Rivals Sunk At Heatsink Epsilon 73 | House Van Saar #02 | Necromunda: Underhive Wars
Hey guys! Today we're playing Necromunda: Underhive Wars as our House Van Saar gang "Gamma Squadron" as we trawl the sectors scavenging what we can, and fighting those who get to it first. If you like tactical combat in a Warhammer 40k slum setting then this is one of those.
Thank you to to Focus Home Interactive for sending me a copy of the game, and Rogue Factor for making it, and Games Workshop for making it first.
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The outro music is a excerpt from the cover of "King Of The Rodeo - Kings of Leon" by a fine subscriber of mine that goes by the name of David McMichael. You can find more of his music here:
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#JanetOnOccasion #Necromunda
Пікірлер: 18
The ponytailspines is to absorb radiation
Loving seeing Necromunda back
outside of the destructible terrain suggestion. I would personally find the idea of 'Blocking' interactable objects by ending your turn on them less a 'Tactical' option but more 'shitty game design'. I'm very glad they didn't choose to do that.
@ashardalondragnipurake
3 жыл бұрын
i mean standing on a box is a good way to prevent people picking it up fully blocking is a bit silly but attack of opportunity makes sense
@OriginalRAB
3 жыл бұрын
@@ashardalondragnipurake Attack of opportunity would be overwatch or ambush. Its honestly kinda the problem in translating to a video game. With the models you'd make up some daring leap into the fray snatching the box while the enemy was distracted etc. So when they game shows your character saunter up to another character with no problems its simply the sacrifice of having the rules rather than the spirit of the game faithfully translated. There's no room for your own imagination to fill in the gaps.
@ashardalondragnipurake
3 жыл бұрын
@@OriginalRAB dunno, without a dodge roll i wouldnt call it a daring maneuver without the other units in your squad doing an action i wouldnt call them distracted overwatch and ambush is covering an area, a rather large one someone grabbing the box your standing on it makes very little sense you dont take a swing its hard to make great rules for this situation but the current one feels tactically restrictive, just like just passing trough the enemy to grab it would feel like he has his thumbs up his ass while staring at the ceiling
with all their radiation protection why are they still not wearing a helmet
@maltt8715
3 жыл бұрын
because it would block their weird ponytails
The AI has improved but really needs to spend at least 2 rounds killing THEN salvage stuff.
@prop1010
3 жыл бұрын
Youre right but i like to think of it as they want the gear then to piss off not waste time killing. Besides if they were wholey focused on merking your dudes on higher diffs it would be a pain
Necromunda before bed
You probably get asked this all the time but on what occasions are you Janet
So does anyone know the reason for the robot-spine ponytails lore wise? I don't think you can ever take them off in customisation.
@davidscoltock3970
3 жыл бұрын
In the lore they bleed off irradiated cerebral fluid. Doesnt make sense but it's 40k
I expect before the next episode you’ll realize you never put any skills on your leader.
Go plasma weapons to change it up.
I hope someone mods this so that the norm becomes shitty weapons and things like plasma and bolters are mega rare. Plasma should also explode randomly.depemdimg on quality. Plus even normal bolters and should really be only usable by high strength wielders, and only near max strength characters should be capable of carrying heavy bolters or heavy plasma, lascannon stuff.
@JanetOnOccasion
3 жыл бұрын
That's the least of this games problems, mate :P