Roads in Revit Tutorial (Toposolid - Subdivision)
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In this Revit tutorial I will show you how to create a road with toposolid. Working with topography in Revit can be difficult but in this case I will show you the whole process step by step!
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Timestamps:
00:00 Intro
00:55 How to create a Sub-Division
01:45 How to change the material
02:05 How to flatten the road
05:42 Adding points along sides of the road
14YT24
Пікірлер: 39
Still can’t believe there isn’t a tool to do this automatically. When I add and adjust points on large topographical maps it takes forever to load for each click.
Kinda disappointing. There needs to be a faster and more precise way of doing this.
@BIMClub
2 ай бұрын
We have done a lot of hillside projects. We use building pad for driveway, and other things you need to control and change a lot during the design.
@mrbux6295
24 күн бұрын
Using 'Add Split Lines' iso 'add Points' will save you lots of time and effort my Friend 🙂 I find it kinda odd for mr. Balkan Architect not to walk through this efficiency process in a better way..
Glad I'm not the only one who found editing toposolids tedious and particular. I swore I was doing something wrong in a recenet site model I was working on. Thank you for illustrating this method, I'm sure I'll try it out for the next time.
agree, probably more tedious than it needs to be, hopefully we get an update some day that simplifies this. I'm playing with void forms in topology to carve into the side of hill for a road but now I need to smooth out the earth wall I created, sheeeesh
Thank you for the video BA. Just a workaround on what you have done that saved me alot of time recently. Instead of using the add point, use thesplit line. Using C3D use a feature line for your embankment peak/toe line an use the split line tool to project.
I DON'T KNOW WHY ALL THE WORLD IS IN LOVE WITH ''REVIT'' I THINK SKETCHUP IS VERY POWEFUL AND HAVE A LARGE TOOLS TO ACHIEVE WHAT YOU WANT IN 3D . IT'S JUST NEED A BIM MODELER INTEGRATED IN IT TO HAVE A FINAL SCHEDULES
Much more easy to create Model in place -> Toposolid -> Sweep. Path for the road, profile for cut. Make a copy. Edit profile for fill. Cut geometry from topography with component for cut and join geometry with component for fill (hide in view cut component)
@Anarkiization
4 ай бұрын
There is any video showing this method?, thank you.
@abre360
3 ай бұрын
It has a much sense!
@alvarogzz7
28 күн бұрын
make a quick tutorial please
many thanks
Sir, can you make a follow-up video where we can add basically a structure alongside this road where the at the end the topography is properly executed?
Can Revit Toposolid sculpture like Zbursh or lumion, blender?
I think it s easier to do an excavation with void, then doing the subdivision, and if we want a variable rope we can do a slab with a large thickness, then doing a substraction, the doing the excavation
@lulejeune3618
4 ай бұрын
I hope in revit 2025 the tools for toposolid ll be better
wouldn't it be better to use floor tool to draw the road and then use the cut geometry tool to cut the toposolid around the floor (road) ? Since cut geometry works on toposolids now
@akshaysonar1625
3 ай бұрын
Hmm, Need to be Consider
@mattzaust
Ай бұрын
The point of doing it this way is that there is 2 toposolids, 1 for existing surface levels and 1 for new design surface levels.. You're method creates 3 models (if you want to have phasing). Because wouldn't you want to cut/fill where needed so the road sits nice with the landscape?
Is this really the workflow required…can you show this but with a referenced civil 3d file. Or maybe a dynamo approach would make more sense?
@darcytemple5044
4 ай бұрын
this is how autodesk wants us to do it.... its gross.
@Bloodclad
4 ай бұрын
@@darcytemple5044 Indeed. I'm usually using a specialized software for earthwork or roads like c3d/ autopiste/ covadis. My workplace wants me to go with Revit for that now and it feels so wrong to do it like that.
Any idea of how to do it faster?
it would be more nice if there is faster way and more tidious if the road is longer
it's look so hard way to make a road but however thanks for you
not being able to copy and pase toposolid points like you could with topography make this task super annoying.
new revit 2024 removed lot of essentials in toposolid, like Building Pads etc., This would have been much easier with building pad tool.
this is not at all good... I think they need to come up with an update. For now, I wont be doing it this way. Since doing it in such a tedious way still does not yeild results that is exactly good.
Very cumbersome. There needs to be some more more efficient way. Especially if one needs to do a driveway.
FOR 2025 USERS SOLUTION: use a sweep or floor -> snap toposolid points to the edge of the road
The real challege with this workflow is when you have a large site and you have to model the 3 or 4th alignment. All previous work ends up being thrown away and you have to start over. Revit just isn't smart enough.
The slope of your excavation is too steep. It would landslide. In autocad it's quite easy. You have your loft solid groung topography, you draw a road centerline spline and sweep a substract (excavation) and union (mass fill) trapezes at 1:1 and 1:1.5 slopes respectively and an asphault rectangle. Voila.
Toposolid is fking me off. The worst is that i cannot back to Revit 2023. How frustrating is this.
I rather do this we a floor slab , revit 2024 messed it up
I tried creating a separate toposolid for the road, makes it easier to smooth the road. kzread.info/dash/bejne/moet1sqqZZS2lag.htmlsi=ZzYsyby-OVABF24q kzread.info/dash/bejne/iYOOyayYiqrWnso.htmlsi=bYcGVsEJ1gOJb80Z
Toposolid is a SH... by far the worst option in revit
You clearly have never done a road job