
Digital Sunlight by Raven
/ user-893997429
Promoted by @RoyaltyFreePlanet - royaltyfreeplanet.com
Creative Commons Attribution 3.0
bit.ly/RFP_CClicense
Other background music courtesy of KZread Audio Library.

Пікірлер: 145

  • @thatanimeweirdo
    @thatanimeweirdo10 ай бұрын

    It's really fitting that you're using this very "retro" workflow for animated models with this style. The way you group and move each limb individually was very common in the PS1/N64 era because these consoles were not fast enough to support the bone deforming workflows we use nowadays.

  • @RT-qi7rn

    @RT-qi7rn

    10 ай бұрын

    That's.... that's the whole point dude, good job

  • @scumhead0

    @scumhead0

    10 ай бұрын

    thats also just a limitation of blockbench

  • @AztecCroc

    @AztecCroc

    4 ай бұрын

    Common in the early parts of the era, the PS1 mostly used vertex distortion for later games and later N64 games did use bones (compare Mario from Mario 64 to Mario from Smash 64 for example).

  • @DaMachineO7

    @DaMachineO7

    2 ай бұрын

    @@AztecCroc yeah same models different deformation

  • @DXGCSS2003
    @DXGCSS200310 ай бұрын

    Where's a Oppenheimer 3d model

  • @DadVader

    @DadVader

    10 ай бұрын

    There's nothing Fun about Oppenheimer 😏

  • @DXGCSS2003

    @DXGCSS2003

    10 ай бұрын

    @@DadVader look at this, he's a love a Barbie movie ⭕↗️↗️😂😂

  • @mpmedia6735

    @mpmedia6735

    10 ай бұрын

    ​@DadVader I beg to differ. The creation of the first atomic weapons seemed like a blast

  • @thedrunkenknight

    @thedrunkenknight

    10 ай бұрын

    Yea man it went off. Especially overseas

  • @dissonanceparadiddle

    @dissonanceparadiddle

    10 ай бұрын

    A ball ring and Stick

  • @toasega
    @toasega10 ай бұрын

    I like that this looks simple and easy to use straight off, instead of being instantly overwhelmed by Blender's billion buttons, tools, and functions.

  • @moeneet7069

    @moeneet7069

    9 ай бұрын

    Blender is DENSE because it is an all in one platform you can model, make textures, animate, run simulations, hell blender even had a game engine at one point, but tackle it piece by piece and it makes sense. I started modeling by following this roblox modder's tutorial. I'm trying to get better at texturing, but again blender just really has an INSANE number of tools

  • @NaraSherko

    @NaraSherko

    9 ай бұрын

    As a person that uses blender for fun, You are not right

  • @lizzy_rascal

    @lizzy_rascal

    7 ай бұрын

    ​@@moeneet7069yesss, also can edit videos :3 with add ons you can also do so much more, like mocap n stuff. There's also separate blender engines such as goo engine and the blender game engine you mentioned has been brought back by another team i believe. I might be wrong or having trouble describing these custom versions of blender lol

  • @Nightfire613
    @Nightfire61310 ай бұрын

    As a Barbie enthusiast, I find a couple of the things you say here really funny, like when you talk about how the arms are basically double jointed, and Barbie has special dolls specifically made to be more posable than regular Barbies, and so have double jointed elbows and knees, as well as a lot of other joints other dolls don't have.

  • @lav-kitty

    @lav-kitty

    9 ай бұрын

    the majority is still not that posable tho

  • @Boooo
    @Boooo10 ай бұрын

    I appreciate the intro/outro screens being pink for this one

  • @popogeejo
    @popogeejo10 ай бұрын

    As a blender user the folder system actually makes perfect sense. the skeletons you see in other software is because we generally want to avoid committing the mesh to poses (with a click you can return it to a default pose) and they just read easily. There's more technical junk but in terms of bare bones rigging as long as it makes a clear hierarchy and easy to set pivots it's all good and this a really accessible system.

  • @AB-Prince
    @AB-Prince10 ай бұрын

    for articulated joints, if you make a semicircle shape at the ends of the parts so they overlap.

  • @PirataGalactico
    @PirataGalactico10 ай бұрын

    If i've learned something from Ben Marriot is that we always label our layers. Great job, Brandon. PS: As with Solid Snake i'm amazed at how well you achieve this low poly style without 3D being your actual strength, blows my mind.

  • @Tea_Cryptid
    @Tea_Cryptid10 ай бұрын

    if you don't want the texture map to be so messy a thing i like to do is make a basic blocky version of the texture. Just a torso, head, arms and legs (kinda how the minecraft skin texture looks like) and unfold the faces over them, then edit and adjust, it keeps it organized but it's definetly a VERY different workflow.

  • @ARDIZsq
    @ARDIZsq10 ай бұрын

    I have to say as someone who has used Blender for years, it really doesn't lend itself as well to this style of art as Blockbench does. Yeah, you have WAY more versatility in Blender, but the more limited nature of Blockbench makes it significantly easier to achieve this style. I think a hybrid of doing the modeling and texturing in Blockbench and then going to Blender for lighting, animation, and rendering might be a great way of doing things. Regardless though, I'm always impressed with your work.

  • @TheOneRandomGuy
    @TheOneRandomGuy10 ай бұрын

    thanks for all of your videos about blockbench. I wanted to learn blender but I didn;t understand most of it and your pokeball and snake videos helped out a lot with teaching me how to actually 3d model.

  • @unoriginalusername4416

    @unoriginalusername4416

    10 ай бұрын

    Same here! The fact that loop cut and extrude and all are buttons that are just right there was great at helping me jump into those fundamentals

  • @ImusNoxa
    @ImusNoxa10 ай бұрын

    I actually adore this look! Feels exactly like something you'd find in a high quality N64 or PS1 title. Solid work really!

  • @LeeChesnalavage
    @LeeChesnalavage10 ай бұрын

    This was really cool. Your Barbie reminded me of the character models in Frogun. Can’t wait to see your take on Oppenheimer in a couple weeks time.

  • @BJGpixel

    @BJGpixel

    10 ай бұрын

    Oh yeah actually does; haven't played that one but love the style! Reminds me of PS1 games like Ape Escape and Tomba Also: 🤣

  • @LeeChesnalavage

    @LeeChesnalavage

    10 ай бұрын

    @@BJGpixel Don’t bother with Frogun. I think they’re doing a sequel but I don’t know who for. 🐸

  • @lafolleauxmostisma
    @lafolleauxmostisma10 ай бұрын

    I like how you changed the interface with pink it's very fitting 🤭💖

  • @aFewBitsShort
    @aFewBitsShort10 ай бұрын

    I used blender in the past and tried several texel density plugins, but there was always a lot of fiddling around to get it just right. Blockbench in the other hand is specifically created for this so pixel textures are much easier to create. However I do mourn the lack of a knife tool, bone weight painting, and randomisation through code. Still using Blockbench however for my current project.

  • @whoismallex
    @whoismallex10 ай бұрын

    The work on the head alone blew me away. You keep amazing me with how easy these things come to you!

  • @juneinblack
    @juneinblack9 ай бұрын

    It's like if Rollerblade Barbie was an unlockable character in Megaman Legends. I love it!

  • @sproutlune
    @sproutlune10 ай бұрын

    got really inspired by your solid snake model to go ahead and build a character in block bench but got tripped up at the pixel misalignment lol really glad you covered that here!

  • @memcgee7832
    @memcgee783210 ай бұрын

    you said you wanted to do someone without knee and shoulder pads, so Oppenheimer is looking like a pretty good candidate

  • @extra_ram_noodles

    @extra_ram_noodles

    10 ай бұрын

    Agreed!

  • @Pipubbles

    @Pipubbles

    10 ай бұрын

    What’s Oppenheimer?

  • @DXGCSS2003

    @DXGCSS2003

    10 ай бұрын

    Agreed

  • @extra_ram_noodles

    @extra_ram_noodles

    10 ай бұрын

    @@Pipubbles Boom boom man. (aka father of the atomic bomb)

  • @yytyyy5329
    @yytyyy53296 ай бұрын

    I downloaded Blockbench on my laptop with no knowledge of modeling. This make me wanna learn because i love 3d pixel art!

  • @Rudepetsclub
    @Rudepetsclub2 ай бұрын

    Blockbench seems really cool and basically what I’m looking for. Been using blender but I’ve been wanting to make low poly figures.

  • @devynkaylor-owens3577
    @devynkaylor-owens357710 ай бұрын

    Please do more of these in blockbench! Amazing work!

  • @blinxerizer5426
    @blinxerizer5426Ай бұрын

    That's so cool. I love your work and I just downloaded Blockbench.

  • @yellowpopband
    @yellowpopband5 ай бұрын

    Yo, goofing around with this feels like a great lil fun intro to 3D modeling. Thanks so much!

  • @alienshmalienn
    @alienshmalienn10 ай бұрын

    thank you very much for your videos and tutorials in blockbench!! I've been trying for Ages to find a program that was simple enough, and watching your tutorials makes it that much easier and I've finally been able to make my own models! they're not nearly as good as yours, but I'll get the hang of it soon!

  • @SangImpur
    @SangImpur10 ай бұрын

    thanks so much 😙 i looked for tutorials to make low poly characters for my Unity game. this + blockbench come at the right time ❤

  • @TheWeakenedWarrior
    @TheWeakenedWarrior10 ай бұрын

    Great instructions. Thanks!

  • @chair448
    @chair4489 ай бұрын

    Ive always struggled to get into 3d modeling because the programs are far too complicated for me, but this one looks really intuitive! Thank you for showing it off

  • @TimConceivable
    @TimConceivable10 ай бұрын

    this is so good! ❤

  • @GrandeGio95
    @GrandeGio953 ай бұрын

    This is so simple and effective ! Please do more models on Blockbench for us !

  • @_LonLon06
    @_LonLon0610 ай бұрын

    These videos are helping me a LOT! I was eagerly looking forward to a new one after watching the Pokéball and Solid Snake ones. ❤

  • @SethKotta
    @SethKotta10 ай бұрын

    I love it

  • @antoniojosemoreiradarocha3254
    @antoniojosemoreiradarocha325410 ай бұрын

    Very cool

  • @DigitalCappy
    @DigitalCappy9 ай бұрын

    this rules! very cute.

  • @dyaren_
    @dyaren_10 ай бұрын

    when i want to pose the character i create a animation so i dont have to duplicate or undo it when i want a new one i dont know if you do the same or have a better method but just in case i say it so maybe i can help

  • @BJGpixel

    @BJGpixel

    10 ай бұрын

    That's good to know! I ended up duplicating to do my poses, but it'd be was easier to be able to organize a bunch of predetermined positions from the same model. Could then even build it out to be an actual animation :D

  • @aridale

    @aridale

    10 ай бұрын

    @@BJGpixel yeah the animation tab is the answer. Keep the model in your base pose and then add animations and just use rotation nodes on the timeline

  • @originaluseername
    @originaluseername6 ай бұрын

    I WANNA TRY THIS!!

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f10 ай бұрын

    I'd love to play a Barbie game built out with assets of the same calibre as yours! Great design.

  • @CKTDanny
    @CKTDanny10 ай бұрын

    Haha that's super fun, the colours are amazing on this model! And nice choice of poses too! 🏃‍♀️🛼 Grouping the limbs into folders definitely seems like a smart way to organize it with this workflow. I was also surprised to see the folder automatically be called "bone", that was an interesting observation! 🦴

  • @BJGpixel

    @BJGpixel

    10 ай бұрын

    Thanks! Haha yeah it actually works quite well for organizing, though there end up being so many nested folders running down the screen after rigging the full model 😅

  • @iamsadguy
    @iamsadguy10 ай бұрын

    i love this guy

  • @greenbeanwater6686
    @greenbeanwater668610 ай бұрын

    Looks like an old ds game, i love it!

  • @funkykoval2099
    @funkykoval209910 ай бұрын

    Groovy! It's like lego technic figurine, but way more nicer :-D

  • @YukiChanC
    @YukiChanC10 ай бұрын

    cuteee

  • @JerseyEmpireGroup
    @JerseyEmpireGroup8 ай бұрын

    Everything you said about Blender is true...But you're right to be using something like Blockbench. They always say, "It's the artist, not the tool," but using Blender for low poly 3D can sometimes feel like using an excavator to remove a pebble from your yard. Blender is awesome and has so much functionality that it can get overwhelming or become easy to get lost in all the options and menus. Blockbench is great because it's basically focused directly toward one style that a lot of beginners can quickly get in to and then advance into something like Blender.

  • @waretaSL
    @waretaSL9 ай бұрын

    "Just one of the many things that snake and barbie have in common" killed me ngl 😂😂😂❤

  • @RINGOTHEMAN
    @RINGOTHEMAN10 ай бұрын

    very facsinating, kinda makes me wanna try and model something

  • @darkidarki1332
    @darkidarki133210 ай бұрын

    Have you tried Crocotile 3D? It works sorta similarly to blockbench, but more tile-based. It's pretty neat!

  • @BJGpixel

    @BJGpixel

    10 ай бұрын

    Not yet, but it's been on my list for awhile! Looks like it'd be fun for translating some of my existing 2D work into 3D as well

  • @TheMoonlight1711
    @TheMoonlight17119 ай бұрын

    it's barbie time

  • @mugitchi
    @mugitchi10 ай бұрын

    im still at the start of the video but omg, i screamed when i saw that pink intro!!!

  • @mugitchi

    @mugitchi

    10 ай бұрын

    man this model is so cute! good job on this one! i really like this a lot!

  • @BJGpixel

    @BJGpixel

    10 ай бұрын

    Thanks so much, this was a fun one to put together! I love how well the rollerblade idea works for a character turnaround while showing the model 😊🛼

  • @Dan_d00d
    @Dan_d00d10 ай бұрын

    low poly model he says... but its looking quiet faceted detailed already by 2 min in, and I realise, Im looking at dixie kong and its a DKC pre-render hahaha. Love it, and now on to the body making...

  • @zufaajacobs2618
    @zufaajacobs261810 ай бұрын

    I need this as a 3D model!!!!

  • @user-bl9wt3vq3i
    @user-bl9wt3vq3i8 ай бұрын

    I don't hate Blockbench, but I mush preffer blender, and using a UV mesh plugin that let's you use aseprite to paint UVs. Blockbench had me ripping my hair out making loop cuts, and it as a tic box that says it starts a projects with blenders quick keys set up, but it's not one to one. I do like Blockbench though, it's a good little program :).

  • @uumlaut-
    @uumlaut-10 ай бұрын

    pink intro:)

  • @Hexful
    @Hexful9 ай бұрын

    I found out that if you select the faces that aren't lining up with the rest of the art, and go to UV-Auto UV. Usually it will fix the problem and you can paint pixels on that fit the rest of the model.

  • @thatboxlion
    @thatboxlion3 ай бұрын

    I’d love to see what you could do for an animation in blockbench

  • @jerothedarkestpony
    @jerothedarkestpony3 ай бұрын

    That's how i make Character models in Blockbench,And Rigging In Blender

  • @RainMakeR_Workshop
    @RainMakeR_Workshop10 ай бұрын

    Have you ever tried pixel art scene in the perspective of Beat 'em Up games like Streets of Rage and Final Fight? Its not quite the same angle as isometric, but neither is it straight on.

  • @goblinphreak2132
    @goblinphreak2132Ай бұрын

    is it possible to add multiple pivot points for a single bone? because if so that would be how you end up morphing the polys to move how you want without the need to split groupings.

  • @DuskWolf51
    @DuskWolf519 ай бұрын

    Brandon have you seen Smack Studio? I'd love to see what you could do with their system.

  • @cuboembaralhado8294
    @cuboembaralhado829410 ай бұрын

    This is better than an actual barbie doll tbh

  • @zachariahm.kemper7406
    @zachariahm.kemper740610 ай бұрын

    I do have to mention the strike in the movie industry

  • @ProjectKHI
    @ProjectKHI9 ай бұрын

    Could you please make a detailed tutorial on how to make a basic low-poly model

  • @dombomb64
    @dombomb6410 ай бұрын

    For some reason, something about this just screams Idk from VS Impostor V4. She’s just got that energetic and cheerful look that matches the song.

  • @mayoeatsmilk
    @mayoeatsmilk9 ай бұрын

    James would make a sick minecraft texture pack

  • @karinasurbakti5730
    @karinasurbakti57309 ай бұрын

    I want to ask, can we use 2d pixel art to make the model layout instead of draw it manually in the 3d model? Cuz i have few 2dl model layout that i want to try to use in blockbench if it's possible

  • @spookwackadoo
    @spookwackadoo9 ай бұрын

    We need more rollerblading video games

  • @ASlimeDrawsNear
    @ASlimeDrawsNear10 ай бұрын

    Rad

  • @gevonstria
    @gevonstria3 ай бұрын

    I know it might be late, but when I am entering paint mode, compared to yours, I only have few squares to paint on. Any ideas?

  • @NightChime
    @NightChime9 ай бұрын

    I think the world is at peak readiness for a PSX-retro Roller Barbie game.

  • @timothymclean
    @timothymclean10 ай бұрын

    She's a Barbie girl, in low-poly world.

  • @namerose
    @namerose10 ай бұрын

    cool!

  • @oliverfalco7060
    @oliverfalco706010 ай бұрын

    Brooo you gotta reach Sega and make a Jetset Radio spinoff with this aesthetic, it would be sick jaja

  • @wake1015
    @wake101510 ай бұрын

    Is it possible to export a model made in blender to this software?

  • @AetherXIV
    @AetherXIV4 ай бұрын

    has anyone tried importing blockbench made characters into Unity?

  • @Autokendo17
    @Autokendo1710 ай бұрын

    existential dread moment

  • @jacobaobert
    @jacobaobert10 ай бұрын

    wait, how do you get your crt footage? i recently learned what a "refresh rate" is, and shouldn't we bee seeing some goofy lines running down the screen or something?

  • @yalborap

    @yalborap

    10 ай бұрын

    That only happens if the elements are misaligned. Quick explanation: - CRTs work by running an electron beam down the screen in horizontal lines a bunch of times every second, adjusting the strength of this beam for how bright or dark that spot on the screen is at that moment. (Color is more complex and irrelevant to this, just think in B&W for now.) - The screen is coated in stuff that reacts to the electrons by brightening up. This will hang for a moment after the beam passes before dwindling, like a glow-in-the-dark sticker but faster. - Cameras work by snapping a shutter open and shut many times a second to capture all the light in front of them for that fraction of a second. (Digital ones work by checking the sensor's pixels many times a second, but similar idea) - If your camera shutter isn't open long enough (ie your shutter speed is too fast), then the beam on the CRT can't complete the pass it's on across the screen, and part of the screen won't be at full brightness and detail since it didn't get a fresh beam. - If you keep doing this, then where the beam lands will be inconsistent, causing a "rolling" patch to run up the screen that's darker and a moment behind the rest. - CRTs run, in the US, at 60 hz, or doing this pass 60 times a second. Film cameras click their shutters at 24 frames a second. The two numbers don't line up. - If your CRT completes a run, and your camera clicks its shutter, the same amount of times a second (or an evenly divisible amount, like 30 frames a second, so each click of the shutter gets two full passes of the beam), then everything works out and you don't get that effect. SCIENCE!

  • @mercury5003
    @mercury50039 ай бұрын

    I never thought to use blockbench for non minecraft related things.

  • @lexibyday9504
    @lexibyday950410 ай бұрын

    I want to play a game that looks like this end result

  • @sadist-ari
    @sadist-ari10 ай бұрын

    how about "poly" pocket?

  • @jordanmatthew6315
    @jordanmatthew631510 ай бұрын

    Oppenhimer 3D model with nuke, when?

  • @Maukustus
    @Maukustus10 ай бұрын

    cant wait for the low poly mushroom cloud.

  • @uchimama
    @uchimama10 ай бұрын

    3D modeling looks fun, and this turned out great as usual! Also..."you_can_brush_my_hair.gif" got me haha. I always love the tiny details you sneak in :D

  • @joaquinarmentano3875
    @joaquinarmentano38759 ай бұрын

    Please, translate the subtitles to spanish 🥺. I like it ❤

  • @iamsushi1056
    @iamsushi105610 ай бұрын

    It’s weird seeing these proportions on what is supposedly a Barbie (where according to the proportions of the Barbie doll, she should be over seven feet tall as a real human, with a neck around 8-10 inches long). If I remember my old days of terrorizing my sister’s dolls correctly, this looks more like a Polly Pocket

  • @Jimmy106_
    @Jimmy106_10 ай бұрын

    Barbie rules

  • @Kingshark_shits
    @Kingshark_shits9 ай бұрын

    I'm gonna be surprised if he makes an Oppenheimer 3d model next to the little boy

  • @MelisaFreecss
    @MelisaFreecss10 ай бұрын

    please you can make shroomish in pixels? i try is my favorite pokemon but is very hard im no cant make a good 3d pixel, help pls if you try make her cute and tiny pls

  • @P.Manoel
    @P.Manoel10 ай бұрын

    Now do Oppenheimer.

  • @mostlyghostey
    @mostlyghostey10 ай бұрын

    It’s too bad you didn’t work on any retro games. I feel like your style of pixel art and 3D models would have driven the industry in a much better art direction than what we got. Wouldn’t a Barbie game with this model have been the best thing you played as a child?!

  • @livanbard
    @livanbard10 ай бұрын

    Minecraft don't deform models for animation, that's why block bench lacks it. I mean it deforms in bedrock version but that reserved for emotes.

  • @JULIUSCOOLX
    @JULIUSCOOLX10 ай бұрын

    Now model oppenheimer

  • @Gi0Tsaka
    @Gi0Tsaka10 ай бұрын

    You absolutely have to do oppenheimer now

  • @Ursuh
    @Ursuh9 ай бұрын

    hey, try to make nano and learn animation!

  • @mitigatedrisk4264
    @mitigatedrisk426410 ай бұрын

    Life in pixel It's fantixel...? mmm... no

  • @BJGpixel

    @BJGpixel

    10 ай бұрын

    🤣 "you can't brush my hair ... cuz I am made of squares"

  • @jacobaobert
    @jacobaobert10 ай бұрын

    you're gonna have to find a character without knee and elbow pads.

  • @CushionSapp
    @CushionSapp10 ай бұрын

    Did you actually watch the Barbie movie?

  • @charlot6590
    @charlot659010 ай бұрын

    what is with the weird losers asking about Oppenheimer am I missing something

  • @m00nvale.

    @m00nvale.

    10 ай бұрын

    Barbie and Oppenheimer both released on July 21. (It’s really memed about)

  • @charlot6590

    @charlot6590

    10 ай бұрын

    ​@@m00nvale.really like how that isn't even remotely funny

  • @oof_borg

    @oof_borg

    9 ай бұрын

    ​@@charlot6590bro is the fun police

  • @bababooey5402

    @bababooey5402

    Ай бұрын

    ​@@charlot6590 Why are you calling everyone losers over such a small issue? Humor is subjective; if you don't think it's funny, it doesn't make everyone else losers because they like it.

  • @sigurdtheblue
    @sigurdtheblue10 ай бұрын

    Why is she a little kid?

  • @RayyanRadzy
    @RayyanRadzy10 ай бұрын

    Pink background? Is it women's day?

  • @Useful-_-Idiot
    @Useful-_-Idiot10 ай бұрын

    Reminds me of Megaman Legends, Therefore, I love it.

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