RENO CARDS REWORKED! All 30+ NERFS and BUFFS revealed including HUGE Wild changes!
Ойындар
Today we go over the latest balance patch for Whizbang’s Workshop that sees a rework for all Standard Reno cards, nerfs to Death Knight, Hunter, Warrior, Warlock, Shaman, Priest, and many neutral cards such as Miracle Salesman and Zilliax, and tons of buffs to underperforming archetypes and highlander cards.
Patch notes: hearthstone.blizzard.com/en-u...
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More patches like this please!!! Large patches with big changes!!
@dailybestbetswithteemoney3432
13 күн бұрын
Yea so you can cry about new things lmao
@woof7611
13 күн бұрын
@@dailybestbetswithteemoney3432bro angy for no reason lmao
@theshinxhunter
13 күн бұрын
Don’t think we want these all the time, but this was a big step when the game really needed it.
@nogai2296
13 күн бұрын
I did not like this patch because it was a bunch of small changes for example in the battlegrounds section they changed a 1/2 to a 1/1 and the standard patch felt like a less exaggerated version of that where it felt very padded with somewhat meaningless changes
I think the change for highlander cards is a really amazing QoL buff. If you go to the MAJOR drawback of only being able to put one copy of a card, you shouldn't need to be sweating that your opponent either is playing plague DK, or discovers a plague card through a random effect and you just lose immediately. It makes the card actually feel as powerful as it's supposed to feel, since you get the effect guaranteed.
@Asubatsu
13 күн бұрын
Oh, I didn't even think about how plague doesn't counter highlander anymore.
@ShadowmancerLord
13 күн бұрын
Fr like how is this a nerf? This is a huge buff and also buffs things like Brann > Fizzle for Warrior and my bullshit RNG Reno Mage that keeps shuffling things into my own deck and turning off Reno It also stops counters like as stated Plague DK or Warlock with Agonies or Shaman with Framed etc I guess it's a nerf for decks that just run the deck out to activate it
@PenguinWithInternetAccess
13 күн бұрын
while i think reno not being a dead card against plague and other simiular strats is nice, i think this change is too hard of a nerf on those strategies ; plague against warrior is pretty much irrelevant now
@MrHand-pv2sf
13 күн бұрын
@@ShadowmancerLord A nerf for Wheelock basically
@eXponentia
13 күн бұрын
The two unfortunate downsides are any deck that randomly generates a highlander card can now never use it, where before you could use it in the late game (sometimes to awesome effect), and my hero power druid which used one copy of shattered reflections to copy brann if I faced it (or odyn which still works) will no longer work. Still a net positive though.
You actually predicted the "no duplicates" change.
@DiamondCake2
14 күн бұрын
I bet he didn’t predict that all of the highlander cards would be given the same effect though lol
@Littlehandler
14 күн бұрын
Everyone said that
@locogato3488
14 күн бұрын
@@DiamondCake2 It was obvious that if they changed Reno they would change all of them for consistency.
@joshualegacy563
14 күн бұрын
@@locogato3488 they shouldn't have changed Brann
@oshinoedan5666
14 күн бұрын
It was hope
Flash of Lightning’s issue isn’t its mana cost, it’s the next turn effect. I like all the changes but this is probably the one I disagree with. It should have “but not less than (1)”, like you’ve previously suggested.
@DanielPereira-st3te
14 күн бұрын
Or something like your first two spells next turn
@filipvadas7602
14 күн бұрын
People have been advocating to make this a rule for the game *in general* Unless it specifically says so in the card text somewhere, *no card* can drop to 0 in cost
@danzo9528
14 күн бұрын
Get legend dude
@quickarut
14 күн бұрын
@@cronus1462 They should put It to 0 mana and reduce by 10 for the rest of the game right?
@synchronium24
13 күн бұрын
@@cronus1462 Nature Shaman typically OTKs on turns 6-8, so you will have spare mana to do things after playing 3 mana Flash of Lightning. Any slow down helps, but I don't think this will make the deck that much weaker against aggro.
It's disappointing that old Highlander cards didn't receive the same treatment as the new ones. It makes the game a little more convoluted as well. Some are at the start of the game and others aren't? that's really unintuitive.
@mariusschumann4071
13 күн бұрын
I would also love it for continuity sake, that they all work the same, That way also miracle rogues couldnt use Zephrys in wild
@FolgenNamp
13 күн бұрын
True. We want changes for everything
@akakiiakakievich1646
13 күн бұрын
Nah, because cards like bad luck albatross will be useless...
@locogato3488
13 күн бұрын
@@akakiiakakievich1646 Useless as they should be. If you make your deck highlander, your highlander cards should always work. The opponent should not be able to disable cards that you limited your deck for them.
@akakiiakakievich1646
13 күн бұрын
@@locogato3488 if something not possible to counter it can become very op... You have some point though...
timewarp is nerfed finally!!
@foxsnipushiwa8431
14 күн бұрын
Nop still the mage wild quest
@tsundude4320
14 күн бұрын
Nah I'll wait for it to be nerfed to once per account
@ShadowRaZeV1
14 күн бұрын
@@foxsnipushiwa8431What?
@mireiyu6623
13 күн бұрын
Finally that endless turns is over "DoNt tHiNk tO hArD yOu WiLl HuRt YoUrsElF" dies in cancer this cancer deck. What a nightmare ladies and gents but its not cool taking endless turns it doesnt even make sense glad they finally fixed this.
@user-ze1em2ib6z
13 күн бұрын
@@mireiyu6623 SCRY MORE SCRY MORE SCRY MORE
I can finally disenchant my golden floop, pirate aggro will be nuts though
To be fair ziliax rogue could still exist just has to hit stealth sparkbot even more now
@xirogs4234
14 күн бұрын
True they also got that 3 drop magnetize stealth.
@nikolakarapejevski
14 күн бұрын
but stealth is 1 turn it isnt permanent like that stupid module @@xirogs4234
@ninohervias642
13 күн бұрын
Yeah but they probably can’t play it on curve now because they risk it being cleared, which is huge. And also the luck factor of needing to hit stealth really sucks. The deck is boring and was being played cause it was getting wins but now it’s worse and idk why someone would play
@rajkanishu
13 күн бұрын
I played it for like a day and hit stealth and/or windfury literally once, I probably got massively unlucky but I think it's safe to say the deck is dead and buried
As a nature shaman player, those nerfs will affect the wr significantly, since you can’t go flash and a two drop in the same turn kind of a thing, and the crash is more significant since you can’t play it on curve as a board clear against aggro If you don’t have a perfect hand to win early.
@ShadowRaZeV1
14 күн бұрын
YAYYYYY that was the purpose
@TheSilverwolf97
13 күн бұрын
I never used crash to clear lmao, I always just tanked damage for as long as I could then go ham face. The only time I used crash to clear was so I could punch face with the weapon and deal lethal, which was the same turn I popped off. Considering everyone got their power levels heavily reduced but Nature Shaman and Zarimi Priest, I would say as a Shaman enjoyer this was an absolute win. Seems like a free field for Nature Shaman imo.
I would have liked a few buffs for triple rune decks, I know that's not an issue for standard right now. but for wild it would be great.
@ShadowRaZeV1
14 күн бұрын
ME TOO. YES PLEASE. Blood is in such a bad state right now. It really needs some buffs.
@Osric24
13 күн бұрын
The fact rainbow has had like three expansions worth of support while triple rune is left out to dry has made my triple blood loving ass sad.
@KnownAsKenji
13 күн бұрын
Makes it funny to think, back when DK first came out, was that the goal was going to be a focus on a single Rune per expansion. Now we got expansion after expansion of Rainbow.
@ShadowRaZeV1
13 күн бұрын
Same. I'm actually playing Highlander Triple Blood right now in diamond and the meta feels a lot slower. I'm super happy so far.@@Osric24
The fact that Reno decks now don’t have to worry about Plagues or shuffle effects anymore is such a huge buff. Now there’s an actually consistent gameplay that doesn’t make me lose by not being able to draw th3 copies fast enough.
Will hunter dominate the ladder since they didnt really nerf it and gutted a lot of AOE?
@mariusschumann4071
13 күн бұрын
Thats also my take from it, also paladin could rise again, crusaders aura should be in the nerf mix with 1 more mana or at least remove the extra hp on the minions, its mostly better than a bloodlust, with 3 turn s to use it, and less mana, and stats staying...
@JorisVDC
13 күн бұрын
Yeah, I main Hunter and Paladin and it seems like these are the two classes who win in this Patch because they are not touched. When most AoE is dialed back, these decks will thrive!
@kerotomas1
13 күн бұрын
Hunter has already dominated even before these nerfs for everything else. Now the meta is gonna be Hunter heaven. Paladin is still gonna get crushed by Warrior even after the changes.
Good changes. Plague was taking the fun out of reno. Plus this takes away the duplicates many of those decks were running by just drawing and gaining armor. Another change i wish for is to limit reno to clearing minions. Druid still has the disadvantage in every reno matchup which sucks big time.
@kaloyanivanov885
14 күн бұрын
Reno sucks ass. Should have been nerfed to 10. Everything in this expansion sucked ass. I was hoping for a hemet buff or nemsy buff. Meh I guess botface buff is just as good. They should have nerfed warrior more tbh. I guess we'll see. Still a good patch 👌
@bonesaw7468
13 күн бұрын
@@kaloyanivanov885 Warrior has too many board clears and armor gaining options and giving them the strongest temporary cards didn't help with that. Brann is probably stronger than rheastrasza and costs 6. They also removed astalor just to make tentacles more annoying. But at least sunset valley is 9 cost now so we might not see that combo again. And 3 other warrior cards got nerfed a bit.
@ShadowmancerLord
13 күн бұрын
@@kaloyanivanov885sounds like you need to leave the house more
Sounds like good changes. Hopefully 'Value' and board interaction can make a comeback with this
@ShadowRaZeV1
14 күн бұрын
I really hope so.
@toondemaere3080
13 күн бұрын
let us hope so
MY PANTS ARE OFFICIALLY SHAT! Edit - As a wild player this is great - Also got almost 14k dust from all the nerfs :D
@oletramekaf5603
14 күн бұрын
The real question, though, is: were they unofficially shat before?
@Chris-ve8xw
13 күн бұрын
@@oletramekaf5603 Don't tell anyone!
Reno wont work whit the wheel now right ? because you NEED to build your deck whitout copy thats actualy a good change
@gazzamanazza4pm
14 күн бұрын
If my understanding is right, it'll work if you build a Reno Wheel of Death warlock, but that actually has drawbacks unlike the current version so I'm ok with that.
@nonoduh4213
14 күн бұрын
i think so , and if it was possible to generate reno , same would'nt work
@urahi830
14 күн бұрын
it will work if their deck was actually a highlander deck, not because they drew all the pieces they needed and then nuked their deck
@ShadowRaZeV1
14 күн бұрын
Yup. Exactly. This change removes Warrior and Warlock dupe abusing Reno cards. Best change ever. modern Reno cards will only work if your deck started with no dupes.
@tbuff91
14 күн бұрын
@@ShadowRaZeV1Except for the fact Reno has no counter now which is retarded game design.
Time Warp with once per game, it finally happened. The Floop's Glorious Gloop nerf is nice, it become way too broken with the recent change to temporary Mana. Snowfall Graveyard to 5 Mana is not enough, it should also be changed to only trigger minion Deathrattles like Baron Rivendare.
Currently SOOOO much Reno warrior on the ladder and it sucks hard, the whole “fighting for board” patch didn’t do anything to a class with endless board clears.
I'm so happy it's now starting deck
Wow, that was an AMAZING patch I'm just wondering why they only changed the Showdown Highlander cards and not all the cards that have this effect (Mainly Zephrys)
@ShadowRaZeV1
14 күн бұрын
I agree. they might be testing the waters and then hopefully make them all work that way.
@toondemaere3080
13 күн бұрын
good point if they nerf zephrys this way too we're in for a fun hs experience
@ShadowRaZeV1
13 күн бұрын
I would consider it a buff for every real Highlander deck, and a nerf to anyone abusing dupes. I think they should make all Reno cards that way.@@toondemaere3080
I hated playing wild because of time warp, mine rogue, zarimi, and floop. This is a great balance patch
@kerotomas1
13 күн бұрын
Yeah Zarimi shadowpriest was downright disgusting in wild. The damned thing was simply unbeatable.
Wheel of Death is the biggest fix... died too many times from it on turn 4.
@DiabloTommaso
14 күн бұрын
Lol never died to that deck
@gravitysloths5127
14 күн бұрын
Watch The mini set has a card that says start of turn effects trigger twice
@1KingMajin
14 күн бұрын
Died or conceded?
@bonesaw7468
14 күн бұрын
That deck got nerfed big time. No Reno, forge of wills is 4 + an extra turn
@Jmt1000XD
14 күн бұрын
@@DiabloTommasoWhat we’re you playing? In mega bronze? If you were anywhere close to Gold you’d have faced it many times. The deck beats fast and slow decks. If you didn’t lose to it, you had to play a deck specifically to counter it and drawn really well or you’re lying. My bets on the ladder.
what is i have deadmans hand in an etc and a deadmans hand in my starting deck could i have infinite reno wipes?
@ShadowRaZeV1
14 күн бұрын
Sounds based.
@locogato3488
13 күн бұрын
Cards in ETC don't count as cards from your starting deck so it would still work.
Is this happening to anyone else in the community? When CNE was printed for DK I instantly crafted it in golden form(thinking it would be nerfed early), only to have it reverted to normal after the rotation. I've since then recrafted it golden.Now going to wild since checking out Zeddy's vid, and I've noticed both my Hagathas' the minion plus hero card and Shudderwock have been reverted to normal and I'm 100% certain I had those golden because I played strictly shaman in that period and it was among the first cards I crafted in gold. So it's either blizzard stealthily removing golden cards from the collection or a bug.
Overall, Sif Mage went from bottom tier to completely unplayable, Wheel Warlock is most likely mid tier at best, Plague Death Knight is now a meme pick, Tentacle decks lost their wincon and are no longer an archetype that exists. Zarimi Priest can no longer just play Zarimi on curve and autowin, and on the wild side of things, Druid and Mage no longer get to have infinite turns. That said, Spell Token Hunter got effectively no nerf (its games always end before that third use of the location was ever off cooldown), and with Wheel Warlock gutted and Pain Warlock nerfed, I have a feeling we're going to be seeing even more of it. Coupled with the buffs to Pirate Rogue and the fact that Spell Token Hunter loses to Flood Paladin, I think we might be trading one hyper-aggro meta for another. Hopefully not, but we shall see.
@toondemaere3080
13 күн бұрын
What you describe could be the case indeed but that's still less toxic then where we came from. So it's a nice step in the good direction. Will everything be fixed..no i also think aggro will have a nice comeback especially flood pally and spel token hunter but i would say that it's ok for now. There is stille a huge difference between very strong aggressive decks and complete toxic unfair garbage (wich Zarimi priest and quest mage where). I can see myself play again in this meta after a two week break wich i just needed because the game just sucked.
What was the datas at 8:44?? Are those inside creator or sg early notes for balance patch which are presented to some content creators?
The tiny-pirate boost is probably good with the pirate ‘all your pirates gain haste’. It adds a tiny bit of late game ‘reach’.
I had a golden version of Floops that I’ve had for years. Dusting that felt goooooooood.
Nerfing Virus Module is one of my two favorite nerfs of this patch. Every time rogue played the stealth, reborn, double attack each turn Zilliax, I lost because it didn't matter how many taunts I played and I couldn't ever interact with something that was magnetized out of mass burn range. Also very thankful Timewinder Zarimi is no longer curve into Zarimi on 5 and attack for double X plus 5 damage in two turns.
Why they insist on not nerfing plagues? Still has no counter play without steam cleaner...
@locogato3488
14 күн бұрын
Maybe in the mini-set.
@ShadowRaZeV1
14 күн бұрын
True, but at least Reno cards work now. So Plague should become a lot less popular.
@kaloyanivanov885
14 күн бұрын
Because you shouldn't have counterplay against an entire deck with 1 card. The deck isn't even good lmao.
@kardiac47
14 күн бұрын
@@kaloyanivanov885 Entire deck? They run 3 cards and that's enough to cause damage
@Ky_Zollinhofer
14 күн бұрын
because its not that good of a deck atm. yeah its good but def not top tier
Zarini's restriction will still do *nothing* LOL 8 dragons won't hurt. Priest still just spams them in wild so.
I guess I will see how things shake out, but I cannot believe this was not a substantial buff to Reno Warrior. Reno cannot be countered now and Brann is only afraid of Dirty Rat, while Wheel Warlock was its worst matchup and is completely dead. I think your only chance against it is a nut draw while they draw horribly. I hope I am wrong.
I've been playing nothing but higlander druid in top 5 diamond , didn't get anywhere , i feel like these changes to rhaestraza and reno could actually help my deck out so much :D
Thanks for the review. Pretty good patch overall. I'm really excited about the "if your deck started with no dupe" change, although I wish they had extended it to all highlander cards retroactively. I mean, why not, since they also made Wild nerfs in this patch anyway? As is, this change is still a very nice buff to Reno decks in Wild, but it could have been a lot better if it also applied to at least OG Reno and Zephrys. The Reno that heals because it's still clutch against aggro and it will still be destroyed by Plagues and Bombs and Curses and Albatross and all the other garbage people can shuffle into your deck. And Zeph for the exact reason they've thought of this change to begin with: scam burn decks that draw all their cards instantly will still be able to abuse it to find lethal even more consistently, which goes against the spirit of the card and the game. There are precious few other singletons still playable in Wild anyways, so others might matter less. I don't think even a buff like that would bring back an outdated card like Kazakus for instance, and I wouldn't want to risk buffing Razaa Priest even more either. Pretty sad they murdered OG Quest Mage, NGL. Yes, there are very frustrating versions out there with a billion Ice Blocks and Alibis, but it also enabled fun discover decks like the one I've been playing for a year or two, by now (ever since legit Burgle Rogue became utterly unplayable with the ridiculous density of weapon hate cards in every deck and ETC band). Admittedly, even my version might have been a bit too strong lately, as I've reached Legend almost effortlessly with it this month even though I didn't really try (I've been having more fun with BGs than constructed lately). But still, outright executing the card was a bit much, especially compared to the fairly mild nerf they gave to Priest's Surimi version. Oh well. Since my "Quest Mage" was already a highlander deck anyways, I guess I'll just cut the quest and a fair bit of low-cost cards that were mostly there to activate it, and rework my deck as a pure Reno Mage. We'll see how well this fares in the Wild meta. I'm not holding my breath, though... I don't think they nerfed Druid, Rogue, Priest or Shaman anywhere near enough for Wild, at least. Maybe having to summon 3 more cheap dragons to get a Time Warp will be enough of a deterrent in Standard, but in Wild that's still a lot easier and faster to complete than Quest Mage's version ever was. As for Mine Rogue, yeah... they'll need to cheat out 2 more mana for their unstoppable OTK, big deal. So they win on turn 6 or maybe even 7 instead of turn 4 or 5? Not sure that will keep them in check. ^^ I doubt you've read all this, but if you have, thank you.
@user-cd7sy2if8s
13 күн бұрын
Turn 6 and especially 7 is a big deal versus turn 4 or 5. Turn 7 is a time for board clears like tumbleweed or pre-forged sanitize. It's harder for Zarimi priest to OTK with an empty board, you know.
So happy with this patch! FINALLY they did something good! These big patches are WAY better than the tiny patches also
If you think that nature shaman nerf isn't enough you have no clue about the actual playpattern if you manage to play 5 nature spells before you start using your crash of thunders you have the nuts hand. One mana increase is significant cause it will often still cost mana now often enough even 2 mana still. That is a big bottleneck and pushes the combo turns back 1-2 turns realistically
@ShadowRaZeV1
14 күн бұрын
Thank God.
@dailybestbetswithteemoney3432
13 күн бұрын
Oh brother
@paolo8665
13 күн бұрын
Honestly the crash of thunders nerf was an overkill
@ShardsOfStone
13 күн бұрын
I mean to be fair its an easier Sif mage no matter how you look at it and Sif mage is already easier to counter. If you have an OTK deck you should really have to work for it and not have it complete by turn 5 or turn 8 latest.
@toondemaere3080
13 күн бұрын
Good! That's perfect! Hope we see this garbage a whole lot less on the ladder.
Will you make a video about the achievements of the wizband Workshop?
I was just getting into tendril shaman and really enjoying it, so I’m pretty bummed about the changes to Sunset Volley.
Too many of these either miss the mark or create new problems. The issue, at least for me, is that we're still just drawing Brann, Sif, Sargeras, Zarimi and Flash for the win. 🤷♂️
Suggestion for Timewinder if the current nerf isn’t good enough. Instead of number of dragon it should be the amount of mana spent to play dragons.
we dont mind longer vids Zeddy
I didnt even think about how buffing Sunset Volley nerfs the tentacles. That is such a smooth way to fix a deck that is awful to play against.
hunter having like 59-60% winrate in some tiers of ladder, and get nerfed to a card that is not even that used, or at least, the all 3 durability of the location are not used
We can see at 8:47 that they thought of a 7 mana 7/7 Zarimi that needs 7 dragon, I wonder why they changed it! (I would have loved it! you could play the draw for 2 even with clay matriarch, it would be much slower still with less other minions in her turn but a little more face damage (+3) )
wait does the Reno change only affect him? or other Reno cards?
nice my reno druid didnt get hit ... well it did but it doesn't actually effect my deck
I think flash of lightning should just have the titan text, it makes a lot of sense with the flavor of the card: Draw a card, your first spell next turn costs 3 less. This would probably be broken at 2 mana, but this would make sense at 3 and stop the infinite combo (and create a new one, because Shaman).
Next one will be, "Reno Twerk Master" 5 Mana - 10 Armor Hero power "Twerk" Battlecry: If there is a copy of "Strap-On Brann" in your deck summon it. I don't wanna tell the effect 😅
@EzioAuditore-bf3wh
13 күн бұрын
Thats scary 😂😂
Does ETC lock you out of new highlander changes if you run a second copy of a card in its discover?
@ProsperLogic
13 күн бұрын
Reno would still work with a duplicate in ETC
I'm curious what will go to "once per game" next. Shudderwock Loatheb
Just want to say thanks Zeddy. You exclusively complaining about OTKs helped shape a much needed overhaul of the meta. Now instead of losing quickly, SOME of the very few times I queue into OTK decks, I now lose slowly to uncounterable armour creep in control warrior, unless I queue into DK and then i have the fun and interactive experience of not wanting to draw cards.
This man DOES NOT MISS Thank you brother, always on time
Great patch! Happy with almost all the changes!
A huge step towards fixing hearthstone. Next on the list are the Weekly Quest changes !!
@toondemaere3080
13 күн бұрын
that would be something
Something I liked was the "We want your feedback" Finally they'll gather more data and hear the fans?
By the way, I can't recall you mentioned it, but wheel warlock in wild is pretty much dead, now that - to my understanding - it no longer works with drakkari.
I wonder if they’ve already made the change so that ETC Band Manager would be okay to run duplicates still?
Virus module not having stealth is sweet. is now better with perfect module in highlander priest when sometimes I don't want it to have stealth so that it has taunt if I play it and have nothing to attack into, or if I play Elise and get it. Also 1 extra health when I play it, pretty cool
@Roguefire33
14 күн бұрын
Reno better vs plague, and duplicates not being able to run it I like
Is there a way to duplicate or get/play multiple copies of Lone Ranger?
@johndino7095
13 күн бұрын
Cards that discover a copy of à card in your deck such as moonlit guidance.
Failed to mention that the Wheel of Death change makes it so it doesn't interact with Drakkari Enchantress in wild
So now you also can't counter Highlander decks shuffling cards in their decks, even less counterplay. Am I interpreting this correctly?
3:44 alright, this already the best patch lmao
was the alternative nerf for Zarimi 7 mana 7/7 and 7 dragons? 8:49
So how do you stop warrior now, yeah the bombs go into the other deck but guarantees double battle cries is worrisome.
A little sad about Gaslight Gatekeeper going up a mana. I've been running Questline DH for a bit now and coining her on turn 2 was one of the strongest interactions in my deck.
Forge of Wheels can be used for Even Warlock in Wild now
When zeddy said “0 mana to 0 mana” on the crash of thunder nerf I geeked
Calling it that non-dragon inner fire's going to be insane now. It just felt barely outclassed by bomb rogue before, and that price increase is huge. A drop in quest mage population is also a huge boost to the deck.
Floop's Glorious Gloop was buond to happen sooner or later. Happy to have it finally nerfed
They should give that text to all previous highlander cards
They brought the power level down. Fuking finally
Something that's odd to me about OTK decks and how enraged people get is... there aren't nearly as many people who complain about control decks taking you hostage for like 20 minutes. I guess one could just concede to shorten things but... most people will probably try to squeeze a win out anyway, even if the matchup isn't favored. You'll frequently lose in both cases (assuming it's a bad matchup) but people prefer having more of their time wasted.
I don't know how I feel about the reno change. On one hand I don't have to worry about plagues, on the other hand it makes my plagues worth less.
I really enjoyed hitting the warriors with curses making them concede turn 4. Too bad its gone but was fun while it lasted.
I am actually amazed that they nerfed the strongest deck by only one life on 1 location.... how can they always be so far off
NO bug fix for Spirit of the Badlands card on tablet/mobile which makes it impossible to play cards after mirage is in your hand?!?! Get you shit together Blizzard! It's been weeks now
@juliosoto6315
13 күн бұрын
I thought it was only me, but yeah, you have to re launch the game everytime you want to play the mirage.
I still do not understand why the tendrils won't cast the 10 mana orb and rainbow spell in dk
i'll call this the zeddy patch lol you were right on so many things
I'd been having a very disappointing time climbing ladder recently. Very stoked to see the meta shift around these changes.
I love you big Z thank you for another great and informative video
Why did it show that timewinder zarimi is becoming a 7 /7 for 7 mana??? The red text
Maby big demon warlock with nemsy will be a bit stonger now.
is the patch not out for anyone else
So um, I have a question, no sif nerfs isn’t that deck still toxic?
I imagine wheel doesn’t work with drakkari enchanter anymore?
The in-game shop is still broken for Mac. It has been down since the last patch, over a week ago. It's a little crazy to me that they haven't bothered fixing it in that time.
I get the new duplicates change but i don’t really like it because there’s no counterplay or deck disruption anymore and if you generate a highlander card it’s basically useless
Why the heck is Helya STILL making ALL plagues infinite, instead of her 3 ones..?
@markblaze4909
13 күн бұрын
Considering everyone got a free dk deck with her I think nerfing her may Piss off over half the community. Plus the changes to no duplicate decks is basically a big nerf to plague deck
The duplicate change was a bit awful to read. It was the 1 thing that made Plague dk really good and a scary match up because they had a tool to really deal with the power level of Reno and Brann. All they had to do was bring Steamcleaner back to standard and a lot of balancing problems would be solved. Some of the other changes are pretty good except maybe not buffing some dh archetypes just because they came off strong in the beginning of the expansions.
What about the highlander cards in Wild? They should have Start of Game condition too
Happy for papercraft angle, its my favourite card this expansion
Nice my amalgam excavate paladin didn’t get nerfed 😅
Tbh the hunter location is an underrated card. It's weird how the stats don't represent how good it is. It always seems like one of the best cards in the deck. Every time I lose the board, I just slap it down and win the board back and win. Wouldn't be surprised if it gets nerfed to 3 Mana eventually.
I really just wish they made the "no duplicate" thing for ALL the cards with it, not just the Showdown ones.
No "saddle up" nerf is positively criminal. They nerfed a hunter card that doesn't even affect their power level.
Im not really sure if snake oil needed that change. If elemental mage wasnt starting to look decent Id say mage was removed from the meta. Not a fan of the change to volley for tentacle decks either. Also, nothing on DK got touched? Meta is gonna be swarming with DKs now. Otherwise Im fine with all other changes. Edit: I didnt stop to consider that plague doesnt affect highlander anymore.
This is an absolute legendary patch. Only thing I feel should get nerfed a bit further is warlock, feels like the interaction between wheel and 15/15 should be changed somewhat, other than that great change. The floop change and quest change for wild is goated.
God damn it flash hurts me... not much but again. It huts. But I was using it just to tutor for cheap draw instead of a freezedraw. Never really used nature otk shaman...
Pretty telling how many of these recent cards I had to go "who?" About lol. Really hope these buffs bring some meta diversity!
The reno change isnt just to adress plauges, but address the fact that wheel of death warlock was running it despite running duplicates bc of how turbo draw and deck destruction.
@kerotomas1
13 күн бұрын
I would say it’s better now for Locks. Sure a new deck will be needed but my main problem was that i had to wait for the wheel to use it even if the wheel was at the back of the deck. Now i can freely use Reno whenever i want and also now don’t have to worry about movement cards or dk plagues or dk boxes and such so i would say personally to me it’s a buff. Previously i had better success running twisting nether in place of Reno because of this.