RimWorld: A New Hope [Anomaly DLC!] - Ep 49
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NOTE: There isn't a missing episode despite the time-skip. I recorded another "time-lapse" session between ep 47 and this one, but it didn't prove very interesting so we're just jumping ahead.
Hope's story continues/re-starts with the Anomaly DLC - we'll be playing on the Losing is Fun (Max!) difficulty level and will be looking to explore the strange new weirdness from the expansion!
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Quill I know this might be to little to late, but A pawns moveing stat effects more than just move speed. Relevant to this episode is melee dodge chance. According to the wiki each of the drill arms moving penalty will apply a penalty worth -1.44 melee skill levels to melee dodge chance in addition to the movement speed penalty.
Along with improving the walls, maybe improve the prison too while you're at it? If you happen to get another quest like that in the future it could come in handy. Double-thick walls, a security door, etc.
Shocking, zeushammer to the head can kill unarmored prisoners? Who would have thunk ! :D
"not my fault". I am sure that multiple prisoners in one room will try to break out.
The walls improvement is a good idea, like you say not for breach raids, but for random wall breaks from unpredictable stuff. BUT why not thicken them on the inside edge so that your pawns don't need to step outside to do it?
You only had 1 pawn on warden
I think the timer on those prison quests keeps running if you just pop them all in cryptosleep caskets.