RetroArch & Game Boy Advance: The Only Guide You Need

Ойындар

Jump into the realm of Game Boy Advance nostalgia with our latest tutorial on setting up flawless emulation in RetroArch. Unlock the full potential of your gaming experience as we guide you through selecting the optimal core, fine-tuning settings, and discovering the most captivating shaders to enhance your gameplay. Whether you're a seasoned retro gaming enthusiast or a newcomer eager to relive the classics, this step-by-step guide ensures a seamless setup, bringing your favorite Game Boy Advance titles to life with unparalleled visual and performance enhancements.
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Links:
Tatsuya79 Handheld Border Shaders: mega.nz/file/8p0w0SpJ#out6Y5Q...
Libretro Post: forums.libretro.com/t/handhel...
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Intro 00:00
Best Core 00:30
Video Settings 01:30
Importing Games 02:29
Core Options Settings 02:58
Shaders, Shaders, Shaders 04:41
Outro 09:25
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My Channel Page:
/ @otggaming3180
Subscribe:
/ @otggaming3180
Contact Me:
support@otggaming.com

Пікірлер: 44

  • @hapcampbell
    @hapcampbell4 ай бұрын

    Excellent guide. I just happened upon your channel... going through your videos now... great stuff!

  • @Diegus-
    @Diegus-7 ай бұрын

    Absoulutely adore these kind of videos fully centered on a system. Hope we can have our collection of all your "only guide we need" for ALL systems. At least the most popular ones 😍 I always strugle with the shaders and filters, not sure what's the best for every case. Thanks, keep uploading don't stop please!!🥰

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    I will do my best to keep it up. Appreciate the positive vibes you keep sending my way 😁

  • @Amfibios
    @Amfibios9 күн бұрын

    that's awesome...! an in-depth guide for every system that explains every little setting would be awesome too. there's sooo many options to choose from both in the video and audio department that the more you fiddle with them, the more you learn.

  • @wick3d238
    @wick3d2383 ай бұрын

    Excellent guide brother, Thank you!

  • @jameskpopero
    @jameskpopero5 ай бұрын

    Amazing tutorial, loved it, thank youu

  • @0Lux0
    @0Lux07 ай бұрын

    Precise and useful as always 👌

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    Thank you much my friend!

  • @user-sr6gc9ip5h
    @user-sr6gc9ip5h6 ай бұрын

    Thnx for the advices. I have a lot of fun with my Anbernic RG503 (reprogrammed with Arkos). It seems to be the perfect machine to emulate the GBA

  • @philfrancis3152
    @philfrancis31526 ай бұрын

    very helpful thx

  • @moha7036
    @moha7036Ай бұрын

    Thank you very much!!

  • @Joao-hf1qm
    @Joao-hf1qm7 ай бұрын

    Nice vídeo, thanks!

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    You betcha! I appreciate the feedback :)

  • @RandomBattlePresents...
    @RandomBattlePresents...5 ай бұрын

    The shaders aren't appearing in the menu. How can I make them appear?

  • @kmzero6580
    @kmzero658026 күн бұрын

    Where can I get the black gba overlay?

  • @jeagle101
    @jeagle1016 ай бұрын

    This is great, thank you very much! Love these kinds of videos, very well laid out. Do individual cores have online resources explaining what their individual settings do? And so shaders in retroarch have any sort of previews online to get a better sense of that each one does? I've not located anything like that, and trying each individual shader out sounds very time consuming just to see what it does.

  • @otggaming3180

    @otggaming3180

    6 ай бұрын

    Thanks for the feedback, really appreciate that! The libretro database has really good data pages for each core. I usually just Google "Libretro [core name]" to find the info page for the core I'm looking for. As an example here is the Libretro page for mGBA: docs.libretro.com/library/mgba/ For shader previews, the following is a nice github page that has previews of many of the available shaders laid out in the same folder structure as found in RetroArch: github.com/libretro/shader-previews/

  • @GenixgoldZ
    @GenixgoldZ9 күн бұрын

    Great I just found it Steam had it also thanks

  • @frostbyte11
    @frostbyte1128 күн бұрын

    Does anybody know the fix to the micro stutter on Pokemon sometimes while playing on Android. It doesn't change no matter the device. Or is it normal. I haven't been able to pinpoint the cause. Is it from having it in fullscreen? Pixelate shader seems to minimize it but not full eliminate the stutter.

  • @marcmontaner03
    @marcmontaner036 ай бұрын

    Hey man I really appreciate your work! You should do NES, SNES and all the systems we all love! These shaders look fantastic!!

  • @otggaming3180

    @otggaming3180

    6 ай бұрын

    Thanks for the feedback! The plan is to do as many systems as possible as I have time :)

  • @marcmontaner03

    @marcmontaner03

    6 ай бұрын

    @@otggaming3180 keep it up! Love your content

  • @marcmontaner03

    @marcmontaner03

    6 ай бұрын

    By the way ​@@otggaming3180, is there any borderless version of this shader?? If not, is there a way to eliminate it?

  • @otggaming3180

    @otggaming3180

    6 ай бұрын

    ​@@marcmontaner03 I don't know if there is a borderless version, but there is a way to eliminate it. In the shader parameters, there is an option called "Border scale." If you set it to "1.00" you should no longer see the border.

  • @jeromecrytes340
    @jeromecrytes34011 күн бұрын

    there a way to make the screen ration specific for a console , i dont like my super nes game in full screen sorry if i posted in double , i seen an error

  • @phunnbaba
    @phunnbaba2 ай бұрын

    Does the handheld border shader pack only work with vulkan? I noticed it was labeled as ‘slang’.

  • @abrahamramirez8882
    @abrahamramirez888225 күн бұрын

    Can you help me set up a fast forward button I don't know how too 😭

  • @disasterboy65
    @disasterboy657 ай бұрын

    this is awesome, thank you so much. Can you also do ones for PS2 and Gamecube?

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    Thanks, I appreciate that! I plan on doing videos for PS2 and GC. Just haven't gotten to them quite yet.

  • @philfrancis3152

    @philfrancis3152

    6 ай бұрын

    that would be awesome

  • @sheershaw22
    @sheershaw222 ай бұрын

    I feel like the gbSP core needs to be mentioned as well. On weaker systems like the Miyoo Mini Plus on more demanding games like Drill Dozer, I find gbSP gives me relatively smooth performance, whereas mGBA gives me a lot of slowdown.

  • @otggaming3180

    @otggaming3180

    2 ай бұрын

    Absolutely on point... gbSP works great on less powerful hardware.

  • @victormarlem
    @victormarlem2 ай бұрын

    Excelent vídeo. Do you have a vídeo teaching how to multiplayer in gba? I'm trying to do but i failed.

  • @otggaming3180

    @otggaming3180

    2 ай бұрын

    Thank you my friend! I want to eventually do a video on multiplayer in RetroArch. Stay tuned :)

  • @bernhardhiegl8396
    @bernhardhiegl839621 күн бұрын

    Wow! Thank you so much. Hope I finally found a good shader. That’s a nightmare with all these other shitty looking filters. Can you make a video for Gameboy Color and Gameboy as well please?

  • @donovanpeeples8268
    @donovanpeeples82687 ай бұрын

    for me personally I really like to use 16:10 for the aspect ratio. its especially nice if you have a 16:10 monitor or are playing on a steam deck or something. this aspect ratio is especially good for all of the snes ports because those games originally had pixels that were slightly stretched horizontally, so it actually ends up being technically more accurate than the original 3:2 that the gba used. 16:9 is also not too bad but for me the stretching is a bit too much.

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    Thanks for sharing those insights. I didn't know that about the SNES ports. Makes me want to give it a try. I don't have a Steam Deck yet and comments like yours make me want to count my pennies to see if I can fit it in the budget... 😂

  • @shikabaneconga
    @shikabaneconga7 ай бұрын

    mgba also has motion though..

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    Is it included in the RetroArch core? I thought it was only available in the standalone mGBA emulator. If I missed it, my apologies...

  • @Joao-hf1qm

    @Joao-hf1qm

    7 ай бұрын

    @@otggaming3180 on mgba has a option i guess that enable transparency and motion blur, although you could add it from shaders dedicated pastes from retroarch.

  • @mrreckless5061
    @mrreckless50612 ай бұрын

    What about multiplayer 😭

  • @zZiL341yRj736
    @zZiL341yRj7367 ай бұрын

    And Emudeck was just dropped for public beta. It's a good day people, a good day.

  • @otggaming3180

    @otggaming3180

    7 ай бұрын

    Just read about it this morning. Good news indeed 👍

  • @AquaticMammalOnBicycle
    @AquaticMammalOnBicycle21 күн бұрын

    “ScaleFX” shouldn’t be recommended anywhere and shouldn’t be in this video. It distorts the pixel art and makes it wrong. LCD grid and color correction is what people should be using. In the handheld shader folder when loading shader in RetroArch.

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