Rhino v7 WIP - An introduction to QuadRemesh and more on SubD workflows | from Simply Rhino

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Rhino3d | Rhino v7 WIP QuadRemesh Video from Simply Rhino.
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In this video Phil Cook from Simply Rhino takes a look at another new feature in Rhino 3D v7 WIP: QuadRemesh.
This video offers an introduction to QuadRemesh and takes a further look at SubD workflows, another feature of the upcoming new version of Rhino (v7).
The QuadRemesh command can create a quad dominant mesh from any input object - Surface, Polysurface, SubD or existing Mesh - and provides an extremely efficient way of reverse engineering existing data particularly given that it can convert directly to SubD.
The functionality and command options of QuadRemesh are shown in detail before Phil moves on to look at a real world example of how reverse engineering complex laser scan data can be radically simplified.
Finally, Phil takes a look at how QuadRemesh can be used to quickly determine the starting topology of a conceptual hand-wash bottle model before moving on to demonstrate more SubD modelling and workflow techniques.
Chapter 1 - 00:00 - Rhino v7 (WIP) QuadRemesh Overview
Chapter 2 - 11:53 - Rhino v7 (WIP) QuadRemesh and SubD for Reverse Engineering a Scanned Mesh
Chapter 3 - 25:00 - Rhino v7 (WIP) QuadRemesh and SubD for quick conceptual modelling - structural packaging example
Video Credits: Shoulder Disarticulation Prosthetic - Izzy McInnes
You can find Izzy via Instagram: / izzy.makes
There is more Simply Rhino video material available if you visit our www.rhino3d.co.uk website. Alternatively of course you can subscribe to our channel here and be among the first to be notified of our new video material.
If you're looking for Rhino3d training and would like to join Phil for some private bespoke training then you can visit the simplyrhino.co.uk/training/on... for details on this. We offer tailored training for Rhino3d and all key Rhino plugins with a variety of Authorised Rhino Trainers to suit all markets and verticals.
#Rhino3d #Rhino7 #SubD #SimplyRhino #Rhinoceros3D #RhinoCommunity #ComputationalDesign

Пікірлер: 55

  • @SimplyRhino3D
    @SimplyRhino3D12 күн бұрын

    For full video backstory please visit us at: rhino3d.co.uk/rhino-for-windows/an-introduction-to-quadremesh-in-rhino3d-v7/

  • @carolinajimenez4000
    @carolinajimenez40003 жыл бұрын

    THE BEST WELL EXPLAINED, VOICE TONE, SPEED..... VIDEO I have even seen... I have been looking for this tools since weeks... thaaaaaaaaaaaks!

  • @tay.0
    @tay.04 жыл бұрын

    You're tutorials are the best and the most advanced ones on the internet. thank you

  • @SimplyRhino3D

    @SimplyRhino3D

    4 жыл бұрын

    Thanks Tay, glad you enjoy them.

  • @franktaccetta784
    @franktaccetta7844 жыл бұрын

    This is a perfect substitute for tsplines! I’m really stoked about it. Thanks!

  • @martinmonteverde2676
    @martinmonteverde26764 жыл бұрын

    Thanks Phill. As usual, a "more than excellent" Rhino Tutorial. So far the most inspiring and informative ones to me. Thanks again for your time and effort to share these with all of us.

  • @nelsong5750
    @nelsong57504 жыл бұрын

    Great tutorial. I really appreciate it. Thanks Simply Rhino...

  • @silvermyth2119
    @silvermyth21193 жыл бұрын

    Outstanding video! 👏👍 I thoroughly relished it. I’m gonna buy Rhino 7. Looking forward to using a NURBS based program for my 3D models & designs.

  • @danabuscaglia8461
    @danabuscaglia84613 жыл бұрын

    Great video! So well done and useful.

  • @shawnastrom
    @shawnastrom4 жыл бұрын

    Awesome can't wait to try this!

  • @GiulioBuscaroli
    @GiulioBuscaroli3 жыл бұрын

    incredibly useful! thank you

  • @Gonpilo
    @Gonpilo3 жыл бұрын

    Great video, just downloaded rhino 7. Keep it up

  • @KarenTz
    @KarenTz3 жыл бұрын

    Amazing!

  • @user-vu3kf9cm3f
    @user-vu3kf9cm3f3 жыл бұрын

    great job!

  • @NeroNequam
    @NeroNequam3 жыл бұрын

    I'm mind blown!

  • @marklandsaat3696
    @marklandsaat36964 жыл бұрын

    Really good Phil, thank you!

  • @SimplyRhino3D

    @SimplyRhino3D

    4 жыл бұрын

    Thanks Mark

  • @f.l.3339
    @f.l.33393 жыл бұрын

    So cool..! thanks a lot!

  • @laxmanvaswani
    @laxmanvaswani3 жыл бұрын

    thanks a lot sir

  • @user-wy1du8ed9u
    @user-wy1du8ed9u7 ай бұрын

    amazing

  • @Cadforcam
    @Cadforcam2 жыл бұрын

    Seems like a nice feature, still far from perfect but will make a good quality subdivision surface in simple objects. Hope it will keep improving so we could, in the future, use it in complex objects.

  • @paymansalehishafa6884
    @paymansalehishafa68844 жыл бұрын

    Quadremesh is my most anticipated command. I hope we can get it to be so robust that we don't have to do any manual work in SubD mode.

  • @blarvinius
    @blarvinius3 жыл бұрын

    This is so great! Thank you. Now we just need volumetrics.

  • @vinay8467
    @vinay8467 Жыл бұрын

    Great video, 👍 I have some facing issue to convert solid into Quad mesh , it is coming in triangle. Can you please help me.

  • @niazivianemi6733
    @niazivianemi6733 Жыл бұрын

    When Im going to explode the poly surface extracted from the nurb, it says it doesnt explode single surface!

  • @rhinoshoetv
    @rhinoshoetv2 жыл бұрын

    Great turonial 🥰🥰

  • @SimplyRhino3D

    @SimplyRhino3D

    2 жыл бұрын

    Thanks!

  • @jeremydemarco8697
    @jeremydemarco86972 жыл бұрын

    I just came for Quads I learned a lot more

  • @SimplyRhino3D

    @SimplyRhino3D

    2 жыл бұрын

    Great, thanks for watching!

  • @MrFronginson

    @MrFronginson

    Жыл бұрын

    Same!

  • @davidarmstrong2410
    @davidarmstrong24104 жыл бұрын

    Is crease weight in the future?

  • @kimshana9425
    @kimshana94253 жыл бұрын

    Can you show we animal face relief tutorial use curve - surface technique

  • @Thebrainrahul
    @Thebrainrahul4 жыл бұрын

    Well, damn. That quad re-mesh looks insane! Looking forward to trying out the v7 WIP! Will there be a set of grasshopper tools to work with the Sub-D workflow too?

  • @SimplyRhino3D

    @SimplyRhino3D

    4 жыл бұрын

    Hey, yes, there will be a QuadRemesh component and a Settings component for GH. Enjoy the WIP!

  • @matteoorsini9601
    @matteoorsini96012 жыл бұрын

    Hello and thanks for this video. I have a QUESTION: at 8:23 you select "Surface evaluation" view, a setting I do not have in my Rhino 7. How can I have it?

  • @avramidis3d

    @avramidis3d

    2 жыл бұрын

    Check at 28:50. He explains it thoroughly. ;)

  • @SimplyRhino3D

    @SimplyRhino3D

    2 жыл бұрын

    Yes, as Dimitris says, take a look later in the video where Phil explains how to do this :)

  • @danielpineda6053
    @danielpineda60533 жыл бұрын

    Great video! but i've got a doubt, you know if is it possible to extract the no-smooth geometry from the command Toogle SubD display?

  • @SimplyRhino3D

    @SimplyRhino3D

    3 жыл бұрын

    Hi Daniel. When you use the ‘Extract Wireframe’ command you’ll get the Smooth (Limit) surface. So I think you’ll need a workaround: Toggle the display mode to Flat (Control Net) to see the boxy geometry; Run Duplicate Edge - All; This will create Polylines. If you need a Mesh do this: Explode the resulting Polylines into Lines; Create a Mesh using Mesh from Lines (note the Options) Hope that helps.

  • @danielpineda6053

    @danielpineda6053

    3 жыл бұрын

    @@SimplyRhino3D It works! thank you so much! you're so kind!

  • @SimplyRhino3D

    @SimplyRhino3D

    3 жыл бұрын

    @@danielpineda6053 You're welcome, that's great!

  • @uchihai_a_h4871
    @uchihai_a_h48713 жыл бұрын

    So now I can use Rhino for my game modelling and Uv unwrapping would be easy : )

  • @samanabdinejad8638

    @samanabdinejad8638

    3 жыл бұрын

    This is my question and I can't find the answer. We really don't need to learn any other software for that purpose ?

  • @alexflores4458

    @alexflores4458

    3 жыл бұрын

    @@samanabdinejad8638 I´m not sure but, since rhino is a nurbs base program uv unwrapping would be easier in polygonal and subd modelling software such as blender, maya, 3dmax, etc. And for your purpose of game develepment polygons are easier to calculate than nurbs either for rendering and animating.

  • @AbhilashJose9289
    @AbhilashJose92894 жыл бұрын

    Hey Phil, I am predominantly using unigraphics NX for the 3D modeling and assemblies. when i am importing the any external 3D assembly in Rhino, the file imported as single block so that i am unable to select the each parts separately how to solve this issue ? which is the best file format to import in Rhino ?

  • @SimplyRhino3D

    @SimplyRhino3D

    4 жыл бұрын

    Hi there, When you import from NX or other solid modellers via a neutral file format like STEP then if the geometry is a ‘block instance’ in Rhino you can use ‘Explode Block’ give you editable geometry. Hope that helps, Cheers, Phil.

  • @AbhilashJose9289

    @AbhilashJose9289

    4 жыл бұрын

    @@SimplyRhino3D Thankyou for the quick response 🙂

  • @sinaesmaili1749
    @sinaesmaili17492 жыл бұрын

    is there any true way of exporting Rhino modeling to 3ds max? I haven't found the appropriate way of doing that.

  • @SimplyRhino3D

    @SimplyRhino3D

    2 жыл бұрын

    Hi Sina, Rhino to 3DS Max: We would suggest meshing the NURBS geometry in Rhino first (maybe using QuadRemesh ) and then exporting via OBJ format. OBJ should support materials and texture placement. Hope that is helpful.

  • @wilhelmmartin3525
    @wilhelmmartin35254 жыл бұрын

    How to trim out the SubD on corners so even? thx

  • @SimplyRhino3D

    @SimplyRhino3D

    4 жыл бұрын

    Hi Wilhelm. Thanks for your question. SubD faces are essentially untrimmed, and if you draw (for example) a SubD Plane it will have rounded corners. You can ‘sharpen’ the corners by selecting the corner point and adding a crease (_Crease) to it. Some SubD commands will have a ‘corner’ option that you can toggle on/off. Hope this helps.

  • @Micropterus06
    @Micropterus063 жыл бұрын

    This is what keeps people from buying other products than rhino for their workflow

  • @fulanxi6434
    @fulanxi64343 жыл бұрын

    It is a right harm Bro... :D

  • @wacomtexas

    @wacomtexas

    3 жыл бұрын

    Yes, a replacement arm mirrored from the scan of the left.. 🤦🏼‍♂️

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